Gateway Ghost is a quest in The Elder Scrolls III: Morrowind.
Background[]
Angaredhel at the Gateway Inn says a ghost keeps reappearing in the South Turret bed chamber. He can't rent the room, and all the guests are in an uproar. Mage-Mistress Arara Uvulas, Master Neloth's Mouth, came to take a look, but said she couldn't see how to stop the hauntings. Angaredhel says the person who gets rid of the ghost permanently will receive a very generous gift from a local enchanter.
Objectives[]
- Speak with Angaredhel
- Speak with Arara Uvulas
- Ask around about conjurers
- Convince Uleni Heleran to stop conjuring ghosts
Walkthrough[]
latest rumors "Heard about the Gateway haunting? A ghost is haunting the South Turret bed chamber. Somebody drives it out? And it comes right back. The Gateway is too new to have its own haunts. Some sorcerer up to mischief is my guess. But it's ruining business at the Gateway. and Angaredhel the Prefect is NOT happy. Be good if somebody would take care of it before someone gets hurt."
Upon speaking to Angaredhel in the Gateway Inn, you'll learn that one of the rooms in the inn is haunted by a ghost. Killing the ghost is of no use, as it always comes back. Angaredhel says she has consulted Master Neloth's mouth, Arara Uvulas, on the matter, and suggests you speak to her.
Upon speaking to Arara Uvulas in the Telvanni Council House, she will tell you that there are no restless spirits in the Gateway Inn and that it is probably the work of a conjurer. She suggests the player search around in Sadrith Mora for mages specialized in Conjuration.
Asking around will reveal that the only conjuration specialist in Sadrith Mora is Uleni Heleran in the mages guild in Wolverine Hall. Upon confronting her, she will initially deny involvement, but if her disposition is high enough, she'll admit she's responsible and will agree to stop. She will give the player a note to give to Angaredhel.
After convincing Uleni Heleran to stop, return to Angaredhel. She will reward the player regardless of whether the player delivers the note. She will give the player a choice between the Fighter Ring, the Mage Ring, and the Thief Ring.
Journal[]
Gateway Ghost – town_Sadrith | |
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ID | Journal Entry |
1 | A ghost is haunting the South Turret bed chamber at the Gateway Inn. When someone drives it out, it comes right back. It's ruining business at the Gateway, and Angaredhel the Prefect is unhappy.
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5 | Angaredhel at the Gateway Inn says a ghost keeps reappearing in the South Turret bed chamber. He can't rent the room, and all the guests are in an uproar. Mage-Mistress Arara Uvulas, Master Neloth's Mouth, came to take a look, but said she couldn't see how to stop the hauntings. Angaredhel says the person who gets rid of the ghost permanently will receive a very generous gift from a local enchanter. |
6 | Angaredhel says the haunting is in the South Turret bed chamber. It's upstairs, then south and up stairs to the room. He says it isn't hard to drive it away, but it always comes back. Mage-Mistress Arara Uvulas, Master Neloth's Mouth, inspected the room, but couldn't say why it reappears or how to stop it. She thinks it may be some mischievous sorcerer. I should go talk to her; she's always at the Telvanni Council House. |
8 | I killed the haunting, and reported to Angaredhel, but he says no matter how often it is killed, it reappears. So killing the haunt is not the solution. Angaredhel told me to talk to Mage-Mistress Arara Uvulas, Master Neloth's Mouth. She is the expert that Angaredhel consulted. Maybe she can tell me where to start. |
10 | I spoke with Arara Uvulas, Master Neloth's Mouth, who came to inspect the South Turret bed chamber when the Gateway haunting manifests. She says she can find no evidence of a restless spirit or ancestral influences. Banishing the ghost is easy, but she doesn't know why it reappears, or how to stop it. She suspects that a Conjuration expert is involved -- someone skilled at summoning ghosts. |
15 | At Wolverine Hall they say that the only local Conjuration expert is Uleni Heleran, a Mages Guild instructor. She teaches Conjuration. |
20 | Someone at Wolverine Hall said that Uleni Heleran has a mischievous personality, and that she has some sort of bad feeling for Angaredhel and the Gateway Inn. The person also noticed that Uleni Heleran had been magically transporting into Wolverine Hall quite a bit lately, apparently using either a Mark and Recall spell sequence or a Divine Intervention. |
30 | I spoke to Uleni Heleran about the Gateway hauntings. She wouldn't respond directly to my questions, suggesting that the matter was none of my business. |
35 | I was able to persuade Uleni Heleran that, though the Gateway haunting joke was charming enough, the humor was beginning to lose its luster, and that someone might get hurt. She agreed to stop the hauntings, but she gave me a little note and asked me to give it to Angaredhel. |
50 | I told Angaredhel that the hauntings would stop, but I didn't give him the note from Uleni Heleran, or reveal Uleni's name. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Fighter Ring.
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55 | I told Angaredhel that the hauntings would stop, but I didn't give him the note from Uleni Heleran, or reveal Uleni's name. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Mage Ring.
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60 | I told Angaredhel that the hauntings would stop, but I didn't give him the note from Uleni Heleran, or reveal Uleni's name. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Thief Ring.
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65 | I told Angaredhel that the hauntings would stop, and revealed Uleni's name, but I didn't give him her message. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Fighter Ring.
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70 | I told Angaredhel that the hauntings would stop, and revealed Uleni's name, but I didn't give him her message. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Mage Ring.
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75 | I told Angaredhel that the hauntings would stop, and revealed Uleni's name, but I didn't give him her message. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Thief Ring.
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80 | I told Angaredhel that the hauntings would stop, and gave him the note from Uleni Heleran. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Fighter Ring.
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85 | I told Angaredhel that the hauntings would stop, and gave him the note from Uleni Heleran. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Mage Ring.
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90 | I told Angaredhel that the hauntings would stop, and gave him the note from Uleni Heleran. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Thief Ring.
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100 | I told Angaredhel that the hauntings would stop, because I determined that Uleni Heleran was the source of the hauntings, and I 'took care of her'. He didn't want to know the details. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Thief Ring.
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105 | I told Angaredhel that the hauntings would stop, because I determined that Uleni Heleran was the source of the hauntings, and I 'took care of her'. He didn't want to know the details. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Thief Ring.
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110 | I told Angaredhel that the hauntings would stop, because I determined that Uleni Heleran was the source of the hauntings, and I 'took care of her'. He didn't want to know the details. As a reward, he gave me my choice of three enchanted rings -- a Fighter Ring, A Mage Ring, and a Thief Ring. I chose a Thief Ring.
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Gateway Ghost – town_sadrith_expert | |
1 | I'm told that Master Neloth of Tel Naga is a powerful wizard, though Conjuration is not his specialty. Uleni Heleran at the Mages Guild, however, teaches Conjuration. |