Elder Scrolls
Register
Advertisement
Elder Scrolls
For other uses, see Generic Dialogue.

Generic Dialogue is dialogue which is not unique to any specific character in The Elder Scrolls III: Bloodmoon. The following is a list of generic dialogue, sorted by type and the alphabetical order of each topic.

Dialogue[]

Show: A
Dialogue starting with the letter A:

Almalexia[]

  • "Never heard of her."
  • "I have been hearing rumors about the goddess, but nothing concrete."
  • "I don't know much about her. The Dark Elves seem to love her, though. And the rest of that bunch."
  • "There have been ill tidings on the wind about the goddess, but none in this place know details."
  • "The Dunmer "goddess"? Can't say I know much about her. There's some talk sometimes, but it takes a while for news to travel here."
  • "I have heard strange tidings about the goddess, but I learn no details in this place."
  • "Who?"
  • "I know of no such person. Why do you ask me such ridiculous things?"

Antonius Nuncius[]

  • "Antonius WHOcius? Never heard of him."
  • "The priest? He's not bad, I guess, for a priest. You'll find him at the Imperial Cult Shrine here at the fort, though he keeps an office upstairs from the Armory. Could be in either place. Seems to understand us soldiers pretty well. He was telling me just the other day how it seemed unfair that the Captain had cut us off from the drink. He figures that's one of our few pleasures on this dungheap of an island."
  • "The priest? He's not bad, I guess, for a priest. You'll find him here in the Imperial Cult Shrine here at the fort, though he keeps an office upstairs from the Armory. Seems to understand us soldiers pretty well. He was telling me just the other day how it seemed unfair that the Captain had cut us off from the drink. He figures that's one of our few pleasures on this dungheap of an island."
  • "The priest? He's not bad, I guess, for a priest. You'll find him at the Imperial Cult Shrine here at the fort, though he keeps an office upstairs here. Could be in either place. Seems to understand us soldiers pretty well. He was telling me just the other day how it seemed unfair that the Captain had cut us off from the drink. He figures that's one of our few pleasures on this dungheap of an island."
  • "I've got nothing more to say about him. Go talk to him if you want. Or wait for him in his office--it's in the Armory."
  • "I heard Nuncius is dead. That's not going to sit well with the officers."

Apelles Matius[]

  • "Who?"
Show: B
Dialogue starting with the letter B:

bears[]

  • "Bears are all over Solstheim. If you see one, be careful. They're vicious fighters, and some are known to be diseased."
  • "Lots of them around this island. Some of them are pretty nasty, even diseased. Doesn't pay to mess with them, though their pelts can be valuable, I hear."
  • "Bears are but one of the sacred creatures the All-Maker has blessed us with. They embody the warrior's strength, and some of the Skaal can even summon them to fight by their sides."

berserkers[]

  • "The berserkers are half-naked Nords who live to kill. They've been driven mad by the cold and have no respect for life or order. If you encounter any, prepare to run or fight to the death."
  • "What is it with Nords and getting naked?"
  • "They are crazed Nords roaming the forest. Stay away from them."
  • "They are the "bare-sarks" or bare-chested. The berserkers wear no clothing and have been driven mad by the cold and too much mead. They are not welcome here or anywhere else on Solstheim, for that matter."
  • "Their kind isn't welcome here. They like mead well enough, it's true, but the berserkers have no respect for the rules of Thirsk or the word of its chieftain. They run around half naked and mad from the cold, and will kill anyone who crosses their path. Stay clear of them, if you value your life."

bonewolves[]

  • "Hideous creatures, they are! It's almost as if they're wolves that can't give up the instinct to hunt, even in death."
  • "I haven't seen one, but I've heard tales of these undead creatures. Nasty as a regular wolf, but not as afraid of death, seeing as they're already dead."
  • "Foul beasts, not of this earth. These are creatures brought into existence by black magic. They are a mockery of the true and good wolves that roam this land."

booze[]

  • "Yeah, I love it, and you don't seem to have any more that I'd even drink. I hate this place."
  • "Smells like greef to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?"
    Sure, take it. "Mmm...grief. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"
    Find your own. "Hmph. Figures."
  • "Smells like shein to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?"
    Sure, take it. "Ahhh...shein. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"
    Find your own. "Hmph. Figures."
  • "Smells like Cyrodiilic Brandy to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?"
    Sure, take it. "Some fine Cyrodiilic Brandy. Good stuff. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"
    Find your own. "Hmph. Figures."
  • "Smells like flin to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?"
    Sure, take it. "Mmmm...flin. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"
    Find your own. "Hmph. Figures."
  • "Smells like mazte to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?"
    Sure, take it. "Mazte. Good stuff. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"
    Find your own. "Hmph. Figures."
  • "Smells like sujamma to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?"
    Sure, take it. "Mmm...take me away, sweet sujamma. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!"
    Find your own. "Hmph. Figures."
  • "Got enough for now. Check with me later, though."
  • "I don't even want to talk about that now."
  • "I heard you might have some more on you, but I guess you don't. That's a shame."
Show: C
Dialogue starting with the letter C:

Captain Carius[]

  • "Isn't he the one in charge at Fort Frostmoth? He's with the Imperial Legion, like the rest of them."
  • "I don't know him personally. He's at the Fort, and I don't spend any time there."
  • "The Captain is in his chambers. That's upstairs from the General Quarters--all the way upstairs, on the third floor, south side of the building."
  • "The Captain is in his chambers. You'll need to go up to the third floor. Take the steps on the south side of these General Quarters."
  • "The Captain is in his chambers. You'll need to go up one more level. It's on the south side of the building."
  • "The Captain is in his chambers. It's on the same level as this one, but on the south side of the building. Head back down to the General Quarters and up the other set of stairs."
  • "I thought he was a pretty good guy until this whole alcohol ban. Just seems kind of spiteful to me."
  • "I knew that the Captain was a good guy all along. The whole alcohol thing was just a big misunderstanding. He seems to really want Fort Frostmoth to be a model Imperial fort. Good luck with the bunch we have here. Still, you've got to give the man credit for trying."
  • "He is missing in the attack. He must be found."
  • "He has returned! I believe he's resting in his chambers."
  • "There's been no word of him in weeks. He's assumed dead."

Carnius Magius[]

  • "Sorry, never heard of him."
  • "That name is not known to me."
  • "He's a fine example of what power does to a man. You didn't hear this from me, but I'd bet money that he's crooked."
  • "Strange that someone who's such a coward could have acquired so much power. I don't think he's left the safety of Fort Frostmoth since he arrived on Solstheim."
  • "What a horrid man. He'd clearly step over his own mother if she got between him and a few Septims. I'm glad he stays at the Fort, and never bothers us directly."
  • "I think he's got an office in the Imperial Cult Shrine. Don't know much about the man, but I understand he's got something to do with the new colony on the island."
  • "He's got an office upstairs here in the Imperial Cult Shrine. Don't know much about the man, but I understand he's got something to do with the new colony on the island."
  • "I heard that you bumped him off so you could have his job. I'm not saying I believe it. It's just what I heard."
  • "I hear you had to kill him when he attacked you. Can't say I was sorry to hear that he was gone."
  • "Heard someone offed him."

Castle Karstaag[]

  • "To the far north is a great castle of ice. Is this the place you speak of?"
  • "It is the lair of the frost giant Karstaag. The Skaal hold an uneasy truce with this monster."
  • "I've never heard of it. There have been rumors about some giant ice castle to the north, but I don't believe them."
Show: D
Dialogue starting with the letter D:

Dark Brotherhood[]

  • "I know of no such brotherhood. Perhaps you need to speak to one of the Imperials in the south."

draugr[]

  • "Imagine an angry Nord. Now imagine a dead angry Nord with a taste for human flesh. Get the picture?"
  • "Ugh. And I thought the live Nords were bad. The dead ones are even worse, especially when they don't want to stay dead."
  • "I haven't seen one, but they sound nasty."
  • "I haven't seen one, but they sound nasty. Undead Nords...that's not a pretty picture. The live ones smell bad enough."
  • "These creatures are abhorrent to the Skaal. They are cursed by the All-Maker for atrocities they committed in life. Stay away from these horrors, friend."

dry fort[]

  • "That's right...no liquor at all is allowed at Fort Frostmoth these days. Captain's orders, I guess. Seemed odd coming from him. Captain Carius seemed like a fair enough guy, as long as we carried out our duties. Guess he figured we weren't up to his standards, so he cut us off. Since then, everyone's been in a pretty foul mood."
  • "It's a pretty foul situation, if you ask me."
  • "Got nothing else to say about that right now. Why don't you talk to the Captain?"
  • "I'd feel a whole lot better talking about this if I had some booze to wet my whistle."
  • "Look, I'm not sure what caused all this. I just know that I heard from Antonius Nuncius that the Captain had placed a ban on all alcohol at the fort. And, sure enough, there was none to be found."
  • "I'd feel a whole lot better talking about this if I had something to wet my whistle, but you seem okay. I just know that I heard from Antonius Nuncius that the Captain had placed a ban on all alcohol at the fort. And, sure enough, there was none to be found."
  • "Looks like that all got cleared up. I didn't think Captain Carius was such a bad guy. I mean, he's the only one who actually seems to enjoy living on this island."
Show: E
Dialogue starting with the letter E:

Engar Ice-Mane[]

  • "He is a valiant warrior, and no thief. Any of the Skaal can tell you that. Anyone who would say different is a liar. He has always proven to be brave and true, and it is impossible to imagine that he would be capable of this crime."
  • "A true warrior of the Skaal, as we have always known."

Erich the Unworthy[]

  • "You'd best stay out of his way, friend. He's as mean as they come."
  • "It's about time somebody killed that miserable cur."

exile[]

  • "It is a fate worse than death. To no longer live among the Skaal is the worst punishment that can be devised."
Show: F
Dialogue starting with the letter F:

Falco Galenus[]

  • "Falco who? No, never heard of him."
  • "You can find him at the colony site."
  • "He's not really the boss, but he's the one everyone listens to. Should be around here somewhere, hard at work."
  • "He's a real stand-up guy. Spends all his time here at the site. Always working. And friendly, too."
  • "How come he's not the one in charge? I don't know how Carnius Magius got the Factor's position - probably bought it. I say Falco should have it."
  • "I can't believe he's dead. There's no justice in this world."
  • "Did you hear? Someone killed him! This place is a lost cause now."

Fort Frostmoth[]

  • "It's the Imperial fort on the southern shore. Pretty hard to miss."
  • "I know of the place. Filled with Imperials who have no respect for this place."
  • "It's that big Imperial Fort on the southern shore. Pretty much the only sign of civilization on this island, apart from the colony."
  • "You're in Fort Frostmoth, jewel of the Empire. Get out while you can."

Forts[]

  • "There are garrisons all over Vvardenfell, but Fort Frostmoth is the only one around here."

fryse hags[]

  • "The fryse hags are powerful and savage mages dedicated to the teachings of Kyne, the Mother of Men. They despise anyone not of their order, and will attack on sight."
Show: G
Dialogue starting with the letter G:

Gaea Artoria[]

  • "Tough fighter. Short temper. She can be a bit thick, but there's no one I'd want more on my side in a fight. You can probably find her in the General Quarters, Upper Level."
  • "Tough fighter. Short temper. She can be a bit thick, but there's no one I'd want more on my side in a fight. I heard she was off on some errand for Captain Carius. She'll be back soon, I'm sure."
  • "She's with you, isn't she?"
  • "I'm sure she's around here somewhere. Check the General Quarters."
  • "Heard she'd been killed. That's hard to imagine with the way she swung the steel. I'm going to miss having her around."

Grahl[]

  • "Awful creatures. As if the other things here weren't bad enough...."
  • "I've heard tales of them, but I've never seen them. Don't hope to, for that matter."
  • "I have heard them called that. We do not know what they really are. Perhaps an evil spirit, perhaps a great beast. Whatever they are, they are dangerous. Their claws and tusks rend armor and tear flesh. They will attack alone or in packs. Take care when they are near."
Show: H
Dialogue starting with the letter H:

horkers[]

  • "Strange creatures, horkers. Did you know they can walk on land AND swim in the water?"
  • "I heard a story once about a guard at Fort Frostmoth who was out for a swim and had a horker chase him out of the water all the way back to the Fort. The fool left his armor by the shore so the other guards mistook him for one of them berserkers and they almost killed him!"
  • "Strange creatures, Horkers. Their tusks are unlike anything I've ever seen."
  • "Odd beasts. Seem fairly docile, but they can be vicious if provoked."
  • "I heard a story once about a guard who used to be stationed here who was out for a swim and had a horker chase him out of the water all the way back to the Fort. They say the guards mistook him for one of them crazy berserkers roaming the wilderness and they accidentally killed him."
  • "Another of the All-Maker's wondrous creations. These creatures provide a great deal for our people. They are strong swimmers and fierce fighters, on land and in the sea."
  • "I've heard that dead ones are being seen all over the island. What could be the cause of this?"

Hroldar the Strange[]

  • "He's a pain, all right. It's gotten to the point where we don't even listen to his ramblings anymore. Strange how you can just tune a person out like that, if he's annoying enough."
  • "Haven't seen him lately. Guess all that talk of a curse was just talk."
Show: I
Dialogue starting with the letter I:

Imperial law[]

  • "They have laws? It is difficult to tell. The Skaal, however, have strict laws. Do not steal from another, for you will be provided with what you need. Do not attack your brother, though you may defend yourself if needed. For a Skaal, there are strict punishments for these laws. For one that is not Skaal-born, the punishment is always death."

investigate a crime[]

  • "The accusations that Rigmor Halfhand has made against Engar Ice-Mane? A terrible situation."
Show: K
Dialogue starting with the letter K:

Korst Wind-Eye[]

  • "I can't say I know who that is."
  • "He is the shaman in our village, and his wisdom is unparalleled. You will usually find him in the Shaman's Hut, though he often wanders our lands on his own business. If you have any questions, Wind-Eye would be good counsel."
  • "The shaman is dead! This is a bad omen for our people."
Show: L
Dialogue starting with the letter L:

Lake Fjalding[]

  • "It's toward the northeast of the island, and is covered by ice year-round."
  • "It's a big lake toward the northeast. Of course, it's covered by ice, so it's not of much use."
  • "The lake is the largest on Solstheim. It is often used as a mating ground for the horkers of the island."
  • "I have heard there are strange things going on at the lake. What can it mean?"

latest rumors[]

  • "Have you heard what the natives say about reavers? I've heard Fort Frostmoth patrols encounter them up north."
  • "Be careful out there. Seems like everywhere you turn, there's a wolf or bear waiting to maul you."
  • "They say there is buried treasure somewhere on Solstheim. Problem is, nobody has ever found the map."
  • "I'm telling you, I saw a ship flying in the sky! It was headed north into the Moesring Mountains. I lost sight of it when a blizzard hit."
  • "I've heard there's a spot just to the south of us that always seems to have smugglers come ashore. There are other spots around the island that smugglers like to use as camps."
  • "Locals say berserkers aren't normal, they've gone wild and roam among the animals on the island."
  • "Ever been to Brodir Grove? Those stones used to be men, before some nasty wizard got to 'em. That's what the legend says, anyway"
  • "Finally, a boat to Fort Frostmoth. I often see you coming and going. You should check it out. It's on the shore just south of us."
  • "I'm telling you, I saw a ship flying in the sky! It was headed west into the Moesring Mountains. I lost sight of it when a blizzard hit."
  • "Our ancestral barrows can be found all over the island. I wouldn't go into them, if I were you."
  • "Did you hear? Sigvatr the Strong killed Gustav Two-Teeth in cold blood! Gustav's widow Kolfinna is seeking retribution. She deserves it, if you ask me."
  • "You didn't hear this from me, but Kjolver is looking to hire someone for some kind of job...someone who's not afraid to get blood on their gauntlets, if you know what I mean."
  • "Wolves are fine creatures but some can be diseased, and they become a danger to us all."
  • "Watch yourself at Thirsk. Nothing but a bunch of drunken barbarians, I tell you."
  • "Heard the stories about a flying ship? They say it was headed north of here into a thick blizzard. Can't imagine it survived that storm."
  • "Smuggler camps can be found all over the island. We'll clean them out one of these days. One at a time."
  • "There are diseased wolves and bears out there. A few cure potions wouldn't be a bad idea."
  • "Don't worry about reavers around here. Our northern patrols run into them now and then, but they stay away from defended settlements and forts like this one."
  • "I heard there has been some trouble up at Fort Frostmoth. Never heard of it? It's on an island called Solstheim north of Vvardenfell."
  • "I've been told that the Empire has granted a new charter to do some mining on the island of Solstheim. Why anyone would want to go there is beyond me."
  • "My son was recently shipped up to Fort Frostmoth on the island of Solstheim. I don't know what he did to deserve that, but it couldn't have been good."
  • "Have you seen it? The raven? It's been spotted at the Altar of Thrond. It's huge, and black as midnight. Some say it's a sign that witches have come to Solstheim."

little advice[]

  • "They say spriggans die three deaths. Best to avoid them if I were you."
  • "At night, when the snow starts falling, it's hard to see more than a few feet in front of you. Either use a good light source or get indoors until morning."
  • "If you run into any snow wolves or snow bears, attack them with fire. They have a natural weakness to it"
  • "It's always a good idea to carry some cure disease potions while you're on Solstheim. A lot of the animals carry Ataxia or Yellow Tick."
  • "If you're looking for a good short-bladed weapon, try to get your hands on a frysehag's winterwound dagger. Its magical frost can damage flesh and disintegrate armor."
  • "Sometimes it's worth killing a berserker just to get his weapon. Some of them favor special silver blades that are enchanted to do extra damage to their opponents."


little secret[]

  • "They say there's pirate treasure buried somewhere on the island. Been here for a hundred years, and nobody's ever found it."
  • "There's a body at the bottom of Lake Fjalding! I saw it once, through a hole in the ice."
  • "If you're looking for some moon sugar, Uncle Sweetshare is the man you want to see."
  • "They say wolf dung has powerful healing properties. Hey, that's what I heard!"
  • "I heard this guy talking...he said there's some kind of thieves' stash hidden in one of the ice caves, but it's guarded by a few Grahl..."
Show: M
Dialogue starting with the letter M:

Mirisa never returned[]

  • "There's no Mirisa around here. If she left the Imperial Cult shrine and was headed north, she never made it this far."
  • "Talk to Erich the Unworthy. That's all I'll say."
  • "Well, now that Erich's dead I guess it doesn't matter if I tell you. Last I saw of her, she was locked in Erich's room."
  • "She's dead, poor girl."
  • "You say the missionary has been returned to the Imperial shrine? Ha! Good for you, [PC Name]!"

Mortrag Glacier[]

  • "There is a giant glacier to the north of the island. Not much is known about it."
  • "Heard there was a big glacier up to the north somewhere. Can't say I've heard much else, though."
  • "You'll find the glacier in the northwest part of Solstheim. Very little lives in the area, and it is said that the glacier itself is haunted by evil spirits."
  • "I heard there was a glacier in the northwest corner of the island. Don't know much more than that."
  • "I heard the whole thing collapsed! What could cause that?"
  • "We have heard strange tidings of the glacier--that it has collapsed in on itself. These are strange times, friend."
  • "Some have been saying that the glacier collapsed on itself. I'm just glad Raven Rock is far away from the place."
Show: R
Dialogue starting with the letter R:

Raven Rock[]

  • "Raven Rock is on the southern shore, toward the west end of the island. It's name comes from the black coloring caused by all the ebony ore that can be found there."
  • "There's a mining colony there now. It was just a matter of time before someone came to claim all that ebony ore."
  • "I have heard of no such place."
  • "Hmph...I have heard that's where these people have been settling recently, tearing the rock from the ground. This is not good."
  • "Yep, that's where we are. May not have all the comforts of Cyrodiil, but it's not as bad as living in a cave like some savage."

Reavers[]

  • "Its just a Nord word for 'raiders.' We're told the reavers are out-islanders -- Nord raiders from the far north."
  • "We're safe from them. They avoid large settlements."
  • "They are small parties of off-island axemen and archers that stage hit-and-run raids on one-hut settlements and hunting camps. There's not much threat to us."
  • "Reavers don't like to beach their ships -- afraid of getting them stolen or burned -- so they stay out to sea after dropping off their raiding parties."

Rieklings[]

  • "They're vicious little things. If you see one, you're in for a fight. If you see one riding a Tusked Bristleback, you're in for a REAL fight."
  • "Heard of them, but I've never seen one. I don't venture far to the north, and they don't come down this way. That suits me fine."
  • "Foul creatures. Some call them the Falmer, claim they are related to the other elves. This I do not know, but they are vile. Some are intelligent enough to speak, but they speak only nonsense."
  • "I've heard they're like little ice goblins. Sound like fodder to me."

Rigmor Halfhand[]

  • "He is a clever one. He is wise and crafty, and perhaps for this, he is not well-liked. Still, he is of the Skaal, and we must take his accusation seriously."
  • "A smart man, but there is something not right about him. He spends too much time at Ice-Mane's home while Engar is on a hunt. This is not appropriate."
  • "There is no Rigmor Halfhand. Do not speak the name."

Risi Ice-Mane[]

  • "She is a good woman, the wife of Engar Ice-Mane. She must be strong while her husband spends long weeks away on the hunt."
  • "A good woman, but she spends too much time in the company of Halfhand. It is not appropriate while her husband is away on the hunt."
  • "She has made a mistake, and that shame will always be with her. We can only hope she learns to lead a better life."

roots[]

  • "Roots? We had a real problem with those. Had a whole passage in the mine blocked off by 'em, and we just couldn't seem to hack through all of them. Decided it wasn't worth the effort, so we gave up on it. You can see for yourself; they're down at the bottom, off of that northern passage."
  • "Yep, that whole shaft was full of them, so we just left it alone. Too much work."
Show: S
Dialogue starting with the letter S:

sacrifice to the wolves[]

  • "The Caenlorn are sacred wolves, blessed by our shaman. They are powerful with the Spirit, and by consuming the flesh of the warrior, that Spirit lives on in another life. It is an honorable way to die."

Saenus Lusius[]

  • "Smart as they come, that's Lusius. Everyone around here likes him, too. Real easy to talk to. Not the most handy guy with the steel, but he makes up for it in smarts. You can probably find him in the General Quarters."
  • "Smart as they come, that's Lusius. Everyone around here likes him, too. Real easy to talk to. Not the most handy guy with the steel, but he makes up for it in smarts. I heard he was off on some business for the captain while you two complete your business."
  • "He's with you, isn't he?"
  • "He must be around the fort somewhere. Check the General Quarters."
  • "I heard Lusius was killed. That's just a shame. He was a good guy. We'll miss him."

Services[]

  • "If you want to stock up on supplies, you'd best take the boat back to Vvardenfell. You'll find plenty of armor and weapons on Solstheim, but little else."
  • "Here in Thirsk, you can sleep on any bedroll you like. We don't stand on ceremony. Brynjolfr the smith is just outside, and he can supply you with weapons and armor. Oh, and if you want to buy some mead, talk to Ulfrun (If "The Skaal Test of Wisdom" has not been completed yet.)."
  • "No services here. Colony isn't big enough to warrant it."
  • "I hear that we're getting a smith. Good thing, too - we go through pick axes like no one's business."
  • "There's a trader's oupost in the works, but nothing at the moment."
  • "We're building a trader's outpost right now, as a matter of fact."
  • "There's a smithy here at the site, but that's about it. Might be able to find more at Fort Frostmoth..."
  • "There's a trader here, but that's about all we can offer. You might want to check at Fort Frostmoth."
  • "You'll find Zeno Faustus in the Armory. He'll repair your weapons or sell you a new one. If you're sick, try the Imperial Cult Shrine. For a small donation, you can usually get a cure for what ails you."
  • "You'll find Zeno Faustus here in the Armory. He'll repair your weapons or sell you a new one. If you're sick, try the Imperial Cult Shrine. For a small donation, you can usually get a cure for what ails you."
  • "You'll find Zeno Faustus in the Armory. He'll repair your weapons or sell you a new one. If you're sick, use the shrine here. For a small donation, you can usually get a cure for what ails you."
  • "We've precious few services to offer. We're simple people, and we need but our weapons and our health. If your weapons are your problem, check with Snedbrir the Smith. If it's your health that concerns you, speak with Bronrod the Roarer."

Skaal[]

  • "They live in a village on the northern coast of Solstheim. They hold the island's bears and wolves in very high regard."
  • "They're those Nords that live up north, aren't they? I've never met them, and would like to keep it that way. If they don't bother us, we won't bother them."
  • "Thirsk was built by a group of Nords who left the Skaal Village, hundreds of years ago. We may not agree with their beliefs, but we respect them as fellow Nords."
  • "The Nords to the north? I don't know much about them."
  • "We are the Skaal."

snow[]

  • "It's white and wet. What more can I tell you?"
  • "No thanks. We have plenty here already."
  • "Yeah, snow. Can't get enough of it up here. If we could export it, we'd all be rich."
  • "A gift from the All-Maker. It allows the hunter to track his prey, and it can be tunneled into for shelter."

snow bears[]

  • "Snow bears? And they're white, you say? Sorry, haven't seen any."
  • "They're big, and deadly! Their claws and teeth can freeze the flesh of an enemy."
  • "What is that, some sort of bear made out of snow? Sorry, I don't know anything about it."
  • "Maybe I saw one. Maybe it was just snowing really hard. Either way, haven't seen one since."

snow wolves[]

  • "I've never seen a snow wolf, sorry."
  • "Fell creatures! It is said they descended from Ondjage, the great wolf that killed Hrothmund the Red. Hrothmund was one of the builders of this mead hall, and is revered as a hero."
  • "Wolves? Sure, there are plenty of them around here. But I don't know anything about a snow wolf."
  • "Funny you should mention it. I'd swear I saw one the other day. But maybe it was just my eyes playing tricks on me. All this snow all the time, and you're bound to start thinking you're seeing things in it."

Solstheim[]

  • "A miserable place, from what I've heard. Too cold for me. I understand there's someone in Khuul who will take folks there, though."
  • "That's the frozen island up to the north, right? Sounds awful to me. If you're looking to get there, you might check for transportation in Khuul."
  • "I've heard of the place. I believe there's an Imperial fort up there. Fort Frostmoth, or something. If you want to go there, check around in Khuul. There may be a ship that'll take you."
  • "A terrible place, I've heard. There's a boat from Khuul, if you have any reason to go."
  • "You want to go to Solstheim? Look around the docks for S'virr. His boat can get you there."
  • "This island is not for the faint of heart. The weather is rough, and the wildlife aggressive. You'll find Fort Frostmoth on the southern tip of the island, and the Skaal on the northeastern tip."
  • "What can I say? Snow, animals and Nords. That about sums this place up."
  • "A terribly harsh environment, but there are resources here to be tapped. Perhaps with the Empire's help, this place will become more valuable to us all."
  • "It's an inhospitable place, to be sure. Bears, wolves, and other creatures I'd rather not imagine abound. It's cold, windy, and generally unfriendly."
  • "This is the island of Solstheim, a jewel of an island and home to the Skaal. We settled here many generations ago."

someone in particular[]

  • "Try Fort Frostmoth, the Skaal Village or Thirsk. That's always a good place to start."
  • "Falco Galenus is the man in charge here at the colony site. He'll be around someplace."
  • "You should see Brynjolfr the smith. He sells all the armor and weapons you'll need, and will even craft custom pieces. He's just outside, in the hut by the back of the mead hall."
  • "If you're looking for some new armor or weapons, check with Zeno Faustus in the Armory. He can get most of what you need. If you're sick, head to the Imperial Cult Shrine."
  • "If you're looking for some new armor or weapons, check with Zeno Faustus. He's here in the Armory, and can get most of what you need. If you're sick, head to the Imperial Cult Shrine."
  • "If you're looking for some new armor or weapons, check with Zeno Faustus. He's in the Armory, and can get most of what you need. If you're sick, use the shrine here to cure yourself--it's but a small donation that's needed."
  • "If your weapons and armor are in need of repair, speak with Snedbrir the Smith. You'll find him in his house, usually. If it's a disease you've got, Bronrod the Roarer may be able to help."

specific place[]

  • "This island is littered with ice caves, barrows, and standing stones. There are no roads, though, so you'll have to walk through the wilderness to get anywhere."
  • "Aside from the mine, there's just housing for the colonists. Not much to speak of, really."
  • "There's a bar and inn next door to the mine, and the rest is mostly just housing for the colonists."
  • "Sometimes Thormoor likes to watch the sea from a great rock on the western shore of the island. He spends so much time there we've started calling it "Thormoor's Watch.""
  • "There's not much here at Fort Frostmoth. We've got a smith in the Armory and a shrine at the Imperial Cult Shrine, but that's about it. If you're looking for more than that, head over to Raven Rock and see if they've got anyone to help you."
  • "Bronrod has some useful potions, and Snedbrir can fix your weapons and armor. We're a small village, without many needs. You might want to head back to the Imperials if you're looking for anything else."

Spriggans[]

  • "If you're ever out walking, admiring the trees, and trees start chasing you -- well, those are probably spriggans!"
  • "I've heard talk of the walking trees. This island holds many secrets it seems."
  • "The tree spirits of this island. When the All-Maker breathed life into the creatures of the land, his Breath blew through the trees as well. Some of these trees kept a part of this life, and these are the spriggans you see today."
  • "Nasty things. A lot like trees, except normal trees don't try to kill you."

Stalhrim[]

  • "Sorry, I don't know what you're talking about."
  • "That's of no concern to you. There are some things, some sacred things, that are best left as they are."
  • "Is that the stuff we found in the mine? Weird, huh? It looks just like ice, but we couldn't put a dent in it."
Show: T
Dialogue starting with the letter T:

Tharsten Heart-Fang[]

  • "Isn't he the leader of the Skaal?"
  • "Never heard of him. Sounds like one of the Nords up north."
  • "Heart-Fang is our leader. You'll find him in the Greathall."
  • "He is missing. We can only hope he returns soon."
  • "The tale is told that Heart-Fang was corrupted by the Adversary, that he had used black magic to prolong his life far beyond his allotted time. It is a sad fate for what was once a fine warrior. For now, the Skaal will follow the lead of the wise shamen of the tribe, until such a time as the All-Maker shows us who our new leader should be."

Thirsk[]

  • "Thirsk is a mead hall. It's just to the east of Lake Fjalding."
  • "One of those Nord places, isn't it? You won't catch me anywhere near there. I think it's up to the northeast someplace."
  • "I have heard it is a place populated by the Nords native to this island. It lies somewhere to the northeast."
  • "Thirsk is just to the east of Lake Fjalding. It's a mead hall that was built by a group of Skaal who split from our village hundreds of years ago. They no longer follow our ways, but we've no quarrel with them."
  • "Thirsk is the name of this mead hall. It was built over five hundred years ago by a group of Nords who left the Skaal Village. They were led by Hrothmund the Red, who became Thirsk's first chieftain."

Tusked Bristleback[]

  • "The Tusked Bristleback is a type of boar native to Solstheim. There are lots of them around, and they're sometimes hunted for their meat. The Bristlebacks can be vicious, too. That's why the Rieklings use them as mounts."
  • "It's a large boar-like creature. I have heard they can be fairly vicious. Some say that the Rieklings of this island have tamed them and use them as mounts."
  • "The Tusked Bristleback is a mystery to us. It is a natural being, created by the All-Maker, but it is a cruel and vicious animal. The Rieklings use them as mounts, and have bred the creatures to be even more warlike and dangerous."
Show: W
Dialogue starting with the letter W:

weapons being smuggled[]

  • "Smuggling? I don't know anything about that. Not sure I'd tell you if I did."
  • "Smuggling? I don't know anything about that. Not sure I'd tell you if I did. But...since I heard you're working with Artoria...you might want to speak with Zeno Faustus here in the fort. He knows things. Probably find him at the Armory."
  • "Don't ask me. You might want to ask Zeno Faustus about it. He knows what goes on around here. You might find him in the Armory here at the fort."
  • "I heard that business was taken care of."

werewolves[]

  • "People who actually turn INTO wolves? They sound worse than the berserkers!"
  • "What? Don't even mention such vile things."
  • "I don't believe they exist. I mean, I know they did at one point, but I've been told that they were hunted to extinction."
  • "They are perversions. Man was not meant to live a dual life as both rational being and animal. These beasts are evil and dangerous, but they are also very rare. More have been seen in recent times, though."
  • "Horrible, horrible.... I hope I never see such a creature again."
  • "Horrible creatures! This many have not been seen in generations. Their appearance can only be a sign of dangerous things to come."
  • "Fewer and fewer of these beasts have been seen on the island since the Mortrag Glacier fell."

wolves[]

  • "You'll find them all over this island. Be careful, though. Some of them carry diseases!"
  • "I've heard there are rare white wolves around, but never actually seen one myself."
  • "They're all over this island. Some travel in packs, which makes them especially dangerous. I've heard some carry disease, as well."
  • "I knew someone who tried to tame a wolf once. He used to raise guars so he thought he could use the same techniques. You know what? It almost worked...well, no, actually, it didn't work at all. The idiot owed me money, too."
  • "Wolves are one of the most blessed of the All-Maker's creations. They are fast and agile, and they are careful and clever hunters."
Advertisement