FANDOM


m (top: Syntax corrections)
m
 
Line 1: Line 1:
[[File:Ghostblade.png|thumb|100px|[[Ghostblade]]]
+
[[File:Ghostblade.png|thumb|100px|[[Ghostblade]].]]
 
'''Ghost Weapons''' are unique weapons wielded by a spectral version of [[Draugr (Skyrim)|Draugr]] found only in [[Labyrinthian (Skyrim)|Labyrinthian]], except for the Ghostblade, which is found at the end of [[Ansilvund]]. They appear as ghostly, translucent versions of [[Ancient Nord Weapons|Ancient Nord weaponry]]. Although lighter and more powerful than their mundane counterparts, each ghost weapon has a unique enchantment with only a single use to it, making them less useful for enchanters. The exception is Ghostblade, which can be used without draining charge. Also unique to Ghostblade is the ability to be improved, with three [[Ectoplasm (Skyrim)|Ectoplasms]]. These faults make the Labyrinthian weapons effectively useless, though a novelty.
 
'''Ghost Weapons''' are unique weapons wielded by a spectral version of [[Draugr (Skyrim)|Draugr]] found only in [[Labyrinthian (Skyrim)|Labyrinthian]], except for the Ghostblade, which is found at the end of [[Ansilvund]]. They appear as ghostly, translucent versions of [[Ancient Nord Weapons|Ancient Nord weaponry]]. Although lighter and more powerful than their mundane counterparts, each ghost weapon has a unique enchantment with only a single use to it, making them less useful for enchanters. The exception is Ghostblade, which can be used without draining charge. Also unique to Ghostblade is the ability to be improved, with three [[Ectoplasm (Skyrim)|Ectoplasms]]. These faults make the Labyrinthian weapons effectively useless, though a novelty.
 
*[[Drainblood Battleaxe]]
 
*[[Drainblood Battleaxe]]

Latest revision as of 15:30, August 14, 2017

Ghostblade

Ghostblade.

Ghost Weapons are unique weapons wielded by a spectral version of Draugr found only in Labyrinthian, except for the Ghostblade, which is found at the end of Ansilvund. They appear as ghostly, translucent versions of Ancient Nord weaponry. Although lighter and more powerful than their mundane counterparts, each ghost weapon has a unique enchantment with only a single use to it, making them less useful for enchanters. The exception is Ghostblade, which can be used without draining charge. Also unique to Ghostblade is the ability to be improved, with three Ectoplasms. These faults make the Labyrinthian weapons effectively useless, though a novelty.

AppearancesEdit

*Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Community content is available under CC-BY-SA unless otherwise noted.