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Elder Scrolls

Template:OblivionNPCs

"Glarthir is crazy. Maybe harmless crazy, maybe not. Don't get involved with him. If he asks you to do anything... strange... you come see me first, got it? "
Dion[src]

Glarthir is an insane Bosmer commoner, likely suffering from schizophrenia and a severe case of paranoia, living in Skingrad. As long as he isn't doing any harm, the other residents seem to ignore him.

Interactions

When the Hero talks to him, he will explain he needs to tell them about something and to meet him behind the Great Chapel of Julianos at midnight. This will initiate the quest Paranoia. If the Hero refuses to help him from the start, he finally loses it, grabs an Iron Battleaxe from his house and attempts to kill Bernadette Peneles, Toutius Sextius and Davide Surilie. He will usually succeed in killing Peneles, unless the Hero intervenes, but will most likely be killed by the guard on his way to Sextius' house.

Quotes

  • "I'll show them. I'll make them pay."
  • "They think I don't know. They think I don't see."
  • "My enemies think I'm weak. That I'll never act."
  • "Just have to take matters into my own hands. The only way now."
  • "Could be [Short pause] The Blades. They've always feared me."
  • "Maybe [Short pause] the Mythic Dawn, or the Ayleid Revivalists?"
  • "They gave me no choice. I'm not a violent person, but I can only be pushed so far. [almost sings this entire passage]"
  • "It must be [short pause] The Maruhkati Selectives. All the evidence points to them."
  • "Yes, the Gold Road does pass through Skingrad! Fascinating, I know.
  • "No, I have no idea what time it is."
  • "Ah you came are you sure you 've not been followed?"

Quest

Trivia

  • If Glarthir is resurrected with the Staff of Worms, any guards in the area will fight and attempt to kill him.
  • If he is aided in killing someone, his disposition towards the Hero will be augmented, causing him to provide protection. If the guards attack the Hero, he will help defending against them.
  • Once Glarthir sees the Hero, he will follow them everywhere until spoken with.

Bugs

  • The interesting note on him is that should you break into his house and steal the Iron Battleaxe, he will walk up to where it was and just stand there for a few seconds. Then turn around and leave, even if you left another weapon in its place. He will still attempt to kill the people who "conspired" against him, but with no weapon he does nothing more than stand in one spot with his fists up. It is very possible he was not scripted at this point to do anything if he is not wielding an axe. This can be assumed, as guards will say the following if asked about Glarthir; "Did you hear? He went crazy and started attacking people with an axe! Luckily the guards stopped him before he killed anyone." (They will say this, even if he does manage to kill anyone)

Appearances

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