A collection of Glass Weapons

Main article: Weapons (Oblivion)
For other uses, see Glass Weapons.

Glass Weapons are principally made from a rare material called malachite.[1] In contrast to ebony weapons, glass weapons are much lighter.

Characteristics[edit | edit source]

These weapons are semi-translucent or opaque green and give off a greenish-glow in the dark. They begin appearing randomly in the world and on opponents after the player reaches level 12. Strangely, the Glass Longsword does more damage (at max health) than the Glass Claymore. On another note, if Valus Odiil's quest "The Killing Field" is completed and both of his sons survive, then a unique blue glass shortsword called Chillrend will be received. He is located at the Grey Mare in Chorrol.

Weapons[edit | edit source]

Weapon Weapon Type Base Value Weight Max. Damage Health Speed Reach
Glass Arrow Arrows 20 Gold 0.1 WeightIcon.png 15 DamageIcon.png N/A Health-icon.png N/A N/A
Glass Battle Axe Blunt, Two-Hand 1500 Gold 62 WeightIcon.png 25 DamageIcon.png 528 Health-icon.png 0.8 1.2
Glass Bow Bow 900 Gold 18 WeightIcon.png 16 DamageIcon.png 384 Health-icon.png N/A N/A
Glass Claymore Blade, Two-Hand 1800 Gold 50 WeightIcon.png 26 DamageIcon.png 528 Health-icon.png 0.8 1.3
Glass Dagger Blade, One-Hand 700 Gold 8 WeightIcon.png 15 DamageIcon.png 360 Health-icon.png 1.4 0.6
Glass Longsword Blade, One-Hand 2000 Gold 40 WeightIcon.png 21DamageIcon.png 480 Health-icon.png 1.0 1.0
Glass Mace Blunt, One-Hand 1000Gold 34 WeightIcon.png 17 DamageIcon.png 480 Health-icon.png 0.9 1.0
Glass Shortsword Blade, One-Hand 1100 Gold 18 WeightIcon.png 24 DamageIcon.png 408 Health-icon.png 1.2 0.8
Glass War Axe Blunt, One-Hand 1200 Gold 32 WeightIcon.png 19 DamageIcon.png 432 Health-icon.png 1.1 0.8
Glass Warhammer Blunt, Two-Hand 2200 Gold 75 WeightIcon.png 24 DamageIcon.png 576 Health-icon.png 0.7 1.3
  • "Base Value" refers to the actual value without Mercantile or disposition affecting it.
  • "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
  • "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon. Also there are replicas in display cases that look the same but they're weaker than rusty iron.

See also[edit | edit source]

Appearances[edit | edit source]

References[edit | edit source]


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