Glass Weapons

A collection of Glass Weapons

Main article: Weapons (Oblivion)
For other uses, see Glass Weapons.

Glass Weapons are principally made from a rare material called malachite.[1] In contrast to ebony weapons, glass weapons are much lighter.


These weapons are semi-translucent or opaque green and give off a greenish-glow in the dark. They begin appearing randomly in the world and on opponents after the player reaches level 12. Strangely, the Glass Longsword does more damage (at max health) than the Glass Claymore. On another note, if Valus Odiil's quest "The Killing Field" is completed and both of his sons survive, then a unique blue glass shortsword called Chillrend will be received. He is located at the Grey Mare in Chorrol.


Weapon Weapon Type Base Value Weight Max. Damage Health Speed Reach
Glass Arrow Arrows 20 GoldIcon 0.1 WeightIcon 15 DamageIcon N/A Health-icon N/A N/A
Glass Battle Axe Blunt, Two-Hand 1500 GoldIcon 62 WeightIcon 25 DamageIcon 528 Health-icon 0.8 1.2
Glass Bow Bow 900 GoldIcon 18 WeightIcon 16 DamageIcon 384 Health-icon N/A N/A
Glass Claymore Blade, Two-Hand 1800 GoldIcon 50 WeightIcon 26 DamageIcon 528 Health-icon 0.8 1.3
Glass Dagger Blade, One-Hand 700 GoldIcon 8 WeightIcon 15 DamageIcon 360 Health-icon 1.4 0.6
Glass Longsword Blade, One-Hand 2000 GoldIcon 40 WeightIcon 21DamageIcon 480 Health-icon 1.0 1.0
Glass Mace Blunt, One-Hand 1000GoldIcon 34 WeightIcon 17 DamageIcon 480 Health-icon 0.9 1.0
Glass Shortsword Blade, One-Hand 1100 GoldIcon 18 WeightIcon 24 DamageIcon 408 Health-icon 1.2 0.8
Glass War Axe Blunt, One-Hand 1200 GoldIcon 32 WeightIcon 19 DamageIcon 432 Health-icon 1.1 0.8
Glass Warhammer Blunt, Two-Hand 2200 GoldIcon 75 WeightIcon 24 DamageIcon 576 Health-icon 0.7 1.3
  • "Base Value" refers to the actual value without Mercantile or disposition affecting it.
  • "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
  • "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon. Also there are replicas in display cases that look the same but they're weaker than rusty iron.

See alsoEdit



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