For other uses, see Glenumbra.
" Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetary of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia."
―Glenumbra Loading Screen[src]

Glenumbra, also called Glenumbria, is the westernmost region of High Rock, home to the famed city of Daggerfall, Glenumbra's capital, which stands proud in this landscape of rugged woods and fetid swamps. From the center to the south of Glenumbra, one can find lush countryside and verdant forests, whilst disgusting, fetid marshes exist in the eastern regions north of Aldcroft.

Werewolves have been sighted more and more frequently in the woods, and are a large menace to the locals. Recently, Glenumbra has become more and more threatened with the growing lycanthrope threat caused by the Bloodthorn cultists under the necromancer Angof the Gravesinger, who occupies the Breton crypt of Cath Bedraud, and Faolchu, a werewolf resurrected by Angof from the time of Battle of Glenumbra Moors. It is rumored the cultists are plotting an attempt on King Casimir's life.




Ayleid RuinsEdit


Boss LocationsEdit







Public DungeonEdit

Group DungeonsEdit





Mundus StonesEdit



Unmarked LocationsEdit

Main QuestsEdit

These are all the quests belonging to the Daggerfall Covenant Main Story that take place or are received in Glenumbra.

Blood and the Crescent MoonEdit

You emerge from a house in the southern quarter of Daggerfall, slightly delirious after your escape from Coldharbour. A dog runs up to you and begs you to follow it. It leads you to a bloody, gutted corpse with a note beside it, revealing that this is one in a recent string of killings. Investigate the strange goings-on further.

Bloodthorn AssassinsEdit

You discover that the Bloodthorn Cult is behind the killings, but something even more sinister is planned - the cultists have plotted to kill King Casimir, which would shatter the entire Covenant. Hunt down any remaining hiding assassins and immediately warn the King of an imminent attack before it's too late.

The HarborageEdit

You warned King Casimir in time and you have earned praise throughout the city. The Prophet then appears and asks that you find him at the Harborage, a safe haven outside Daggerfall. Locate The Prophet so he may tell you of the events that have led up to the Planemeld, Molag Bal's dark plot to merge Nirn with Oblivion into a single, nightmarish hellscape.

Turning of the TreesEdit

The forest itself has turned against the village of Deleyn's Mill, a small logging village east of Daggerfall, and they are in danger. Help the Wyrd Sisters purge the corruption from the forest.

A Brush with DeathEdit

A Dangerous DreamEdit

A Duke in ExileEdit

A Lingering HopeEdit

A Mysterious CurioEdit

Anchors from the HarborEdit

Angof the GravesingerEdit

Ash and ReprieveEdit

A Step Back in TimeEdit

Back-Alley MurdersEdit

Basile's InvitationEdit

Can't Take it With ThemEdit

Champion of the GuardiansEdit

Crocodile BountyEdit

Crosswych ReclaimedEdit

Cursed TreasureEdit

Cutting Off the SourceEdit

Deadly WhispersEdit

Disorganized CrimeEdit

Farlivere's GambitEdit

Forgotten AncestryEdit

Fortune in FailureEdit

Garments by OdeiEdit

Hidden in FlamesEdit

Lady Eloise's LockboxEdit

Legacy of Baelborne RockEdit

Legitimate InterestsEdit

Lineage of Tooth and ClawEdit

Long Lost LoreEdit

Mastering the TalismanEdit

Memento MoriEdit

Mists of CorruptionEdit

Nemarc's InvitationEdit

One of the UndauntedEdit

Pride of the Lion GuardEdit

Purifying the Wyrd TreeEdit

Rally CryEdit

Reclaiming the ElementalsEdit

Red Rook ResourcesEdit

Retaking CamlornEdit

Ripple EffectEdit

Season of HarvestEdit

Seeking the GuardiansEdit

Servants of Ancient KingsEdit

Signals of DominionEdit

Swine ThiefEdit

Taking the Fight to the EnemyEdit

The Corpse HordeEdit

The Dagger's EdgeEdit

The Dangerous PastEdit

The Glenumbra MoorsEdit

The Ghosts of WesttryEdit

The Hidden TreasureEdit

The Jeweled Crown of AntonEdit

The LabyrinthEdit

The Lion Guard's StandEdit

The Miner's LamentEdit

The Nameless SoldierEdit

The End of ExtortionEdit

The Fall of FaolchuEdit

The White Mask of MerienEdit

The Wyrd SistersEdit

The Wyrd Tree's RootsEdit

To the Wyrd TreeEdit

Vines and VillainsEdit

Vital InheritanceEdit

Wayward ScoutsEdit

Werewolves to the NorthEdit

Wicked TradeEdit

Wolves in the FoldEdit

Wyrd and CovenEdit



See alsoEdit


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