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{{ShiveringIslesCreatures |
{{ShiveringIslesCreatures |
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− | |image = |
+ | |image = Gnarl.png |
− | |level = |
+ | |level = 1–10 |
− | |health = |
+ | |health = 20–100 |
− | |magic = |
+ | |magic = |
− | |stamina = |
+ | |stamina = |
− | |spells = |
+ | |spells = |
+ | |soul = Petty |
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− | |baseid = {{missing|Shivering Isles}} |
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+ | |baseid = {{ID|0001200C}} ([[Dementia]])<br />{{ID|00012002}} ([[Mania]]) |
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− | |refid = |
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+ | |refid = {{Missing|ShiveringIsles}} |
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}} |
}} |
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⚫ | '''Gnarls''', also referred to as the "'''Walking Tree'''" are large tree-like creatures that use both [[magic]] and physical force in their attacks. They can be found wandering [[Dementia]] or [[Mania]], however, most of their burrows can be found within Mania.<ref>''[[The Shivering Bestiary]]''</ref> |
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+ | ==Appearance== |
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⚫ | |||
+ | When threatened, Gnarls usually open combat with a [[Silence (Oblivion)|Silence]] spell. They are able to resist [[Fire Damage (Oblivion)|fire]], [[Frost Damage (Oblivion)|frost]], or [[Shock Damage (Oblivion)|shock damage]]. If they are hit with a fire spell or weapon, they will grow in size and become much stronger, resisting that type of magic. This effect typically takes place for a short period of time. Even though Gnarls can be silenced, they will still throw their silence spells, making them resistant to silence. They drop [[Gnarl Bark]] and sometimes [[Amber (Shivering Isles)|Amber]]. Their homes often have amber deposits and are defended by organic [[Trap (Oblivion)|traps]]. |
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− | + | Elder gnarls are the strongest of their kind; they have a large amount of health and a long lasting-Silence spell. They are white in [[Mania]] and darker in color in [[Dementia]]. They somewhat resemble the [[Spriggan (Oblivion)|Spriggan]] which inhabits [[Tamriel]]. |
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==Drops== |
==Drops== |
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− | * |
+ | *[[Gnarl Bark]] |
− | * |
+ | *[[Amber (Shivering Isles)|Amber]] |
− | == |
+ | ==Variants== |
− | * |
+ | *Gnarl Sapling |
− | * |
+ | *Germinial Gnarl |
− | * |
+ | *Gnarl |
− | * |
+ | *[[Gnarl Rootbender (Shivering Isles)|Gnarl Rootbender]] |
− | * |
+ | *Verdant Gnarl |
− | * |
+ | *Elder Gnarl |
− | * |
+ | *Gnarl Cultivator — worker drones, non-hostile |
+ | *[[Mirili Ulven|Mirili's]] Gnarl |
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− | == |
+ | ==Trivia== |
+ | *Gnarls are said to change their magical resistance to the spell type they were hit with last. For example, if a Gnarl was hit with a flame arrow the Gnarl would change its resistance to fire. |
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− | * ''[[The Elder Scrolls IV: Shivering Isles]]'' |
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+ | |||
⚫ | |||
+ | ==Gallery== |
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+ | <gallery> |
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+ | GnarlConcept.jpg|Gnarl concept art |
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+ | </gallery> |
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==Appearances== |
==Appearances== |
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− | * |
+ | *{{Shivering Isles}} |
+ | {{Refs}} |
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+ | {{BestiaryOblivion}} |
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+ | <!--Interwiki links--> |
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− | {{bestiary}} |
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+ | [[de:Knorz]] |
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⚫ | |||
+ | [[ru:Гнарл]] |
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+ | [[uk:Гнарл]] |
Revision as of 07:50, 29 January 2019
Gnarls, also referred to as the "Walking Tree" are large tree-like creatures that use both magic and physical force in their attacks. They can be found wandering Dementia or Mania, however, most of their burrows can be found within Mania.[1]
Appearance
When threatened, Gnarls usually open combat with a Silence spell. They are able to resist fire, frost, or shock damage. If they are hit with a fire spell or weapon, they will grow in size and become much stronger, resisting that type of magic. This effect typically takes place for a short period of time. Even though Gnarls can be silenced, they will still throw their silence spells, making them resistant to silence. They drop Gnarl Bark and sometimes Amber. Their homes often have amber deposits and are defended by organic traps.
Elder gnarls are the strongest of their kind; they have a large amount of health and a long lasting-Silence spell. They are white in Mania and darker in color in Dementia. They somewhat resemble the Spriggan which inhabits Tamriel.
Drops
Variants
- Gnarl Sapling
- Germinial Gnarl
- Gnarl
- Gnarl Rootbender
- Verdant Gnarl
- Elder Gnarl
- Gnarl Cultivator — worker drones, non-hostile
- Mirili's Gnarl
Trivia
- Gnarls are said to change their magical resistance to the spell type they were hit with last. For example, if a Gnarl was hit with a flame arrow the Gnarl would change its resistance to fire.
Gallery
Appearances
References
Creatures (The Elder Scrolls IV: Oblivion) | |
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Animals | |
Creatures | |
Daedra | |
Undead | |
Shivering Isles |