Elder Scrolls
Elder Scrolls
(Adding categories)
(don't remember any rats, esp giant ones)
(9 intermediate revisions by 8 users not shown)
Line 1: Line 1:
  +
{{Citation}}
 
[[File:Goblin (Online).png|thumb|294px|A common Goblin as seen in {{Online}}.]]
 
[[File:Goblin (Online).png|thumb|294px|A common Goblin as seen in {{Online}}.]]
'''Goblins''' are small, humanoid creatures that live across [[Tamriel]]. They are often found living in clans, and appear to be somewhat related to [[mer]].
+
'''Goblins''' are small, humanoid [[creatures]] that live across [[Tamriel]]. They are often found living in clans, and appear to be somewhat related to [[mer]].
   
Various cultures in Tamriel have enslaved Goblins from time to time throughout history. The Tsaesci of Akavir reportedly brought goblins along during their invasion of Tamriel as servants and Cannon Fodder. The Altmer have similarly employed Goblins in this fashion at different points in history.
+
Various cultures in Tamriel have enslaved Goblins from time to time throughout history. The [[Tsaesci]] of [[Akavir]] reportedly brought goblins along during their invasion of Tamriel as servants and cannon fodder. The [[Altmer]] have similarly employed Goblins in this fashion at different points in history.
   
 
==By game==
 
==By game==
Line 11: Line 12:
 
*[[Goblin (Online)]]
 
*[[Goblin (Online)]]
 
*[[Goblin (Legends)]]
 
*[[Goblin (Legends)]]
  +
*[[Goblin (Blades)]]
   
 
==Appearance==
 
==Appearance==
Typically, goblins appear to be short but tough creatures that inhabit [[caves]], sewers, [[mines]], and ruins across the continent. In appearance, they vary in size from smaller than [[Bosmer]] to larger than [[Nord]]s.<ref>Interaction with [[Fedris Hler]]</ref> They have pronounced teeth (resembling [[Orsimer]] teeth) and skin that ranges from blue to green.<ref>Appearance in {{Oblivion}}</ref>
+
Typically, goblins appear to be short but tough creatures that inhabit [[caves]], sewers, [[mines]], and ruins across the continent. In appearance, they vary in size from smaller than [[Bosmer]] to larger than [[Nord]]s.<ref>Interaction with [[Fedris Hler]]</ref> They have pronounced teeth (resembling [[Orsimer]] teeth) and skin that ranges from blue to green.<ref>Appearance in {{Oblivion}}</ref> They are relatives to the larger [[ogre]]s and smaller [[gremlin]]s.{{fact}}
   
 
==Culture==
 
==Culture==
Goblins are a primitive and violent humanoid race found across Tamriel and Akavir. Goblins were already present in Tamriel when the ancient Aldmeri first arrived. They have a primitive language and tribal social structure, and worship a god known as "Muluk," who is theorized to be Malacath. Depending on the tribe, they may be led by a Warlord (also known as Warchiefs, typically the biggest and strongest Goblin in the tribe) or by a magic-using shaman (who can be male or female). They frequently come into conflict with any other races they cross paths with, though have been known to live peacefully with the Orcs. They are also frequently enslaved by other races to serve as labor.
+
Goblins are a primitive and violent humanoid race found across Tamriel and Akavir. Goblins were already present in Tamriel when the ancient [[Aldmeri]] first arrived. They have a primitive language and tribal social structure, and worship a god known as "Muluk," who is theorized to be [[Malacath]].{{fact}} Depending on the tribe, they may be led by a Warlord (also known as Warchiefs, typically the biggest and strongest Goblin in the tribe) or by a magic-using shaman (who can be male or female). They frequently come into conflict with any other races they cross paths with, though have been known to live peacefully with the Orcs. They are also frequently enslaved by other races to serve as labor.
   
There are numerous varieties of Goblin, with some regional differences. On average, they stand 3-5 feet tall, though historically, a race of giant Goblins native to the Alik'r Desert in Hammerfell stood over 8 feet tall. They typically have green-skin, yellow eyes with slitted pupils, a hunched-over posture which sometimes includes a full blown hunchback, pointed ears, and fangs.
+
There are numerous varieties of Goblin, with some regional differences. On average, they stand 3-5 feet tall, though historically, a race of giant Goblins native to the [[Alik'r Desert]] in [[Hammerfell]] stood over 8 feet tall.<ref>Events of "[[March of the Ra Gada]]"</ref> They typically have green-skin, yellow eyes with slitted pupils, a hunched-over posture which sometimes includes a full blown hunchback, pointed ears, and fangs.
   
Goblins have been known to use a number of Tamriel's vicious wildlife species in this role. For example, the Shadowsilk tribe managed to tame giant spiders while other Goblins tribes have done this with giant rats and Durzogs. While they are indeed very war-like and frequently come into conflict with any other intelligent races they cross paths with, their interactions with Orcs and the researcher in <em>Sacred Rites of the Stonechewers</em> show they can see other species as something besides an opportunity to pillage.
+
Goblins have been known to use a number of Tamriel's vicious wildlife species in this role. For example, the [[Shadowsilk tribe]] managed to tame [[giant spider]]s while other Goblins tribes have done this with giant [[rat]]s and [[Durzog]]s.
   
 
==Behavior==
 
==Behavior==
 
When in battle, goblins use their weapons and endurance to deal quick damage to their foes; Goblin Warlords use physical strength to kill intruders in their homes while Goblin witches use their power of magic to kill their enemies.
 
When in battle, goblins use their weapons and endurance to deal quick damage to their foes; Goblin Warlords use physical strength to kill intruders in their homes while Goblin witches use their power of magic to kill their enemies.
   
While they are indeed very war-like and frequently come into conflict with any other intelligent races they cross paths with, their interactions with Orcs and the researcher in <em>Sacred Rites of the Stonechewers</em> show they can see other species as something besides an opportunity to pillage.<ref>Gameplay in {{Oblivion|!}}</ref>
+
While they are indeed very war-like and frequently come into conflict with any other intelligent races they cross paths with, their interactions with Orcs and the researcher in ''[[Sacred Rites of the Stonechewers]]'' show they can see other species as something besides an opportunity to pillage.<ref>Gameplay in {{Oblivion|!}}</ref>
   
 
{{Refs}}
 
{{Refs}}
Line 32: Line 34:
 
[[es:Trasgo]]
 
[[es:Trasgo]]
 
[[fr:Gobelin]]
 
[[fr:Gobelin]]
  +
[[pl:Goblin]]
 
[[ru:Гоблин (Lore)]]
 
[[ru:Гоблин (Lore)]]
 
[[Category:Lore: Creatures]]
 
[[Category:Lore: Creatures]]

Revision as of 08:35, 9 August 2019

Goblin (Online)

A common Goblin as seen in The Elder Scrolls Online.

Goblins are small, humanoid creatures that live across Tamriel. They are often found living in clans, and appear to be somewhat related to mer.

Various cultures in Tamriel have enslaved Goblins from time to time throughout history. The Tsaesci of Akavir reportedly brought goblins along during their invasion of Tamriel as servants and cannon fodder. The Altmer have similarly employed Goblins in this fashion at different points in history.

By game

Appearance

Typically, goblins appear to be short but tough creatures that inhabit caves, sewers, mines, and ruins across the continent. In appearance, they vary in size from smaller than Bosmer to larger than Nords.[1] They have pronounced teeth (resembling Orsimer teeth) and skin that ranges from blue to green.[2] They are relatives to the larger ogres and smaller gremlins.[source?]

Culture

Goblins are a primitive and violent humanoid race found across Tamriel and Akavir. Goblins were already present in Tamriel when the ancient Aldmeri first arrived. They have a primitive language and tribal social structure, and worship a god known as "Muluk," who is theorized to be Malacath.[source?] Depending on the tribe, they may be led by a Warlord (also known as Warchiefs, typically the biggest and strongest Goblin in the tribe) or by a magic-using shaman (who can be male or female). They frequently come into conflict with any other races they cross paths with, though have been known to live peacefully with the Orcs. They are also frequently enslaved by other races to serve as labor.

There are numerous varieties of Goblin, with some regional differences. On average, they stand 3-5 feet tall, though historically, a race of giant Goblins native to the Alik'r Desert in Hammerfell stood over 8 feet tall.[3] They typically have green-skin, yellow eyes with slitted pupils, a hunched-over posture which sometimes includes a full blown hunchback, pointed ears, and fangs.

Goblins have been known to use a number of Tamriel's vicious wildlife species in this role. For example, the Shadowsilk tribe managed to tame giant spiders while other Goblins tribes have done this with giant rats and Durzogs.

Behavior

When in battle, goblins use their weapons and endurance to deal quick damage to their foes; Goblin Warlords use physical strength to kill intruders in their homes while Goblin witches use their power of magic to kill their enemies.

While they are indeed very war-like and frequently come into conflict with any other intelligent races they cross paths with, their interactions with Orcs and the researcher in Sacred Rites of the Stonechewers show they can see other species as something besides an opportunity to pillage.[4]

References

  1. Interaction with Fedris Hler
  2. Appearance in The Elder Scrolls IV: Oblivion
  3. Events of "March of the Ra Gada"
  4. Gameplay in Oblivion