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Grahtwood, also known as the Kingdom of Grahtwood,[1] is a zone in the southeast of Valenwood. Its capital, the massive tree-city of Elden Root, with King Camoran Aeradan on the throne, serves as the capital of the Aldmeri Dominion, hidden away in the impenetrable jungle full of huge graht-oak trees.
Contents
Background[edit | edit source]

- "This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root."
- ―Loading screen[src]
The capital of Grahtwood, Elden Root, has served as the capital city of the Aldmeri Dominion since its founding and was simultaneously made the provincial capital of Valenwood by the Thalmor.[2] During the Planemeld in 2E 582, parts of Grahtwood suffered attacks from the Daedra which included the total destruction of Gil-Var-Delle.[3][4][5]
The region, predominantly populated by native Bosmer populations, also features various Orsimer strongholds, locally referred to as Wood Orcs and considered distinct from typical Orsimer,[6] who frequently fend off attacks by organised bandits[7] as well as Ayleid ruins long since abandoned by their creators.[3] Separate from the native Bosmer and Orsimer are populations of Imperials in and around the city of Southpoint that was founded by the Second Empire.[1] During the Alliance War, a group of Argonians left Black Marsh by sea and made landfall in Grahtwood, creating the Gray Mire.[8] Despite the people of the Gray Mire initially considering attacking local Dominion forces, the Dominion tolerated their presence.[9] Khajiit traders also have a presence in the north of the region at Redfur Trading Post, established by Khajiit from Senchal in Southern Elsweyr.[10]
Locations[edit | edit source]
- Main article: Locations (Online)
The following are locations accessible in Grahtwood and, with the exception of unmarked locations, are discoverable on the map. Points of Interest serve as locations with unique side quests, while cities serve as the centralised areas with multiple sublocations and act as a hub for services and merchants. Explanations of the types of locations are provided in the main locations page.
Cities[edit | edit source]
Dark Anchors[edit | edit source]
Dungeons[edit | edit source]
- Burroot Kwama Mine (delve)
- Elden Hollow I (group dungeon)
- Elden Hollow II (group dungeon)
- Lair of Maarselok SB (group dungeon)
- Mobar Mine (delve)
- Ne Salas (delve)
- Root Sunder Ruins (public dungeon)
- The Scuttle Pit (delve)
- Vinedeath Cave (delve)
- Wormroot Depths (delve)
Housing[edit | edit source]
Mundus Stones[edit | edit source]
Points of Interest[edit | edit source]
- Brackenleaf (grove)
- Cormount (town)
- Gil-Var-Delle (grove)
- The Gray Mire (farm)
- Haven (dock)
- Karthdar (town)
- Redfur Trading Post (town)
- Reman's Bluff (gate)
- Southpoint (keep)
Set Stations[edit | edit source]
- Fisherman's Isle – Torug's Pact set
- Temple of the Eight – Armor of the Seducer set
- Vineshade Lodge – Twilight's Embrace set
Striking Locales[edit | edit source]
- Battle of Cormount Memorial
- Boar's Run Overlook
- Faltonia's Mine
- Forked Root Camp
- Sacred Leap Grotto
- Sweetbreeze Cottage
- Tarlain Bandit Camp
Unmarked locations[edit | edit source]
- Fisherman's Hut
- Sarandel's Carnival
- The Aquifer
- The Middens
- The Orrery
- Vineshade Lodge Cave
- Volunidai's Manor
Wayshrines[edit | edit source]
- Cormount Wayshrine
- Elden Root Temple Wayshrine
- Elden Root Wayshrine
- Falinesti Wayshrine
- Gil-Var-Delle Wayshrine
- Gray Mire Wayshrine
- Haven Wayshrine
- Ossuary Wayshrine
- Redfur Trading Post Wayshrine
- Southpoint Wayshrine
World Bosses[edit | edit source]
Traveling merchants[edit | edit source]
- Main article: Traveling Merchant
Traveling merchants are characters who walk specific routes in the zone who offer merchant services. The vestige can buy general merchant items, sell any sellable item, and repair damaged armor for a fee.
- Geldirel – Road north of Goldfolly
- Sabarapa – Road between Elden Root and Cormount
- Rehan – Road between Elden Root and Haven
- Anirwe – Road west of Haven
- Orthalon – Road east of Southpoint
- Thallioniel – Road northwest of Elden Root
Quests[edit | edit source]
- Main article: Quests (Online)
Grahtwood features a series of zone story quests and unrelated side quests. The zone story quests tie into the Aldmeri Dominion's overarching storyline and carries on from Auridon before continuing to Greenshade. It is not necessary to complete the story quests for zones prior to those in Grahtwood. Side quests are non-sequential and can be completed in any order, except where one carries on from another.
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Items Sets[edit | edit source]
- Main article: Item Sets
Overland[edit | edit source]
Pieces from overland sets are acquired from bosses, Dark Anchor chests, locked chests and as quest rewards. Public dungeon bosses drop a shoulder or hand piece, or a weapon; delve bosses drop a waist or foot item; world bosses drop a head, chest or leg piece, or weapon; and Dark Anchor chests drop a jewelry piece. Locked chests can give any random set item.
Set | Effects | Type |
---|---|---|
Syrabane's Grip |
2 Items: Adds 3 (Base Value) Magicka Recovery. |
Light Armor |
Ranger's Gait |
2 Items: Adds 3 (Base Value) Stamina Recovery. |
Medium Armor |
Green Pact |
2 Items: Adds 28 (Base Value) Maximum Health. |
Heavy Armor |
Dungeon[edit | edit source]
Dungeon sets are acquired from loot drops in the zone's group dungeons. Head pieces of monster helm sets can only be acquired from completing the corresponding group dungeon on veteran difficulty. There is no guarantee that the piece will be of the preferred weight class (heavy, medium or light). Shoulder pieces of monster helm sets can only be acquired at Undaunted Enclaves in exchange for keys earned from pledges.
Set | Effects | Dungeon | Type |
---|---|---|---|
Light Speaker |
2 Items: Adds 19 (Base Value) Spell Critical. |
Elden Hollow I Elden Hollow II |
Light Armor |
Barkskin |
2 Items: Adds 28 (Base Value) Maximum Health. |
Elden Hollow I Elden Hollow II |
Medium Armor |
Undaunted Bastion |
2 Items: Adds 28 (Base Value) Maximum Health. |
Elden Hollow I Elden Hollow II |
Heavy Armor |
Chokethorn |
1 Item: Adds 3 (Base Value) Magicka Recovery. |
Elden Hollow I | Monster Helm Set |
Nightflame |
1 Item: Adds 25 (Base Value) Magicka Recovery. |
Elden Hollow II | Monster Helm Set |
Crafted[edit | edit source]
Crafted sets are obtained by crafting them at the appropriate location. Crafted sets require a minimum number of traits researched into an item to craft it as a part of the set.
Set | Effects | Traits needed | Location |
---|---|---|---|
Armor of the Seducer |
2 Items: Adds 3 (Base Value) Magicka Recovery. |
3 | Temple of the Eight |
Torug's Pact |
2 Items: Adds 24 (Base Value) Armor. |
3 | Fisherman's Isle |
Twilight's Embrace |
2 Items: Adds 25 (Base Value) Maximum Magicka. |
3 | Vineshade Lodge |
Skyshards[edit | edit source]
- Main article: Skyshard (Online)
Sixteen Skyshards can be found in Grahtwood totalling in five skill points with one left over. The zone guide provides clues as to the location of each Skyshard, but many can be found simply by exploring and watching for the distinctive pillar of light they emit.
# | Description | Location |
---|---|---|
1 | Granted safe haven by the mages. | East side of the Mages Guildhall in Haven. |
2 | The shrine of the south leads north. | Between Southpoint and the Bone Orchard. |
3 | Cooling off on the way to the Tower. | Northwest of the Tower. |
4 | Where the road to the root is an isle. | Southeast of Elden Root by the bridge leading south. |
5 | Atop falls that feed the temple. | South of Karthdar at the top of the eastern waterfall. |
6 | Spotted from a treehouse vantage. | West from Karthdar along the road to Elden Root. |
7 | A doorway to trolls near Redfur. | Outside a cave south of Redfur Trading Post Wayshrine. |
8 | Among ancient words in the stones. | A coastal island far south of Gil-Var-Delle among the Ayleid ruins. |
9 | Above a seasonal site of return. | East side of Falinesti Winter Site before the bluff. |
10 | Where Covenant forces pour forth. | Left antechamber before the boss in Ne Salas. |
11 | A scrabbling, a skittering, a scurrying. | Halfway through the Scuttle Pit. |
12 | Six-legged thunder invades. | Next to the boss in Burroot Kwama Mine. |
13 | Not yet dead on the vine. | First room after the boss of Vinedeath Cave. |
14 | Stolen starlight in wormy depths. | Southwest corner of the first chamber in Wormroot Depths. |
15 | Mined by the bandits of Mobar. | On an elevated platform in the northeast of the chamber before the one-way exit door in Mobar Mine. |
16 | Crocs claimed a meal in the sunder. | Area left of the first large area when entering Root Sunder Ruins. |
Achievements[edit | edit source]
- Main article: Achievements (Online)
Achievements can be earned by completing specific tasks include quests and finding locations. Achievements are separated into categories and their progress is viewable from the journal. Earning achievement provides the Vestige some amount of points. Points earned only apply to the character that earned the achievement. Some achievements unlock unique rewards such as trophies or dyes.
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Shalidor's Library[edit | edit source]
- Main article: Shalidor's Library
Thirty-two books that are a part of Shalidor's Library can be found in Grahtwood and added to the collection. Books that have already been found in other zones will already be marked as completed in the zone tracker.
- A Werewolf's Confession
- Ancient Scrolls of the Dwemer V
- Ancient Scrolls of the Dwemer VI
- Ancient Scrolls of the Dwemer X
- Arcana Restored
- Aurbic Enigma 4: The Elden Tree
- Ayleid Survivals in Valenwood
- Before the Ages of Man: Dawn Era
- Before the Ages of Man: Merethic Era
- Civility and Etiquette: Wood Orcs I
- Common Arms of Valenwood
- Ebony Blade History
- Guild Memo on Soul Trapping
- In the Company of Wood Orcs
- Liminal Bridges
- Magic from the Sky
- Manual of Spellcraft
- Monomyth: "Shezarr's Song"
- Monomyth: Lorkhan and Satakal
- Monomyth: The Myth of Aurbis
- Noxiphilic Sanguivoria
- On the Detachment of the Sheath
- Reality and Other Falsehoods
- The Book of the Great Tree
- The Devouring of Gil-Var-Delle
- The Dreamstride
- The House of Troubles
- The Legend of Vastarie
- The Old Ways
- Varieties of Faith: The Khajiit
- Varieties of Faith: The Wood Elves
- War Customs of the Tribal Bosmer
Fish[edit | edit source]
- Main article: Fishing (Online)
Fish can be caught from fishing hotspots, ideally with the correct bait. Common fish will be caught most often while rare fish and alternative bait are rare catches. Each zone has unique rare fish than can be caught from hotspots. Slaughterfish and trodh can be caught from foul hotspots, dhufish and longfin can be caught from saltwater hotspots, silverside perch and spadetail can be caught from lake hotspots, and salmon and river betty can be caught from river hotspots. Chub, minnow, shad and fish roe can be caught and used as bait from foul, saltwater, lake and river hotspots, respectively.
Fish | Source | Quality |
---|---|---|
Bilious Catfish | Foulwater | Superior |
Devil Ray | Saltwater | Fine |
Dreughfish | Lakes | Fine |
Greater Fangfin | Rivers | Superior |
Hog Sucker | Rivers | Fine |
Koi | Lakes | Fine |
Magrove Shark | Saltwater | Superior |
Mojarra | Saltwater | Fine |
Snapper Eel | Foulwater | Fine |
Stickleback | Lakes | Superior |
Swamp Eel | Foulwater | Fine |
Tiger Perch | Rivers | Fine |
Gallery[edit | edit source]
Appearances[edit | edit source]
References[edit | edit source]
- ↑ 1.0 1.1 The Founding of Southpoint
- ↑ Pocket Guide to the Empire, First Edition: Aldmeri Dominion
- ↑ 3.0 3.1 Events of The Elder Scrolls Online
- ↑ From Dread Daedra Save Us
- ↑ The Devouring of Gil-Var-Delle
- ↑ Civility and Etiquette: Wood Orcs I
- ↑ Events of "Enemies at the Gate" in The Elder Scrolls Online
- ↑ Argonian Refugee's Diary
- ↑ Events of "Scars Never Fade" in The Elder Scrolls Online
- ↑ Dialogue with Shan-ra in The Elder Scrolls Online
Online Locations | |
---|---|
Provinces | Black Marsh • Cyrodiil • Elsweyr • Hammerfell • High Rock • Morrowind • Skyrim • Summerset Isles • Valenwood |
Aldmeri Dominion Zones | Auridon (Iluvamir, Calambar, Vafe) Grahtwood (Long Coast, Green Hall, Tarlain Heights) Greenshade (Wilderking Court, Drowned Coast, Green's Marrow) Malabal Tor (Broken Coast, Silvenar Vale, Xylo River Basin) Reaper's March (Northern Woods, Jodewood, Dawnmead) Khenarthi's Roost |
Daggerfall Covenant Zones | Glenumbra (Daenia, Cambray Hills, King's Guard) Stormhaven (Alcaire, Menevia, Gavaudon) Rivenspire (Eyebright Feld, Westmark Moor, Boralis) Alik'r Desert (Myrkwasa, Hollow Wastes, Tigonus) Bangkorai (Mournoth, Ephesus, Fallen Wastes) Stros M'Kai • Betnikh |
Ebonheart Pact Zones | Stonefalls (Daen Seeth, Zabamat, Varanis) Deshaan (Redolent Loam, Lagomere, Siltreen) Shadowfen (Reticulated Spine, Leafwater, Venomous Fens) Eastmarch (Giant's Run, Frostwater Tundra, Icewind Peaks) The Rift (Stony Basin, Ragged Hills, Smokefrost Peaks) Bleakrock Isle • Bal Foyen |
Other Zones | Coldharbour (Black Garrison, Fist of Stone, Shrouded Plain) Craglorn (Belkarth Region, Elinhir Region, Upper Craglorn) Cyrodiil (Covenant Territory, Dominion Territory, Pact Territory) |
Chapter and DLC Zones | Wrothgar (Western Wrothgar, Central Wrothgar, Eastern Wrothgar) Vvardenfell (Ascadian Isles, Ashlands, Azura's Coast, Bitter Coast, Grazelands, Molag Amur, West Gash) Summerset • Artaeum Murkmire • Norg-Tzel Northern Elsweyr (Anequina) Southern Elsweyr (Pellitine) Western Skyrim • Blackreach Imperial City • Hew's Bane • Gold Coast • Clockwork City • The Reach • Spiral Skein |