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{{Location box
 
{{Location box
|image = [[File:GreatForest.jpg|250px|The Great Forest]]
+
|name = Great Forest
  +
|image = GreatForest.jpg
 
|type = [[Regions (Oblivion)|Region]]
 
|type = [[Regions (Oblivion)|Region]]
 
|parent = [[Imperial Reserve]]
 
|parent = [[Imperial Reserve]]
|map = [[File:Great Forest MapLocation.png|250px]]
+
|map = Great Forest MapLocation.png
|nearby = [[Chorrol (Oblivion)|Chorrol]]<br />[[Colovian Highlands]] to the northwest<br />[[Heartlands]] to the north and east<br />[[Jerall Mountains]] to the north<br />[[Nibenay Valley]] to the south<br />[[West Weald]] to the west
+
|nearby = [[Chorrol (Oblivion)|Chorrol]]<br />[[Colovian Highlands]] to the northwest<br />[[Heartlands]] to the north and east<br />[[Jerall Mountains]] to the north<br />[[Nibenay Valley (Oblivion)|Nibenay Valley]] to the south<br />[[West Weald]] to the west
 
}}
 
}}
  +
{{For|2=Great Forest}}
The '''Great Forest''' is the dense woodland that encircles the [[Imperial City]] to its west, north, and south. The Forest serves as a buffer between [[Colovia]] and the [[Empire]]'s capital city.
 
  +
{{AudioQuote|The lowlands of the Great Forest rise to the upland plateau of the Colovian West.|[[Shamar]]|The Elder Scrolls IV: Oblivion|Great Forest quote.ogg}}
 
The '''Great Forest''' is the dense woodland that encircles the [[Imperial City (Oblivion)|Imperial City]] to its west, north, and south. The Forest serves as a buffer between [[Colovia]] and the [[Empire]]'s capital city.
   
 
The Great Forest is thick with white-barked aspens, redwoods, and various other evergreen and broad-leaf trees. Ground cover is ferns, bushes, and uneven thatches of dark green grass. Though the weather in the forest is generally mild, the thick matte of trees makes visibility poor.
 
The Great Forest is thick with white-barked aspens, redwoods, and various other evergreen and broad-leaf trees. Ground cover is ferns, bushes, and uneven thatches of dark green grass. Though the weather in the forest is generally mild, the thick matte of trees makes visibility poor.
   
The larger boulders in the Forest are moss-covered and banded by black horizontal lines, suggesting layering and that the rocks are of sedimentary origin. The Forest consists of gently rolling hills that steepen in the east as the region gives way to the [[Heartlands]] and the Imperial City. North the land rises steeply to the [[Orange Road]]. The leaves here turn to fall colors. South, the Forest extends nearly to [[Bravil]].
+
The larger boulders in the Forest are moss-covered and banded by black horizontal lines, suggesting layering and that the rocks are of sedimentary origin. The Forest consists of gently rolling hills that steepen in the east as the region gives way to the [[Heartlands]] and the Imperial City. North the land rises steeply to the [[Orange Road]]. The leaves here turn to fall colors. In the southeast, the Forest extends nearly to [[Bravil (Oblivion)|Bravil]].
   
While there are no significant [[Regions (Oblivion)#Bodies of Water|bodies of water]], nearly every road in Cyrodiil crosses the forest: the [[Red Ring Road|Red Ring]], [[Orange Road|Orange]], [[Gold Road|Gold]], [[Silver Road|Silver]], [[Black Road|Black]], and [[Green Road|Green]].
+
While there are no significant [[Regions (Oblivion)#Bodies of Water|bodies of water]], nearly every road in Cyrodiil crosses the forest: the [[Red Ring Road|Red Ring]], [[Orange Road|Orange]], [[Gold Road (Oblivion)|Gold]], [[Silver Road|Silver]], [[Black Road|Black]], and [[Green Road|Green]].
   
==Flora and Fauna==
+
==Flora and fauna==
The Forest supports many and varied plant life. Fungus includes [[Cinnabar Polypore Red Cap]], [[Cinnabar Polypore Yellow Cap]], [[Clouded Funnel Cap]], [[Fly Amanita Cap|Fly Amanita]], [[Green Stain Cup]], [[Steel-Blue Entoloma]], and [[Summer Bolete]]. Other plants that grow in the forest are [[flax]], [[Lady's Mantle]], [[Monkshood]], [[Motherwort]], [[Somnalius Plant]], [[St. Jahn's Wort]], [[Tiger Lily]], and lots of [[Viper's Bugloss]]. [[Bergamot]] grows in the higher elevations. A few [[Lavender Sprig|Lavender]] plants can be found near the border with the Heartlands.
+
The Forest supports a great deal of varied [[plant]] life. Fungus includes [[Cinnabar Polypore Red Cap]], [[Cinnabar Polypore Yellow Cap]], [[Clouded Funnel Cap]], [[Fly Amanita Cap|Fly Amanita]], [[Green Stain Cup]], [[Steel-Blue Entoloma]], and [[Summer Bolete]]. Other plants that grow in the forest are [[Flax Seeds|flax]], [[Lady's Mantle]], [[Monkshood]], [[Motherwort]], [[Somnalius Plant]], [[St. Jahn's Wort]], [[Tiger Lily]], and lots of [[Viper's Bugloss]]. [[Bergamot Seeds|Bergamot]] grows in the higher elevations. A few [[Lavender Sprig|Lavender]] plants can be found near the border with the Heartlands.
   
[[Creatures (Oblivion)|Animals]] in the Great Forest include [[Bear (Oblivion)|Bears]], [[Deer (Oblivion)|Deer]], [[Mountain Lion (Oblivion)|Mountain Lions]], [[Rat (Oblivion)|Rats]], [[Spriggan (Oblivion)|Spriggans]], [[Troll (Oblivion)|Trolls]] and [[Wolf (Oblivion)|Wolves]].
+
[[Creatures (Oblivion)|Animals]] in the Great Forest include [[Bear (Oblivion)|bears]], [[Deer (Oblivion)|deer]], [[Mountain Lion (Oblivion)|mountain lions]], [[Rat (Oblivion)|rats]], [[Spriggan (Oblivion)|spriggans]], [[Troll (Oblivion)|trolls]] and [[Wolf (Oblivion)|wolves]].
   
 
==Locations==
 
==Locations==
 
[[File:WeynonPriory.jpg|thumb|250px|right|Weynon Priory, just outside of [[Chorrol (Oblivion)|Chorrol]]. The three kinds of mushrooms in the foreground are (left to right) [[Fly Amanita Cap|Fly Amanita]], [[Steel-Blue Entoloma Cap]], and [[Green Stain Cup]].]]
 
[[File:WeynonPriory.jpg|thumb|250px|right|Weynon Priory, just outside of [[Chorrol (Oblivion)|Chorrol]]. The three kinds of mushrooms in the foreground are (left to right) [[Fly Amanita Cap|Fly Amanita]], [[Steel-Blue Entoloma Cap]], and [[Green Stain Cup]].]]
The Colovian city of [[Chorrol (Oblivion)|Chorrol]] is located in the northwest portion of the Forest, near the base of the [[Colovian Highlands|Highlands]]. Author [[Alessia Ottus]] praises Chorrol's Countess [[Arriana Valga]] as a "very proper woman" but also says that the town guards are "lax in their duties, and fail to arrest and lock up the various beggars and thieves and gamblers and cheats who idle in the streets." [http://www.imperial-library.info/obbooks/city_guides.shtml#chorrol] Indeed, Ottus' [[Guide to Chorrol]] is the only of her Guides to have its own "Shameful Features" section. [http://www.imperial-library.info/obbooks/city_guides.shtml]
+
The Colovian city of [[Chorrol (Oblivion)|Chorrol]] is located in the northwest portion of the Forest, near the base of the [[Colovian Highlands|Highlands]]. Author [[Alessia Ottus]] praises Chorrol's Countess [[Arriana Valga]] as a "very proper woman" but also says that the town guards are "lax in their duties, and fail to arrest and lock up the various beggars and thieves and gamblers and cheats who idle in the streets." Indeed, Ottus' ''[[Guide to Chorrol]]'' is the only of her Guides to have its own "Shameful Features" section.<ref>''[[Guide to Chorrol]]''</ref>
   
Because the Forest is near the Imperial City and sits along several major trade routes, it is a fairly crowded region. The settlements of [[Aleswell]], [[Brindle Home]], [[Harm's Folly]], [[Odiil Farm]], and [[Weatherleah]] can be found in the Forest. The sizeable village of [[Bleaker's Way]] sits at the base of the hills that rise sharply to the Orange Road.
+
Because the Forest is near the Imperial City and sits along several major trade routes, it is a fairly crowded region. The settlements of [[Aleswell (Oblivion)|Aleswell]], [[Brindle Home]], [[Harm's Folly]], [[Odiil Farm]], and [[Weatherleah]] can be found in the Forest. The sizeable village of [[Bleaker's Way (Oblivion)|Bleaker's Way]] sits at the base of the hills that rise sharply to the Orange Road.
   
 
Two [[Tavern (Oblivion)|taverns]], the [[Inn of Ill Omen]] and [[Faregyl Inn]], are clustered on the south side of the Forest.
 
Two [[Tavern (Oblivion)|taverns]], the [[Inn of Ill Omen]] and [[Faregyl Inn]], are clustered on the south side of the Forest.
   
Also look for the warm and inviting [[Gottlesfont Priory]], due east of Brindle Home. There is a bed at the Priory that is always available for a traveler, though you might have to wake up the middle-aged nun sleeping in the bed in order to use it. She won't mind. All [[Ingredients (Oblivion)|ingredients]] at the Priory are free, and most have [[Restore|restorative]] properties. Likewise, a bevy of healing plants, notably [[Fly Amanita Cap|Fly Amanita]] and [[Lady's Mantle]], grow around the Priory. Finally, a chapel at the priory can heal [[Diseases (Oblivion)|disease]].
+
Also look for the warm and inviting [[Gottlesfont Priory (Oblivion)|Gottlesfont Priory]], due east of Brindle Home. There is a bed at the priory that is always available for a traveler, though the [[Hero of Kvatch|Hero]] might have to wake up the middle-aged nun sleeping in the bed in order to use it. She won't mind. All [[Ingredients (Oblivion)|ingredients]] at the priory are free, and most have [[Restore|restorative]] properties. Likewise, a bevy of healing plants, notably [[Fly Amanita Cap|Fly Amanita]] and [[Lady's Mantle]], grow around the priory. Finally, a chapel at the priory can heal [[Diseases (Oblivion)|disease]].
   
Another priory - [[Weynon Priory (Oblivion)|Weynon Priory]] - is just outside of Chorrol. It the first location a character travels to in the [[Main Quest (Oblivion)|main quest]]. Weynon is a large priory, with a main building, chapel, lodge, graveyard, and stables.
+
Another priory - [[Weynon Priory (Oblivion)|Weynon Priory]] - is just outside of Chorrol. It is the first location the Hero travels to in the [[Main Quest (Oblivion)|main quest]]. Weynon is a large priory, with a main building, chapel, lodge, graveyard, and stables.
   
[[Hackdirt (Oblivion)|Hackdirt]], an isolated and xenophobic village near the border with the [[Colovian Highlands]], has an [[Moslin's Inn|Inn]] and a limited [[Moslin's Dry Goods|General Goods]] store.
+
[[Hackdirt (Oblivion)|Hackdirt]], an isolated and xenophobic village near the border with the [[Colovian Highlands]], has an [[Moslin's Inn|inn]] and a limited [[Moslin's Dry Goods|General Goods]] store.
   
 
===Points of interest===
 
===Points of interest===
There are a total of four [[Daedric Shrines (Oblivion)|Daedric Shrines]] in the Great Forest. [[Molag Bal]], the father of vampires [http://www.imperial-library.info/mwbooks/vampires.shtml], has a [[Molag Bal's Shrine|Shrine]] just north of Gottlesfont Priory. [[Shrine of Mephala|Mephala's Shrine]] is also in the Great Forest, although it appears below the first "a" in "Heartlands" on official Imperial Maps. [http://www.imperial-library.info/maps/cyrodiil_ingame.jpg] [[Clavicus Vile's Shrine]] is near the Red Ring Road, and the [[Shrine of Hircine]] is located in the Forest east of [[Charcoal Cave]].
+
There are a total of four [[Daedric Shrines (Oblivion)|Daedric Shrines]] in the Great Forest. [[Molag Bal]], the father of vampires[http://www.imperial-library.info/mwbooks/vampires.shtml], has a [[Molag Bal's Shrine|shrine]] just north of Gottlesfont Priory. [[Shrine of Mephala|Mephala's Shrine]] is also in the Great Forest, although it appears below the first "a" in "Heartlands" on official Imperial Maps.[http://www.imperial-library.info/maps/cyrodiil_ingame.jpg] [[Clavicus Vile's Shrine]] is near the Red Ring Road, and the [[Shrine of Hircine]] is located in the Forest east of [[Charcoal Cave]].
   
[[Shadeleaf Copse]] is one of the region's few ponds; one of the region's few [[Nirnroot (Oblivion)|Nirnroots]] grows there. [[Harcane Grove]], home of the [[Unicorn]], is in the south of the Forest, due east of the [[Inn of Ill Omen]]. A lucrative secret entrance to [[Ceyatatar (Oblivion)|Ceyatatar]] can be found northwest of [[Greenmead Cave]] and southwest of the main entrance to Ceyatatar.
+
[[Shadeleaf Copse]] is one of the region's few ponds; one of the region's few [[Nirnroot (Oblivion)|Nirnroots]] grow there. [[Harcane Grove]], home of the [[Unicorn (Oblivion)|Unicorn]], is in the south of the Forest, due east of the [[Inn of Ill Omen]]. A lucrative secret entrance to [[Ceyatatar (Oblivion)|Ceyatatar]] can be found northwest of [[Greenmead Cave]] and southwest of the main entrance to Ceyatatar.
   
 
===Ayleid Ruins===
 
===Ayleid Ruins===
[[File:Narfinsel.jpg|thumb|250px|right|The [[Ayleid Ruins (Oblivion)|Ayleid Ruin]] of [[Narfinsel]], north of [[Gottlesfont Priory]] and the [[Molag Bal's Shrine]].]]
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[[File:Narfinsel.jpg|thumb|250px|right|The [[Ayleid Ruins (Oblivion)|Ayleid Ruin]] of [[Narfinsel]], north of [[Gottlesfont Priory (Oblivion)|Gottlesfont Priory]] and the [[Molag Bal's Shrine]].]]
 
*[[Anga (Oblivion)|Anga]]
 
*[[Anga (Oblivion)|Anga]]
 
*[[Ceyatatar (Oblivion)|Ceyatatar]]
 
*[[Ceyatatar (Oblivion)|Ceyatatar]]
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*[[Piukanda (Oblivion)|Piukanda]]
 
*[[Piukanda (Oblivion)|Piukanda]]
 
*[[Sardavar Leed (Oblivion)|Sardavar Leed]]
 
*[[Sardavar Leed (Oblivion)|Sardavar Leed]]
*[[Wenyandawik (Oblivion)|Wenyandawik]]
 
 
*[[Wendir]]
 
*[[Wendir]]
 
*[[Wenyandawik (Oblivion)|Wenyandawik]]
 
*[[Vindasel]]
 
*[[Vindasel]]
   
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*[[Moss Rock Cavern]]
 
*[[Moss Rock Cavern]]
 
*[[Outlaw Endre's Cave]]
 
*[[Outlaw Endre's Cave]]
*[[Pothole Caverns]]
+
*[[Pothole Caverns (Oblivion)|Pothole Caverns]]
*[[Red Ruby Cave]]
+
*[[Red Ruby Cave (Oblivion)|Red Ruby Cave]]
 
*[[Robber's Glen Cave]]
 
*[[Robber's Glen Cave]]
*[[Serpent Hollow Cave]]
+
*[[Serpent Hollow Cave (Oblivion)|Serpent Hollow Cave]]
 
*[[Shadow's Rest Cavern]]
 
*[[Shadow's Rest Cavern]]
 
*[[Unmarked Cave]]
 
*[[Unmarked Cave]]
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===Settlements===
 
===Settlements===
*[[Aleswell]]
+
*[[Aleswell (Oblivion)|Aleswell]]
*[[Bleaker's Way]]
+
*[[Bleaker's Way (Oblivion)|Bleaker's Way]]
 
*[[Brindle Home]]
 
*[[Brindle Home]]
*[[Gottlesfont Priory]]
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*[[Gottlesfont Priory (Oblivion)|Gottlesfont Priory]]
 
*[[Hackdirt (Oblivion)|Hackdirt]]
 
*[[Hackdirt (Oblivion)|Hackdirt]]
 
*[[Harm's Folly]]
 
*[[Harm's Folly]]
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*[[Weynon Priory (Oblivion)|Weynon Priory]]
 
*[[Weynon Priory (Oblivion)|Weynon Priory]]
   
  +
==Gallery==
{{Locations}}
 
  +
<gallery>
  +
TESIV Location Great Forest 1.png
  +
TESIV Location Great Forest 2.png
  +
TESIV Location Great Forest 3.png
  +
TESIV Location Great Forest 4.png
  +
TESIV Location Great Forest 5.png
  +
</gallery>
  +
  +
==References==
  +
{{Reflist}}
  +
  +
{{Oblivion LocationsNav}}
   
  +
<!--Interwiki links-->
  +
[[de:Großer Forst]]
 
[[es:El Gran Bosque]]
 
[[es:El Gran Bosque]]
 
[[ru:Великий лес]]
 
[[ru:Великий лес]]
  +
[[fr:Grande Forêt]]
 
[[Category:Oblivion: Locations]]
 
[[Category:Oblivion: Locations]]
 
[[Category:Oblivion: Regions]]
 
[[Category:Oblivion: Regions]]

Revision as of 17:01, 3 August 2020

For other uses, see Great Forest.
"The lowlands of the Great Forest rise to the upland plateau of the Colovian West."
Shamar[src]

The Great Forest is the dense woodland that encircles the Imperial City to its west, north, and south. The Forest serves as a buffer between Colovia and the Empire's capital city.

The Great Forest is thick with white-barked aspens, redwoods, and various other evergreen and broad-leaf trees. Ground cover is ferns, bushes, and uneven thatches of dark green grass. Though the weather in the forest is generally mild, the thick matte of trees makes visibility poor.

The larger boulders in the Forest are moss-covered and banded by black horizontal lines, suggesting layering and that the rocks are of sedimentary origin. The Forest consists of gently rolling hills that steepen in the east as the region gives way to the Heartlands and the Imperial City. North the land rises steeply to the Orange Road. The leaves here turn to fall colors. In the southeast, the Forest extends nearly to Bravil.

While there are no significant bodies of water, nearly every road in Cyrodiil crosses the forest: the Red Ring, Orange, Gold, Silver, Black, and Green.

Flora and fauna

The Forest supports a great deal of varied plant life. Fungus includes Cinnabar Polypore Red Cap, Cinnabar Polypore Yellow Cap, Clouded Funnel Cap, Fly Amanita, Green Stain Cup, Steel-Blue Entoloma, and Summer Bolete. Other plants that grow in the forest are flax, Lady's Mantle, Monkshood, Motherwort, Somnalius Plant, St. Jahn's Wort, Tiger Lily, and lots of Viper's Bugloss. Bergamot grows in the higher elevations. A few Lavender plants can be found near the border with the Heartlands.

Animals in the Great Forest include bears, deer, mountain lions, rats, spriggans, trolls and wolves.

Locations

WeynonPriory

Weynon Priory, just outside of Chorrol. The three kinds of mushrooms in the foreground are (left to right) Fly Amanita, Steel-Blue Entoloma Cap, and Green Stain Cup.

The Colovian city of Chorrol is located in the northwest portion of the Forest, near the base of the Highlands. Author Alessia Ottus praises Chorrol's Countess Arriana Valga as a "very proper woman" but also says that the town guards are "lax in their duties, and fail to arrest and lock up the various beggars and thieves and gamblers and cheats who idle in the streets." Indeed, Ottus' Guide to Chorrol is the only of her Guides to have its own "Shameful Features" section.[1]

Because the Forest is near the Imperial City and sits along several major trade routes, it is a fairly crowded region. The settlements of Aleswell, Brindle Home, Harm's Folly, Odiil Farm, and Weatherleah can be found in the Forest. The sizeable village of Bleaker's Way sits at the base of the hills that rise sharply to the Orange Road.

Two taverns, the Inn of Ill Omen and Faregyl Inn, are clustered on the south side of the Forest.

Also look for the warm and inviting Gottlesfont Priory, due east of Brindle Home. There is a bed at the priory that is always available for a traveler, though the Hero might have to wake up the middle-aged nun sleeping in the bed in order to use it. She won't mind. All ingredients at the priory are free, and most have restorative properties. Likewise, a bevy of healing plants, notably Fly Amanita and Lady's Mantle, grow around the priory. Finally, a chapel at the priory can heal disease.

Another priory - Weynon Priory - is just outside of Chorrol. It is the first location the Hero travels to in the main quest. Weynon is a large priory, with a main building, chapel, lodge, graveyard, and stables.

Hackdirt, an isolated and xenophobic village near the border with the Colovian Highlands, has an inn and a limited General Goods store.

Points of interest

There are a total of four Daedric Shrines in the Great Forest. Molag Bal, the father of vampires[1], has a shrine just north of Gottlesfont Priory. Mephala's Shrine is also in the Great Forest, although it appears below the first "a" in "Heartlands" on official Imperial Maps.[2] Clavicus Vile's Shrine is near the Red Ring Road, and the Shrine of Hircine is located in the Forest east of Charcoal Cave.

Shadeleaf Copse is one of the region's few ponds; one of the region's few Nirnroots grow there. Harcane Grove, home of the Unicorn, is in the south of the Forest, due east of the Inn of Ill Omen. A lucrative secret entrance to Ceyatatar can be found northwest of Greenmead Cave and southwest of the main entrance to Ceyatatar.

Ayleid Ruins

Narfinsel

The Ayleid Ruin of Narfinsel, north of Gottlesfont Priory and the Molag Bal's Shrine.

Camps

Caves

Fort Ruins

Mines

Settlements

Gallery

References