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Great Gate

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{{OblivionQuests
 
{{OblivionQuests
|image = FinalGreatGate.png
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|image =FinalGreatGate.png
|questgiver = [[Martin Septim (Oblivion)|Martin]]
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|questgiver =[[Martin]]
|location = [[Planes of Oblivion]]
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|location =[[Planes of Oblivion]]
|prereq = [[Defense of Bruma (Oblivion)|Defense of Bruma]]
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|prereq =[[Defense of Bruma]]
|next = [[Paradise (Quest)|Paradise]]
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|next = [[Paradise (Quest)|Paradise]]
|reward = [[Bruma (Oblivion)#Statue of the Hero|Statue]] "[[Savior of Bruma]]"<br />+2 [[Fame]]
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|reward = [[Bruma#Things To Note|Statue]] "Savior of Bruma" <br><nowiki>+</nowiki> 2 [[Fame]]
|faction = [[Blades (Oblivion)|Blades]]
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|faction =
|type = [[Main Quest (Oblivion)|Main Quest]]
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|type = [[Main Quest (Oblivion)|Main Quest]]}} As planned by [[Martin Septim|Martin]], [[Mehrunes Dagon]] has opened three lesser gates near Bruma and is now opening a Great Gate, similar to the one that destroyed Kvatch.
|QuestID = MQ14
 
}}
 
'''Great Gate''' is a [[Quests (Oblivion)|quest]] in {{Oblivion}}. As planned by [[Martin Septim (Oblivion)|Martin]], [[Mehrunes Dagon]] has opened three lesser [[Oblivion Gate (Oblivion)|gates]] near [[Bruma (Oblivion)|Bruma]] and is now opening a Great Gate, similar to the one that destroyed [[Kvatch (Oblivion)|Kvatch]].
 
   
Three hordes of [[Daedra]] will come out of the lesser gates, and the [[Hero of Kvatch|Hero]] will have to defeat them with the help of the soldiers recruited during the quest [[Allies for Bruma]]. Then the Great Gate opens, and the Hero must enter and retrieve the [[Great Sigil Stone (Oblivion)|Great Sigil Stone]] before the [[Daedric Siege Crawler]] exits the gate.
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Three hordes of Daedra will come out of the lesser gates, and the Hero of Kvatch will have to defeat them with the help of the soldiers recruited during the quest [http://elderscrolls.wikia.com/wiki/Allies_for_Bruma Allies for Bruma]. Then the Great Gate opens, and the player must enter and retrieve the Great Sigil Stone before the [[Daedric Siege Crawler]] exits the gate.
   
 
==Walkthrough==
 
==Walkthrough==
 
===Three gates opened===
 
===Three gates opened===
[[File:3GreatGates.png|thumb|200px|Battle of Bruma with third gate open.]]
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[[File:3GreatGates.png|thumb|200px|Battle of Bruma with third Gate open.]]
After the third gate opens, the Hero have to battle two more waves before the Great Gate opens. As soon as one sees the gate begin to rise up out of the ground, get into position to run into the gate. The battle raging outside pauses when they enter, so get inside as soon as possible.
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After the third gate opens, the [[Hero of Kvatch|Hero]] have to battle two more waves before the Great Gate opens. As soon as one see the gate begin to rise up out of the ground, get into position to run into the gate. The battle raging outside pauses when they enter, so get inside as soon as possible.
   
 
===Inside the Great Gate===
 
===Inside the Great Gate===
After entering, immediately head towards the left and head for the first door to the Caverns. Inside the caverns, slay only the Daedra in their way and head for the door to one of the lesser towers. Inside this tower, head for the top and kill the Daedra guarding the Corpse Masher, then ride up to the top, killing any other Daedra in the way.
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After entering, immediately head towards the left and head for the first door to the Caverns. Inside the caverns, slay only the [[Daedra]] in their way and head for the door to one of the lesser towers. Inside this tower, head for the top and kill the [[Daedra]] guarding the Corpse Masher, then ride up to the top, killing any other [[Daedra]] in the way.
   
 
[[File:The_Great_Gate_Siegemachine.png|thumb|right|200px|The siege machine approaches]]
 
[[File:The_Great_Gate_Siegemachine.png|thumb|right|200px|The siege machine approaches]]
At the top, activate the Gate Control, then head back down through the door. Go past the opening gate, and deal with the [[Dremora (Oblivion)|Dremora]]. If one can't finish the fight quickly either ignore them or knock them off the ledge into the pits of lava.
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At the top, activate the Gate Control, then head back down through the door. Go past the opening gate, and deal with the [[Dremora]]. If one can't finish the fight quickly either ignore them or knock them off the ledge into the pits of lava.
   
 
====Alternate ways====
 
====Alternate ways====
*Alternatively, with a high [[Acrobatics (Oblivion)|Acrobatics]] skill or a Water Walking enchantment, one can skip the caverns entirely and jump along the bottom of the broken bridge, carefully avoiding the lava. This can save them precious minutes at the cost of a few health potions.
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*Alternatively, with a high acrobatics skill or a Water Walking enchantment, one can skip the caverns entirely and jump along the bottom of the broken bridge, carefully avoiding the lava. This can save them precious minutes at the cost of a few health potions.
*Another method is if one has mastery of Acrobatics: water-jump the entire way across the lava. A solid absorb magicka, reflect magicka, or resist fire enchantment will be useful to avoid all of the fireballs the Siege Engine is throwing at them. It is rather difficult to get up to the door from the lava, though, so this is to be done purely for entertainment purposes.
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*Another method is if one have mastery in Acrobatics: Water-Jump the entire way across the lava! A solid absorb magicka, reflect magicka, or resist fire enchantment will be useful to avoid all of the fireballs the Siege Engine is throwing at them. It is rather difficult to get up to the door from the lava, though, so this is to be done purely for entertainment purposes.
*In addition to the above alternate completion ways, once the Hero is a [[Journeyman]] of Acrobatics, they can take the right tower and jump the two gaps if they take all their [[Armor (Oblivion)|armor]] off and put their [[Weapons (Oblivion)|weapons]] away. This allows the Hero to run faster and jump further, making it across the broken bridge. 
 
   
 
===The Tower===
 
===The Tower===
[[File:The Great Gate Sigil Stone.png|thumb|200px|The Great Sigil Stone]]
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[[File:The_Great_Gate_Sigil_Stone.png|thumb|200px|The Great Sigil Stone]]
Enter the tower and if there is more than 8–9 minutes, one can take the tower at a "usual" Oblivion gate speed, however do not be tempted to check every single loot container or body. Proceed up into the Rending Halls, killing any Daedra in their way. Be sure to use the map to avoid getting lost. Exit back into the tower at the top of the halls, and continue up the tower.
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Enter the tower and if there is more than 8–9 minutes, one can take the tower at a 'usual' oblivion gate speed, however do not be tempted to check every single loot container or body. Proceed up into the Rending Halls, killing any [[Daedra]] in their way. Be sure to use the map to avoid getting lost (there is a map marker). Exit back into the tower at the top of the halls, and continue up the tower.
   
One can run through and basically ignore anything that takes more than a few swings or spells to kill. Either kill the [[Sigil Keeper (Oblivion)|Sigil Keeper]], or if they have [[Lockpick (Oblivion)|lockpicks]], ignore him. He has the Sigil key that unlocks Sigillum Sanguis, which is otherwise protected by an Average lock.
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One can run through and basically ignore anything that takes more than a few swings or spells to kill. Either kill the Sigil Keeper, or if they have lockpicks, ignore him. He has the Sigil key that unlocks Sigillum Sanguis, which is otherwise protected by an Average lock.
   
 
====Alternative way====
 
====Alternative way====
If they are really short on time, then ignore the Daedra or knock them off the ledge (if possible). The only Daedra they might need to kill is the Sigil Keeper since he has the key, and even he can be skipped if they have lockpicks, an [[Open Average Lock]] spell, or the [[Skeleton Key]].
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If they are really short on time, then ignore the [[Daedra]] or knock them off the ledge (if possible). The only [[Daedra]] they might need to kill is the [[Sigil Keeper]] since he has the key, and even he can be skipped if they have lockpicks, an Open Average Lock spell, or the [[Skeleton Key]].
   
When inside the Sigillum Sanguis, head up to the top to remove the [[Sigil Stone (Oblivion)|Sigil Stone]]. The Great Gate will shut down and the Hero is back on the battlefield where all the soldiers are clapping their hands of their success.
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When inside the Sigillum Sanguis, head up to the top to remove the Sigil Stone. The Great Gate will shut down and the Hero is back on the battlefield where all the soldiers are clapping their hands of their success.
[[File:The Great Gate Ending.png|thumb|right|200px|Soldiers are clapping]]
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[[File:The_Great_Gate_Ending.png|thumb|right|200px|Soldiers are clapping ]]
   
 
===Great Gate closed===
 
===Great Gate closed===
Find Martin and give him the Sigil Stone, he will be very pleased at the success of closing the gate and will proceed to [[Cloud Ruler Temple (Oblivion)|Cloud Ruler Temple]] to prepare for the next step.
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Find Martin and give him the Sigil Stone, he will be very pleased at the success of closing the gate and will proceed to Cloud Ruler Temple to prepare for the next step.
   
 
Quest is completed.
 
Quest is completed.
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==Tribute to the Hero==
 
==Tribute to the Hero==
 
[[File:HeroOfBruma.png|thumb|200px|Orc Male]]
 
[[File:HeroOfBruma.png|thumb|200px|Orc Male]]
After completion of the quest a statue will be erected in the Hero's honor by the citizens of [[Bruma (Oblivion)|Bruma]] near the northern gate.
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After completion of the quest a statue will be erected in the Hero's honor by the citizens of [[Bruma]] near the northern gate.
   
The statue depicts the [[Races (Oblivion)|race]] of the Hero and the weapon and armor the character had on them that the game deems "best."
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The statue is rather impressive, and certainly makes all that Daedra- and undead-killing worthwhile. This Hero is wearing [[Umbra's Ebony Armor]], with [[Helm of Oreyn Bearclaw]] and [[Hatreds Soul]].
   
==Journal==
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There might be a bug where the Hero has a different weapon instead of the one they used.
{|class="obqtable"
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!colspan="2"|Great Gate – MQ14
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==Journal entries==
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{| border="1" cellspacing="3" class="obqtable"
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! scope="col"|Journal Entry
 
|-
 
|-
!ID!!Journal Entry
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|
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*'''Update''': Upon starting the quest:
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''The Great Gate has opened! I must enter it at once and get its Great Sigil Stone, before the Bruma defenders are overwhelmed.''
 
|-
 
|-
|align="center"|10||''The Great Gate has opened! I must enter it at once and get its Great Sigil Stone, before the Bruma defenders are overwhelmed.''
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|
  +
*'''Update''': After entering the Great Gate:
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''I have entered the Great Gate. The Daedric Siege Engine is crawling towards the portal! If it exits the Gate before I reach the Sigil Stone, all is lost.''
 
|-
 
|-
|align="center"|20||''I have entered the Great Gate. The Daedric Siege Engine is crawling towards the portal! If it exits the Gate before I reach the Sigil Stone, all is lost.''
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|
|-
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*'''Update''': After taking the Great Sigil Stone:
|align="center"|30||''The Daedric Siege Engine has almost exited the Gate! I must reach the Sigil Stone!''
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|-
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''I reached the Great Sigil Stone and closed the Gate. The Battle of Bruma is won. Now to give the sigil stone to Martin.''
|align="center"|40||''The Daedric Siege Engine has exited the Great Gate!''
 
 
|-
 
|-
|align="center"|50||''I reached the Great Sigil Stone and closed the Gate. The Battle of Bruma is won! Now to give the sigil stone to Martin.''
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|
|-
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*'''Update''': After giving the stone to Martin:
|align="center"|60||''Martin was pleased to see me return alive from the Great Gate. I gave him the Great Sigil Stone, and he has gone to Cloud Ruler Temple to prepare for the portal-opening ritual.''
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|-
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''Martin was pleased to see me return alive from the Great Gate. I gave him the Great Sigil Stone, and he has gone to Cloud Ruler Temple to prepare for the portal-opening ritual.''
|align="center"|100||
 
 
*<u>Quest complete</u>
 
*<u>Quest complete</u>
 
|}
 
|}
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==Trivia==
 
==Trivia==
*While battling the waves of enemies waiting for the Great Gate to appear, if one accidentally slays any of their allies during the battle, they may be fined, and upon arrival to Bruma after handing over the Great Sigil Stone to Martin, a Bruma Guard will confront them as a criminal. If there are any stolen items in the inventory, save before going back to any of the cities so that one is not caught off-guard.
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*While battling the waves of enemies waiting for the Great Gate to appear, if one accidentally slay any of their allies during the battle, they may be fined, and upon arrival to Bruma after handing over the Great Sigil Stone to Martin, a Bruma Guard will confront them as a criminal. If there are any stolen items in the inventory, save before going back to any of the cities so that one is not caught off-guard.
*There is a 15-minute timer on this quest. However, there is sometimes a glitch that makes it appear that one has two minutes less than one actually has: one can tell if this glitch affects them because the timer will start at 13 minutes instead of 15.
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*There is a 15 minute timer on this quest, however there is sometimes a glitch that makes it appear that one have two minutes less than one actually have: one can tell if this glitch affects you because the timer will start at 13 minutes instead of 15.
*If there are certain enchanted items from the Shivering Isles, or any other enchanted armor and weapons, some may not appear in their statue. For example, when beat with [[Dawnfang/Duskfang]], the character is depicted with a dagger instead.
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*If there are certain enchanted items from the Shivering Isles, or any other enchanted armor and weapons, some may not appear in their statue. When beat with Dawnfang/Duskfang, the character was depicted with a dagger instead.
*This is the only quest where [[Jauffre (Oblivion)|Jauffre]] can die. [[Baurus]] is also vulnerable again.
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*Also, this is the only quest where [[Jauffre]] can (and most likely will) die. [[Baurus]] may also be vulnerable once again.
*It is possible, when activating the Great Sigil Stone to grab it, to get multiple of them by activating repeatedly. This is unnecessary, however, since they can not be used.
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*If they are a high-level alchemist or [[Illusion]]ist, brew a few dozen [[Invisibility]] or [[Chameleon]] potions or bring an invisibility spell, such as [[Deathly Visage]], (available to members of The [[Dark Brotherhood]] from the Khajiit [[M'raaj-Dar]]). Using an invisibility spell will mean that you can bypass any fights with [[Daedra]] or [[Dremora]] that you encounter in the tower and cave system. Having recently completed the [[Miscarcand]] quest, you might have a large quantity of [[Welkynd Stones]] in your inventory, handy for refilling your magicka, as you will have to cast the invisibility enchantment regularly as it dispels whenever you walk through a door, activate anything or attack.
*While the statue is usually gray, if the armor of the Divine Crusader is worn then the character is depicted in full color.
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*It is possible, when activating the Great Sigil Stone to grab it, to get multiple of them by activating repeatedly.This is unnecessary however, since they can not be used.
*If the Hero wants a certain armor and weapon on the statue, they should drop every other piece of clothing, armor, and weapon from their inventory and only carry what they want on the statue. If not, the statue may bear articles that the Hero did not use during the quest but was just sitting in their inventory. This applies to quest items too, so completion of the item's relating quest should be done so the quest item does not have a chance to appear on the statue.
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*Also, while the statue is usually grey, if the armour of the Divine Crusader is worn then the character is depicted in full colour. For this reason, one may want to bring along your favourite set of armor/weapons, for purely cosmetic reasons, as the most equipment they are wearing when they take the sigil stone will be what is sculpted.
   
{{Main Quest Oblivion}}
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{{Main Quest}}
   
<!--Interwiki links-->
 
 
[[de:Großes Tor]]
 
[[de:Großes Tor]]
[[es:Gran portón]]
 
[[ru:Великие врата]]
 
 
[[it:Grande cancello]]
 
[[it:Grande cancello]]
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[[ru:Великие врата]]
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