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Great Gate

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{{OblivionQuests
 
{{OblivionQuests
 
|image = FinalGreatGate.png
 
|image = FinalGreatGate.png
|questgiver = [[Martin Septim (Oblivion)|Martin]]
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|questgiver = [[Martin Septim|Martin]]
 
|location = [[Planes of Oblivion]]
 
|location = [[Planes of Oblivion]]
|prereq = [[Defense of Bruma (Oblivion)|Defense of Bruma]]
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|prereq = [[Defense of Bruma]]
 
|next = [[Paradise (Quest)|Paradise]]
 
|next = [[Paradise (Quest)|Paradise]]
|reward = [[Bruma (Oblivion)#Statue of the Hero|Statue]] "[[Savior of Bruma]]"<br />+2 [[Fame]]
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|reward = [[Bruma (Oblivion)#Statue of the Hero|Statue]] "[[Savior of Bruma]]"<br />[[Fame]] +2
 
|faction = [[Blades (Oblivion)|Blades]]
 
|faction = [[Blades (Oblivion)|Blades]]
 
|type = [[Main Quest (Oblivion)|Main Quest]]
 
|type = [[Main Quest (Oblivion)|Main Quest]]
 
|QuestID = MQ14
 
|QuestID = MQ14
 
}}
 
}}
'''Great Gate''' is a [[Quests (Oblivion)|quest]] in {{Oblivion}}. As planned by [[Martin Septim (Oblivion)|Martin]], [[Mehrunes Dagon]] has opened three lesser [[Oblivion Gate (Oblivion)|gates]] near [[Bruma (Oblivion)|Bruma]] and is now opening a Great Gate, similar to the one that destroyed [[Kvatch (Oblivion)|Kvatch]].
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'''Great Gate''' is a [[Quests (Oblivion)|quest]] in {{Oblivion}}. As planned by [[Martin Septim|Martin]], [[Mehrunes Dagon]] has opened three lesser [[Oblivion Gate (Oblivion)|gates]] near [[Bruma (Oblivion)|Bruma]] and is now opening a Great Gate, similar to the one that destroyed [[Kvatch (Oblivion)|Kvatch]].
   
Three hordes of [[Daedra]] will come out of the lesser gates, and the [[Hero of Kvatch|Hero]] will have to defeat them with the help of the soldiers recruited during the quest [[Allies for Bruma]]. Then the Great Gate opens, and the Hero must enter and retrieve the [[Great Sigil Stone (Oblivion)|Great Sigil Stone]] before the [[Daedric Siege Crawler]] exits the gate.
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Three hordes of [[Daedra]] will come out of the lesser gates, and the [[Hero of Kvatch|Hero]] will have to defeat them with the help of the soldiers recruited during the quest [[Allies for Bruma]]. Then the Great Gate opens, and the Hero must enter and retrieve the [[Great Sigil Stone]] before the [[Daedric Siege Crawler]] exits the gate.
   
 
==Walkthrough==
 
==Walkthrough==
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===The Tower===
 
===The Tower===
[[File:The Great Gate Sigil Stone.png|thumb|200px|The Great Sigil Stone]]
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[[File:The_Great_Gate_Sigil_Stone.png|thumb|200px|The Great Sigil Stone]]
 
Enter the tower and if there is more than 8–9 minutes, one can take the tower at a "usual" Oblivion gate speed, however do not be tempted to check every single loot container or body. Proceed up into the Rending Halls, killing any Daedra in their way. Be sure to use the map to avoid getting lost. Exit back into the tower at the top of the halls, and continue up the tower.
 
Enter the tower and if there is more than 8–9 minutes, one can take the tower at a "usual" Oblivion gate speed, however do not be tempted to check every single loot container or body. Proceed up into the Rending Halls, killing any Daedra in their way. Be sure to use the map to avoid getting lost. Exit back into the tower at the top of the halls, and continue up the tower.
   
One can run through and basically ignore anything that takes more than a few swings or spells to kill. Either kill the [[Sigil Keeper (Oblivion)|Sigil Keeper]], or if they have [[Lockpick (Oblivion)|lockpicks]], ignore him. He has the Sigil key that unlocks Sigillum Sanguis, which is otherwise protected by an Average lock.
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One can run through and basically ignore anything that takes more than a few swings or spells to kill. Either kill the [[Sigil Keeper]], or if they have [[Lockpick (Oblivion)|lockpicks]], ignore him. He has the Sigil key that unlocks Sigillum Sanguis, which is otherwise protected by an Average lock.
   
 
====Alternative way====
 
====Alternative way====
 
If they are really short on time, then ignore the Daedra or knock them off the ledge (if possible). The only Daedra they might need to kill is the Sigil Keeper since he has the key, and even he can be skipped if they have lockpicks, an [[Open Average Lock]] spell, or the [[Skeleton Key]].
 
If they are really short on time, then ignore the Daedra or knock them off the ledge (if possible). The only Daedra they might need to kill is the Sigil Keeper since he has the key, and even he can be skipped if they have lockpicks, an [[Open Average Lock]] spell, or the [[Skeleton Key]].
   
When inside the Sigillum Sanguis, head up to the top to remove the [[Sigil Stone (Oblivion)|Sigil Stone]]. The Great Gate will shut down and the Hero is back on the battlefield where all the soldiers are clapping their hands of their success.
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When inside the Sigillum Sanguis, head up to the top to remove the [[Sigil Stone (Oblivion)|Sigil Stone]]. The Great Gate will shut down and the Hero is back on the battlefield where all the soldiers are clapping their hands of their success.
[[File:The Great Gate Ending.png|thumb|right|200px|Soldiers are clapping]]
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[[File:The_Great_Gate_Ending.png|thumb|right|200px|Soldiers are clapping ]]
   
 
===Great Gate closed===
 
===Great Gate closed===
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==Journal==
 
==Journal==
{|class="obqtable"
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{| class="obqtable"
!colspan="2"|Great Gate – MQ14
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!Journal Entry
 
|-
 
|-
!ID!!Journal Entry
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|
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*'''Update''': Upon starting the quest:
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''The Great Gate has opened! I must enter it at once and get its Great Sigil Stone, before the Bruma defenders are overwhelmed.''
 
|-
 
|-
|align="center"|10||''The Great Gate has opened! I must enter it at once and get its Great Sigil Stone, before the Bruma defenders are overwhelmed.''
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|
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*'''Update''': After entering the Great Gate:
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''I have entered the Great Gate. The Daedric Siege Engine is crawling towards the portal! If it exits the Gate before I reach the Sigil Stone, all is lost.''
 
|-
 
|-
|align="center"|20||''I have entered the Great Gate. The Daedric Siege Engine is crawling towards the portal! If it exits the Gate before I reach the Sigil Stone, all is lost.''
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|
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*'''Update''': After taking the Great Sigil Stone:
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''I reached the Great Sigil Stone and closed the Gate. The Battle of Bruma is won. Now to give the sigil stone to Martin.''
 
|-
 
|-
|align="center"|30||''The Daedric Siege Engine has almost exited the Gate! I must reach the Sigil Stone!''
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|
|-
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*'''Update''': After giving the stone to Martin:
|align="center"|40||''The Daedric Siege Engine has exited the Great Gate!''
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|-
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''Martin was pleased to see me return alive from the Great Gate. I gave him the Great Sigil Stone, and he has gone to Cloud Ruler Temple to prepare for the portal-opening ritual.''
|align="center"|50||''I reached the Great Sigil Stone and closed the Gate. The Battle of Bruma is won! Now to give the sigil stone to Martin.''
 
|-
 
|align="center"|60||''Martin was pleased to see me return alive from the Great Gate. I gave him the Great Sigil Stone, and he has gone to Cloud Ruler Temple to prepare for the portal-opening ritual.''
 
|-
 
|align="center"|100||
 
 
*<u>Quest complete</u>
 
*<u>Quest complete</u>
 
|}
 
|}
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==Trivia==
 
==Trivia==
 
*While battling the waves of enemies waiting for the Great Gate to appear, if one accidentally slays any of their allies during the battle, they may be fined, and upon arrival to Bruma after handing over the Great Sigil Stone to Martin, a Bruma Guard will confront them as a criminal. If there are any stolen items in the inventory, save before going back to any of the cities so that one is not caught off-guard.
 
*While battling the waves of enemies waiting for the Great Gate to appear, if one accidentally slays any of their allies during the battle, they may be fined, and upon arrival to Bruma after handing over the Great Sigil Stone to Martin, a Bruma Guard will confront them as a criminal. If there are any stolen items in the inventory, save before going back to any of the cities so that one is not caught off-guard.
*There is a 15-minute timer on this quest. However, there is sometimes a glitch that makes it appear that one has two minutes less than one actually has: one can tell if this glitch affects them because the timer will start at 13 minutes instead of 15.
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*There is a 15 minute timer on this quest, however there is sometimes a glitch that makes it appear that one has two minutes less than one actually has: one can tell if this glitch affects them because the timer will start at 13 minutes instead of 15.
*If there are certain enchanted items from the Shivering Isles, or any other enchanted armor and weapons, some may not appear in their statue. For example, when beat with [[Dawnfang/Duskfang]], the character is depicted with a dagger instead.
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*If there are certain enchanted items from the Shivering Isles, or any other enchanted armor and weapons, some may not appear in their statue. When beat with [[Dawnfang/Duskfang]], the character was depicted with a dagger instead.
*This is the only quest where [[Jauffre (Oblivion)|Jauffre]] can die. [[Baurus]] is also vulnerable again.
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*Also, this is the only quest where [[Jauffre]] can (and most likely will) die. [[Baurus]] may also be vulnerable once again.
*It is possible, when activating the Great Sigil Stone to grab it, to get multiple of them by activating repeatedly. This is unnecessary, however, since they can not be used.
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*If they are a high-level alchemist or [[Illusion (Oblivion)|Illusionist]], brew a few dozen [[Invisibility (Oblivion)|Invisibility]] or [[Chameleon (Oblivion)|Chameleon]] potions or bring an invisibility spell, such as [[Deathly Visage]], (available to members of The [[Dark Brotherhood (Oblivion)|Dark Brotherhood]] from the Khajiit [[M'raaj-Dar]]). Using an invisibility spell will mean that you can bypass any fights with [[Daedra]] or [[Dremora (Oblivion)|Dremora]] that you encounter in the tower and cave system. Having recently completed the [[Miscarcand (Quest)|Miscarcand]] quest, you might have a large quantity of [[Welkynd Stone (Oblivion)|Welkynd Stones]] in your inventory, handy for refilling your magicka, as you will have to cast the invisibility enchantment regularly as it dispels whenever you walk through a door, activate anything or attack.
*While the statue is usually gray, if the armor of the Divine Crusader is worn then the character is depicted in full color.
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*It is possible, when activating the Great Sigil Stone to grab it, to get multiple of them by activating repeatedly.This is unnecessary however, since they can not be used.
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*Also, while the statue is usually grey, if the armor of the Divine Crusader is worn then the character is depicted in full color. For this reason, one may want to bring along your favorite set of armor/weapons, for purely cosmetic reasons, as the most equipment they are wearing when they take the Sigil Stone will be what is sculpted.
 
*If the Hero wants a certain armor and weapon on the statue, they should drop every other piece of clothing, armor, and weapon from their inventory and only carry what they want on the statue. If not, the statue may bear articles that the Hero did not use during the quest but was just sitting in their inventory. This applies to quest items too, so completion of the item's relating quest should be done so the quest item does not have a chance to appear on the statue.
 
*If the Hero wants a certain armor and weapon on the statue, they should drop every other piece of clothing, armor, and weapon from their inventory and only carry what they want on the statue. If not, the statue may bear articles that the Hero did not use during the quest but was just sitting in their inventory. This applies to quest items too, so completion of the item's relating quest should be done so the quest item does not have a chance to appear on the statue.
   
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<!--Interwiki links-->
 
<!--Interwiki links-->
 
[[de:Großes Tor]]
 
[[de:Großes Tor]]
[[es:Gran portón]]
 
 
[[ru:Великие врата]]
 
[[ru:Великие врата]]
 
[[it:Grande cancello]]
 
[[it:Grande cancello]]
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