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Great Gate

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Enter the tower and if there is more than 8–9 minutes, one can take the tower at a "usual" Oblivion gate speed, however do not be tempted to check every single loot container or body. Proceed up into the Rending Halls, killing any Daedra in their way. Be sure to use the map to avoid getting lost. Exit back into the tower at the top of the halls, and continue up the tower.
 
Enter the tower and if there is more than 8–9 minutes, one can take the tower at a "usual" Oblivion gate speed, however do not be tempted to check every single loot container or body. Proceed up into the Rending Halls, killing any Daedra in their way. Be sure to use the map to avoid getting lost. Exit back into the tower at the top of the halls, and continue up the tower.
   
One can run through and basically ignore anything that takes more than a few swings or spells to kill. Either kill the [[Sigil Keeper (Oblivion)|Sigil Keeper]], or if they have [[Lockpick (Oblivion)|lockpicks]], ignore him. He has the Sigil key that unlocks Sigillum Sanguis, which is otherwise protected by an Average lock.
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One can run through and basically ignore anything that takes more than a few swings or spells to kill. Either kill the [[Sigil Keeper]], or if they have [[Lockpick (Oblivion)|lockpicks]], ignore him. He has the Sigil key that unlocks Sigillum Sanguis, which is otherwise protected by an Average lock.
   
 
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====Alternative way====
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