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Greenshade is the southwestern zone of Valenwood. Life flourishes beneath the lush canopy of Greenshade's graht-oak forest fed by snaking rivers, vast forests and plentiful resources that have left it greatly untouched by civilization. The capital city of the region is Woodhearth in the west that facilitates trade from the rest of Tamriel.[1]
Contents
Background[edit | edit source]

- "As the region of Valenwood farthest from all other realms, Greenshade's graht-oak forest is virtually pristine, the Tamriel jungle at its most primeval. Its capital is the trading port of Woodhearth."
- ―Loading screen[src]
Greenshade is the seat of the Wilderking and later the Wilderqueen, a Bosmer deitiy whose control over the region is separate from the Aldmeri Dominion. During the Alliance War, in order to secure control over the region, the Dominion negotiated an Alliance with the Wilderking.[2]
Greenshade features a large proportion of Valenwood's tribal Bosmer populations who follow the Green Pact and are distrustful of others, including the Dominion.[3][4] The city of Marbruk was constructed by the Altmer to unify the local population with the culture of the Dominion, although others regard the city's existence as an act of "civic aggression."[5] In earlier times, the merchant thoroughfares of the region consisted of old tunnels that bypassed the dense terrain and dangerous wildlife. Such tunnels then came into almost exclusive use by black market traders. Local Bosmer are also known to thieve on traveling merchants.[4]
Locations[edit | edit source]
- Main article: Locations (Online)
The following are locations accessible in Greenshade and, with the exception of unmarked locations, are discoverable on the map. Points of Interest serve as locations with unique side quests, while cities serve as the centralised areas with multiple sublocations and act as a hub for services and merchants. Explanations of the types of locations are provided in the main locations page.
Cities[edit | edit source]
Dark Anchors[edit | edit source]
Dungeons[edit | edit source]
- Barrow Trench (delve)
- Carac Dena (delve)
- City of Ash I (group dungeon)
- City of Ash II (group dungeon)
- Gurzag's Mine (delve)
- Harridan's Lair (delve)
- March of Sacrifices (group dungeon)
- Naril Nagaia (delve)
- Rulanyil's Fall (public dungeon)
- The Underroot (delve)
Housing[edit | edit source]
Mundus Stones[edit | edit source]
Points of Interest[edit | edit source]
- Bramblebreach (grove)
- Dread Vullain (town)
- Driladan Pass (gate)
- Falinesti Spring Site (grove)
- Greenheart (beacon)
- Hectahame (elven ruin)
- Labyrinth (elven ruin)
- Moonhenge (elven ruin)
- Rootwater Grove (grove)
- Seaside Sanctuary (ruin)
- Serpent's Grotto (cave)
- Shadows Crawl (ruin)
- Spinner's Cottage (town)
- Shademist Moors (grove)
- Shrouded Vale (cave)
- Verrant Morass (grove)
Set Stations[edit | edit source]
- Arananga – Magnus' Gift set
- Lanalda Pond – Whitestrake's Retribution set
- Rootwatch Tower – Hist Bark set
Striking Locales[edit | edit source]
- Camp Gushnukbur
- Echo Pond
- Fisherman's Rest
- Hollow Den
- Seaside Overlook
- Tower Rocks Vale
- Twin Falls Rest
Unmarked locations[edit | edit source]
Wayshrines[edit | edit source]
- Falinesti Wayshrine
- Greenheart Wayshrine
- Labyrinth Wayshrine
- Marbruk Wayshrine
- Moonhenge Wayshrine
- Seaside Sanctuary Wayshrine
- Serpent's Grotto Wayshrine
- Verrant Morass Wayshrine
- Woodhearth Wayshrine
World Bosses[edit | edit source]
Traveling merchants[edit | edit source]
- Main article: Traveling Merchant
Traveling merchants are characters who walk specific routes in the zone who offer merchant services. The Vestige can buy general merchant items, sell any sellable item, and repair damaged armor for a fee.
- Carterril – Road north of Woodhearth
- Fayadess – Road south of Shadows Crawl
- Ferlion – Road from Lanalda Pond to Tower Rocks Vale
- Martinus Blasio – Road west of Driladan Pass
- Mulabez – Road from Woodhearth to Longhaven
- Shausa – Road east and west of Moonhenge Wayshrine
Quests[edit | edit source]
- Main article: Quests (Online)
Greenshade features a series of zone story quests and unrelated side quests. The zone story quests tie into the Aldmeri Dominion's overarching storyline and carries on from Grahtwood before continuing to Malabal Tor. It is not necessary to complete the story quests for zones prior to those in Greenshade. Side quests are non-sequential and can be completed in any order, except where one carries on from another.
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Items Sets[edit | edit source]
- Main article: Item Sets
Overland[edit | edit source]
Pieces from overland sets are acquired from bosses, Dark Anchor chests, locked chests and as quest rewards. Public dungeon bosses drop a shoulder or hand piece, or a weapon; delve bosses drop a waist or foot item; world bosses drop a head, chest or leg piece, or weapon; and Dark Anchor chests drop a jewelry piece. Locked chests can give any random set item.
Set | Effects | Type |
---|---|---|
Shadow Dancer's Raiment |
2 Items: Adds 25 (Base Value) Maximum Magicka. |
Light Armor |
Wilderqueen's Arch |
2 Items: Adds 19 (Base Value) Weapon Critical. |
Medium Armor |
Beekeeper's Gear |
2 Items: Adds 28 (Base Value) Maximum Health. |
Heavy Armor |
Dungeon[edit | edit source]
Dungeon sets are acquired from loot drops in the zone's group dungeons. Head pieces of monster helm sets can only be acquired from completing the corresponding group dungeon on veteran difficulty. There is no guarantee that the piece will be of the preferred weight class (heavy, medium or light). Shoulder pieces of monster helm sets can only be acquired at Undaunted Enclaves in exchange for keys earned from pledges.
Set | Effects | Dungeon | Type |
---|---|---|---|
Burning Spellweave |
2 Items: Adds 25 (Base Value) Maximum Stamina. |
City of Ash I City of Ash II |
Light Armor |
Hanu's Compassion WH |
2 Items: Adds 3 (Base Value) Magicka Recovery. |
March of Sacrifices | Light Armor |
Sunderflame |
2 Items: Adds 25 (Base Value) Maximum Stamina. |
City of Ash I City of Ash II |
Medium Armor |
Blood Moon WH |
2 Items: Adds 3 (Base Value) Weapon Damage. |
March of Sacrifices | Medium Armor |
Embershield |
2 Items: Adds 28 (Base Value) Maximum Health. |
City of Ash I City of Ash II |
Heavy Armor |
Haven of Ursus WH |
2 Items: Adds 28 (Base Value) Maximum Health. |
March of Sacrifices | Heavy Armor |
Infernal Guardian |
1 Item: Adds 25 (Base Value) Maximum Magicka. |
City of Ash I | Monster Helm Set |
Valkyn Skoria |
1 Item: Adds 34 (Base Value) Spell Penetration. |
City of Ash II | Monster Helm Set |
Balorgh |
1 Item: Adds 3 (Base Value) Weapon and Spell Damage. |
March of Sacrifices | Monster Helm Set |
Crafted[edit | edit source]
Crafted sets are obtained by crafting them at the appropriate location. Crafted sets require a minimum number of traits researched into an item to craft it as a part of the set.
Set | Effects | Traits needed | Location |
---|---|---|---|
Hist Bark |
2 Items: Adds 34 (Base Value) Armor. |
4 | Rootwatch Tower |
Magnus' Gift |
2 Items: Adds 25 (Base Value) Maximum Magicka. |
4 | Arananga |
Whitestrake's Retribution |
2 Items: Adds 28 (Base Value) Maximum Health. |
4 | Lanalda Pond |
Skyshards[edit | edit source]
- Main article: Skyshards (Online)
Sixteen Skyshards can be found in Greenshade totalling in five skill points with one left over. The zone guide provides clues as to the location of each Skyshard, but many can be found simply by exploring and watching for the distinctive pillar of light they emit.
# | Description | Location |
---|---|---|
1 | Flee the labyrinth of words and stone. | East of Labyrinth before the crossroad. |
2 | In crumbled keep where shadow creeps. | West section of Shadows Crawl. |
3 | Breath of fresh air for Marbruk's mages. | North balcony of the Marbruk Mages Guildhall. |
4 | Find an eclectic outskirt by the sea. | Southern section of Woodhearth behind the city wall. |
5 | Where moor becomes moat. | Southeast of Longhaven before the bridge. |
6 | Stay dry where the Wooded Eye wards. | Northwest section of Rootwater Grove where the road leads out. |
7 | No longer entrenched. | Next to Barrow Trench on the southeast side. |
8 | Unheeded by Wood Orc lookouts. | In the Falinesti Spring Site tower closest to Green's Marrow Dolmen. |
9 | Down in the forge of rope bridges. | On the shore of the river directly north of Falinesti Wayshrine at the bottom of the bluff. |
10 | In Gurzag's supplies. | Immediately left in the final chamber of Gurzag's Mine. |
11 | Halls ruined further by blue-skin brutes. | Second alcove to the left in the final chamber of Carac Dena. |
12 | A pretender in Naril Nagaia. | At the end of the hallway leading to the third chamber in Naril Nagaia. |
13 | Under root, but hidden high. | Lower level of the first chamber atop large mushrooms in the Underroot. |
14 | Batted around in the purring lair. | Middle of the second area of Harridan's Lair. |
15 | Mined up in a burrow. | On the right immediately after exiting the one-way door in Barrow Trench. |
16 | Outside the Harbinger's chamber. | First chamber after turning left from the entrance in Rulanyil's Fall on the east side of the room. |
Achievements[edit | edit source]
- Main article: Achievements (Online)
Achievements can be earned by completing specific tasks include quests and finding locations. Achievements are separated into categories and their progress is viewable from the journal. Earning achievement provides the Vestige some amount of points. Points earned only apply to the character that earned the achievement. Some achievements unlock unique rewards such as trophies or dyes.
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Shalidor's Library[edit | edit source]
- Main article: Shalidor's Library
Thirty-two books that are a part of Shalidor's Library can be found in Greenshade and added to the collection. Books that have already been found in other zones will already be marked as completed in the zone tracker.
- Invocation of Azura
- Modern Heretics
- Monomyth: The Heart of the World
- Nine Commands of the Eight Divines
- Gods and Worship in Tamriel
- Vivec and Mephala
- Ancient Scrolls of the Dwemer XI
- Antecedents of Dwemer Law
- Dwarven Automatons
- The Firmament
- The Pig Children
- Ruminations on the Elder Scrolls
- Sithis
- The Book of Daedra
- Darkest Darkness
- The Doors of Oblivion, Part 1
- The Doors of Oblivion, Part 2
- On Oblivion
- Spirit of the Daedra
- Varieties of Daedra, Part 1
- Varieties of Daedra, Part 2
- Words of Clan Mother Ahnissi, Pt. 1
- Words of Clan Mother Ahnissi, Pt. 2
- The Ooze: A Fable
- The Wilderking Legend
- Visions of the Green Pact Bosmer
- Woodhearth: A Pocket Guide
- The Eldest: A Pilgrim's Tale
- The Green Pact and the Dominion
- Gifts of the Nereids
- The Wood Elf Gourmet, Ch. 1
- Burning Vestige, Vol. 1
Fish[edit | edit source]
- Main article: Fishing (Online)
Fish can be caught from fishing hotspots, ideally with the correct bait. Common fish will be caught most often while rare fish and alternative bait are rare catches. Each zone has unique rare fish than can be caught from hotspots. Slaughterfish and trodh can be caught from foul hotspots, dhufish and longfin can be caught from saltwater hotspots, silverside perch and spadetail can be caught from lake hotspots, and salmon and river betty can be caught from river hotspots. Chub, minnow, shad and fish roe can be caught and used as bait from foul, saltwater, lake and river hotspots, respectively.
Fish | Source | Quality |
---|---|---|
Archerfish | Lakes | Fine |
Cusk Eel | Foulwater | Fine |
Jungle Bass | Lakes | Superior |
Lyretail | Rivers | Fine |
Manefish | Saltwater | Fine |
Murray Cod | Lakes | Fine |
Triggerfish | Saltwater | Fine |
Viperfish | Foulwater | Superior |
Walleye | Rivers | Fine |
Wolf-Eel | Foulwater | Fine |
Xylo Piranha | Rivers | Superior |
Zebra Pompano | Saltwater | Superior |
Gallery[edit | edit source]
Appearances[edit | edit source]
References[edit | edit source]
- ↑ Loading screens in the The Elder Scrolls Online
- ↑ Dialogue with the Wilderking during "Audience with the Wilderking" in The Elder Scrolls Online
- ↑ Visions of the Green Pact Bosmer
- ↑ 4.0 4.1 A Merchant's Guide to Valenwood
- ↑ The Dominion's Duty: Marbruk
Online Locations | |
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Provinces | Black Marsh • Cyrodiil • Elsweyr • Hammerfell • High Rock • Morrowind • Skyrim • Summerset Isles • Valenwood |
Aldmeri Dominion Zones | Auridon (Iluvamir, Calambar, Vafe) Grahtwood (Long Coast, Green Hall, Tarlain Heights) Greenshade (Wilderking Court, Drowned Coast, Green's Marrow) Malabal Tor (Broken Coast, Silvenar Vale, Xylo River Basin) Reaper's March (Northern Woods, Jodewood, Dawnmead) Khenarthi's Roost |
Daggerfall Covenant Zones | Glenumbra (Daenia, Cambray Hills, King's Guard) Stormhaven (Alcaire, Menevia, Gavaudon) Rivenspire (Eyebright Feld, Westmark Moor, Boralis) Alik'r Desert (Myrkwasa, Hollow Wastes, Tigonus) Bangkorai (Mournoth, Ephesus, Fallen Wastes) Stros M'Kai • Betnikh |
Ebonheart Pact Zones | Stonefalls (Daen Seeth, Zabamat, Varanis) Deshaan (Redolent Loam, Lagomere, Siltreen) Shadowfen (Reticulated Spine, Leafwater, Venomous Fens) Eastmarch (Giant's Run, Frostwater Tundra, Icewind Peaks) The Rift (Stony Basin, Ragged Hills, Smokefrost Peaks) Bleakrock Isle • Bal Foyen |
Other Zones | Coldharbour (Black Garrison, Fist of Stone, Shrouded Plain) Craglorn (Belkarth Region, Elinhir Region, Upper Craglorn) Cyrodiil (Covenant Territory, Dominion Territory, Pact Territory) |
Chapter and DLC Zones | Wrothgar (Western Wrothgar, Central Wrothgar, Eastern Wrothgar) Vvardenfell (Ascadian Isles, Ashlands, Azura's Coast, Bitter Coast, Grazelands, Molag Amur, West Gash) Summerset • Artaeum Murkmire • Norg-Tzel Northern Elsweyr (Anequina) Southern Elsweyr (Pellitine) Western Skyrim • Blackreach Blackwood Imperial City • Hew's Bane • Gold Coast • Clockwork City • The Reach • Spiral Skein |