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"Our sense of what's right is what separates us from the vampires. Don't forget that."
―Gunmar[src]

Gunmar is a Nord hunter and master trainer in Smithing. He is an old friend of Isran, who mentions that he hates vampires almost as much as Isran himself does.

PersonalityEdit

He looks out for the Dragonborn and will often comment that morality is very important, as it is what separates humans from vampires. Like Isran, he is honorable, though less staunch, more relaxed and more open-minded. Upon first meeting him he exclaims, "By the Eight," suggesting he may have abandoned or rejected Talos worship. His family was killed by vampires, much like Isran's, and he chooses to defend others from vampire attacks, rather than seek revenge, always keeping the same message running through his mind: to never let another human being face the same fate he did.

InteractionsEdit

A New OrderEdit

Isran asks the Dragonborn to find and recruit Gunmar into the Dawnguard. Gunmar can be found hunting outside at the following radiant locations:

If a marker does not appear on the map for Gunmar while in Skyrim, travel to the Solstheim locations.

Fort DawnguardEdit

Once a member of the Dawnguard he will move to Fort Dawnguard, trading in his armor his was first seen in for Dawnguard Armor. There he will offer a variety of services.

Radiant questsEdit

In addition, he will also give radiant quests to slay vampires in a number of locations:

DialogueEdit

Show: A New Order
In the wilderness:

"Mind yourself. There's a vicious bear on the loose."
"You there, hold fast! I've tracked this damned bear for two weeks; I'll not let it have any more victims."

Isran needs your help. "Isran? Needing someone else's help? Never thought I'd hear that. I'm afraid he's a few years too late. I've moved on. I have more important business to attend to. Besides, he can handle anything alone! He assured me so himself. What could he possibly need my help with?"
We're up against vampires. "Vampires? That... well, that might change things. Tell me more about what's going on."
We're not sure, but they have an Elder Scroll. "By the Eight... All right, look. I'll consider it, but I can't just leave this bear to prey on more innocent people. Once it's dealt with, then perhaps I'll see what Isran expects of me."

"We need to stop this creature before it kills again."

After defeating the bear:

"Don't know how well I'd have managed by myself. You have my thanks. You've helped me, so I suppose the least I can do is find out what Isran wants. He's still at that fort near Stendarr's Beacon, I assume?"

Yes, he said to meet him at Fort Dawnguard. "Of course he did."
How did you know? "If Isran is anything, he's stubborn."
"He's been working on that place for years now. Never lets anyone in. His own little fortress. Well, I guess I'll get to see what he's been up to all this time. I'll meet you there."

After arriving in Fort Dawnguard:

"Here we are. It begins again. I fear for what is to come."

Can you train me in Smithing? "Working metal isn't easy. Let me show you a few things."
What have you got for sale? "Keep yourself armed and protected as best you can."
I'd like to buy an armored troll. (500 GoldIcon) "Aye lad. I'd be happy to, but your purse is lighter than you think."
I'd like to buy an armored troll. (500 GoldIcon) "Aye lad. Alright. Now take note. He'll mind you and us Dawnguard, but there's no accounting for other folk. And heed also this. He's no pet. Mistreat the beast or leave him alone for too long, and he'll return to the wild forgetting you ever existed. Now, you be careful with the creature."

"Fight bravely, friend."

Show: Preemptive Strike
Inside Fort Dawnguard:

"Our sense of what's right is what separates us from the vampires. Don't forget that."

What can I do to help? "I've found another beast hiding from the light of day. He's holed up with a group of bandits (Or another group of hostile characters). We need to destroy him before he turns his comrades into a brood of vampires."

After dealing with the vampire:

"Cozy little place, isn't this?"

I've destroyed the Master Vampire (Or other vampire kinds) at Bloodskal Barrow (Or another location). "Excellent. That's one less beast and nest of broodlings we needn't worry about any longer."
Show: Hunting the Monster
Inside Fort Dawnguard:

"We can't give up. There's no one else to stand against these monsters."

What can I do to help? "I've learned of a possible monster. And while I do not know its exact whereabouts, I do have information suggesting someone who does. Pay a visit to the beast's last known contact. Do what you must to find where it's hiding now. Then root out the monster, and destroy it."

"Good luck."

After killing the vampire:

I've destroyed the Master Vampire (Or other vampire kinds) at Rift Watchtower (Or another location). "For those who cherish memories of loved ones, their compassion often conceals the beast. Our compassion compels us to destroy it."

Show: Hide and Seek
Inside Fort Dawnguard:

"Our sense of what's right is what separates us from the vampires. Don't forget that."

What can I do to help? "I've located the whereabouts of a vampire masquerading as a common citizen. Track him down and dispose of him. Tread lightly. The law is unaware of the danger and will treat you as a criminal if you are caught."
What is the vampire doing? "Vampires enjoy stalking their prey. Passing among us undetected emboldens them. Makes them feel powerful, untouchable. But we'll put a swift end to that."
Can't we inform the Jarl's men of the threat? "Alas, the vampire can cloud the minds of those he preys upon. It won't be easy to convince anyone he's other than he appears. The law will require proof that we can't present. And Jarls disapprove of bloodshed they haven't called for themselves. Best not to damage our reputation. Let your actions be as discrete as possible."
How can I avoid trouble with the law? "You must be clever. Find a way not to be caught or accused of murder. You'll figure something out. We must be vigilant and self sufficient if we are to defeat these monsters."
Understood. "The light be with you."

After killing the vampire:

I've killed the vampire masquerading as a Traveling Pilgrim (Or another vampiric disguise). "Very good. That's one less monster we need to worry about. Though there's plenty more where he came from. Be ever watchful."

Show: Cleansing Light
Inside Fort Dawnguard:

"Cozy little place, isn't this?"

What can I do to help? "I've discovered the whereabouts of a vampire lair. Destroying the head vampire is usually sufficient to scatter its minions, though it's best to destroy every last one of them."

"Good luck."

After killing the vampire:

"Cozy little place, isn't this?"

The Master Vampire (Or other vampire) at Shriekwind Bastion (Or another location) has been destroyed. "Very good, though I suspect there's more wherever he came from. We cannot afford to relax."

ConversationsEdit

A New Order

Gunmar: "All right Isran, you've got us all here. Now what do you want?"
Isran: "Hold it right there."
Sorine: "What are you doing?"
Isran: "Making sure you're not vampires. Can't be too careful. So, welcome to Fort Dawnguard. I'm sure you've heard a bit of what we're up against. Powerful vampires, unlike anything we've seen before. And they have an Elder Scroll. If anyone is going to stand in their way, it's going to be us."
Sorine: "This is all well and good, but do we actually know anything about what they're doing? What do we do now?"
Isran: "We'll get to that. For now, get acquainted with the space. Sorine, you'll find room to start your tinkering on that crossbow design you've been working on. Gunmar, there's an area large enough for you to pen up some trolls, get them armored up and ready for use. In the meantime, we're going to get to the bottom of why a vampire showed up here looking for you (To the Dragonborn). Let's go have a little chat with it, shall we?"

Kindred Judgment

Isran: "Everyone! Gather 'round! Come on then, we haven't got all day! For too long we've allowed these vampires to poison the night and kill our people! Now, we finally have the means to strike back! We now have Auriel's Bow. The gods themselves have favored us and we must answer with action! The time has come to finally put an end to Harkon and his unholy prophecy! We will march on their lair and destroy those wretched abominations so they can no longer corrupt our world! This is our fight and this is our fate! This is the time of the Dawnguard!"
Florentius: "Burn them all!"
Celann: "Kill the abominations!"
Agmaer: "Victory to the Dawnguard!"
Sorine: "Give him a crossbow bolt between the eyes for me!"
Beleval: "Send the troll after them!"
Gunmar: "Send them to Oblivion!"
Florentius: "Praise Arkay!"
Durak: "The prophecy is no more!"

QuotesEdit

  • "This is fine for now, but we can't stay holed up here forever."
  • "We can't give up. There's no one else to stand against these monsters."
  • "We'll stop these monsters. We have to; we're the only ones who can."
  • "It's no Warmaiden's, but I've got a decent supply."
  • "What do you need, blades, armor, smithing materials?"
  • "If you're putting yourself in harm's way, you'd best be prepared. Take these." ― Upon progression through the Dawnguard questline, gives Dawnguard Heavy Armor, Dawnguard Boots, and Dawnguard Gauntlets
  • "The trolls will serve us well, I think." – During Kindred Judgment
  • "Leave no vampire in one piece!" – During Kindred Judgment
  • "I'm not backing down!" ― During Destroying the Dawnguard
  • "Justice will prevail!" ― During Destroying the Dawnguard
  • "Gods curse you!" ― During Destroying the Dawnguard
  • "Filthy vampire!" ― During Destroying the Dawnguard
  • "Die!" ― During Destroying the Dawnguard

TriviaEdit

BugsEdit

This section contains bugs related to Gunmar. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   PS3   PS4   Gunmar can have upwards of 70,000 GoldIcon on him, due to the fact he seems to not be actually buying any items the Dragonborn attempts to sell him. He accepts the item, but his gold neither decreases nor does the Dragonborn receive payment. In essence, he gets it for free.
    •  PC(Fix)   Opening the console, click on Gunmar and typing removeitem f 20000 replacing the 20,000 with an amount of GoldIcon that will get Gunmar back below 20,000.
    • Best way to prevent this is to make sure he never has more than 20,000 GoldIcon on him, which means Dragonborn needs to watch how much they pay Gunmar for Smithing training.
  •  360   Should Gunmar's initial encounter occur at Cronvangr Cave or Honeystrand Grove, the bear might not appear, and the Dawnguard storyline will not be able to be advanced by recruiting him.
    • Fix for Cronvangr Cave: Entering the cave before talking to Gunmar may cause the bear to spawn and allow the quest to be continued as normal.
  •  PC   360   Gunmar's initial encounter occurring at Cronvangr Cave can also leave him hostile to the Dragonborn and he will attack on sight, stopping the Dawnguard storyline because he cannot be recruited.
    • Fix: sneak behind him then talk to him
  •  PC   360   PS3   Gunmar may not give the Dragonborn any quests even if other Dawnguard members say he has something for them.
    •  PC(Fix)  : Open the console, and type setstage DLC1RH03 10. The quest will not appear immediately, but when it does, Preemptive Strike or other Gunmar quests will have started. Complete the quest, and Gunmar should have regular dialogue.
  • Gunmar may stand outside Honeystrand Cave and whenever he is approached will simply say, "Mind yourself, there's a vicious bear on the loose." and will not move from the spot, even once all bears are cleared from the area and the cave.
  • Gunmar may not appear in Fort Dawnguard.
  •  PC   PS3   Gunmar may be hostile at Crystaldrift Cave, which can be easily fixed by attacking him until he is down and then waiting 24 hours.
  •  360   Sometimes, Gunmar will still have his dialogue from the end of his recruitment quest when speaking to him at Fort Dawnguard.
  •  PC   360   PS3   PS4   XB1   NX   Gunmar's quest marker may not appear. There is no known fix for this glitch. If all the DLCs are installed, Gunmar may be on Solstheim. The marker will not appear on the map until the Dragonborn travels to Solstheim.

AppearancesEdit

Start a Discussion Discussions about Gunmar

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