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|title = Guylaine's Architecture
 
|title = Guylaine's Architecture
 
|fulltitle = Guylaine's Architecture
 
|fulltitle = Guylaine's Architecture
|image = [[File:TES3 Morrowind - Book - Folio 03.png|250px]]
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|image = TES3 Morrowind - Book - Folio 03.png
 
|author = [[Guylaine Marilie]]
 
|author = [[Guylaine Marilie]]
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|morrowind/id = bk_guylainesarchitecture
 
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'''''Guylaine's Architecture''''' is a [[Books (Morrowind)|book]] in {{Morrowind}}.
==Known locations==
 
===Morrowind===
 
*[[Ald'ruhn]], [[Galsa Gindu's House]]
 
*[[Balmora]], [[Hlaalu Council Manor]]
 
===Online===
 
*Descent to hollow, north of [[Silvenar (Online)|Silvenar]], [[Malabal Tor]]
 
   
==Content==
+
==Locations==
 
*[[Ald'ruhn (Morrowind)|Ald'ruhn]], [[Galsa Gindu's House]]
<nowiki>[</nowiki>This is Guylaine Marilie's outdated but entertainingly written and well-illustrated reference on late Dwemer architecture. Excerpt is from the chapter describing the [[Second Empire]] style of approaches and defenses, and mentioning the common formal convention of the "Four Tests". The book also mentions that the [[House Telvanni|Telvanni]] have adopted this Four Tests convention as an aesthetic element in their defenses and approaches to their towers.<nowiki>]</nowiki>
 
 
*[[Balmora (Morrowind)|Balmora]], [[Hlaalu Council Manor]]
  +
  +
==Contents==
 
<nowiki>[</nowiki>This is Guylaine Marilie's outdated but entertainingly written and well-illustrated reference on late Dwemer architecture. Excerpt is from the chapter describing the [[Second Empire]] style of approaches and defenses, and mentioning the common formal convention of the "Four Tests". The book also mentions that the [[House Telvanni (Morrowind)|Telvanni]] have adopted this Four Tests convention as an aesthetic element in their defenses and approaches to their towers.<nowiki>]</nowiki>
   
 
"The Test of Pattern requires the observer to examine and analyze for patterns before he acts, with the understanding that many patterns are subtle or hidden.
 
"The Test of Pattern requires the observer to examine and analyze for patterns before he acts, with the understanding that many patterns are subtle or hidden.
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"The Test of Confrontation requires the observer to examine the obstacle, and compare his resources and abilities; if the obstacle is too difficult, look for a path around the difficulty... but if no path around can be found, confront the obstacle directly."
 
"The Test of Confrontation requires the observer to examine the obstacle, and compare his resources and abilities; if the obstacle is too difficult, look for a path around the difficulty... but if no path around can be found, confront the obstacle directly."
 
==Gallery==
 
<gallery>
 
Guylaine's Dwemer Architecture.png|As seen in ''The Elder Scrolls Online''
 
</gallery>
 
   
 
==Appearances==
 
==Appearances==
 
*{{Morrowind}}
 
*{{Morrowind}}
*{{Online}} <small>(Part of the [[Shalidor's Library#Dwemer|Dwemer]] lore collection)</small>
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*{{Online}} <small>(as ''[[Guylaine's Dwemer Architecture]]'')</small>
 
{{Esbook}}
 
{{Esbook}}
  +
 
<!--Interwiki links-->
 
<!--Interwiki links-->
 
[[de:Guylaines Architektur]]
 
[[de:Guylaines Architektur]]
  +
[[fr:Architecture du Second Empire]]
  +
[[pl:Architektura Guylaine'a]]
 
[[ru:Архитектура Гайлайна]]
 
[[ru:Архитектура Гайлайна]]
[[Category:Online: Lorebooks]]
 
[[Category:Online: Malabal Tor Books]]
 
[[Category:Online: Books with Authors]]
 
 
[[Category:Books about Dwemer]]
 
[[Category:Books about Dwemer]]

Revision as of 17:37, 8 June 2020

Main article: Books (Morrowind)

Guylaine's Architecture is a book in The Elder Scrolls III: Morrowind.

Locations

Contents

[This is Guylaine Marilie's outdated but entertainingly written and well-illustrated reference on late Dwemer architecture. Excerpt is from the chapter describing the Second Empire style of approaches and defenses, and mentioning the common formal convention of the "Four Tests". The book also mentions that the Telvanni have adopted this Four Tests convention as an aesthetic element in their defenses and approaches to their towers.]

"The Test of Pattern requires the observer to examine and analyze for patterns before he acts, with the understanding that many patterns are subtle or hidden.

"The Test of Disorder requires the observer to proceed systematically when no pattern is perceived. When the observer recognizes that many things must be done, and in no specific order; the procedure is to perceive and order all the things to be done, and, upon doing a thing, to recall how and when that thing has been done. For example, the observer must remember the initial position of a thing, and also the new position of that thing.

"The Test of Evasion requires the observer to examine the obstacle, and compare his resources and abilities; if the obstacle is too difficult, seek for a path around the difficulty.

"The Test of Confrontation requires the observer to examine the obstacle, and compare his resources and abilities; if the obstacle is too difficult, look for a path around the difficulty... but if no path around can be found, confront the obstacle directly."

Appearances

Bethsoftblack
This book was taken from The Elder Scrolls series of video games or from websites created and owned by Bethesda Softworks, the copyright of which is held by Bethesda Softworks. All trademarks and registered trademarks present in the image are proprietary to Bethesda Softworks, the inclusion of which implies no affiliation with The Elder Scrolls Wiki. The use of such images is believed to fall under the fair use doctrine of copyright law.