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Halldir's Cairn

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{{SkyrimLocations
 
{{SkyrimLocations
|image = TESV Halldir's Cairn.png
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|image = TESV_Halldir's_Cairn.png
|quests = [[Amulets of Night Power]]<br />[[Ancient Power (Dawnguard)|Ancient Power]]<br />[[Find Rjorn's Drum]]<br />[[Find Runil's Journal]]<br />[[Trouble in Skyrim]]
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|quests = [[Find Rjorn's Drum]]
|type = [[Caves (Skyrim)|Cave]]
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|sublocations = None
|hold = [[Falkreath Hold (Skyrim)|Falkreath Hold]]
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|type = Cave
|characters = [[Agrius]] (Deceased)<br />[[Raen]] (Deceased)<br />[[Vidgrod]] (Deceased)
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|hold = [[Falkreath Hold]]
|map = halldir map.jpg
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|characters = None
|location = Southwest of [[Falkreath (Skyrim)|Falkreath]]
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|map = halldir_map.jpg
|enemies = [[Draugr (Skyrim)|Draugr]]<br />[[Ghost (Skyrim)|Ghosts]]<br />[[Halldir]]
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|location= South-west of [[Falkreath (Skyrim)|Falkreath]]
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|enemies= [[Draugr (Skyrim)|Draugr]] <br/> [[Ghost (Skyrim)|Ghosts]]<br/>[[Halldir]]
 
|LocationID = HalldirsCairn01
 
|LocationID = HalldirsCairn01
 
}}
 
}}
'''Halldir's Cairn''' is a [[Caves (Skyrim)|cave]] located in {{Skyrim}}. It is the final resting place of [[Halldir]]. It is found southwest of [[Falkreath (Skyrim)|Falkreath]]. The border between [[Skyrim]] and [[Hammerfell]] lies very close to the cave and can be found if walking the road southwest.
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'''{{PAGENAME}}''' is a cave and the final resting place of the famous drummer [[Halldir]].
   
==Background==
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==Summary==
Just inside the entrance of the cave is a column of blue light and three dead bodies around it—they are [[Agrius]], [[Raen]] and [[Vidgrod]]. On a pedestal near the column is ''[[Agrius's Journal]]'', detailing a ghostly voice that compelled the [[bandits (Skyrim)|bandits]] to kill themselves on a blood-soaked rock cairn.
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It is found southwest of [[Falkreath (Skyrim)|Falkreath]]. Several quests are focused here which may be spoiled by premature exploration. This is a small-to-moderate sized single-level dungeon with [[undead]] foes and moderately difficult bosses. The border between [[Skyrim]] and [[Hammerfell]] lies very close to the cave and can be found if you are walking the road south west.
   
 
==Quests==
 
==Quests==
===[[Amulets of Night Power]] {{DG}}===
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*[[Runil's Journal|Find Runil's Journal]].
[[Feran Sadri]] sends the Dragonborn here as a possible location to find an Amulet of Night Power, which has fallen into the hands of a less-favorable owner.
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*[[Find Rjorn's Drum]] - Inside the chest in the final room, where [[Halldir]] is found.
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*[[Ancient Power#Possible locations|Ancient Power]] {{DG}} - Inside the chest in the final room, where Halldir is found.
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*[[Trouble in Skyrim]] - Kill the leader at Halldir's Cairn.
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*[[Amulets of Night Power]] {{DG}} - Possible location of one of Amulets of Night Power.
   
===[[Ancient Power (Dawnguard)|Ancient Power]] {{DG}}===
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==Walkthrough==
Feran Sadri tasks the Dragonborn with finding the ancient remains of an elder vampire. The Cairn is one of the possible locations for the body parts. It is inside the chest in the final room, where [[Halldir]] is found.
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Just inside the entrance of the cave, there will be a column of blue light and three dead bodies around it - they are [[Agrius]], [[Raen]] and [[Vidgrod]].
   
===[[Rjorn's Drum (Quest)|Rjorn's Drum]]===
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On a pedestal near the column is a journal, telling of a ghostly voice compelling the [[bandits (Skyrim)|bandits]] to kill themselves on a blood-soaked rock cairn, as well as a key to the only door going further inside the cave, (key to Halldir's Crypt). This first room has no enemies and has numerous mushrooms.
[[Giraud Gemane]] of the [[Bards College (Faction)|Bards College]] tasks the [[Last Dragonborn|Dragonborn]] with finding [[Rjorn's Drum (Item)|Rjorn's Drum]], which is found inside the chest in the final room, where Halldir is found.
 
   
A lever behind the throne must be pulled to open the door in Halldir's Cairn.
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Eventually, the [[Dragonborn]] will reach a [[draugr (Skyrim)|draugr]] sitting on a throne. After a fight, there will be an iron gate which is opened with a lever that is located behind the throne. Hostile [[Ghost (Skyrim)|ghosts]] appear as the Dragonborn advances through the catacombs. Along the way, there will be a locked iron door with an adept-level chest behind it that only contains gold.
   
===[[Find Runil's Journal]]===
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A room with a [[Pillar Puzzle|pillar puzzle]] is the next challenge. Rotate the three pillars in the room, so that the symbols on the pillars match the symbols on the walls opposite them, (bird, snake, fish) then pull a lever to advance to the next room. Incorrect combinations activate a dart trap shooting poisoned darts.
[[Runil]] asks to find his journal, which may be here as a possible location for ''[[Runil's Journal]]''.
 
   
===[[Trouble in Skyrim]]===
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After passing the door and through a short cavern with a pool (that has minor loot at the bottom), bearing to the left will lead to a room protected by a tripwire connected to a battering ram. Behind that is a room that can be seen through a hole in an earlier room. The table holds a soul gem, other loot, and a chest that has a fire trap when opened.
[[Farkas]] sends the Dragonborn to kill the leader at Halldir's Cairn.
 
   
==Notable items==
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Once the first step is taken into the final room, a fight against Halldir will begin. He uses strong [[Destruction (Skyrim)|destruction]] spells. When reduced to about two-thirds of his health he will use a special ability to produce three copies of himself. These use ice, fire and shock spells, individually. Once all three forms have been defeated, Halldir reappears in the middle of the room to finish the fight. If sufficient damage is done with a single bow shot, he can be killed immediately and the three incarnations do not appear.
*''[[Agrius's Journal]]'' – Above a pedestal facing the locked door in the first chamber.
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Halldir drops a random [[Ancient Nord Sword|ancient Nord sword]] or an [[Ancient Nord War Axe|ancient Nord war axe]] with a random enchantment, some gold and [[Halldir's Staff]], which has [[Calm (Skyrim)|calm]] and [[Soul Trap (Skyrim)|soul trap]] effects. After Halldir is killed, a trap door in the center of the room can be opened to return to the initial room of the cavern. The blood covered cairn will now be gone. All that is left are some rocks on the floor where the cairn was.
*Rjorn's Drum – In a chest, within the final chamber.
 
*[[Soul Gem (Skyrim)|Soul Gems]]:
 
*#Within a pot, seen as soon as opening the door from the first chamber.
 
*#Upon climbing the first stairwell, directly left at the intersection.
 
*#The passageway leading from the room with three thrones.
 
*#Beside [3].
 
*#At the pillar intersection, it's the first room on the right.
 
*#After the pillar puzzle has been figured out, it's straight ahead through the passage guarded by ghosts and turn left.
 
*#In the final chamber, laying on the middle level of the shelves, left of Halldir's throne.
 
*Two [[Iron Ore (Skyrim)|iron ore]] veins:
 
*#Straight to the left after entering the first chamber.
 
*#North of the rock cairn, on a raised surface.
 
*Two of [[Halldir's Staff|Halldir's Staves]] – One from Halldir's ash pile and one that drops from his hand when he is killed.
 
   
==Alchemy ingredients==
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It is a long drop down. To avoid injury, drop to the first partial platform, and then the second before dropping to the floor.
*9x [[Bleeding Crown]]
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*10x [[Blisterwort]]
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==Notable Loot==
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*Two of [[Halldir's Staff|Halldir's Staves]] - one from his ash pile and one that drops from his hand when he is killed.
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*[[Rjorn's Drum]]
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*[[Agrius's Journal]]
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*[[Soul Gem (Skyrim)|Soul Gems]]
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*[[Black Soul Gem (Skyrim)|Black Soul Gem]]
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==Alchemy Ingredients==
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Mostly mushrooms, mostly in the first room. Approximate numbers:
 
*1x [[Blue Mountain Flower]]
 
*1x [[Blue Mountain Flower]]
*10x [[Fly Amanita (Skyrim)|Fly Amanita]]
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*7x [[Bleeding Crown]]
*22x [[Imp Stool (Skyrim)|Imp Stool]]
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*7x [[Blisterwort]]
*21x [[Namira's Rot (Skyrim)|Namira's Rot]]
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*11x [[Fly Amanita]]
*22x [[White Cap (Skyrim)|White Cap]]
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*20x [[Imp Stool]]
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*19x [[Namira's Rot]]
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*19x [[White Cap]]
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Halldir's Beam of Energy.jpg|The beam of energy found after entering the cave.
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Halldir's Beam of Energy.jpg|The Beam of Energy found after entering the cave.
Un-Touched Campsite.jpg|The camp of the ex-bandits, untouched since the incident.
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Un-Touched Campsite.jpg|The campsite of the ex-bandits, un-touched since the incident.
 
Haldir's Cairn Ghosts.jpg|Two of the many ghosts present within the cave.
 
Haldir's Cairn Ghosts.jpg|Two of the many ghosts present within the cave.
Halldir's Cairn Tombs.jpg|The tomb of the cave with a ghost defending it.
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Halldir's Cairn Tombs.jpg|The tomb of the cave with a ghost defending them.
Halldir's Beam of Energy (Destroyed).jpg|The destroyed beam of energy after the elimination of Halldir.
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Halldir's Beam of Energy (Destroyed).jpg|The destroyed Beam of Energy after the elimination of Halldir.
Halldir's Cairn Interior Map.jpg|The interior map.
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Halldir's Cairn Interior Map.jpg|The Interior Map.
 
</gallery>
 
</gallery>
   
 
==Bugs==
 
==Bugs==
{{Bugs}}
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*The pillar puzzle may not turn properly when activated, to fix this reload the cave.
*{{XBOX360}} The [[Pillar Puzzle|pillar puzzle]] may not turn properly when activated, to fix this reload the cave.
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*{{XBOX}} As this dungeon can be entered several times for different quests, sometimes the object of the venture cannot be obtained, and the quest cannot be finished. For example, if Rjorn's Drum is picked up the first time in the cairn without having activated that quest, the quest to find it can not be completed. Or, if entered after the first time to kill the leader, (Companion's repeatable quest), killing the [[Dragon Priest]] that spawns instead of Halldir does not complete the quest.
*{{XBOX360}} As this dungeon can be entered several times for different quests, sometimes the object of the venture cannot be obtained, and the quest cannot be finished. For example, if Rjorn's Drum is picked up the first time in the cairn without having activated that quest, the quest to find it can not be completed. Or, if entered after the first time to kill the leader (Companion's repeatable quest) killing the [[Dragon Priest (Skyrim)|Dragon Priest]] that spawns instead of Halldir does not complete the quest.
 
 
*{{ALLPLAT}} Halldir may spawn completely invisible for no apparent reason, along with his copies.
 
*{{ALLPLAT}} Halldir may spawn completely invisible for no apparent reason, along with his copies.
*{{ALLPLAT}} As you kill each of the copies, you may sometimes loot his body before all the energies flow away. This allows the Dragonborn to loot him a total of four times.
 
   
 
==Appearances==
 
==Appearances==
 
*{{Skyrim}}
 
*{{Skyrim}}
   
<!--Interwiki links-->
 
[[de:Halldirs Grab]]
 
[[es:Montículo de Halldir]]
 
 
[[ru:Каирн Холдира]]
 
[[ru:Каирн Холдира]]
[[pl:Kurhan Halldira]]
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[[Category:Skyrim: Locations]]
[[fr:Cairn de Halldir]]
 
 
[[Category:Skyrim: Falkreath Hold Locations]]
 
[[Category:Skyrim: Falkreath Hold Locations]]
[[Category:Skyrim: Iron Ore Vein Locations]]
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[[Category:Skyrim: Caves]]
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