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{{SkyrimLocations
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|image = TESV Halldir's Cairn.png
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|quests = [[Amulets of Night Power]]<br />[[Ancient Power (Dawnguard)|Ancient Power]]<br />[[Find Rjorn's Drum]]<br />[[Find Runil's Journal]]<br />[[Trouble in Skyrim]]
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|type = [[Caves (Skyrim)|Cave]]
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|hold = [[Falkreath Hold (Skyrim)|Falkreath Hold]]
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|characters = [[Agrius]] (Deceased)<br />[[Raen]] (Deceased)<br />[[Vidgrod]] (Deceased)
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|map = halldir map.jpg
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|location = Southwest of [[Falkreath (Skyrim)|Falkreath]]
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|enemies = [[Draugr (Skyrim)|Draugr]]<br />[[Ghost (Skyrim)|Ghosts]]<br />[[Halldir]]
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|LocationID = HalldirsCairn01
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}}
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'''Halldir's Cairn''' is a [[Caves (Skyrim)|cave]] located in {{Skyrim}}. It is the final resting place of [[Halldir]]. It is found southwest of [[Falkreath (Skyrim)|Falkreath]]. The border between [[Skyrim]] and [[Hammerfell]] lies very close to the cave and can be found if walking the road southwest.
   
Halldir's Cairn is a cave players are sent to during the quest, "[[Find Runils Journal]]".
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==Background==
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Just inside the entrance of the cave is a column of blue light and three dead bodies around it—they are [[Agrius]], [[Raen]] and [[Vidgrod]]. On a pedestal near the column is ''[[Agrius's Journal]]'', detailing a ghostly voice that compelled the [[bandits (Skyrim)|bandits]] to kill themselves on a blood-soaked rock cairn.
   
There is a puzzle room at one point, where players must turn three rocks to match the symbols on the walls opposite them, and then pull a lever to advance to the next room. Incorrect combinations result in a dart trap shooting darts at the player when the lever is pulled.
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==Quests==
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===[[Amulets of Night Power]] {{DG}}===
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[[Feran Sadri]] sends the Dragonborn here as a possible location to find an Amulet of Night Power, which has fallen into the hands of a less-favorable owner.
   
The final room is a fight against [[Halldir]]. He is a mage, who will summon copies of himself when damaged. They, and he, will attack with destruction school spells. The door to the room locks behind the player when the fight begins.
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===[[Ancient Power (Dawnguard)|Ancient Power]] {{DG}}===
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Feran Sadri tasks the Dragonborn with finding the ancient remains of an elder vampire. The Cairn is one of the possible locations for the body parts. It is inside the chest in the final room, where [[Halldir]] is found.
   
Notable loot includes a Spell Tome of Raise Undead, and numberous soul gems.
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===[[Rjorn's Drum (Quest)|Rjorn's Drum]]===
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[[Giraud Gemane]] of the [[Bards College (Faction)|Bards College]] tasks the [[Last Dragonborn|Dragonborn]] with finding [[Rjorn's Drum (Item)|Rjorn's Drum]], which is found inside the chest in the final room, where Halldir is found.
   
{{Incomplete}}
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A lever behind the throne must be pulled to open the door in Halldir's Cairn.
==Quests==
 
*[[Find Runils Journal]]
 
   
==Loot==
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===[[Find Runil's Journal]]===
*Spell Tome of Raise Undead
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[[Runil]] asks to find his journal, which may be here as a possible location for ''[[Runil's Journal]]''.
*Sould Gems
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===[[Trouble in Skyrim]]===
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[[Farkas]] sends the Dragonborn to kill the leader at Halldir's Cairn.
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==Notable items==
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*''[[Agrius's Journal]]'' – Above a pedestal facing the locked door in the first chamber.
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*Rjorn's Drum – In a chest, within the final chamber.
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*[[Soul Gem (Skyrim)|Soul Gems]]:
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*#Within a pot, seen as soon as opening the door from the first chamber.
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*#Upon climbing the first stairwell, directly left at the intersection.
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*#The passageway leading from the room with three thrones.
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*#Beside [3].
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*#At the pillar intersection, it's the first room on the right.
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*#After the pillar puzzle has been figured out, it's straight ahead through the passage guarded by ghosts and turn left.
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*#In the final chamber, laying on the middle level of the shelves, left of Halldir's throne.
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*Two [[Iron Ore (Skyrim)|iron ore]] veins:
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*#Straight to the left after entering the first chamber.
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*#North of the rock cairn, on a raised surface.
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*Two of [[Halldir's Staff|Halldir's Staves]] – One from Halldir's ash pile and one that drops from his hand when he is killed.
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==Alchemy ingredients==
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*9x [[Bleeding Crown]]
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*10x [[Blisterwort]]
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*1x [[Blue Mountain Flower]]
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*10x [[Fly Amanita (Skyrim)|Fly Amanita]]
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*22x [[Imp Stool (Skyrim)|Imp Stool]]
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*21x [[Namira's Rot (Skyrim)|Namira's Rot]]
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*22x [[White Cap (Skyrim)|White Cap]]
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==Gallery==
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<gallery>
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Halldir's Beam of Energy.jpg|The beam of energy found after entering the cave.
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Un-Touched Campsite.jpg|The camp of the ex-bandits, untouched since the incident.
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Haldir's Cairn Ghosts.jpg|Two of the many ghosts present within the cave.
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Halldir's Cairn Tombs.jpg|The tomb of the cave with a ghost defending it.
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Halldir's Beam of Energy (Destroyed).jpg|The destroyed beam of energy after the elimination of Halldir.
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Halldir's Cairn Interior Map.jpg|The interior map.
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</gallery>
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==Bugs==
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{{Bugs}}
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*{{XBOX360}} The [[Pillar Puzzle|pillar puzzle]] may not turn properly when activated, to fix this reload the cave.
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*{{XBOX360}} As this dungeon can be entered several times for different quests, sometimes the object of the venture cannot be obtained, and the quest cannot be finished. For example, if Rjorn's Drum is picked up the first time in the cairn without having activated that quest, the quest to find it can not be completed. Or, if entered after the first time to kill the leader (Companion's repeatable quest) killing the [[Dragon Priest (Skyrim)|Dragon Priest]] that spawns instead of Halldir does not complete the quest.
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*{{ALLPLAT}} Halldir may spawn completely invisible for no apparent reason, along with his copies.
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*{{ALLPLAT}} As you kill each of the copies, you may sometimes loot his body before all the energies flow away. This allows the Dragonborn to loot him a total of four times.
   
==Enemies==
 
*[[Halldir]]
 
 
==Appearances==
 
==Appearances==
*[[The Elder Scrolls V: Skyrim]] {{1st}}
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*{{Skyrim}}
[[Category:Locations]]
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[[Category:Skyrim: Locations]]
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<!--Interwiki links-->
[[Category:Skyrim: Caves]]
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[[de:Halldirs Grab]]
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[[es:Montículo de Halldir]]
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[[ru:Каирн Холдира]]
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[[pl:Kurhan Halldira]]
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[[fr:Cairn de Halldir]]
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[[Category:Skyrim: Falkreath Hold Locations]]
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[[Category:Skyrim: Iron Ore Vein Locations]]

Latest revision as of 18:21, March 23, 2019

Halldir's Cairn is a cave located in The Elder Scrolls V: Skyrim. It is the final resting place of Halldir. It is found southwest of Falkreath. The border between Skyrim and Hammerfell lies very close to the cave and can be found if walking the road southwest.

BackgroundEdit

Just inside the entrance of the cave is a column of blue light and three dead bodies around it—they are Agrius, Raen and Vidgrod. On a pedestal near the column is Agrius's Journal, detailing a ghostly voice that compelled the bandits to kill themselves on a blood-soaked rock cairn.

QuestsEdit

Amulets of Night Power DGEdit

Feran Sadri sends the Dragonborn here as a possible location to find an Amulet of Night Power, which has fallen into the hands of a less-favorable owner.

Ancient Power DGEdit

Feran Sadri tasks the Dragonborn with finding the ancient remains of an elder vampire. The Cairn is one of the possible locations for the body parts. It is inside the chest in the final room, where Halldir is found.

Rjorn's DrumEdit

Giraud Gemane of the Bards College tasks the Dragonborn with finding Rjorn's Drum, which is found inside the chest in the final room, where Halldir is found.

A lever behind the throne must be pulled to open the door in Halldir's Cairn.

Find Runil's JournalEdit

Runil asks to find his journal, which may be here as a possible location for Runil's Journal.

Trouble in SkyrimEdit

Farkas sends the Dragonborn to kill the leader at Halldir's Cairn.

Notable itemsEdit

  • Agrius's Journal – Above a pedestal facing the locked door in the first chamber.
  • Rjorn's Drum – In a chest, within the final chamber.
  • Soul Gems:
    1. Within a pot, seen as soon as opening the door from the first chamber.
    2. Upon climbing the first stairwell, directly left at the intersection.
    3. The passageway leading from the room with three thrones.
    4. Beside [3].
    5. At the pillar intersection, it's the first room on the right.
    6. After the pillar puzzle has been figured out, it's straight ahead through the passage guarded by ghosts and turn left.
    7. In the final chamber, laying on the middle level of the shelves, left of Halldir's throne.
  • Two iron ore veins:
    1. Straight to the left after entering the first chamber.
    2. North of the rock cairn, on a raised surface.
  • Two of Halldir's Staves – One from Halldir's ash pile and one that drops from his hand when he is killed.

Alchemy ingredientsEdit

GalleryEdit

BugsEdit

This section contains bugs related to Halldir's Cairn. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  360   The pillar puzzle may not turn properly when activated, to fix this reload the cave.
  •  360   As this dungeon can be entered several times for different quests, sometimes the object of the venture cannot be obtained, and the quest cannot be finished. For example, if Rjorn's Drum is picked up the first time in the cairn without having activated that quest, the quest to find it can not be completed. Or, if entered after the first time to kill the leader (Companion's repeatable quest) killing the Dragon Priest that spawns instead of Halldir does not complete the quest.
  •  PC   360   PS3   Halldir may spawn completely invisible for no apparent reason, along with his copies.
  •  PC   360   PS3   As you kill each of the copies, you may sometimes loot his body before all the energies flow away. This allows the Dragonborn to loot him a total of four times.

AppearancesEdit

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