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|location= South-west of [[Falkreath]]
 
|location= South-west of [[Falkreath]]
 
|enemies= [[Draugr]] <br/> [[Ghosts]]}}
 
|enemies= [[Draugr]] <br/> [[Ghosts]]}}
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'''Halldir's Cairn''' is a cave found South-west of [[Falkreath (City)|Falkreath]]. Several quests are focused here and can be spoiled by premature exploration. This is a small-to-moderate single-level dungeon with undead foes and moderately difficult bosses in the different instances.
 
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==Summary==
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It is a cave found South-west of [[Falkreath (City)|Falkreath]]. Several quests are focused here and can be spoiled by premature exploration. This is a small-to-moderate single-level dungeon with undead foes and moderately difficult bosses in the different instances.
   
 
==Quests==
 
==Quests==
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==Walkthrough==
 
==Walkthrough==
When first entering the cave, the player will notice a column of blue light and three dead bodies around it. On a pedestal near the column is a journal, telling of a ghostly voice compelling the bandits to kill themselves on a blood-soaked rock cairn, as well as a key to the only door going further inside the cave (Key to Halldir’s Crypt). This first room has no enemies and it is filled with numerous mushrooms ([[White Cap]], [[Namira's Rot]], [[Imp Stool]], [[Fly Amanita]], and [[Bleeding Crown]]).
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When first entering the cave, the player will notice a column of blue light and three dead bodies around it. On a pedestal near the column is a journal, telling of a ghostly voice compelling the bandits to kill themselves on a blood-soaked rock cairn, as well as a key to the only door going further inside the cave (Key to Halldir’s Crypt). This first room has no enemies and it is filled with numerous mushrooms.
   
 
Slay the ghosts that come to life as you advance throught the catacombs and eventually you will come across a room holding a Nordic Pillar Puzzle. Rotate the three pillars in the room, so that the symbols on the pillars match the symbols on the walls opposite them(Hawk, Snake, Whale) then pull a lever to advance to the next room. Incorrect combinations result in a dart trap shooting poisoned darts at the player when the lever is pulled.
 
Slay the ghosts that come to life as you advance throught the catacombs and eventually you will come across a room holding a Nordic Pillar Puzzle. Rotate the three pillars in the room, so that the symbols on the pillars match the symbols on the walls opposite them(Hawk, Snake, Whale) then pull a lever to advance to the next room. Incorrect combinations result in a dart trap shooting poisoned darts at the player when the lever is pulled.
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As you step into the final room a fight against [[Halldir]] will begin. He seems to be a former magician who uses destruction school spells again the player. When reduced to about two-thirds of his health he will use the special ability to multiply himself. These three copies use ice, fire and lightning spells. Once you defeat all three forms, Halldir appears back in the middle of the room and so the player can finish him off.
 
As you step into the final room a fight against [[Halldir]] will begin. He seems to be a former magician who uses destruction school spells again the player. When reduced to about two-thirds of his health he will use the special ability to multiply himself. These three copies use ice, fire and lightning spells. Once you defeat all three forms, Halldir appears back in the middle of the room and so the player can finish him off.
   
Halldir drops an Ancient Nord Sword with a random enchantment, some gold and [[Halldir's Staff]], which has a 60 second [[Calm]] and [[Soul Trap]] effect. After Halldir is killed, a trap door in the center of the room can be opened to return to the initial room of the cavern.
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Halldir drops an Ancient Nord Sword with a random enchantment, some gold and [[Halldir's Staff]], which has a 60 second [[Calm]] and [[Soul Trap]] effect. After Halldir is killed, a trap door in the center of the room can be opened to return to the initial room of the cavern where the blood covered Cairn is gone. All is left is some rocks on the floor where the cairn was.
   
 
==Notable Loot==
 
==Notable Loot==
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*Spell Tome of Raise Undead
 
*Spell Tome of Raise Undead
 
*Numerous [[Soul Gems]] (including [[Black Soul Gem]] at higher level)
 
*Numerous [[Soul Gems]] (including [[Black Soul Gem]] at higher level)
*Two [[Iron Ore]] Veins - The entrance area.
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*[[Iron Ore Vein]] (2)
 
*Alchemy Ingredients, mostly mushrooms: Numerous to be found, mostly in the first room. Approximate numbers:
 
*Alchemy Ingredients, mostly mushrooms: Numerous to be found, mostly in the first room. Approximate numbers:
 
**7x [[Bleeding Crown]]
 
**7x [[Bleeding Crown]]

Revision as of 23:08, 8 January 2012

Template:SkyrimCaves

Summary

It is a cave found South-west of Falkreath. Several quests are focused here and can be spoiled by premature exploration. This is a small-to-moderate single-level dungeon with undead foes and moderately difficult bosses in the different instances.

Quests

Walkthrough

When first entering the cave, the player will notice a column of blue light and three dead bodies around it. On a pedestal near the column is a journal, telling of a ghostly voice compelling the bandits to kill themselves on a blood-soaked rock cairn, as well as a key to the only door going further inside the cave (Key to Halldir’s Crypt). This first room has no enemies and it is filled with numerous mushrooms.

Slay the ghosts that come to life as you advance throught the catacombs and eventually you will come across a room holding a Nordic Pillar Puzzle. Rotate the three pillars in the room, so that the symbols on the pillars match the symbols on the walls opposite them(Hawk, Snake, Whale) then pull a lever to advance to the next room. Incorrect combinations result in a dart trap shooting poisoned darts at the player when the lever is pulled.

As you step into the final room a fight against Halldir will begin. He seems to be a former magician who uses destruction school spells again the player. When reduced to about two-thirds of his health he will use the special ability to multiply himself. These three copies use ice, fire and lightning spells. Once you defeat all three forms, Halldir appears back in the middle of the room and so the player can finish him off.

Halldir drops an Ancient Nord Sword with a random enchantment, some gold and Halldir's Staff, which has a 60 second Calm and Soul Trap effect. After Halldir is killed, a trap door in the center of the room can be opened to return to the initial room of the cavern where the blood covered Cairn is gone. All is left is some rocks on the floor where the cairn was.

Notable Loot

Enemies

Appearances

Bugs

As this dungeon can be entered several times for different quests, sometimes the object of the venture cannot be obtained, and the quest cannot be finished. For example, if Rjorn's Drum is picked up the first time in the Cairn without having activated that quest, the quest to find it can not be completed. Or, if entered after the first time to kill the leader (Companion's repeatable quest), killing the Dragon Priest that spawns instead of Halldir does NOT complete the quest.

Halldir may spawn completely invisible for no apparent reason along with his copies.(unconfirmed)(PS3,Xbox360)