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For other uses, see Haskill.
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"You approach the Shivering Isles. Through the door behind me lies the realm of Sheogorath, Prince of Madness, Lord of the Never-There."
―Haskill[src]

Haskill quote

Haskill is the chamberlain, councillor and savant of Sheogorath. His voice is quite calm and he shows no obvious signs of madness.

InteractionsEdit

Haskill is the first person encountered on the Shivering Isles, and will ask if the Hero wishes to enter the Realm of Sheogorath. If this request is declined, the Door to Cyrodiil will be the only location accessible.

Later on, the Hero will be able to summon him for no cost to magicka (Haskill can only be summoned inside Sheogorath's Realm). While he will not aid the Hero in battle, he will offer information and help on quests (although he is frequently and easily annoyed by the Hero throughout the entire course of the Shivering Isles questline).

When the questline is finished, he will be a source of income via small missions that call for the Hero to defend the Isles, and as a purveyor of entertainment. Haskill cannot be harmed; weapons will go through him with no adverse effect, as with Sheogorath in The Elder Scrolls V: Skyrim.

DialogueEdit

Show: A Door in Niben Bay
Inside the Shivering Isles:

"Another mortal. Quaint."
"Let's be civil, shall we? Please, have a seat."
"Do sit down."
"Please, sit."
"Take a seat, please."

After sitting down:

"Yes. What can I do for you? I imagine you're here about the door?"

Strange Door "Yes. You have entered and now you are here. Amazing. Truly."
Who are you? "I am Haskill, Chamberlain to the Lord Sheogorath."
What is this place? "You approach the Shivering Isles. Through the door behind me lies the realm of Sheogorath, Prince of Madness, Lord of the Never-There."
Why did that door appear in Cyrodiil? "Because my Lord wills it to be so. It poses no danger to Mundus; no compact has been violated. It is a doorway, an invitation. Perhaps you will accept it for what it is."
What do you want with me? "For you? I do not know. My Lord seeks a mortal to act as His Champion. As for His intent... to attempt to fathom it is a foolish endeavor. His will is His own; His reality follows suit. You are here because you chose to enter; you were not summoned."
And the people outside? "They entered this Realm, and were ill prepared. Their minds are now the property of my Lord."
How can they be cured? "Cured? You speak as if they are diseased. They live now in another state of being. Perhaps it is you who needs a cure."
What happens now? "You do as you will. You may leave the way you entered. Your life will be none the worse for your time spent here. Or, you may continue onward, through the door behind me. If you can pass the Gates of Madness, perhaps the Lord Sheogorath will find a use for you."
And if I go through the door? "Who is to say? There are always choices to be made. The Realm of Madness is no different in that regard. Your choices are your own. Enter or do not, but make your decision. I've other duties to which I must attend. Speak with me again when you have made up your mind. The anticipation is almost too much to bear."

If spoken to again:

"Well? Have you made up your mind? The tension is almost palpable."

No, thanks. "Hmmm. Not surprising. Well, if you change your mind, and the position is still available, come speak with me again. I'd so enjoy that...."
I'll do it. "Fine. I'm sure my Lord will be most pleased, assuming you ever manage to see Him. You'll want to pass through the Gates of Madness. Oh, and mind the Gatekeeper. He dislikes strangers to the Realm. Enjoy your stay."

If told "No, thanks."

"Yes? Change of heart? Do tell."

Show: Through the Fringe of Madness
Inside the Shivering Isles:

"So, you've managed to kill the Gatekeeper. Pity. Well, you'll now be able to enter the Realm proper. You'll notice there are two doors. One leads to the lands of Mania. The other to Dementia. Enter through either one. The lands are quite distinct, but both are Sheogorath's domain. You'll want to seek our Lord Sheogorath. I believe He has plans for you. Try not to disappoint Him."

Dementia "The lands of Dementia reflect the darker side of its residents. It is easy to get lost among the tangle of roots growing out of the ground. If you wish to meet Dementia's citizens, seek them out in Deepwallow or Fellmoor. I'm sure they'll welcome one such as you with open arms."
Gates of Madness "The doorways into the Realm proper. You may enet through either one. Really, it depends on which aspect of the Realm more suits your disposition. As I've said, all choices have consequences, but don't trouble yourself too much with your decision. All those that enter the Realm are forever changed, but some believe it is for the better. A good portion of them, at least."
Mania "The lands of Mania are bright, vibrant, and full of color. You'll find its inhabitants reflect the land itself. If you wish to meet the residents of Mania, you'll find them in the settlements of Hale and Highcross. Take care, though. Though the citizens and creatures of Mania are colorful, they can often be quite deadly. I'm sure you can handle it, though."
New Sheoth "It is, of course, the capital of the Shivering Isles. It is divided into Bliss, Crucible, and the Palace districts."
Sheogorath "He is the Prince of Madness. The ruler of the Shivering Isles. It is by His will that we exist in this place. He is our Lord and Master. You'll want to speak with Him soon, as I believe he has plans for you. You will find Him in New Sheoth, in His palace. It is best not to make Lord Sheogorath wait. His whims are fleeting, and should He decide you are no longer necessary, it would be to your detriment."
Shivering Isles "You will enter soon, I imagine, through the Gates of Madness and into the lands of Mania and Dementia. It is the Realm of Lord Sheogorath. It is what He wills it to be. The trees bloom according to His whim, and the wind blows at His command. Tread lightly into the Isles. It is not a place suited to all mortals. But, I'm sure you'll do fine."

"Enlightening, as always."

Show: A Better Mousetrap
Inside New Sheoth Palace:

"The Madgod has given you a task. Surely, someone of your copious talent should be able to handle it."

Sheogorath "He is the Prince of Madness. The ruler of the Shivering Isles."
Shivering Isles "The Shivering Isles is what Lord Sheogorath wills it to be."
Xedilian "Yes, quite an amazing place, really. Wonderful for relieving one's tension as you watch those troublesome adventurers suffer... no offence. I'd say your next move is to head to Xedilian and get it reactivated."
Reactivated "Yes? Ah... silly me. The books has no pictures. Can't really expect you to read that, now can I? To reactivate Xedilian for my Lord's pleasure, you'll need to find three Focus Crystals and return them to their resting place. Each crystal has a matching receptacle called a Judgement Nexus. Even you can't miss them. Without the crystals in place, the Resonator of Judgement, Xedilian's power source, cannot be restored."
Reactivated "You have the Attenuator, the Manual, and a map. I'm certainly not going to carry you there, so I'd suggest you get to it. Place one foot in front of the other... you know how it goes."
Xedilian "I'd suggest you make haste and get to Xedilian. My Lord Sheogorath does not like those who lollygag. Or maybe he does? Bah! Just get going."

"My work is never done."

Show: Understanding Madness
Inside New Sheoth Palace:

"I see you've returned. How exciting for you. I believe you have some news for Lord Sheogorath. Perhaps you should be speaking with him instead of illuminating me with your presence."
"I am sure Lord Sheogorath will be thrilled to hear whatever pressing matter you have to discuss with Him."

After summoning Haskill:

"Ah... our Lord has granted you the power to summon me. How wonderful for me. When summoned, I can offer advice on your current endeavor. I imagine it's up to you what to do with my wisdom. Do try to use your power sparingly. I have duties to whcih I must attend. Rather more important than shepherding you around, I'm sure."
"While being summoned is truly a wonderful thing, and not at all tiresome, I believe Lord Sheogorath wishes you to speak with Him again."

After summoning Haskill again:

"Ah, summoned again. My Lord does so enjoy that, as is His prerogative. I'll assume you're done for now."

If summoned again:

"Yes. You've gotten rather proficient with your new ability. As I said, try not to abuse your power."
"Have we not covered this? I believe you've mastered your new skill."
"I was right there. You could have just walked over to me."
"I assume you're having fun?"
"Might we stop this now?"
"Surely, you have something better to do."
"Well done. Summoned again. I applaud you."
"What a surprise. I'm summoned. Your skill in repetition is truly astounding."
"Clever. You've summoned me again. My Lord has made quite a choice for his champion."
"That's enough. Really."

After speaking with Sheogorath again:

"Yes? Do you require assistance?"

Greymarch "As my Lord told you, it happens at the end of every era, and Jyggalag walks the Realm. Few of the citizens can remember the last Greymarch. Or they choose not to."
Jyggalag "The Daedric Prince of Order, and the leader of the Greymarch. As I'm sure my Lord told you, Jyggalag has always been a threat to this Realm."
Obelisks "Yes, you'll find them throughout the Isles. Jyggalag's forces use them as conduits into the Isles. Sheogorath has tried to remove them, but they always return. While they cannot be destroyed, they can be rendered inert. The Hearts of Order found on Jyggalag's Knights can be placed in the obelisks. Adding enough can cause the obelisk to become overloaded with power."
Syl "Her Ladyship is rather suspicious of all around her. Best for you to not question it, and merely do what she requires of you."
Thadon "He is aware you are here, and should be waiting for you. See him at once."

"A glorious existence. Truly."

Show: The Lady of Paranoia
Inside New Sheoth Palace:

Conspiracy "You have been tasked to work with Herdir, I understand. Herdir has a great affinity for his work, and can be a very useful ally to you. Do not hesitate to make use of his talents."

After speaking to Herdir:

Conspiracy "You may find the enormity of your task daunting at first. Use Herdir's talents to aid you with those who are unresponsive to questioning."

After obtaining the clue regarding Anya:

Conspiracy "Keep in mind that Anya is cowardly, and may require persuasion to tell you what she knows."

After obtaining a clue regarding Ma'zaddha:

Conspiracy "Ma'zaddha is particularly reclusive, and may not respond well to questioning. Again, you may find Herdir's assistance necessary."

After torturing Ma'zaddha:

Conspiracy "It would seem that direct torture may not always yield the results you seek. You may need to try a different approach, Inquisitor. Paranoia is the order of the day in Crucible. Many keep their eyes open constantly, and some of those eyes may have seen something useful."

After obtaining new information:

Conspiracy "The Inquisitor is now required to be secretive? Consider that Herdir's presence may be a detriment to you. He is not known for his ability to remain hidden."

If caught during the meeting between Ma'zaddha and Nelrene:

Conspiracy "Yes? What would you have me say about it?"

After overhearing the conversation between Ma'zaddha and Nelrene:

Conspiracy "Surely the Inquisitor has considered that with direct evidence, Ma'zaddha may now be more responsive to questioning."

After interrogating Ma'zaddha:

Conspiracy "Congratulations. You've gained another ally in your efforts. Do remember to follow up with Ma'zaddha. In the meantime, the other party in that conversation my be of use to you as well."

After interrogating Nelrene:

Conspiracy "Convincing a Dark Seducer to reveal secrets to you may require more pressure than you've experienced thus far."

After succesfully interrogating Nelrene:

Conspiracy "Nelrene admits to being involved, but more evidence may be required. Ma'zaddha may have returned with more information by now."

After finding Nelrene's Ceremonial Shortsword:

Conspiracy "The Inquisitor now has significant evidence pointing towards Muurine. Perhaps a talk with her is in order."

After confronting Muurine:

Conspiracy "Lady Syl will be quite pleased to hear that her concerns have been proven valid. You shouldn't keep her waiting."

After informing Syl of Muurine's plot:

Conspiracy "What more is there to say, Inquisitor? Lady Syl has her moment of glory. Allow her to bask in it."

Show: Addiction
Inside New Sheoth Palace:

Thadon "Thadon has told you what he wants. Consider speaking with the others in his court, particularly his steward."

After speaking with Wide-Eye:

Dunroot Burrow "I believe you've already been instructed as to how to proceed. You'll need to ingest Felldew to enter the Burrow. You've already been warned that this will weaken you, so do take the necessary precautions."

After consuming Felldew at Dunroot Burrow:

Felldew "Do keep in mind that some Elytra will not consider you a threat while you are feeling the effects of Felldew Euphoria. You need to strike a balance with how often you ingest Felldew, and how willing you are to live with the side-effects."

After entering Dunroot Burrow, Sanctum of Decadence:

Chalice of Reversal "Do you really require help in finding it at this point? I suspect you can manage on your own from here."

After obtaining the Chalice:

Chalice of Reversal "The Chalice has altered the effects that Felldew has on you. You'll find that it now provides minor benefits, without any of the withdrawal."

Show: The Cold Flame of Agnon
Inside the Shivering Isles:

"Yes? Is there something you require?"

Flame of Agnon "The Flame of Agnon can only be lit by the immortal servants of Sheogorath: the Golden Saints and Dark Seducers of His creation. In normal times, Sheogorath would simply command it and his servants would leap to sacrifice themselves upon the Altars of Rapture and Despair. But, alas, the times are not normal, and Sheogorath has given you this task, without the authority to command it. I'm afraid you may have to be a little bit clever."
Great Torch "Ah, the Great Torch. It is a symbol of Sheogorath's power and a source of great comfort for the citizens of New Sheoth. Unfortunately, the Torch has gone out. For eternity, this has heralded the start of the Greymarch. Lord Sheogorath, in His wisdom, wishes for you to relight the Torch, to help ease the worries of the populace."
Greymarch "It is underway, but my Lord does not wish for you to confront it directly yet. First, the Realm and its citizens must be attended to."
Jyggalag "Yes, he will soon march across the land, destroying all that stands in his path. It's a frightening prospect. Many of our citizens are... delicate. They can't cope with the prospect, and they defect to the forces of Jyggalag, becoming Priests of Order."
Obelisks "I fear they grow in power as the Greymarch progresses. More and more Knights of Order make their way into the Isles. The Priests of Order are the key. They summon the Knights at the obelisks."
Priests of Order "A bad lot. Traitors. You'll find them near the obelisks that dot the land. They perform rituals at the obelisks to summon Knights to the Realm. Their links to Jyggalag gives them power. As long as their obelisk is active, they cannot truly be killed."

At Cylarne:

"I wondered how long it would take before you needed my help. And here I am, at your service."

Cylarne "Cylarne was once the capital of the Shivering Isles. Perhaps the first capital. In any case, the Flame of Agnon here is always used to light the Great Torch of New Sheoth. It has always been so, and presumably always will be so."

If summoned again:

"Really, sir, you'll need to start thinking for yourself. It is one of the basic requirements of godhood."

After talking with the Golden Saints:

Flame of Agnon "Well, you've talked to one side. Perhaps a visit to the Dark Seducers is in order? Don't be frightened, they won't harm you. They look much fiercer than they really are, I assure you."

After talking with the Dark Seducers:

Flame of Agnon "Well, you've talked to one side. Perhaps a visit to the Golden Saints is in order?"

After talking with both sides:

Flame of Agnon "I'm afraid you'll have to make up your own mind. Unfortunately, I'm just the hired help, I'm not paid to make the big decisions. How to decide... do you prefer glorious, and pointless, battle? Or the poisoned arrows striking home from ambush? Do you like a stand-up fight? Or perhaps a bit of treachery is more your style?"

During the battle:

"Now is not really the time for conversation, is it? I feel like I'm interrupting something. Perhaps when you've finished your slaughtering and washed the blood off your hands, we can chat again."

After aiding the Dark Seducers:

Flame of Agnon "Well, you did accomplish your task. There's no denying that the Golden Saints are defeated. Spearing fish in a barrel might have proved a bit more challenging, but there's definitely something to be said for making it easy for yourself."

After aiding the Golden Saints by attacking the main passage:

Flame of Agnon "An impressive victory. After all, you handicapped yourself by making it as difficult as possible for yourself, and yet you still won. Congratulations."

If chosen to betray the Dark Seducers, or attack through the Underdeep:

Flame of Agnon "Betraying the Dark Seducers! The biters bit, so to speak. Most ingenious. I must say, I really didn't think you had it in you."

Show: Ritual of Accession
Inside the Sacellum Arden-Sul:

"I don't think I can render any assistance until you hear Lord Sheogorath out. Do pay close attention."

After talking to Sheogorath:

"How can I make your life easier? It's what I live for."

Greymarch "It seems our Lord believes you are the key to stopping it. Perhaps He's right. He's had worse ideas. Did he tell you about the clowns? What a mess. He wishes you to gain the respect of the people, to be a leader once He is gone. It is an interesting concept."
Jyggalag "I fear it won't be long until he makes his presence known. Without Sheogorath on His throne, the Realm is likely doomed. Again."
Replacing a Duke "I offer you this: remember who it is you're attempting to replace. You'll need to approach them in a manner to which they are not accustomed. Syl anticipates plots against her, so expect heavy resistance that may require a great deal of fighting and physical exertion. If you wish to replace Thadon, try a less direct approach that will involve cunning and subterfuge. He isn't likely to see you coming."

After speaking with both priests:

"How can I make your life easier? It's what I live for."

Ritual of Accession "Obviously, no matter which path you take, it ends in the death of either Syl or Thadon. Just remember not to deviate from the Ritual's Guidelines. One would hope you can do that."

After talking to Sheogorath and choosing to become the Duke or Duchess of Mania:

"Confused already? How very disappointing. If I were you, and thank Sheogorath that I'm not, I would begin with the people who spend their day closest to Thadon."

After talking with Wide-Eye:

"So it's Greenmote you need, eh? Well, I think it's fairly clear who knows where that powdery substance is stored. Follow Wide-Eye. I think she mentioned an errand she runs? That would be your best bet."

After finding the Greenmote Silo:

"Watch your step in the Silo. Thadon doesn't want just anyone traipsing through there. You can count on the presence of the Golden Saints to defend his impressive store of Greenmote. You can try to sneak by them or you may elect to eliminate them, but the latter is hardly the way of Mania, now is it?"

After taking the Greenmote:

"Choices, choices. Wel, now that you've liberated some Greenmote from the Silo, you need to add it to Thadon's food and wine. The kitchens are a good place to start, but they are deep in his quarters guarded by more Saints. So once again you have choices; to sneak or to kill. Be cautious, these Saints are some of his most elite."

After planting the Greenmote:

"You've done it! Color me impressed. On second thought, don't. I like what I'm wearing. All that remains is to watch the soon to be late Thadon eat his food and smile with glee as his heart goes "boom." Dinner is promptly at 8 o'clock and those who are late don't get Alocasia Fruit Cup!"

After killing Thadon:

"Well? What are you waiting for? You have the blood, and the altar awaits."

After becoming Duke:

"Well done. I suppose you deserve your new post. Now, if only you stay alive long enough to enjoy it...."

Show: Retaking the Fringe
In the Shivering Isles:

"It would seem that the Fringe has come under attack. The longer you wait to investigate, the harder it will be for you to do as you are told."

Upon arrival in the Fringe:

"It would seem that the forces of Order have moved very quickly."

After talking with Aurig Desha:

"Yes? Is there something you require?"

Greymarch "In the Fringe, you can see for yourself the devastation that accompanies the Greymarch. Let us hope you are up to the task of stopping it."
Knights "The appearance of the Knights of Order heralds the beginning of the Greymarch. As Lord Sheogorath feared, our time grows ever shorter."
Do they have any weaknesses? "Although they are not composed of flesh as you know it, like any other enemy, they can be destroyed with a sword and spell. Seperate the meat from bone, and they will die. When they do so, their crystalline hearts often remain intact. These hearts are a source of power for the agents of Order. You may find them quite useful in certain situations."
Where are they coming from? "Unlike typical invaders, the Knights do not arrive by conventional means. Instead, they enter the Shivering Isles through conduits into this Realm. These crystalline obelisks have existed throughout the Realm for all of eternity. You will find they become more active as the Greymarch progresses."
How do we stop them? "Lord Sheogorath has never succeeded in doing so. They continue to grow in numbers until Jyggalag himself arrives. Their advance can be slowed. By destroying the obelisks, the Knights lose their conduits into the Isles."
That's all for now. "Very well, Your Grace. Will there be anything else?"

After finding the Obelisk in Xeddefen:

"Are you having trouble with the Obelisks, Your Grace?"

Obelisks "The obelisks operate by reflecting and focusing energies in order to create a portal to this Realm. They can be overloaded and rendered inert by placing the crystalline hearts of the Knights into the obelisk itself. Each heart will increase the power of the obelisk until it eventually overloads and shuts down, closing the portal."

After deactivating the Obelisk:

"Uhm, Your Grace... now doesn't seem to be the best time for conversation. Perhaps your survival should take precedence at the moment."

After entering Xeddefen, Felles:

"Does Your Grace wish to be crushed to death, or do you merely find difficulty in locating the buttons and switches in these old ruins? It seems only fair to warn Your Grace that those who came before often placed switches far from the door itself. For what purpose, we've never exactly been sure."

Show: Rebuilding the Gatekeeper
In the Shivering Isles:

"Do you require assistance with the task Sheogorath has given you?"

Gatekeeper "The Gatekeeper stood guard over the Realm, keeping those not blessed by Sheogorath out... until you, Your Grace, slew him. Sheogorath has tasked that you create a new Gatekeeper to stand watch over the Fringe. You should speak with Relmyna Verenim as quickly as possible. I fear our time runs short."
Greymarch "It appears to be inevitable, though you victory in the Fringe is a new twist. I fear Sheogorath will be gone soon, however."
Jyggalag "His appearance seems imminent. His hatred for this land, for what it represents, is unimaginable."
Relmyna Verenim "She is a powerful sorceress. She believe she has found a "sixth element," the elemt of Flesh. She was expelled from the Mages Guild for this belief, and for the... extreme nature of her experiments. Our Lord took interest and brought her here, so Relmyna might continue her work, free of those provincial notions of decency and morality. You will find her in the Sanctum, hidden away in the dungeon of Xaselm."
Xaselm. "Has Your Grace no interest in exploration and discovery?"
Yes, I enjoy exploring new places. "As you wish. I'm sure you'll have no problem finding it on your own."
No, I prefer a marked route. "Very well. I shall mark a fast way to travel there on your map. Our Lord is always acquainted with Sorceress Verenim's current whereabouts. Her affections have caused Him unnecessary annoyance in the past."

Inside Xaselm:

Xaselm "Relmyna prefers to conduct her experiments in privacy. You will have to deal with her guardians to reach her. Don't worry if you break her toys. I believe she rather enjoys creating them. And, it keeps her from turning her attention elsewhere."

After speaking with Relmyna:

"Your Grace, has Relmyna sent you on an errand? Do you need help with your task?"

Gardens "The Gardens of Flesh and Bone are where Sorceress Verenim lived and worked for many years. It is there she experimented with her "sixth element," in order to create the original Gatekeeper. The Gardens are in the Fringe, near Passwall. Beware, Your Grace. Creatures of the sorceress' doing and undoing haunt those tunnels."

After collecting all the ingredients:

Gardens "I believe you have completed the tasks in the Gardens of Flesh and Bone, have you not? Typically, when one has finished an errand, it is time to return. Why is this confusing? Are you felling quite well, Your Grace?"

Upon being tasked with finding new body parts:

"Ah, is Your Grace having difficulty with his choices?"

Body Parts "Ah, you have been tasked to choose the pieces with which to construct the new Gatekeeper. Quite an honor. No choice is without consequence. Each of the pieces is woven with magic, and will become a part of the new Gatekeeper. This decision is yours. I'm sure Your Grace possesses the wisdom to choose the pieces that will allow the Gatekeeper to best defend the Realm."

After giving the body parts to Relmyna:

"I see it's back to the Fringe once again, Your Grace."

Ancient Altar "An ancient altar wher ethe Gatekeeper was first created. It is near the Gates of Madness in the Fringe. I believe Your Grace knows the way?"

After being told to place the Gatekeeper's Body into the cistern:

"Your Grace, why disturb this ceremony? Oh, I must have come accidentally. I should come when it is more appropriate. My apologies."

After creating the Gatekeeper:

"Congratulations on creating the Gatekeeper, Your Grace."

Gatekeeper "You have rebuilt the Gatekeeper. Good show! Perhaps Your Grace should proceed on to Lord Sheogorath to give him the news? Oh, and I see you have gained a new power. Relmyna's gift with summoning Flesh Atronachs has rubbed off on you, it seems. Perhaps your Grace is more susceptible to our Lord's Blessings than at first it seemed. Interesting."
Show: The Helpless Army
Inside New Sheoth Palace:

Greymarch "The Greymarch continues, and Lord Sheogorath believes you may be the key to stopping it. Do as he commands. The Realm depends on it."
Jyggalag "I understand my Lord has told you what is to come. It is one of the Great Mysteries of the Shivering Isles. Perhaps only the Princes themselvesk now why it is so. I do not. I know only that Sheogorath wishes for you to succeed. Of this, I am certain."

After talking to the Messenger:

Pinnacle Rock (If Duke/Duchess of Mania) "If Pinnacle Rock is indeed under attack, you should prepare yourself for a difficult fight. The forces of Order must be quite powerful."
Brellach (If Duke/Duchess of Dementia)

Upon arrival at the stronghold:

Pinnacle Rock (If Duke/Duchess of Mania) "Make all possible haste in reaching Dylora. She will be able to inform you as to what happened, and what is required to secure Pinnacle Rock. Do what you can to ensure the survival of your allies. They will be useful to you."
Brellach (If Duke/Duchess of Dementia)

After freeing Dylora:

Wellspring of the Mazken "The Wellspring is an essential link between the Dark Seducers and the Shivering Isles. Syl knows this, and is likely trying to break it."

When the Wellspring is blocked:

Wellspring of the Mazken "Consider that combat is not your only option. Your Grace has made use of the chimes within Pinnacle Rock already, and they can be useful once more. If the Wellspring can be restored, your allies can return to aid you."
"Farewell, Your Grace."

At the Wellspring:

Wellspring of the Mazken "Your Grace has noted the chimes around the Wellspring, I assume. If one chime is insufficient, perhaps all four chimes may be enough. If they all ring at the same time, that may shatter the crystals that have polluted the Wellspring."

After clearing the Wellspring:

Wellspring of the Mazken "Lord Sheogorath will, I'm sure, be quite interested to hear of your success. Return to him once you've checked with the commander here."

Show: Symbols of Office
In the Shivering Isles:

"Time is short. You must speak to Sheogorath immediately."

After speaking to Sheogorath:

"He is gone, but hope is not lost. We have a rare opportunity here, but I hesitate to do what must be done. If the Throne of Madness remains empty when Jyggalag storms the palace, he will prevail. But there is a chance that the throne may not be empty."

Why do you care? "My duty now is to the Realm. By serving you, I serve Lord Sheogorath. The only way to protect the Realm from the Greymarch is to place you in the Throne of Madness."
What do you mean? "You will sit on the throne. It has always been Sheogorath's intent for you to be the new Madgod."
Who will sit in the throne? "Why, you will, of course. It has always been Sheogorath's intent for you to be the new Madgod."
But I'm not a Daedric prince. "True, but perhaps you can hold the throne -- provided that you possess the proper symbol of office. Namely; the Staff of Sheogorath."
What must I do? "Unfortunately, when Sheogorath faded, the power of the Staff faded with him. It must now be remade. The Staff is the symbol of power in this Realm. He who rightfully holds the Staff may hold the throne of the Shivering Isles. However, the secrets of its construction are lost."
Lost? You said there was hope! "That which is lost can be found again. There is one being in the Shivering Isles who may be able to assist you in the construction of a new Staff. The ruins of Knifepoint Hollow once served as a great library. There, you will find a door. Behind that door, you will find the answer you seek. Although... I hesitate to guide you towards this path. The secrets of the past will surely aid Jyggalag, but I fear that we have no other choice. Be mindful of what you find there. The library is a thing of Order, and it will still serve that end. Take this crystal, it contains the power to open the sealed door. Inside, you will find the final remnants of the library."
Knifepoint Hollow "Knifepoint Hollow is near the core of the Shivering Isles. Follow the setting sun to the border of Mania. Climb the cliff there to the top. At the peak, you will find Knifepoint Hollow."
Staff of Sheogorath "While not the source of the Daedric Princes' authority, each Daedric artifact provides that Prince with a measure of power. Lord Sheogorath chose you to sit on His throne. With the Staff, you may be able to do just that."

If approached again:

"Hurry to Dyus. Do as he asks. No danger is too great."

After speaking to Dyus:

"You've spoken to Dyus, yes? Then there is little more to say. Do as he instructs -- recreate the Staff of Sheogorath before it is too late."

Ciirta "She is an interesting character indeed. She is one of the very few individuals in the Shivering Isles that is party to the secret of Sheogorath. She once made her way into the throne room during the Greymarch and saw that Sheogorath was nowhere to be found. However, she did not recognize this event for what it was. She believes that Sheogorath had abandoned the Realm out of fear of Jyggalag's attack. So while she is party to the secret, she does not know its significance. She believed Sheogorath to be a traitor to His people. She believed it so strongly that she led a revolt against Sheogorath when He returned. She was imprisoned in the Howling Halls for her trouble."
Dyus "Here in this Realm where secrets are power, Dyus is a being of great might. He has knowledge of events beyond even that of the Daedric Princes. Fortunately, Dyus has such an intimate knowledge of things to come that he sees no purpose in taking any action, since the outcome is written. Of course, that point is infinitely debatable by those of us who prefer to believe in the value of personal choice. He is kept locked away to prevent curious beings from using his knowledge to subvert the personal choices of other creatures. Given our unusual circumstances, I have asked you to seek out his aid. He is all that remains of Jyggalag's great library."

In Milchar:

"Milchar, Home to the Tree of Shades -- one of my favorite features of this Realm."

Tree of Shades "There are those who prescribe a mystical quality to the Grove of Reflection in Milchar. If you as kme, the matter is purely practical. There is a great deal of runoff from the waters of Mania that collects in Milchar. One particular tree has grown healthy from those waters. The Grove and Tree retain a number of psychotropic properties that supposedly bring one to personal revelation. The truth of this, well, it is open to interpetation. Being the pragmatic fellow that I am, I side on the practical explanation. One thing that is not in dispute is that the Tree has survived for eons and its branches are highly valued as components of magical artifacts."

In The Howling Halls:

"The Howling Halls, is it? It's been some time since I last saw this place."

Howling Halls "The Howling Halls are home to Ciirta's "Apostles of the Light," or whatever it is that they're calling themselves these days. These zaelots believe her to be some sort of savior, or deity, or something. Their doctrine is very confusing. The most useful thing I can tell you about Ciirta's followers is that they will not harm anyone who is wearing their robes."

After collecting both components:

"Time grows ever shorter. I implore you -- deliver your precious cargo to Dyus with haste."

Show: The Roots of Madness
In the Shivering Isles:

"Ah, there you are. It seems that we have a... bit of a problem. It's the Font of Madness... no doubt you were on your way there just now."

What's wrong with the Font? "Order. The taint appeared only a short time ago, but it has spread quickly. I fear that soon we will all be serving a new master."
You mean Jyggalag... "Yes. His agents must have found a way to poison the Font with Order. Once the source of Madness becomes the Font of Order, Jyggalag has won."
But we've beaten him at every turn! "This is true. Very little surprises me, but your successes against the advance of Order have left me astonished. Speechless. Indeed, it is your very success that must have led Jyggalag to this unexpected avenue of attack. His usual approach is much less imaginative."
How do we stop him? "Somehow the forces of Order have poisoned the Pools of Mania and Dementia that feed the Tree. I suspect the traitor Syl. Jyggalag has never had an original thought in his existence. Be that as it may. You will have to enter the Fountainhead beneath the Tree and find the source of the poison."

If first spoken in New Sheoth Palace:

"Ah, you're back. You may have noticed that we have a... bit of a problem."

What problem? "You're having a bit of fun with me. Very good. My Lord of course noticed the Font when you arrived in the Palace. The Font of Madness, in the middle of the throne room. The Font which is unaccountably covered with crystals.
What's wrong with the Font? "Order. The taint appeared only a short time ago, but it has spread quickly. I fear that soon we will all be serving a new master."
You mean Jyggalag... "Yes. His agents must have found a way to poison the Font with Order. Once the source of Madness becomes the Font of Order, Jyggalag has won."
But we've beaten him at every turn! "This is true. Very little surprises me, but your successes against the advance of Order have left me astonished. Speechless. Indeed, it is your very success that must have led Jyggalag to this unexpected avenue of attack. His usual approach is much less imaginative."
How do we stop him? "Somehow the forces of Order have poisoned the Pools of Mania and Dementia that feed the Tree. I suspect the traitor Syl. Jyggalag has never had an original thought in his existence. Be that as it may. You will have to enter the Fountainhead beneath the Tree and find the source of the poison."

If first spoken to after attempting to imbue the Staff with power:

"Ah, you're back. You may have noticed that we have a... bit of a problem."

What's wrong with the Font? "Order. The taint appeared only a short time ago, but it has spread quickly. I fear that soon we will all be serving a new master."
I can't imbue the Staff with power. "Indeed. The Font is being Ordered. As goes the Font of Madness, so goes the Realm. Soon we will all be serving a new master."
You mean Jyggalag... "Yes. His agents must have found a way to poison the Font with Order. Once the source of Madness becomes the Font of Order, Jyggalag has won."
But we've beaten him at every turn! "This is true. Very little surprises me, but your successes against the advance of Order have left me astonished. Speechless. Indeed, it is your very success that must have led Jyggalag to this unexpected avenue of attack. His usual approach is much less imaginative."
How do we stop him? "Somehow the forces of Order have poisoned the Pools of Mania and Dementia that feed the Tree. I suspect the traitor Syl. Jyggalag has never had an original thought in his existence. Be that as it may. You will have to enter the Fountainhead beneath the Tree and find the source of the poison."

If approached again:

"At this time, you have enough to go on. Now, get back to it!"

Font of Madness "The Font flows with the sap of the Tree of Madness, which it draws up from deep beneath the palace. The Fountainhead leads down to the Pools of Dementia and Mania, where the insanity of the Realm's inhabitants settles. Jyggalag's minions must have introduced Order i nto the very wellspring of Madness. You must cleanse the Pools, or Order has won the war."
The Fountainhead "Sheogorath's private sanctuary, where he would often meditate amidst the tame Gnarls that tend the roots. Normally the Fountainhead is a peaceful sanctuary. But there's no telling what changes the taint of Order nay have wrought. Now, I fear that the Gnarls themselves may be accelerating the spread of Order throughout the Tree's roots. Be careful."

In the Fountainhead:

"As I feared. The sickness is spreading through the Fountainhead. Do not delay. If the Font od Madness itself becomes Ordered, all your victories over Jyggalag will have been in vain."

Gnarls "The Gnarls can help you. Those that have not been poisoned may be able to reverse the spread of Order. Do not slay them heedlessly."
The Fountainhead "All is not well here. The Gnarls are disturbed. Order is spreading among them, and thus into the Font. Find the Pools and stop the taint of Order!"

After curing one pool:

"Your task is only half done. The Font will not be fully cleansed while Order pollutes one of the pools that feed it."

The Fountainhead "You have one Pool yet to cleanse, and the traitor is still at large. These would seem to me to be your highest priorities."

If summoned near Syl:

"Your task is only half done. The Font will not be fully cleansed while Order pollutes one of the pools that feed it."

The Fountainhead "If I'm not mistaken, that's the traitor Syl. Right there. I'm not normally a bloodthirsty man, but I wonder if killing her might be a good idea?"

After killing Syl:

"You've done well. Already I can feel the Fountainhead renewing itself, flushing the taint of Order from its veins."

The Fountainhead "With the Pools cleansed, the Font of Madness will soon be restored. There's no time like the present to finish your journey towards godhood."

After using the font:

"One of your military minions was looking for you. It sounded urgent, but I'm agraid I don't know the details."

Show: The End of Order
Inside New Sheoth Palace:

"It seems that you've finally gotten Jyggalag's full attention. Cleansing the Tree seems to have convinced him that the direct approach was his only option. I would congratulate you, but perhaps that should wait until after you've prevented Order from storming the Palace."

During the attack:

"Perhaps further conversation should wait until things are a bit more... relaxed? You seem to have your hands full at the moment."

After defeating Order:

"What a mess! I would prefer to speak in the palace. Shall we?"

Inside New Sheoth Palace:

"You've done it! Well done, Lord Sheogorath. I never doubted you for a moment. Now, of course, there is business to attend to. As you have assumed the mantle of Sheogorath, there are matters that deserve your attention. As lord of this Realm, there are a number of benefits to which you are entitled, as well as a number of duties to which you must attend."

Benefits "You may request any of the Golden Saint or Dark Seducer Escorts at the castle to accompany you. They will defend you to the death. You may also summon entertainment to you throne room. Your predecessor found this most invigorating. Speak with me if you wish entertainment. You also have the ability to affect the weather in your Realm. As it is an extension of yourself, it will often have an effect on you, as well. You also have the benefit of Sheogorath's Protection. Cast this upon yourself, and if your life is threatened, you will be returned to your castle. Many of these abilities, Lord, are rooted in the magicks of the Isles. Should you choose to leave this Realm, they will not likely function."
Entertainment "You wish entertainment, My Lord?"
Send for a dancer. "As you wish."
Not at the moment. "Of course, sire."
Duties "Your first duty is to attend to the needs of your subjects. You will find that there are constant threats to the residents of the Isles. Your job is to protect them, either by dealing with the matter yourself, or sending your armies to take care of it for you."
Defend the Realm "It seems all is peaceful in the Shivering Isles, My Lord. Will wonders never cease?"
Show: Ghosts of Vitharn
Inside Vitharn:

Siege of Vitharn "Conviction can drive men mad. They will even kill to uphold the mistaken belief that only they see the world truly. Such is the story of Vitharn."

QuotesEdit

Quote Audio
"Well done. I suppose you deserve your new post. Now, if only you stay alive long enough to enjoy it...."
Hask 1
"Lord Sheogorath doesn't like to be kept waiting."
Hask 2
"Confused already? How very disappointing."
Hask 3
"Now is not really the time for conversation, is it? I feel like I'm interrupting something."
Hask 4
"I wondered how long it would take before you needed my help. And here I am, at your service."
Hask 5
"Well? Have you made up your mind? The tension is almost palpable."
Hask 6
"More questions? Astounding. Speak."
Hask 7
"How can I make your life easier? It's what I live for."
Hask 8
"Uhm, Your Grace... now doesn't seem to be the best time for conversation. Perhaps your survival should take precedence at the moment."
Hask 9
"Might we stop this now?"
Hask 10
"Well done. Summoned again. I applaud you."
Hask 11
"What a surprise. I'm summoned. Your skill in repetition is truly astounding."
Hask 12
"Ah... our Lord has granted you the power to summon me. How wonderful for me."
Hask 13
"While being summoned is truly a wonderful thing, and not at all tiresome, I believe Lord Sheogorath wishes you to speak with Him again."
Hask 14
"Ah...you're here. Joy. You'll want to speak to the Lord Sheogorath."
Hask 15
"I am Haskill, Chamberlain to the Lord Sheogorath."
Hask 16
"I'd so enjoy that...."
Hask 17
"Enjoy your stay."
Hask 18
"My duty now is to the Realm. By serving you, I serve Lord Sheogorath."
Hask 19
"You will sit on the throne. It has always been Sheogorath's intent for you to be the new Madgod."
Hask 20
"You're having a bit of fun with me. Very good."
Hask 21
"Yes. You have entered and now you are here. Amazing. Truly."
Hask 22
"Another mortal. Quaint."
Hask 23
"I shall await further summons. No doubt you will have need of me." [?]

TriviaEdit

AppearancesEdit

References

  1. Dialogue with Sheogorath

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