The Havoc Wellhead is a realm of Oblivion controlled by many Daedric clans in the service of Mehrunes Dagon. It was accessible from the Battlespire, but the connection was lost after its destruction during the Imperial Simulacrum. The Chimera of Desolation links to this realm via teleportation from the Temple of the Daedric Rites in the walled town of Granvellusa. The castle of Lord Imago Storm is found here, which houses the gate to Dagon's Hunting Lodge. To activate the portal, the three gatekeys must be inserted into the gate lantern. The realm is the site of many Daedric affairs. An arena stages fights between clans, and "preliminary intelligence" tests take place for unknown reasons.
The forces of Mehrunes Dagon used the realm as a headquarters during the invasion of the Battlespire. An apprentice from the Spire arrived in the Wellhead to save a fellow apprentice. The hero became an ally of Imago Storm of Clan Dremora, who was opposed to Dagon's invasion. Imago wanted Dagon and his lieutenants banished to the Void, so that he could restore Clan Dagon to stability in their absence. Imago promised the hero aid from his Dremora vassals and gave him the neonymics of Dagon, Xivilai and Faydra, powerful relics which would allow him to banish those Daedra.
The hero tracked down the two other lords of the realm, Xivilai Moath of Clan Xivilai and Faydra Shardai of Clan Shardai, tricking and banishing them respectively to get their keys. Before the hero could leave, Jagar Tharn's servant Sirran Angada appeared and revealed Tharn's false reign and Dagon's role in it. The hero slew him as a traitor to the Empire and used the keys to depart the realm.
- The objectives for the main quest:
"We are heartened by your success in the Hunt."
- "Seek Lord Imago within his castle in the far north of Havok Wellhead. He knows of your coming. But he may place obstacles in your path to test your merit and sincerity."
"The lands of Faydra's clan lie to the west. The lands of Xivilai's clan lie to the east. These places are not open to the Dremora, and are a mystery to us. However, it may be that a cunning raider like yourself with find somethings of use there."
"To leave this realm you must enter the gate within Imago's castle. There are three keys to this gate. One I know is in the keeping of Lord Imago. The other two keys are, I presume, in the hands of Dagon's favorites, Faydra and Xivilai. This gate will bear you to the Hunting Lodge of Mehrunes Dagon, where your friend is held."
"We wish we could do more to help you. The matter rests now with you, and with the Tides of Fate."
|Planes of Oblivion|
|Daedric Princes' planes||Apocrypha (Hermaeus Mora) • Ashpit (Malacath) • Coldharbour (Molag Bal) • Colored Rooms (Meridia) • Deadlands (Mehrunes Dagon) • Evergloam (Nocturnal) • The Fields of Regret (Clavicus Vile) • Hircine's Hunting Grounds • Moonshadow (Azura) • Realm of Boethia • The Pits (Peryite) • Quagmire (Vaermina) • Myriad Realms of Revelry (Sanguine) • Scuttling Void (Namira) • Shivering Isles (Sheogorath) • Spiral Skein (Mephala)|
|Pocket Realms||Chimera of Desolation (Mehrunes Dagon) • Detritus (Hollowjack) • Havoc Wellhead • Infernace • Levinace • Lord Velian's Plane • Maelstrom (Fa-Nuit-Hen) • Nature Realm • Gaiar Alata (Mankar Camoran) • Realm of the Hist • Soul Cairn (Ideal Masters) • Takubar • The Gorge • Umbriel • Village of the Lost (Molag Bal)|