Elder Scrolls
Elder Scrolls
Im>Hoggwild@Wikiscrolls
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[[File:Health (Oblivion).png|400px|thumb|right|The health bar displayed in {{Oblivion}}.]]
'''Health''' is a measure of the amount of damage that any person or creature can take before dying, or that armor or weapons can incur before becoming completely broken and needing repair to be used again.
 
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{{For|item health|Durability}}
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'''Health''' {{H}} represents the total amount of [[damage]] an entity can take before dying. {{Morrowind}} suggests that health also affects the ability to [[Resist Disease|resist disease]], but this is untrue for other titles.
   
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Referred to as [[Wikipedia:Health (gaming)|Hit Points (HP)]] in most games, it is vitally important for the player to keep track of his or her health score. Should the health pool reach zero or below, the entity is dead. [[Essential Characters]] cannot be killed, so they become incapacitated when their health reaches zero or below.
The amount of health that a character has depends on their level in the game, and their [[Endurance|endurance]] measure. Your overall health capacity will increase each time your character levels up by 1/10 of your character's Endurance measure, rounded down to the nearest whole integer figure.
 
   
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Health increases with each [[level]] gained, when certain items are equipped, and if certain [[spells]] are currently active. Non-player entities have Health equivalent to their level and [[item]]s. Health can be restored through magic, consumption of [[potions]] and [[beverages]], or by leveling up. [[Fast Travel|Fast traveling]] and [[wait]]ing fully restores health.
A character's health can be increased using [[Fortify Health|Fortify Health]] or [[Fortify Endurance|Fortify Endurance]] spells, potions or enchantments
 
   
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In most [[The Elder Scrolls|''Elder Scrolls'']] games, one's total base Health is equal to twice their [[Endurance]] attribute. In {{Skyrim}}, because all [[attributes]] have been removed, the player must choose between increasing [[Health (Skyrim)|health]], [[Magicka (Skyrim)|magicka]], or [[Stamina (Skyrim)|stamina]] themselves every time they level up.
A character loses health when it receives damage; this usually happens during combat with another character or creature, when encountering dangerous foliage in the Realms of Oblivion, or when traversing dangerous terrain in a careless manner (i.e., jumping from cliffs or ledges, etc). The red bar in the lower left corner of the screen displays your current health status.
 
   
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==By game==
{{stub}}
 
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*[[Health (Arena)]]
{{Wikiscrolls}}
 
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*[[Health (Daggerfall)]]
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*[[Health (Morrowind)]]
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*[[Health (Oblivion)]]
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*[[Health (Skyrim)]]
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*[[Health (Online)]]
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*[[Health (Legends)]]
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*[[Health (Blades)]]
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==See also==
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*[[Fatigue]]
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**[[Stamina]]
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*[[Magicka]]
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<!--Interwiki links-->
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[[es:Salud]]
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[[it:Salute]]
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[[ja:Health]]
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[[Category:Gameplay]]

Revision as of 08:44, 22 September 2019

Health (Oblivion)

The health bar displayed in The Elder Scrolls IV: Oblivion.

For item health, see Durability.

Health Health-icon represents the total amount of damage an entity can take before dying. The Elder Scrolls III: Morrowind suggests that health also affects the ability to resist disease, but this is untrue for other titles.

Referred to as Hit Points (HP) in most games, it is vitally important for the player to keep track of his or her health score. Should the health pool reach zero or below, the entity is dead. Essential Characters cannot be killed, so they become incapacitated when their health reaches zero or below.

Health increases with each level gained, when certain items are equipped, and if certain spells are currently active. Non-player entities have Health equivalent to their level and items. Health can be restored through magic, consumption of potions and beverages, or by leveling up. Fast traveling and waiting fully restores health.

In most Elder Scrolls games, one's total base Health is equal to twice their Endurance attribute. In The Elder Scrolls V: Skyrim, because all attributes have been removed, the player must choose between increasing health, magicka, or stamina themselves every time they level up.

By game

See also