Elder Scrolls
Elder Scrolls
No edit summary
(Formatting)
(32 intermediate revisions by 16 users not shown)
Line 1: Line 1:
  +
[[File:Health (Oblivion).png|400px|thumb|right|The health bar displayed in {{Oblivion}}.]]
'''Health''' {{h}} is the total amount of damage that a character can take before dying. Referred to as Hit Points (HP) in most games, it is vitally important for the player to keep track of his or her health score. If the current Health total reaches zero, the character will die. [[The Elder Scrolls III: Morrowind]] suggests that health also affects the ability to resist disease.
 
  +
{{For|item health|Durability}}
  +
'''Health''' {{H}} represents the total amount of [[damage]] an entity can take before dying. {{Morrowind}} suggests that health also affects the ability to [[Resist Disease|resist disease]], but this is untrue for other titles.
   
  +
Referred to as [[Wikipedia:Health (gaming)|Hit Points (HP)]] in most games, it is vitally important for the player to keep track of his or her health score. Should the health pool reach zero or below, the entity is dead. [[Essential Characters]] cannot be killed, so they become incapacitated when their health reaches zero or below.
In most Elder Scrolls games, a character's total base Health is equal to twice his or her [[Endurance]] attribute.
 
   
  +
Health increases with each [[level]] gained, when certain items are equipped, and if certain [[spells]] are currently active. Non-player entities have Health equivalent to their level and [[item]]s. Health can be restored through magic, consumption of [[potions]] and [[beverages]], or by leveling up. [[Fast Travel|Fast traveling]] and [[wait]]ing fully restores health.
In [[The Elder Scrolls V: Skyrim]], because all [[Attributes]] have been removed, the player must choose between increasing health, magicka or stamina themselves every time they level up.
 
   
 
In most [[The Elder Scrolls|''Elder Scrolls'']] games, one's total base Health is equal to twice their [[Endurance]] attribute. In {{Skyrim}}, because all [[attributes]] have been removed, the player must choose between increasing [[Health (Skyrim)|health]], [[Magicka (Skyrim)|magicka]], or [[Stamina (Skyrim)|stamina]] themselves every time they level up.
==Raising Health==
 
The primary way to permanently raise Health is to level up and to raise the character's [[Endurance]] score when leveling up. The Health maximum increases at a rate of one-tenth the [[Endurance]] score per level up.so your health increases as you level up.
 
   
  +
==By game==
The bonus health gain from [[level]]ing up is not retroactive. Therefore, it is most advantageous to build up your [[Endurance]] early on. However, future changes in [[Endurance]] will still change your base Health.
 
  +
*[[Health (Arena)]]
 
  +
*[[Health (Daggerfall)]]
'''In Skyrim'''
 
  +
*[[Health (Morrowind)]]
 
  +
*[[Health (Oblivion)]]
Whenever the player levels up and accesses the skill menu, they will be prompted to increase either magicka, health or stamina by 10 points.
 
  +
*[[Health (Skyrim)]]
 
  +
*[[Health (Online)]]
==Resting==
 
  +
*[[Health (Legends)]]
By resting, your health will return to normal, but doing so may cause you to be attacked by the Dark Brotherhood or have strange dreams or get attacked by creatures.
 
  +
*[[Health (Blades)]]
 
In The Elder Scrolls V: Skyrim, health will regenerate slowly over time.
 
 
==Related [[spell]]s==
 
===Spells that heal over time===
 
*[[Blood of the North]]
 
*[[Night Mother's Caress]]
 
 
===Spells that heal instantly===
 
*[[Mara's Gift]]
 
*[[Restore Health]]
 
 
== Related [[ingredient]]s ==
 
Unless the [[ingredient]] has one of these health-related effects as its '''first effect''', the ingredient must be first combined with related ingredients via [[Alchemy]] to make a [[potion]] with that effect.
 
 
=== Ingredients that [[restore]] health ===
 
*[[Aloe Vera Leaves]]
 
*[[Ambrosia]]
 
*[[Apple]]
 
*[[Boar Meat]]
 
*[[Cairn Bolete Cap]]
 
*[[Daedra Heart]]
 
*[[Dragon's Tongue]]
 
*[[Fly Amanita Cap]]
 
*[[Green Stain Shelf Cap]]
 
*[[Ham]]
 
*[[Human Heart]]
 
*[[Lady's Mantle Leaves]]
 
*[[Lavender Sprig]]
 
*[[Mugwort Seeds]]
 
*[[Painted Troll Fat]]
 
*[[S'jirra's Famous Potato Bread]]
 
*[[Sweetcake]]
 
*[[Venison]]
 
 
=== Ingredients that [[fortify]] health ===
 
*[[Bloodgrass]]
 
*[[Boar Meat]]
 
*[[Ironwood Nut]]
 
*[[Lady's Smock Leaves]]
 
*[[Mort Flesh]]
 
*[[Mutton]]
 
*[[Painted Troll Fat]]
 
*[[Somnalius Frond]]
 
*[[Sweetroll]]
 
*[[Unicorn Horn]]
 
*[[Wheat Grain]]
 
*[[Blisterwort]]
 
 
=== Ingredients that [[damage]] health ===
 
*[[Apple]]
 
*[[Clannfear Claws]]
 
*[[Daedra Venin]]
 
*[[Dragon's Tongue]]
 
*[[Dreugh Wax]]
 
*[[Ectoplasm]]
 
*[[Flax Seeds]]
 
*[[Glow Dust]]
 
*[[Grapes]]
 
*[[Green Stain Cup Cap]]
 
*[[Harrada Root]]
 
*[[Human Skin]]
 
*[[Imp Fluid]]
 
*[[Imp Gall]]
 
*[[Nightshade]]
 
*[[Onion]]
 
*[[Pear]]
 
*[[Peony Seeds]]
 
*[[Rumare Slaughterfish Scales]]
 
*[[Sacred Lotus Seeds]]
 
*[[Scales]]
 
*[[Scamp Skin]]
 
*[[Spiddal Stick]]
 
*[[St. Jahn's Wort Nectar]]
 
*[[Stinkhorn Cap]]
 
*[[Strawberry]]
 
*[[Troll Fat]]
 
*[[Venison]]
 
*[[Void Salts]]
 
*[[Watermelon]]
 
*[[Wisp Stalk Caps]]
 
*[[Wormwood Leaves]]
 
 
=== Ingredients that [[drain]] health ===
 
*[[Nirnroot]]
 
 
==Notes==
 
*In Oblivion, [[Blood Fountain]]s heal a player over time when activated.
 
   
 
==See also==
 
==See also==
 
*[[Fatigue]]
 
*[[Fatigue]]
  +
**[[Stamina]]
 
*[[Magicka]]
 
*[[Magicka]]
   
  +
<!--Interwiki links-->
 
  +
[[es:Salud]]
 
  +
[[it:Salute]]
 
 
[[ja:Health]]
 
{{Attention}}
 
 
 
{{stub}}
 
{{Wikiscrolls}}
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 08:44, 22 September 2019

Health (Oblivion)

The health bar displayed in The Elder Scrolls IV: Oblivion.

For item health, see Durability.

Health Health-icon represents the total amount of damage an entity can take before dying. The Elder Scrolls III: Morrowind suggests that health also affects the ability to resist disease, but this is untrue for other titles.

Referred to as Hit Points (HP) in most games, it is vitally important for the player to keep track of his or her health score. Should the health pool reach zero or below, the entity is dead. Essential Characters cannot be killed, so they become incapacitated when their health reaches zero or below.

Health increases with each level gained, when certain items are equipped, and if certain spells are currently active. Non-player entities have Health equivalent to their level and items. Health can be restored through magic, consumption of potions and beverages, or by leveling up. Fast traveling and waiting fully restores health.

In most Elder Scrolls games, one's total base Health is equal to twice their Endurance attribute. In The Elder Scrolls V: Skyrim, because all attributes have been removed, the player must choose between increasing health, magicka, or stamina themselves every time they level up.

By game

See also