Health represents the total amount of damage an entity can take before dying. Referred to as Hit Points (HP) in most games, it is vitally important for players to keep track of their health pool. Should the health pool reach zero or below, the entity is dead. Essential characters cannot be killed, so they become incapacitated when their health reaches zero or below and remain this way until their health regenerates.
Starting health is calculated using the following equation:
- Health = ( Endurance x 2 ) + (Any bonuses or birthsigns)
Increasing health scoreHealth increases with each level gained, when certain items are equipped, and if certain spells are currently active. Non-player entities have Health equivalent to their level and items. The primary method for increasing Health stems from increasing the Endurance attribute at level up. Characters born under the Lady birthsign gain additional health points earlier in the game, and can exceed the attribute cap of 100, rendering these characters with the highest levels of hit points. Skills utilizing Endurance include armor skills, such as Heavy Armor and Light Armor; frequently raising these skills allow for the possibility of 5 point increases in hit points, allowing for a greater total health pool earlier.
Apparel enchanted with Fortify Health or Fortify Endurance increases the health reservoir as well. Spells that fortify health and endurance can be purchased from Spell Merchants. Spells containing these effects can be created at an Altar of Spellmaking, so long as access to the Arcane University has been granted and fortify spells unlocked.
Health can be restored through magic, consumption of potions and beverages, or by leveling up. Fast traveling and waiting fully restores health. Resting in a bed or on a bench constitutes as waiting, thus producing the same vitalization effects. Unique to Oblivion are Blood Fountains. These devices exist on planes of Oblivion and restore health to 100% when activated. Each fountain can only be activated once.
Spells that restore health:
|Blood of the North||Prolonged|
|Night Mother's Caress||Prolonged|
Various alchemical ingredients can restore or fortify health when consumed directly or when potions brewed from them are consumed. Certain ingredients do not innately restore health; conversely, their "Restore Health" properties must be unlocked by increasing the Alchemy level. One of four possible effects are Restore Health or Fortify Health.
|Aloe Vera Leaves||Restore Health||?|
|Mana Bloom||Restore Health||?|
|Boar Meat||Restore Health / Fortify Health||1 / ?|
|Cairn Bolete Cap||Restore Health||?|
|Daedra Heart||Restore Health||1|
|Dragon's Tongue||Restore Health||?|
|Fly Amanita Cap||Restore Health||?|
|Green Stain Shelf Cap||Restore Health||?|
|Human Heart||Restore Health||?|
|Lady's Mantle Leaves||Restore Health||?|
|Lavender Sprig||Restore Health||?|
|Mugwort Seeds||Restore Health||?|
|Painted Troll Fat||Restore Health / Fortify Health||? / ?|
|S'jirra's Famous Potato Bread||Restore Health||?|
|Ironwood Nut||Fortify Health||?|
|Lady's Smock Leaves||Fortify Health||?|
|Mort Flesh||Fortify Health||?|
|Somnalius Frond||Fortify Health||?|
|Unicorn Horn||Fortify Health||?|
|Wheat Grain||Fortify Health||?|