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[[File:Health (Oblivion).png|400px|thumb|right|The health bar displayed in {{Oblivion}}.]]
{{CAnom}}
 
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{{For|2=Health}}
[[File:Health (Oblivion).png|400px|thumb|right|The health bar displayed in {{Oblivion}}.]]{{For|2=Health}}
 
'''Health''' {{h}} represents the total amount of [[Damage (Oblivion)|damage]] an entity can take before dying. Referred to as [[Wikipedia:Health (gaming)|Hit Points (HP)]] in most games, it is vitally important for players to keep track of their health pool. Should the health pool reach zero or below, the entity is dead. [[Essential Characters (Oblivion)|Essential characters]] cannot be killed, so they become incapacitated when their health reaches zero or below and remain this way until their health regenerates.
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'''Health''' {{H}} represents the total amount of [[Damage (Oblivion)|damage]] an entity can take before dying. Referred to as [[Wikipedia:Health (gaming)|Hit Points (HP)]] in most games, it is vitally important for players to keep track of their health pool. Should the health pool reach zero or below, the entity is dead. [[Essential Characters (Oblivion)|Essential characters]] cannot be killed, so they become incapacitated when their health reaches zero or below and remain this way until their health regenerates.
   
 
Starting health is calculated using the following equation:
 
Starting health is calculated using the following equation:
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[[File:Birth lady.gif|thumb|left|[[Lady|The Lady]] [[Birthsigns (Oblivion)|birthsign]] raises [[Endurance (Oblivion)|Endurance]], health's governing [[Attributes (Oblivion)|attribute]].]]Health increases with each [[Character Level|level]] gained, when certain items are equipped, and if certain [[Spells (Oblivion)|spells]] are currently active. Non-player entities have Health equivalent to their level and [[Items (Oblivion)|items]]. The primary method for increasing Health stems from increasing the [[Endurance (Oblivion)|Endurance]] attribute at level up. Characters born under [[the Lady]] [[Birthsigns (Oblivion)|birthsign]] gain additional health points earlier in the game, and can exceed the attribute cap of 100, rendering these characters with the highest levels of hit points. Skills utilizing Endurance include armor skills, such as [[Heavy Armor (Oblivion)|Heavy Armor]] and [[Light Armor (Oblivion)|Light Armor]]; frequently raising these skills allow for the possibility of 5 point increases in hit points, allowing for a greater total health pool earlier.
 
[[File:Birth lady.gif|thumb|left|[[Lady|The Lady]] [[Birthsigns (Oblivion)|birthsign]] raises [[Endurance (Oblivion)|Endurance]], health's governing [[Attributes (Oblivion)|attribute]].]]Health increases with each [[Character Level|level]] gained, when certain items are equipped, and if certain [[Spells (Oblivion)|spells]] are currently active. Non-player entities have Health equivalent to their level and [[Items (Oblivion)|items]]. The primary method for increasing Health stems from increasing the [[Endurance (Oblivion)|Endurance]] attribute at level up. Characters born under [[the Lady]] [[Birthsigns (Oblivion)|birthsign]] gain additional health points earlier in the game, and can exceed the attribute cap of 100, rendering these characters with the highest levels of hit points. Skills utilizing Endurance include armor skills, such as [[Heavy Armor (Oblivion)|Heavy Armor]] and [[Light Armor (Oblivion)|Light Armor]]; frequently raising these skills allow for the possibility of 5 point increases in hit points, allowing for a greater total health pool earlier.
   
[[Apparel]] [[Enchanting (Oblivion)|enchanted]] with [[Fortify Health (Oblivion)|Fortify Health]] or [[Fortify Endurance]] increases the health reservoir as well. Spells that [[fortify]] health and endurance can be purchased from [[Spell Merchants (Oblivion)|Spell Merchant]]s. Spells containing these effects can be created at an [[Altar of Spellmaking]], so long as access to the [[Arcane University]] has been granted and fortify spells unlocked.
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[[Apparel]] [[Enchanting (Oblivion)|enchanted]] with [[Fortify Health (Oblivion)|Fortify Health]] or [[Fortify Endurance (Oblivion)|Fortify Endurance]] increases the health reservoir as well. Spells that [[Fortify (Oblivion)|fortify]] health and endurance can be purchased from [[Spell Merchants (Oblivion)|Spell Merchants]]. Spells containing these effects can be created at an [[Altar of Spellmaking]], so long as access to the [[Arcane University (Oblivion)|Arcane University]] has been granted and fortify spells unlocked.
   
 
==Restoration==
 
==Restoration==
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===Spells===
 
===Spells===
 
Spells that restore health:
 
Spells that restore health:
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px; text-align: center" class="wikitable sortable"
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{| style="width: 500px; text-align: center" class="wikitable sortable"
 
!Name
 
!Name
 
!Duration
 
!Duration
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!Prolonged
 
!Prolonged
 
|-
 
|-
![[Mara's Gift]]
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![[Mara's Gift (Oblivion)|Mara's Gift]]
 
!Instant
 
!Instant
 
|-
 
|-
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Various [[Alchemy (Oblivion)|alchemical]] [[Ingredients (Oblivion)|ingredients]] can restore or fortify health when consumed directly or when [[Potions (Oblivion)|potions]] brewed from them are consumed. Certain ingredients do not innately restore health; conversely, their "Restore Health" properties must be unlocked by increasing the Alchemy level. One of four possible effects are Restore Health or Fortify Health.
 
Various [[Alchemy (Oblivion)|alchemical]] [[Ingredients (Oblivion)|ingredients]] can restore or fortify health when consumed directly or when [[Potions (Oblivion)|potions]] brewed from them are consumed. Certain ingredients do not innately restore health; conversely, their "Restore Health" properties must be unlocked by increasing the Alchemy level. One of four possible effects are Restore Health or Fortify Health.
   
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px; text-align: center" class="wikitable sortable"
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{| style="width: 500px; text-align: center" class="wikitable sortable"
 
!Ingredient
 
!Ingredient
 
!Effect
 
!Effect
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==Damaging health==
 
==Damaging health==
{{see also|Damage Health (Alchemy)|Damage Health (Spell)|Drain Health}}
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{{See also|Damage Health (Oblivion)|Drain Health}}
Health can be damaged through a vast array of methods, ranging from [[magic]] to melee [[combat]]. Effects such as [[Damage Health (Oblivion)|Damage Health]] and [[Drain Health]] alter health indirectly.
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Health can be damaged through a vast array of methods, ranging from [[magic]] to melee [[Combat (Oblivion)|combat]]. Effects such as [[Damage Health (Oblivion)|Damage Health]] and [[Drain Health (Oblivion)|Drain Health]] alter health indirectly.
   
 
==See also==
 
==See also==

Revision as of 18:21, 23 March 2019

Health (Oblivion)

The health bar displayed in The Elder Scrolls IV: Oblivion.

For other uses, see Health.

Health Health-icon represents the total amount of damage an entity can take before dying. Referred to as Hit Points (HP) in most games, it is vitally important for players to keep track of their health pool. Should the health pool reach zero or below, the entity is dead. Essential characters cannot be killed, so they become incapacitated when their health reaches zero or below and remain this way until their health regenerates.

Starting health is calculated using the following equation:

Health = ( Endurance x 2 ) + (Any bonuses or birthsigns)

Increasing health score

Birth lady

The Lady birthsign raises Endurance, health's governing attribute.

Health increases with each level gained, when certain items are equipped, and if certain spells are currently active. Non-player entities have Health equivalent to their level and items. The primary method for increasing Health stems from increasing the Endurance attribute at level up. Characters born under the Lady birthsign gain additional health points earlier in the game, and can exceed the attribute cap of 100, rendering these characters with the highest levels of hit points. Skills utilizing Endurance include armor skills, such as Heavy Armor and Light Armor; frequently raising these skills allow for the possibility of 5 point increases in hit points, allowing for a greater total health pool earlier.

Apparel enchanted with Fortify Health or Fortify Endurance increases the health reservoir as well. Spells that fortify health and endurance can be purchased from Spell Merchants. Spells containing these effects can be created at an Altar of Spellmaking, so long as access to the Arcane University has been granted and fortify spells unlocked.

Restoration

RestorationRestore

Health can be restored through magic, consumption of potions and beverages, or by leveling up. Fast traveling and waiting fully restores health. Resting in a bed or on a bench constitutes as waiting, thus producing the same vitalization effects. Unique to Oblivion are Blood Fountains. These devices exist on planes of Oblivion and restore health to 100% when activated. Each fountain can only be activated once.

Spells

Spells that restore health:

Name Duration
Blood of the North Prolonged
Night Mother's Caress Prolonged
Convalescence Prolonged
Greater Convalescence Prolonged
Mara's Gift Instant
Restore Health Instant

Alchemy

Various alchemical ingredients can restore or fortify health when consumed directly or when potions brewed from them are consumed. Certain ingredients do not innately restore health; conversely, their "Restore Health" properties must be unlocked by increasing the Alchemy level. One of four possible effects are Restore Health or Fortify Health.

Ingredient Effect Slot
Aloe Vera Leaves Restore Health ?
Mana Bloom Restore Health ?
Apple Restore Health ?
Boar Meat Restore Health / Fortify Health 1 / ?
Cairn Bolete Cap Restore Health ?
Daedra Heart Restore Health 1
Dragon's Tongue Restore Health ?
Fly Amanita Cap Restore Health ?
Green Stain Shelf Cap Restore Health ?
Ham Restore Health ?
Human Heart Restore Health ?
Lady's Mantle Leaves Restore Health ?
Lavender Sprig Restore Health ?
Mugwort Seeds Restore Health ?
Painted Troll Fat Restore Health / Fortify Health ? / ?
S'jirra's Famous Potato Bread Restore Health ?
Sweetcake Restore Health ?
Venison Restore Health 1
Bloodgrass Fortify Health ?
Ironwood Nut Fortify Health ?
Lady's Smock Leaves Fortify Health ?
Mort Flesh Fortify Health ?
Mutton Fortify Health ?
Somnalius Frond Fortify Health ?
Sweetroll Fortify Health ?
Unicorn Horn Fortify Health ?
Wheat Grain Fortify Health ?
Blisterwort Fortify Health ?

Damaging health

See also: Damage Health (Oblivion) and Drain Health

Health can be damaged through a vast array of methods, ranging from magic to melee combat. Effects such as Damage Health and Drain Health alter health indirectly.

See also