Heroes of Skyrim is the first expansion for The Elder Scrolls: Legends which arrived on June 29th, 2017. It includes more than 150 new cards based on the lore from The Elder Scrolls V: Skyrim.[1] The expansion introduced new mechanics, abilities, and more to the game, with cards featuring dragons, Shouts, Companions, and fan-favorite characters.
Dragons bring new abilities appearing across all attributes. Many cards reward players for using them in conjunction with Dragons, adding a variety of combinations.
Shouts allow players to master the language of dragons. In Heroes of Skyrim, Shouts power up, resulting in changing abilities each time players use them (up to three levels).
Cards[]
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Willpower | 8 | Action | Legendary | Fill the left lane with Stormcloak Skirmishers or the right lane with Colovian Troopers. | ||||
Neutral | 2 | Action | Rare | A friendly creature disappears to who knows where, then returns in the other lane Shackled. | ||||
Strength | 3 (human form) 5 (beast form) |
3 (human form) 5 (beast form) |
7 | Creature | Nord Werewolf |
Unique legendary | Summon: Deal 1 damage Beast Form: +2/+2 and destroy a Wounded creature. | |
Strength | 3 (human form) 4 (beast form) |
3 (human form) 4 (beast form) |
4 | Creature | Nord Werewolf |
Rare | Beast Form: +1/+1 and draw a card. | |
Neutral | 12 | 12 | 20 | Creature | Dragon | Unique legendary | Costs 2 less for each Dragon in your discard pile. Summon: Destroy all other creatures. At the start of your turn, summon a random Dragon from your discard pile. | |
Intelligence | 5 | 5 | 8 | Creature | High Elf | Unique legendary | Breakthrough Summon: Deal 5 damage. Your actions have Breakthrough. | |
Strength | 7 | Item | Epic | +4/+4 Summon: Give the top creature of your deck +4/+4. | ||||
Endurance | 2 | 3 | 2 | Creature | Undead Skeleton |
Common | When you summon a Dragon, summon a 1/1 Draugr Sentry with Guard. | |
Neutral | 1 | 1 | 1 | Creature | Nord | Common | ||
Intelligence | 3 | Support | Ongoing | Epic | When you draw an item, give it a random Keyword. | |||
Strength Agility |
3 | Action | Rare | Move a friendly creature. Then, it deals 1 damage. | ||||
Willpower | 7 | Action | Rare | Steal an enemy creature. It loses Guard, and is permanently Shackled. | ||||
Intelligence Agility |
3 | Action | Rare | Give a creature Lethal and Ward. | ||||
Willpower | 3 | 5 | 6 | Creature | Khajiit | Epic | Summon: Other friendly creatures in this lane gain "Pilfer: Draw a card" this turn. | |
Neutral | 3 | 3 | 5 | Creature | Daedra Animal Beast |
Unique legendary | Summon: Choose one: Stay: Gains +1/+1 and Guard. Fetch: Put a random Daedra into your hand. Roll Over: Gains Charge. | |
Agility | 2 | Action | Epic | Trade a card in your hand for a random card in your opponent's hand. | ||||
Strength | 3 | 3 | 5 | Creature | Redguard | Rare | 'Charge Slay:' Put a random item into your hand. | |
Strength Intelligence |
4 | Action | Rare | Put a random action, item, and creature into your hand. | ||||
Strength | 4 | 2 | 3 | Creature | Nord | Common | When you summon another creature with 5 power or more, give it +1/+1 and Breakthrough. | |
Neutral | 0 | 1 | 1 | Creature | Dwemer | Common | Prophecy, Guard Summon: Gain 2 health. | |
Strength | 3 | 3 | 3 | Creature | Nord | Common | When you summon a Dragon, draw a card. | |
Intelligence | 4 | 4 | 7 | Creature | Daedra | Legendary | Summon: See a vision of a random creature, then you must choose a creature to transform into it. | |
Agility | 4 | 5 | 5 | Creature | Nord | Unique legendary | Drain When a friendly creature Pilfers or Drains, gain +1 magicka this turn. | |
Willpower | 3 | Action | Shout | Common | Shout - Level 1 Summon a 3/3 Sovngarde Hero. Shout - Level 2 Summon two 3/3 Sovngarde Heroes. Shout - Level 3 Fill a lane with 3/3 Sovngarde Heroes. | |||
Strength | 2 | 5 | 4 | Creature | Nord | Rare | Charge, Guard | |
Agility | 2 | 2 | 2 | Creature | Khajiit | Common | When Caravan Enforcer moves, he gains +1/+1. | |
Willpower | 3 | 5 | 5 | Creature | Imperial | Epic | Guard Summon: Give your Activated supports an extra use. You may Activate your supports an extra time each turn. | |
Endurance | 5 | 6 | 5 | Creature | Animal Beast |
Common | ||
Agility | 4 | 4 | 4 | Creature | Chaurus | Common | ||
Strength | 2 4 |
2 3 |
2 | Creature | Nord Werewolf |
Common | Prophecy Beast Form: +2/+1 | |
Willpower | 2 | 1 | 2 | Creature | Nord | Common | Prophecy Summon: Give a creature +0/+2. | |
Willpower | 2 | 5 | 3 | Creature | Nord | Common | When you summon a Dragon, Cliffside Lookout gains +1/+1. | |
Intelligence | 5 | Support | Activate | Unique legendary | Activate: Reveal three random 1-cost actions and draw one. Then, increase the cost of cards this reveals by 1. | |||
Endurance | 3 | 3 | 3 | Creature | Nord Werewolf |
Rare | Beast Form: Give friendly Werewolves +1/+1. | |
Intelligence | 1 | 2 | 6 | Creature | Redguard | Common | Summon: Summon a 5/5 Frost Atronach with Guard. | |
Endurance | 5 | 5 | 4 | Creature | Undead Spirit |
Epic | Ward At the end of your turn, if Corrupted Shade doesn't have a Ward, sacrifice it. | |
Neutral | 0 | Action | Common | Draw a card and Counterfeit Trinket deals 1 damage to you. | ||||
Intelligence | 3 | 5 | 5 | Creature | Breton | Common | Summon: Draw a card if you have two other creatures. | |
Strength Willpower |
3 | Action | Rare | Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn. | ||||
Intelligence | 3 | Action | Common | Sacrifice a creature to summon a copy of it. | ||||
Agility | 1 | 3 | 1 | Creature | Dark Elf | Epic | Guard Shackle creatures damaged by Deepwood Trapper. | |
Willpower | 4 | Action | Rare | Destroy a creature with 4 power or less and give its Keywords to a random Dragon in your hand. | ||||
Agility | 6 | 4 | 7 | Creature | Dragon | Common | Last Gasp: Put a random Shout into your hand. | |
Endurance | 1 | 1 | 1 | Creature | Undead Spirit |
Epic | Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent. | |
Neutral | 6 | Support | Ongoing | Unique legendary | Summon: Transform all cards in your deck into random Dragons. Your Dragons cost 1 less. | |||
Intelligence | 6 | Item | Epic | +2/+2 Summon: Trigger the wielder's summon ability. | ||||
Intelligence | 4 | Action | Common | Deal 3 damage to a creature, and 3 extra damage for each friendly Dragon. (Deals 3 damage) | ||||
Endurance | 4 | Item | Common | +2/+2 Summon: +2/+2 if you have a Dragon in your discard pile. | ||||
Agility | 1 | Action | Shout | Common | Shout – Level 1 Give an enemy creature -1/-1. Shout – Level 2 Give an enemy creature -2/-2. Shout – Level 3 Give all enemy creatures in a lane -2/-2. | |||
Endurance | 1 | 1 | 1 | Creature | Undead Skeleton |
Common | Guard | |
Strength | 7 | Action | Epic | Give a friendly creature +3/+3. It Battles your opponent's most powerful creature. | ||||
Neutral | 2 | 1 | 4 | Creature | Dwemer | Rare | Summon: Give another creature +3/+3 and Guard. | |
Endurance | 2 | 4 | 3 | Creature | Imperial | Common | When you summon another creature with 5 health or more, give it +1/+1 and Guard. | |
Intelligence | 5 | 5 | 6 | Creature | Dragon | Legendary | When you draw a creature, give it a random Keyword. | |
Agility | 4 | 2 | 3 | Creature | Spriggan | Rare | Summon: Put a random Animal into your hand. | |
Willpower | 1 | Support | Activate | Common | Activate: Gain 2 health. | |||
Agility | 2 | Item | Rare | +0/+1 Summon: Draw a card. The wielder has Cover until it attacks. | ||||
Intelligence | 0 | 4 | 2 | Creature | High Elf | Common | Prophecy, Guard, Ward | |
Endurance | 1 | 4 | 4 | Creature | Imperial | Unique legendary | At the end of your turn, give the top creature of your deck +1/+1 and Guard. | |
Endurance | 2 | 3 | 1 | Creature | Imperial | Rare | Shackle Encumbered Explorer after he attacks. | |
Intelligence | 4 | Action | Legendary | Experimental Scroll is either Enlightenment, Flame Blast, or Flame Cloak. Don't worry which one it is, just give it a try! | ||||
Intelligence | 3 | Action | Shout | Common | Shout – Level 1 Deal 2 damage to a creature. Shout – Level 2 Deal 4 damage to a creature. Shout – Level 3 Deal 10 damage to a creature. | |||
Neutral | 1 | 1 | 2 | Creature | Reachman | Epic | Pilfer: Draw a random item from your deck with cost equal to Forsworn Looter's power. | |
Endurance | 10 | 10 | 8 | Creature | Giant | Legendary | Regenerate When a creature heals, you gain that much health. | |
Endurance | 1 | 6 | 4 | Creature | Troll | Epic | Regenerate When Frost Troll takes damage, it gains that much power. | |
Intelligence | 4 | 2 | 3 | Creature | Breton | Common | When you summon a Dragon, Ghost Sea Lookout gains a Ward. | |
Neutral | 4 | Item | Common | +0/+4 Summon: You gain 4 health. | ||||
Agility | 3 | 1 | 2 | Creature | Falmer | Common | Prophecy Summon: Give a creature Cover. | |
Endurance | 5 | 5 | 3 | Creature | Breton | Unique legendary | Can't be damaged or targeted by enemy Dragons. | |
Neutral | 2 | 2 | 4 | Creature | Nord | Common | Summon: Draw a random Shout from your deck. | |
Endurance | 2 (human) 3 (beast) |
3 (human) 4 (beast) |
3 | Creature | Nord Werewolf |
Common | Beast Form: +1/+1 and Drain. | |
Willpower | 2 | 1 | 3 | Creature | Nord | Rare | Summon: Transform an enemy creature with 2 power or less into a Sweet Roll. | |
Endurance | 4 | Support | Ongoing | Unique legendary | When you summon a creature, its power becomes equal to its health. | |||
Strength | 4 | Action | Epic | Draw five cards. Discard your hand at the end of the turn. | ||||
Neutral | 3 | Item | Common | +2/+3 | ||||
Endurance | 5 | 5 | 5 | Creature | Undead Skeleton |
Common | ||
Intelligence | 6 | 4 | 6 | Creature | Dragon | Rare | Summon: Shackle an enemy creature. | |
Willpower | 4 | Support | Ongoing | Rare | Summon: Put a 1/2 Septim Guardsman with Guard into your hand. Friendly Guards have +1/+0. | |||
Endurance | 2 | 3 | 3 | Creature | Breton | Unique legendary | After you play a Dragon or Shout, Innkeeper Delphine changes into Grandmaster Delphine. | |
Intelligence | 2 | 3 | 5 | Creature | High Elf | Rare | Prophecy Summon: Draw a card for each card your opponent drew this turn. | |
Strength | 2 | 2 | 4 | Creature | Nord | Common | Last Gasp: Summon a 2/2 Rallying Stormcloak in each lane. | |
Endurance | 7 | 7 | 7 | Creature | Dragon | Common | Regenerate | |
Intelligence | 3 | 4 | 4 | Creature | Khajiit | Unique legendary | Summon: Put an Experimental Scroll into your hand. | |
Willpower | 3 | 3 | 7 | Creature | Nord | Unique legendary | Summon: Summon a Stormcloak Skirmisher in the left lane and a Colovian Trooper in the right lane. At the start of your turn, if your lanes are full, you win the game. | |
Neutral | 7 | Action | Unique legendary | Shuffle all creatures from your discard pile into your deck. Give them +5/+5. | ||||
Willpower | 4 | 4 | 5 | Creature | Dragon | Rare | Summon: Give all enemy creatures in this lane -1/-0. | |
Endurance | 4 | Action | Rare | Set a creature's power and health to 1. | ||||
Willpower | 3 | 4 | 4 | Creature | Nord Imperial |
Unique legendary | When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane. | |
Agility | 2 | Action | Rare | Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly. | ||||
Neutral | 1 | Item | Rare | +1/+2 The wielder is immune to Silence. | ||||
Willpower | 3 | 8 | 5 | Creature | Nord | Unique legendary | Guard Lydia guards both lanes. | |
Intelligence Willpower |
3 | Action | Rare | Deal 1 damage, gain 1 health, and draw a card. | ||||
Intelligence | 2 | 3 | 3 | Creature | Redguard | Rare | At the start of your turn, give each item in your deck +1/+1. | |
Endurance | 2 | 2 | 3 | Creature | Imperial | Common | Prophecy, Guard Summon: Give a creature in your hand Guard. | |
Neutral | 2 | 2 | 2 | Creature | Nord | Common | Prophecy, Guard Last Gasp: Reduce the cost of a random Dragon in your hand by 1. | |
Intelligence | 2 | 2 | 4 | Creature | Breton | Common | Ward Summon: +2/+0 if you have another creature with Ward. | |
Willpower Agility |
4 | Action | Rare | Move a friendly creature and give it +3/+0 and Drain this turn. | ||||
Agility | 0 | Action | Rare | Move a friendly creature. It moves again at the end of the turn. | ||||
Neutral | 3 | 2 | 2 | Creature | Animal Mudcrab |
Common | Summon: Deal 1 damage to your opponent. | |
Intelligence | 4 | 4 | 4 | Creature | Dragon | Common | Prophecy | |
Agility | 5 | 3 | 6 | Creature | Falmer | Rare | When Nightprowler gains Cover, draw a card. | |
Neutral | 9 | 9 | 12 | Creature | Dragon | Unique legendary | Summon: Put three random Shouts into your hand and reduce their costs to 0. | |
Agility | 1 | 1 | 1 | Creature | Khajiit | Common | Drain Pilfer: Gain 1 magicka this turn. | |
Agility | 0 | Action | Common | Shackle an enemy creature. | ||||
Willpower | 3 | 3 | 6 | Creature | Imperial | Epic | Summon: Give creatures in your deck +2/+2. | |
Willpower | 2 | 1 | 2 | Creature | Imperial | Common | Summon: Draw a card if you have two other creatures. | |
Neutral | 0 | 1 | 5 | Creature | Animal Beast |
Rare | Last Gasp: Fill this lane with 1/1 Angry Villagers. | |
Neutral | 1 | 3 | 2 | Creature | Animal Beast |
Rare | When Raging Horker takes damage, it gains +1/+1. | |
Strength | 2 | 2 | 2 | Creature | Nord | Common | ||
Endurance | 3 | 4 | 4 | Creature | Imperial | Common | Summon: Heal a creature. | |
Intelligence | 3 | Action | Rare | Put two random actions into your hand. | ||||
Willpower | 4 | 4 | 4 | Creature | Dragon | Common | Guard | |
Intelligence | 2 | 2 | 4 | Creature | Dark Elf | Rare | Summon: Reveal three random cards in your opponent's deck. Choose one and deck a copy of it. | |
Agility | 7 | Support | Ongoing | Unique legendary | When you gain health, deal that much damage to your opponent. | |||
Agility Endurance |
1 | Action | Rare | Look at the top card of your deck. You may discard it. Draw a card. | ||||
Agility | 4 | 4 | 4 | Creature | Dragon | Legendary | Slay: +2/+0 May move to attack creatures in the other lane. | |
Agility | 5 | 5 | 7 | Creature | Spriggan | Epic | Summon: Give other friendly Spriggans and Animals +2/+2. | |
Agility | 3 | 3 | 3 | Creature | Falmer | Epic | Summon: Give a friendly creature Cover. Your opponent can't target it with actions until your next turn. | |
Agility | 2 | 2 | 3 | Creature | Argonian | Common | Lethal Summon: +0/+2 if you have another creature with Lethal. | |
Agility | 4 | 4 | 6 | Creature | Dragon | Rare | Summon: Give a creature -2/-2. When you reduce a creature's power or health with another effect, reduce it by an extra 1. | |
Strength | 2 | Item | Common | +2/+2 Summon: An enemy creature loses Guard. | ||||
Agility | 4 | 3 | 4 | Creature | Falmer | Common | Summon: Draw a card if you have two other creatures. | |
Endurance | 5 | 5 | 8 | Creature | Dragon Undead Skeleton |
Legendary | Guard Summon: Give all creatures in your discard pile +2/+2. Last Gasp: Draw a random creature from your discard pile. | |
Strength | 7 | 3 | 6 | Creature | Dragon | Rare | Summon: Battle an enemy creature. | |
Strength | 3 | Support | Activate | Unique legendary | Activate: Equip a friendly creature with a Steel Dagger. If Skyforge has equipped 3 daggers, it changes into Underforge. | |||
Willpower | 3 | 5 | 5 | Creature | Imperial | Common | Guard Summon: +1/+1 if you have another creature with Guard. | |
Willpower | 2 | 2 | 1 | Creature | Imperial | Common | ||
Intelligence Endurance |
2 | Action | Rare | Silence a creature, then deal 2 damage to it. | ||||
Endurance | 2 | Action | Shout | Common | Shout – Level 1 Draw a creature from your discard pile. Shout – Level 2 Draw a creature from your discard pile and give it +2/+2. Shout – Level 3 Draw a creature from your discard pile and give it +5/+5. | |||
Willpower | 3 | 3 | 3 | Creature | Nord Undead Spirit |
Common | ||
Willpower Endurance |
3 | Action | Rare | Summon a random 1-cost creature in each lane. | ||||
Endurance | 6 | 6 | 6 | Creature | Dragon | Rare | Summon: Gain +1 max magicka. | |
Endurance | 2 | 2 | 2 | Creature | Orc | Rare | Slay: Give friendly Orcs +1/+1. | |
Endurance | 5 | 7 | 6 | Creature | Animal Mammoth |
Common | Summon: Draw a card if you have two other creatures. | |
Strength | 4 | 4 | 4 | Creature | Nord | Epic | At the end of your turn, if three or more friendly creatures died this turn, summon a 2/2 Rallying Stormcloak. | |
Strength | 5 | 5 | 4 | Creature | Nord | Common | ||
Strength | 3 | Support | Ongoing | Rare | At the end of your turn, if a creature died this turn, deal 2 damage to your opponent. | |||
Strength | 3 | 1 | 2 | Creature | Nord | Common | Breakthrough | |
Strength | 1 | 1 | 2 | Creature | Nord | Common | Charge Last Gasp: Put a 5/5 Stormcloak Battalion in your hand. | |
Strength | 6 | 4 | 5 | Creature | Giant | Common | ||
Endurance | 2 | 2 | 2 | Creature | Undead Skeleton |
Common | ||
Strength | 3 | 2 | 3 | Creature | Orc | Common | Summon: Draw a card if you have two other creatures. | |
Intelligence | 0 | 4 | 1 | Creature | Nord | Rare | At the start of your turn, look at the top card of your deck. You may discard it. | |
Strength | 5 | 5 | 8 | Creature | Dragon | Common | Charge | |
Agility | 2 | 2 | 4 | Creature | Argonian | Unique legendary | Summon: Put a random 0-cost card into your hand. After you play a 0-cost card, Swims-at-Night gains +1/+1. | |
Intelligence | 3 | Support | Ongoing | Epic | Your High Elves cost 1 less. You can't be damaged by actions. | |||
Willpower | 1 | 3 | 3 | Creature | High Elf | Common | After you play an action, summon a 1/1 Thalmor Soldier. | |
Willpower | 1 | 1 | 1 | Creature | High Elf | Common | ||
Intelligence | 4 | 4 | 5 | Creature | Khajiit | Epic | Summon: See a vision of two of your opponent's cards. Guess which one is in their hand. If you're right, draw a copy of it. | |
Agility | 3 | 2 | 3 | Creature | Khajiit | Legendary | When you draw a card on your turn, reduce its cost by 1. | |
Willpower | 2 | 2 | 3 | Creature | Khajiit | Rare | Summon: Steal the top card of the opponent's deck and replace it with a Counterfeit Trinket. | |
Strength | 6 | 5 | 5 | Creature | Nord | Unique Legendary | Breakthrough When you play a Shout, draw a random Nord from your deck. | |
Strength | 5 | 2 | 4 | Creature | Nord | Common | Last Gasp: Put a Heavy Battleaxe into your hand. | |
Willpower | 2 | 2 | 3 | Creature | Animal Wolf |
Common | Summon: +1/+1 for each other friendly Wolf. | |
Strength | 3 | Support | Activate | Unique legendary | Activate: A friendly creature becomes a Werewolf. Friendly Werewolves have +1/+1. | |||
Willpower | 5 | 5 | 6 | Creature | Dragon | Legendary | Drain +5/+5 while you have 30 or more health. | |
Strength | 3 | Action | Shout | Common | Shout – Level 1 Unsummon an enemy creature with power 3 or less. Shout – Level 2 Unsummon an enemy creature. Shout – Level 3 Unsummon all enemy creatures in a lane. | |||
Intelligence | 5 | 2 | 3 | Creature | Breton | Common | ||
Strength Endurance |
3 | Action | Rare | Give a random creature and item in your hand +2/+2. | ||||
Endurance | 8 | Action | Epic | Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs. | ||||
Endurance | 4 (Human Form) 6 (Beast Form) |
4 (Human Form) 6 (Beast Form) |
5 | Creature | Nord Werewolf |
Rare | Beast Form: +2/+2, Guard, and Regenerate. Guard, Regenerate | |
Strength | 6 | 6 | 7 | Creature | Dragon | Legendary | Breakthrough Summon: Deal 1 damage to all other creatures. Slay: +1/+1. | |
Willpower | 3 | 3 | 5 | Creature | Dark Elf | Common | Summon: Another creature disappears, then returns at the end of the turn. | |
Willpower | 6 | Support | Activate | Epic | Activate: Summon an Uncaged Wolf. | |||
Agility | 3 | 4 | 3 | Creature | Wood Elf | Common | When you summon a Dragon, gain 4 health. | |
Neutral | 0 | 4 | 1 | Creature | Defense | Common | Guard Summon: Upgrade a Shout in your hand. | |
Strength | 6 | Support | Ongoing | Legendary | When you summon a creature that costs 7 or more, double its power and health. | |||
Neutral | 3 | 3 | 3 | Creature | Nord | Rare | When Young Dragonborn Slays a Dragon, put a random Shout into your hand. After you play a Shout, Young Dragonborn gains +1/+1. |
Purchasing[]
Card packs can be purchased through the in-game store and can be added to any deck.
See also[]
- The Fall of the Dark Brotherhood
- Return to Clockwork City
- Houses of Morrowind
- Isle of Madness
- Alliance War
- Moons of Elsweyr
- Jaws of Oblivion
References[]
Main Series | |
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Spin-offs | |
General | |
Travels | |
Online | |
Daedric War: | |
Season of the Dragon: | |
Dark Heart of Skyrim: | |
Gates of Oblivion: | |
Legacy of the Bretons: | |
Shadow Over Morrowind: | |
Legends | |
Strategy Guides | |
Books | |
Merchandise | |