Itisthefinalrestingplace of the [[DragonPriest]] [[Vokun]].
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'''High Gate Ruins''' is an ancient [[Nordic Tombs|Nordic tomb]] in {{Skyrim}}.
==Location==
==Location==
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The '''High Gate Ruins''' are located in the [[the Pale|Pale]], directly west of [[Dawnstar (Skyrim)|Dawnstar]], east of [[Solitude (Skyrim)|Solitude]], north of [[Ustengrav]], and east of the[[Wreck of The Icerunner]]. It is right next to [[Windstad Manor]]{{HF}}.
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The Ruins are located in [[the Pale]], directly west of [[Dawnstar (Skyrim)|Dawnstar]], east of [[Solitude (Skyrim)|Solitude]], north of [[Ustengrav]], and east of the [[Wreck of The Icerunner]]. It is adjacent to [[Windstad Manor]].{{HF}}
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==Walkthrough==
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==History==
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It is divided into three different parts. Thefirsttwoareas are full of [[Draugr (Skyrim)|draugr]],andthethirdfeatures [[Vokun]], oneof the eightDragonPriests,and a [[WordWall|wordwall]] witha word of the [[StormCall]] shout.
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It is the final resting place of the [[Dragon Priest (Skyrim)|Dragon Priest]] [[Vokun]]. According to the "[[Storm Call|Qo]]" word wall, a village or city by the name of Vundeheim used to be located where these ruins now stand. It is possible that Vundeheim was a target during the [[Night of Tears]] incident as the word wall describes the destruction of the village as "Unending Sorrow," and the tomb that houses the Dragon Priest contains information about [[Ysgramor (Lore)|Ysgramor]] and his bloodline.
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A woman named [[Anska]] is near the beginning of the dungeon, and she will ask for help getting a scroll at the end of the dungeon. When Vokun is defeated, he drops a [[Staff of Fireballs]] and a mask, [[Vokun (Mask)|Vokun]].
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==Quests==
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===[[A Scroll For Anska]]===
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Help [[Anska]] retrieve an ancient scroll from High Gate Ruins.
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Thewordwallisinthe room directly behind where Vokun was fought.
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===[[Wind and Sand (Quest)|Wind and Sand]]{{DR}}===
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This is one of radiant locations where this quest might be held.
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In one part of the dungeon there is a puzzle that opens a trap door on the floor. To solve it activate the four switches in the correct order. Anska will advise the [[LastDragonborn|Dragonborn]] to refer to the symbols just below the ceiling. The order is hawk, whale, fox, and snake. At the entrance the room, look to the right and pull the lever on the fallen head. Then go to the front of the room and activate the other lever. The trapdoor should then open.
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===[[Alteration Ritual Spell]]===
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This is one of the radiant locations where [[Kahvozein's Fang]] may be found.
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Inthe High Gate Ruins Catacombs there is a room with a lamp and a lever. The lamp is hanging above the lever and there are two gates in the room. If the middle lever is pulled, the gate on the right will open and a leveled draugr will emerge. After dealing with him, look in the room he was hiding in and pull the lever. The gate on the left will open and release another leveled draugr, (at higher levels, it can even be a dragon priest). Finish him and pull the lever in his room and finally the gate will open. The passage will lead to Vokun's Throne Room. It is possible to attack the draugr behind the doors with fire, frost or lightning rune spells.
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==Lever Puzzle==
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Upon walking through the corridor you will walk into a room with four levers, each assigned an animal. You will need to pull each lever in a specific order to open the gate blocking the path. The order is '''Eagle-Whale-Fox-Snake.''' Ensure the four braziers surrounding the gate are extinguished before pulling the levers. The braziers light when the levers are pulled. If they are already lit then the levers will not lock into place and the gate will not open.
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==Characters==
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==Notable items==
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*[[Anska]]
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*[[Destruction (Skyrim)|Destruction]] [[Skill Book (Skyrim)|skill book]] – ''[[A Hypothetical Treachery]]''
Help Anska retrieve an ancient scroll from High Gate Ruins.
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===[[Wind and Sand]]===
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This is one of radiant locations where this quest might be held.
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==Notable loot==
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*[[Destruction (Skyrim)|Destruction]] [[Skill Book (Skyrim)|skill book]] - ''[[A Hypothetical Treachery]]''
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*[[Dragon Priest Mask]] - [[Vokun (Mask)|Vokun]]
==Dragon Shouts==
==Dragon Shouts==
*[[Storm Call]]
*[[Storm Call]]
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==Gallery==
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<gallery captionalign="left">
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High Gate Ruins01.jpg
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High Gate Ruins02.jpg
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High Gate Ruins03.jpg
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High Gate Ruins04.jpg
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High Gate Ruins05.jpg
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</gallery>
==Trivia==
==Trivia==
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*If Anskastartsfollowing,andtheDragonborn leaves the area, shewillcontinue to follow and even fast travel with them as long as her quest hasn't beenfinished.
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*If Vokun is killed near one of the gates, he may end up attached to the gate.
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*If Vokun is killed near one of the gates him may end up attached to the gate.
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*Anska can injure anyone around her, including a follower if in the way. This can cause the follower to turn hostile and attack her.
*After Vokun is dead, if the throne room is exited, the gates to the back of the room will close and cannot be opened again.
*After Vokun is dead, if the throne room is exited, the gates to the back of the room will close and cannot be opened again.
**It may still be possible to enter the back of the throne room, if that is desired, using the back entrance to the Vokun´s throne room and a follower. Climb on top of the ruins on the right side in the second room, next to Anska, in High Gate Ruins, (right side on the map of High Gate Ruins where the door to Vokun's Throne Room is on the left side). Climb as high as possible, to be at the same height as the platform on the opposite side. Then use [[Whirlwind Sprint]] to get on to the platform. Alternatively, climb up the pile of rubble at the left corner of the platform. Now wait by the gate and the follower should come to the other side of the gate. Then ask them to pull the chain with "Talk to ..." and "I need you to do something."
**It may still be possible to enter the back of the throne room, if that is desired, using the back entrance to the Vokun´s throne room and a follower. Climb on top of the ruins on the right side in the second room, next to Anska, in High Gate Ruins, (right side on the map of High Gate Ruins where the door to Vokun's Throne Room is on the left side). Climb as high as possible, to be at the same height as the platform on the opposite side. Then use [[Whirlwind Sprint]] to get on to the platform. Alternatively, climb up the pile of rubble at the left corner of the platform. Now wait by the gate and the follower should come to the other side of the gate. Then ask them to pull the chain with "Talk to ..." and "I need you to do something."
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**If the follower does not show up on the other side, it's still possible to make it. Get the follower up the platform by [[wait]]ing and have them stand by the door. Use the [[Unrelenting Force]] shout can make them go through the door, it may require shouting multiple times. After that, tell the follower to open the gate (activate the chain).
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**If the follower does not show up on the other side, it is still possible to make it. Get the follower up the platform by [[wait]]ing and have them stand by the door. Use the [[Unrelenting Force (Skyrim)|Unrelenting Force]] shout can make them go through the door, it may require shouting multiple times. After that, tell the follower to open the gate (activate the chain).
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**It is also possible to re-enter the antechamber after the gates have closed by making use of the "platter glitch" and the Whirlwind Sprint Shout.
It is the final resting place of the Dragon PriestVokun. According to the "Qo" word wall, a village or city by the name of Vundeheim used to be located where these ruins now stand. It is possible that Vundeheim was a target during the Night of Tears incident as the word wall describes the destruction of the village as "Unending Sorrow," and the tomb that houses the Dragon Priest contains information about Ysgramor and his bloodline.
Upon walking through the corridor you will walk into a room with four levers, each assigned an animal. You will need to pull each lever in a specific order to open the gate blocking the path. The order is Eagle-Whale-Fox-Snake. Ensure the four braziers surrounding the gate are extinguished before pulling the levers. The braziers light when the levers are pulled. If they are already lit then the levers will not lock into place and the gate will not open.
If Vokun is killed near one of the gates, he may end up attached to the gate.
After Vokun is dead, if the throne room is exited, the gates to the back of the room will close and cannot be opened again.
It may still be possible to enter the back of the throne room, if that is desired, using the back entrance to the Vokun´s throne room and a follower. Climb on top of the ruins on the right side in the second room, next to Anska, in High Gate Ruins, (right side on the map of High Gate Ruins where the door to Vokun's Throne Room is on the left side). Climb as high as possible, to be at the same height as the platform on the opposite side. Then use Whirlwind Sprint to get on to the platform. Alternatively, climb up the pile of rubble at the left corner of the platform. Now wait by the gate and the follower should come to the other side of the gate. Then ask them to pull the chain with "Talk to ..." and "I need you to do something."
If the follower does not show up on the other side, it is still possible to make it. Get the follower up the platform by waiting and have them stand by the door. Use the Unrelenting Force shout can make them go through the door, it may require shouting multiple times. After that, tell the follower to open the gate (activate the chain).
It is also possible to re-enter the antechamber after the gates have closed by making use of the "platter glitch" and the Whirlwind Sprint Shout.