Elder Scrolls
Elder Scrolls
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{{SkyrimLocations
{{SkyrimTombs
 
|image = Highgate_Ruins_.png
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|image = Highgate Ruins.png
|map = Highgate_ruins_map.png
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|map = Highgate ruins map.png
|hold = The Pale
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|hold = [[The Pale]]
|location = West of [[Dawnstar]]
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|location = West of [[Dawnstar (Skyrim)|Dawnstar]]
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|type = Tomb
|sublocations =[[High Gate Ruins Catacombs]]<br/>
 
[[Vokun's Throne Room]]
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|sublocations = High Gate Ruins Catacombs<br />Vokun's Throne Room
|quests = [[A Scroll For Anska]]
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|quests = [[A Scroll For Anska]]
|characters = [[Vokun]]
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|characters = [[Vokun]]<br />[[Anska]]
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|enemies = [[Draugr (Skyrim)|Draugr]]<br />[[Vokun]]
[[Anska]]
 
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|LocationID = HighGateRuins01<br />HighGateRuins02<br />HighGateRuins03<br />HighGateRuinsExterior
|enemies = [[Draugr|Draugrs]]
 
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}}
[[Dragon Priest|Dragon Priests]]}}
 
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'''High Gate Ruins''' is an ancient [[Nordic Tombs|Nordic tomb]] in {{Skyrim}}.
   
 
==Location==
 
==Location==
The '''High Gate Ruins''' is a Nordic ruin in [[the Pale]], directly west of [[Dawnstar]], east of [[Solitude]], and north of [[Ustengrav]].
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The Ruins are located in [[the Pale]], directly west of [[Dawnstar (Skyrim)|Dawnstar]], east of [[Solitude (Skyrim)|Solitude]], north of [[Ustengrav]], and east of the [[Wreck of The Icerunner]]. It is adjacent to [[Windstad Manor]].{{HF}}
   
==Description==
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==History==
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It is the final resting place of the [[Dragon Priest (Skyrim)|Dragon Priest]] [[Vokun]]. According to the "[[Storm Call|Qo]]" word wall, a village or city by the name of Vundeheim used to be located where these ruins now stand. It is possible that Vundeheim was a target during the [[Night of Tears]] incident as the word wall describes the destruction of the village as "Unending Sorrow," and the tomb that houses the Dragon Priest contains information about [[Ysgramor (Lore)|Ysgramor]] and his bloodline.
It is divided into three different parts. The first two areas are full of [[Draugrs]], and the third with [[Vokun]], one of the eight Dragon Priests, and a [[Shout|Word of Power]].
 
   
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==Quests==
A woman named [[Anska]] is near the beginning of the dungeon, and she will ask you for help getting a scroll at the end of said dungeon. It is advisable to get her help because the "Guardian" of the ruins, Vokun uses a [[Staff of Fireballs]], and can conjure atronachs. It is also advised that you take out the Atronach first so that Anska can attack, and distract Vokun. When you defeat Vokun, he drops the Staff of Fireballs and a mask, [[Vokun_(Mask)|Vokun]].
 
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===[[A Scroll For Anska]]===
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Help [[Anska]] retrieve an ancient scroll from High Gate Ruins.
   
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===[[Wind and Sand (Quest)|Wind and Sand]]{{DR}}===
The Word of Power, [[Storm Call]], is located in the room directly behind where you fight Vokun.
 
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This is one of radiant locations where this quest might be held.
   
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===[[Alteration Ritual Spell]]===
In one part of the dungeon there is a puzzle that opens a trap door on the floor. To solve it activate the four switches in the correct order. The faces are hanging from the ceiling. The order is eagle, dolphin, fox, snake. When you first enter the room, look to your right and pull the lever on the fallen head. Then go to the front of the room and activate the other lever. The trapdoor should then open.
 
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This is one of the radiant locations where [[Kahvozein's Fang]] may be found.
   
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==Lever Puzzle==
In the '''High Gate Ruins Catacombs '''you will come across a room with a lamp and a lever. The lamp is hanging above the lever and their are two gates in the room. When you pull the middle lever, the gate on the right will open and a Dragaur Overlord will confront you. After delaing with him, look in the room he was hiding in and pull the lever. The gate on the left will open and release a Dragaur Wight Lord. Finish him and pull the lever in his room and finally the gate will open. The passage will leave you to [http://elderscrolls.wikia.com/wiki/Vokun Vokun's] Throne Room.
 
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Upon walking through the corridor you will walk into a room with four levers, each assigned an animal. You will need to pull each lever in a specific order to open the gate blocking the path. The order is '''Hawk-Whale-Fox-Snake.''' Ensure the four braziers surrounding the gate are extinguished before pulling the levers. The braziers light when the levers are pulled. If they are already lit then the levers will not lock into place and the gate will not open.
   
==Characters==
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==Notable items==
 
*[[Destruction (Skyrim)|Destruction]] [[Skill Book (Skyrim)|skill book]] ''[[A Hypothetical Treachery]]''
*[[Anska]]
 
 
*[[Dragon Priest Mask (Skyrim)|Dragon Priest Mask]] – [[Vokun (Mask)|Vokun]]
*[[Vokun]]
 
   
==Quests==
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==Dragon Shouts==
*[[A Scroll For Anska]]
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*[[Storm Call]]
   
==Notable Loot==
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==Gallery==
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<gallery captionalign="left">
*Destruction [[Skill Book (Skyrim)|Skill Book]] - [[A Hypothetical Treachery]]
 
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High Gate Ruins01.jpg
*Dragon Priest Mask - [[Vokun (Mask)|Vokun]]
 
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High Gate Ruins02.jpg
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High Gate Ruins03.jpg
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High Gate Ruins04.jpg
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High Gate Ruins05.jpg
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</gallery>
   
==Dragon Shouts==
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==Trivia==
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*If Vokun is killed near one of the gates, he may end up attached to the gate.
*Word Wall - [[Storm Call]]
 
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*After Vokun is dead, if the throne room is exited, the gates to the back of the room will close and cannot be opened again.
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**It may still be possible to enter the back of the throne room, if that is desired, using the back entrance to the Vokun´s throne room and a follower. Climb on top of the ruins on the right side in the second room, next to Anska, in High Gate Ruins, (right side on the map of High Gate Ruins where the door to Vokun's Throne Room is on the left side). Climb as high as possible, to be at the same height as the platform on the opposite side. Then use [[Whirlwind Sprint]] to get on to the platform. Alternatively, climb up the pile of rubble at the left corner of the platform. Now wait by the gate and the follower should come to the other side of the gate. Then ask them to pull the chain with "Talk to ..." and "I need you to do something."
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**If the follower does not show up on the other side, it is still possible to make it. Get the follower up the platform by [[wait]]ing and have them stand by the door. Use the [[Unrelenting Force (Skyrim)|Unrelenting Force]] shout can make them go through the door, it may require shouting multiple times. After that, tell the follower to open the gate (activate the chain).
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**It is also possible to re-enter the antechamber after the gates have closed by making use of the "platter glitch" and the Whirlwind Sprint Shout.
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==Appearances==
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*{{Skyrim}}
   
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<!--Interwiki links-->
==Notes==
 
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[[de:Hohentorruinen]]
*If you kill Vokun near one of the gates it does a kind of absorb-like thing that attaches him to the gate
 
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[[es:Ruinas de Puerta Alta]]
*Anska can deal a lot of damage to you and to your follower if you are in the way. This can cause the follower to turn hostile and constantly attack her, so save often if you have a follower.[[File:Highgate_Ruins_.png|thumb]]
 
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[[ru:Руины Высоких Врат]]
[[Category:Skyrim: Locations]]
 
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[[uk:Руїни Високих воріт]]
[[Category:Locations]]
 
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[[fr:Ruines de la grande porte]]
 
[[Category:Skyrim: The Pale Locations]]
 
[[Category:Skyrim: The Pale Locations]]
 
[[Category:Skyrim: Word Wall Locations]]
 
[[Category:Skyrim: Word Wall Locations]]

Revision as of 23:09, 17 January 2020

High Gate Ruins is an ancient Nordic tomb in The Elder Scrolls V: Skyrim.

Location

The Ruins are located in the Pale, directly west of Dawnstar, east of Solitude, north of Ustengrav, and east of the Wreck of The Icerunner. It is adjacent to Windstad Manor.HF

History

It is the final resting place of the Dragon Priest Vokun. According to the "Qo" word wall, a village or city by the name of Vundeheim used to be located where these ruins now stand. It is possible that Vundeheim was a target during the Night of Tears incident as the word wall describes the destruction of the village as "Unending Sorrow," and the tomb that houses the Dragon Priest contains information about Ysgramor and his bloodline.

Quests

A Scroll For Anska

Help Anska retrieve an ancient scroll from High Gate Ruins.

Wind and SandDR

This is one of radiant locations where this quest might be held.

Alteration Ritual Spell

This is one of the radiant locations where Kahvozein's Fang may be found.

Lever Puzzle

Upon walking through the corridor you will walk into a room with four levers, each assigned an animal. You will need to pull each lever in a specific order to open the gate blocking the path. The order is Hawk-Whale-Fox-Snake. Ensure the four braziers surrounding the gate are extinguished before pulling the levers. The braziers light when the levers are pulled. If they are already lit then the levers will not lock into place and the gate will not open.

Notable items

Dragon Shouts

Gallery

Trivia

  • If Vokun is killed near one of the gates, he may end up attached to the gate.
  • After Vokun is dead, if the throne room is exited, the gates to the back of the room will close and cannot be opened again.
    • It may still be possible to enter the back of the throne room, if that is desired, using the back entrance to the Vokun´s throne room and a follower. Climb on top of the ruins on the right side in the second room, next to Anska, in High Gate Ruins, (right side on the map of High Gate Ruins where the door to Vokun's Throne Room is on the left side). Climb as high as possible, to be at the same height as the platform on the opposite side. Then use Whirlwind Sprint to get on to the platform. Alternatively, climb up the pile of rubble at the left corner of the platform. Now wait by the gate and the follower should come to the other side of the gate. Then ask them to pull the chain with "Talk to ..." and "I need you to do something."
    • If the follower does not show up on the other side, it is still possible to make it. Get the follower up the platform by waiting and have them stand by the door. Use the Unrelenting Force shout can make them go through the door, it may require shouting multiple times. After that, tell the follower to open the gate (activate the chain).
    • It is also possible to re-enter the antechamber after the gates have closed by making use of the "platter glitch" and the Whirlwind Sprint Shout.

Appearances