Elder Scrolls
Elder Scrolls
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|map = [[File:Hjalmarch.jpg|thumb|300px|The map of the Province of Skyrim, with Hjaalmarch highlighted.]]
 
|map = [[File:Hjalmarch.jpg|thumb|300px|The map of the Province of Skyrim, with Hjaalmarch highlighted.]]
 
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'''Hjaalmarch''' is one of the nine [[Holds]] of [[Skyrim]]. Its capital is [[Morthal (Skyrim)|Morthal]]. It is one of the smallest [[Holds]]. The [[Hjaal River]] runs through a large portion of this Hold.
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'''Hjaalmarch''' is one of the nine [[Holds]] of [[Skyrim]]. Its capital is [[Morthal (Skyrim)|Morthal]]. It is one of the smallest [[Holds]]. The [[Hjaal River]] runs through a large portion of this Hold. Their coat of arms is the Triskele.
   
 
==Description==
 
==Description==

Revision as of 21:12, 30 June 2019

Hjaalmarch is one of the nine Holds of Skyrim. Its capital is Morthal. It is one of the smallest Holds. The Hjaal River runs through a large portion of this Hold. Their coat of arms is the Triskele.

Description

Hjaalmarch is located in northern Skyrim, at the mouth of the Karth River. Morthal lies near the center of the hold. The hold borders Haafingar, separated by the Karth River to the northwest, The Reach to the west, Whiterun to the south and The Pale to the east. Much of the terrain is covered by wetlands, marshes, and swamps, which are infested with vampires.

Sitting on the southern edge of the Drajkmyr marsh, dry ground can be hard to come by in Morthal. The capital of the Hjaalmarch Hold, Morthal, is often shrouded in a thick fog, and ominous twisted trees grow from the surrounding marsh. Morthal is foreboding to travelers approaching it, and the torches of the town glowing in the fog often give the impression of wisps at a distance. Many travelers choose to steer clear of the place altogether.

Morthal is a town shrouded in mystery. Its people are reclusive and wary of newcomers, and only a single lumber camp supports its weak economy. The Jarl is among the most relaxed in Skyrim when it comes to taxation, but Hjaalmarch is also the poorest of the nine Holds. The Hold is still part of the Empire, but the Jarl is unapologetically vague in her enthusiasm for the Imperial Legate stationed in her dwelling. A number of the people in the town are concerned about the prospect of war. War brings outsiders, and outsiders are not a welcome sight in Morthal. Most would rather the conflict were kept outside their home, leaving them free to pursue their own interests.

Quests

Miscellaneous Quests

Locations

Capital city

Mines

Camps

Shacks

Forts

Passes

Nordic Ruins/Tombs

Caves

Ships and Shipwrecks

Dragon Lairs

Standing Stones

Secondary locations

Homestead (Hearthfire add-on)

Appearances