Template:SkyrimHouses It is located in the Valunstrad quarter of Windhelm. The house has two floors, several spacious rooms and a hidden chamber. Hjerim also has a large armory with a number of mannequins, display cases, shelves, and weapon racks. It originally belonged to Friga Shatter-Shield, until she was tragically murdered by the Butcher.

The secret chamber, hidden behind a ground-floor wardrobe to the rear of the first floor, is where the Butcher kept the severed body parts of his victims with which he intended to reanimate his dead sister. Purchasing the cleanup package will clear its bloodstained furnishings, enabling the purchase of the needed upgrades to transform it into an combined alchemy and enchanting workshop.


The house is available for 12,000 Gold. Purchasing all upgrades costs an additional 9,000 Gold. Completing Rescue From Fort Neugrad or the full Civil War questline is necessary to purchase this house. Upon becoming a Thane of Eastmarch, a housecarl, Calder, will be assigned by the Jarl to look after Hjerim and serve the new Thane.

A part of the quest Blood on the Ice takes place here, but the purchase of the property is available before or during the quest, giving the Dragonborn the key to the house which allows entry to the house without having to pick the master lock on the front door. (The key can also be obtained during or after Blood on the Ice by pickpocketing it from Tova Shatter-Shield.)  The quest is automatically gained when entering the house for the first time, if not previously started. Talking to the Jarl's Steward, Jorleif, enables the purchase of decorations for Hjerim.

Advantages and disadvantages


  • Hjerim contains both an arcane enchanter and an alchemy lab.
  • Hjerim also has a large armory with room for five weapons and three mannequins.
  • It is in close proximity to smithing facilities, a smelter, an alchemist's shop, a general merchant and the Windhelm fence, all of which are closely grouped.
  • Adding a children's room does not mean sacrificing the alchemy and enchanting facilities.
  • Niranye, the Windhelm fence, is located outside in a market stall, whereas many other fences require at least one additional transition to reach or are hard to track down.
  • This house has the best lighting in the game, although it is quite poor in the secret chamber.
  • It has the biggest armory of all the houses (non-add-on) with three mannequins and many weapon racks and plaques for both shields and weapons.
  • There is a thief cache barrel to the left as the Dragonborn exits the house after completing the necessary quest for Delvin Mallory after joining the Thieves Guild.


  • It has poor storage facilities in the enchanting/alchemy area (although there is a cupboard outside).
  • Storage in the master bedroom is also less than either Proudspire Manor or Vlindrel Hall, consisting of only six containers, (two end tables, one chest, one wardrobe, and three small sacks).
  • Its cost is high including decorations.
  • It's amongst the hardest houses to obtain, due to many quests being needed to be completed to obtain it.


Name Description Cost

The armory takes up most of the house's second floor and is very useful for storing weaponry. This includes four weapon plaques, a shield plaque, three sword display cases, two dagger display cases, three mannequins, five weapon racks, and two bookshelves. The armory is also lined with various mounted animal heads for decoration.

Enchanting laboratory

This package installs an arcane enchanter after the clean up upgrade has been purchased from the steward. Two bookshelves, three weapon plaques and a variety of soul gems are added to it when bought.

1,500 Gold
Alchemy Laboratory

Although there is very little storage, this small room offers a large shelf stocked with multiple useful ingredients.

1,500 Gold
Living room

Hjerim's living room is a very large open room with a long central dining table, small table, and chair, multiple small and large sacks, two bookshelves, a barrel, two wardrobes and a variety of food, ingredients, and miscellaneous items.

1,500 Gold

The master bedroom has a large bed, two end tables, a wardrobe, a shield plaque, two dagger display cases, four bookshelves, two small dining tables and multiple shelves, three small sacks, a chest, and various food and other items.

1,000 Gold

The kitchen is probably the coziest room in the house, as it is the only room in the house with the comfort of a firepit and cooking pot.

Clean up the murderer's mess

A clean up can be purchased after the quest "Blood on the Ice." This upgrade removes the stone altar, bloodstains, mutilated body parts, bones, and the messy storage chest. (It is recommended that this upgrade be purchased first to avoid bugs.)

500 Gold
Children's Room

This converts the area outside the secret chamber, into a children's room with two beds, a chair, a small wardrobe with a double shelf on top, an end table and a children's practice dummy. (Any items in the tall wardrobe previously there will be in the new, smaller one.)


Item displays

  • Eight Weapon Wall Plaques
  • Two Weapon & Shield Wall Plaques
  • Three Sword Display Cases
  • Five Weapon Rack
  • Three Mannequins
  • Four Dagger Display Cases
  • Twelve Bookshelves (holding a total of 132 books)

See Windhelm Home Decorating Guide for detailed descriptions.

Guest room

Although the Windhelm Home Decorating Guide lists a guest room, it cannot be purchased; it is automatically installed when Calder, the Housecarl, moves in.



  • Although this house can be purchased, during Blood on the Ice the key to it can be found by pickpocketing or asking Tova Shatter-Shield. The master lock can be picked as well.
  • There are a few high value potions in the chamber and a few soul gems that can be sold to cover some of the expense of buying the home and furnishings.
  • The table in the small room appears to have Shadowmarks on it that refer to "empty" and "danger."
  • When purchased, the alchemy labs comes with valuable ingredients such as void salts, fire salts and frost salts.
  • Buy the "Clean up" First as it will remove the blood, bones, and altar from the alchemy/enchanting room. If not purchased first, the blood, bones, and altar will remain and will be unable to be cleaned up.


This section contains bugs related to Hjerim. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.


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