Elder Scrolls
Elder Scrolls
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[[File:SkyrimMap.jpg|thumb|300px|Map of Skyrim.]]
 
[[File:SkyrimMap.jpg|thumb|300px|Map of Skyrim.]]
'''Holds '''are the nine administrative divisions of [[Skyrim]], different from each other both in climate and local government.
+
'''Holds''' are the nine administrative divisions of [[Skyrim]], different from each other both in climate and local government.
   
Each of the nine Holds is governed by a [[Jarl]] who resides in the Hold's capital city. The Jarls are largely independent, but swear fealty to Skyrim's [[High King]], who in turn swears fealty to the [[Emperor]].
+
Each of the nine Holds is governed by a [[Jarl]] who resides in the Hold's capital city. The Jarls are largely independent, but swear fealty to Skyrim's [[High King]], who in turn swears fealty to the [[Emperor]] upon joining the Septim empire in the late [[Second Era]].
   
 
Each Hold also employs their own [[Hold Guard|guards]], who can be identified by the color of their uniform and the Hold symbol they bear on their [[Hold Guard Shields|shields]].
 
Each Hold also employs their own [[Hold Guard|guards]], who can be identified by the color of their uniform and the Hold symbol they bear on their [[Hold Guard Shields|shields]].
   
Given the independent nature of governance, crimes are tracked independently by each Hold, and a criminal who is wanted in one Hold may have no bounty in another. 
+
Given the independent nature of governance, crimes are tracked independently by each Hold, and a criminal who is wanted in one Hold may have no bounty in another.
   
 
==Old Holds==
 
==Old Holds==
  +
{{Main|Old Holds}}
[[Winterhold (Hold)|Winterhold]], [[Eastmarch]], [[The Rift]] and [[The Pale]] are known collectively as the "Old Holds," and have remained more isolated—not only from a geographic standpoint, but a political one as well, given that they are all initially aligned with the [[Stormcloaks]] during the civil war.<ref>''[[Pocket Guide to the Empire, First Edition: Skyrim]]''</ref> The Old Holds are bound together in history, as these holds were inhabited by the [[Atmoran|ancient Nords]].
+
[[Winterhold (Skyrim Hold)|Winterhold]], [[Eastmarch]], [[The Rift]] and [[The Pale]] are known collectively as the "Old Holds," and have remained more isolated—not only from a geographic standpoint, but a political one as well, given that they are all initially aligned with the [[Stormcloaks]] during the civil war.<ref>''[[Pocket Guide to the Empire, First Edition: Skyrim]]''</ref> The Old Holds are bound together in history, as these holds were inhabited by the [[Atmoran|ancient Nords]].
  +
  +
==West Skyrim==
  +
{{Main|West Skyrim}}
  +
[[Falkreath Hold|Falkreath]], [[Haafingar]], [[Hjaalmarch]], [[The Reach]], and [[Whiterun Hold|Whiterun]] are all known to be a part of West Skyrim. The Nords of Western Skyrim are known to be progressive and would see an influence from the Empires of [[Cyrodiil]] and other places such as [[High Rock]] or [[Hammerfell]]. These Holds tend to stick with each other in times of war such as during the [[Skyrim Civil War]] and the [[Alliance War]].
   
 
==The Holds of Skyrim==
 
==The Holds of Skyrim==
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|[[Eastmarch (Skyrim)|Eastmarch]]
 
|[[Eastmarch (Skyrim)|Eastmarch]]
 
|[[Windhelm (Skyrim)|Windhelm]]
 
|[[Windhelm (Skyrim)|Windhelm]]
|'''[[Ulfric Stormcloak]]'''
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|'''[[Ulfric Stormcloak (Skyrim)|Ulfric Stormcloak]]'''
 
<ref name="High King" group="note">These Jarls claim the title of [[High King]] or [[High Queen|Queen]].</ref>
 
<ref name="High King" group="note">These Jarls claim the title of [[High King]] or [[High Queen|Queen]].</ref>
 
|[[Stormcloak]] <ref name="Center" group="note">Eastmarch and Haafingar are the "centers" of their respective factions.</ref>
 
|[[Stormcloak]] <ref name="Center" group="note">Eastmarch and Haafingar are the "centers" of their respective factions.</ref>
 
|[[Brunwulf Free-Winter]]
 
|[[Brunwulf Free-Winter]]
 
|-
 
|-
|[[Falkreath Hold|Falkreath]]
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|[[Falkreath Hold (Skyrim)|Falkreath]]
 
|[[Falkreath (Skyrim)|Falkreath]]
 
|[[Falkreath (Skyrim)|Falkreath]]
 
|[[Siddgeir]]
 
|[[Siddgeir]]
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|-
 
|-
 
|[[Hjaalmarch]]
 
|[[Hjaalmarch]]
|[[Morthal]]
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|[[Morthal (Skyrim)|Morthal]]
 
|[[Idgrod Ravencrone]]
 
|[[Idgrod Ravencrone]]
 
<ref name="CivilWar" group="note"/>
 
<ref name="CivilWar" group="note"/>
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|-
 
|-
 
|[[The Reach]]
 
|[[The Reach]]
|[[Markarth]]
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|[[Markarth (Skyrim)|Markarth]]
 
|[[Igmund]]
 
|[[Igmund]]
 
<ref name="CivilWar" group="note"/>
 
<ref name="CivilWar" group="note"/>
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|[[Stormcloak]]
 
|[[Stormcloak]]
 
|[[Maven Black-Briar]]
 
|[[Maven Black-Briar]]
|-
 
|[[Winterhold (Hold)|Winterhold]]
 
|[[Winterhold (Skyrim)|Winterhold]]
 
|[[Korir]]
 
<ref name="CivilWar" group="note"/>
 
|[[Stormcloak]]
 
|[[Kraldar]]
 
 
|-
 
|-
 
|[[Whiterun Hold|Whiterun]]
 
|[[Whiterun Hold|Whiterun]]
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|Neutral, later [[Imperial Legion (Skyrim)|Imperial]]
 
|Neutral, later [[Imperial Legion (Skyrim)|Imperial]]
 
|[[Vignar Gray-Mane]]
 
|[[Vignar Gray-Mane]]
 
|-
 
|[[Winterhold (Skyrim Hold)|Winterhold]]
 
|[[Winterhold (Skyrim City)|Winterhold]]
 
|[[Korir]]
 
<ref name="CivilWar" group="note"/>
 
|[[Stormcloak]]
 
|[[Kraldar]]
 
|}
 
|}
   
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==Trivia==
 
==Trivia==
*Taking a carriage to a hold that has no stables ([[Falkreath (Skyrim)|Falkreath]], [[Morthal (Skyrim)|Morthal]], [[Dawnstar (Skyrim)|Dawnstar]], and [[Winterhold (Skyrim)|Winterhold]]) costs 50 {{G}}, whereas those with stables ([[Windhelm (Skyrim)|Windhelm]], [[Solitude (Skyrim)|Solitude]], [[Markarth]], [[Riften (Skyrim)|Riften]], and [[Whiterun (Skyrim)|Whiterun]]) costs 20 {{G}}.
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*Taking a carriage to a hold that has no stables ([[Falkreath (Skyrim)|Falkreath]], [[Morthal (Skyrim)|Morthal]], [[Dawnstar (Skyrim)|Dawnstar]], and [[Winterhold (Skyrim City)|Winterhold]]) costs 50 {{G}}, whereas those with stables ([[Windhelm (Skyrim)|Windhelm]], [[Solitude (Skyrim)|Solitude]], [[Markarth (Skyrim)|Markarth]], [[Riften (Skyrim)|Riften]], and [[Whiterun (Skyrim)|Whiterun]]) costs 20 {{G}}.
   
 
==See also==
 
==See also==
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*{{Skyrim}}
 
*{{Skyrim}}
   
  +
==References==
{{refs}}
 
  +
{{Reflist}}
   
 
<!--Interwiki links-->
 
<!--Interwiki links-->
  +
[[de:Fürstentum (Skyrim)]]
[[ru:Владения]]
 
  +
[[es:Comarcas (Skyrim)]]
  +
[[fr:Châtellerie]]
  +
[[it:Feudi (Skyrim)]]
 
[[ja:Holds]]
 
[[ja:Holds]]
 
[[nl:Vesting]]
 
[[nl:Vesting]]
  +
[[pl:Włości w Skyrim]]
 
[[ru:Владения]]
 
[[Category:Skyrim: Holds]]
 
[[Category:Skyrim: Holds]]
 
[[Category:Culture of Skyrim]]
 
[[Category:Culture of Skyrim]]
[[Category:Regions]]
 
 
[[Category:Skyrim: Locations]]
 
[[Category:Skyrim: Locations]]
 
[[Category:Lore: Regions]]

Revision as of 17:04, 3 August 2020

SkyrimMap

Map of Skyrim.

Holds are the nine administrative divisions of Skyrim, different from each other both in climate and local government.

Each of the nine Holds is governed by a Jarl who resides in the Hold's capital city. The Jarls are largely independent, but swear fealty to Skyrim's High King, who in turn swears fealty to the Emperor upon joining the Septim empire in the late Second Era.

Each Hold also employs their own guards, who can be identified by the color of their uniform and the Hold symbol they bear on their shields.

Given the independent nature of governance, crimes are tracked independently by each Hold, and a criminal who is wanted in one Hold may have no bounty in another.

Old Holds

Main article: Old Holds

Winterhold, Eastmarch, The Rift and The Pale are known collectively as the "Old Holds," and have remained more isolated—not only from a geographic standpoint, but a political one as well, given that they are all initially aligned with the Stormcloaks during the civil war.[1] The Old Holds are bound together in history, as these holds were inhabited by the ancient Nords.

West Skyrim

Main article: West Skyrim

Falkreath, Haafingar, Hjaalmarch, The Reach, and Whiterun are all known to be a part of West Skyrim. The Nords of Western Skyrim are known to be progressive and would see an influence from the Empires of Cyrodiil and other places such as High Rock or Hammerfell. These Holds tend to stick with each other in times of war such as during the Skyrim Civil War and the Alliance War.

The Holds of Skyrim

Hold Capital Jarl Allegiance[note 1] Potential Jarl
Eastmarch Windhelm Ulfric Stormcloak

[note 2]

Stormcloak [note 3] Brunwulf Free-Winter
Falkreath Falkreath Siddgeir

[note 1]

Imperial Dengeir of Stuhn
Haafingar Solitude

[note 4]

Elisif the Fair

[note 2]

Imperial

[note 3]

-
Hjaalmarch Morthal Idgrod Ravencrone

[note 1]

Imperial Sorli the Builder
The Pale Dawnstar Skald the Elder

[note 1]

Stormcloak Brina Merilis
The Reach Markarth Igmund

[note 1]

Imperial Thongvor Silver-Blood
The Rift Riften Laila Law-Giver

[note 1]

Stormcloak Maven Black-Briar
Whiterun Whiterun Balgruuf the Greater

[note 1]

Neutral, later Imperial Vignar Gray-Mane
Winterhold Winterhold Korir

[note 1]

Stormcloak Kraldar

Footnotes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 These can change if the Dragonborn undertakes the Civil War questline.
  2. 2.0 2.1 These Jarls claim the title of High King or Queen.
  3. 3.0 3.1 Eastmarch and Haafingar are the "centers" of their respective factions.
  4. Solitude is also the overall capital of Skyrim.

Trivia

See also

Appearances

References