Elder Scrolls
Elder Scrolls
Houses of Morrowind

Promotional image

Not to be confused with Great Houses or Great Houses of Morrowind.

Houses of Morrowind is an expansion for The Elder Scrolls: Legends that was released on April 5th, 2018 for the PC, mobile and tablet devices.[1] It includes 149 new cards based on the lore from The Elder Scrolls III: Morrowind and The Elder Scrolls Online: Morrowind.[1]

Background[]

"You have no idea what you’ve wandered into. From the moment you stepped off the docks in Seyda Neen, you became a potential pawn in a grand power struggle between the Great Houses that govern this land and even between the living gods themselves and their terrible ancient enemies. But of course, if it maneuvers correctly, a pawn can become a queen. Who will you trust? Who will you fight for? Can you control the Houses of Morrowind?"[1]

Gameplay[]

  1. Puzzle Sets – There are three sets of 10 puzzles each: Caius' Training, Naryu's Challenges, and Divayth Fyr's Trials. Caius’ Training is free to all players while Naryu's Challenges and Divayth Fyr's Trials are available for purchase in the store for $9.99 or 1500 Gold each. Completing the 10 puzzles in a set will reward you with 5 Houses of Morrowind packs, 100 Soul Gems, and a special card back unique to that puzzle set.
  2. Houses of Morrowind contains a handful of powerful new three-attribute cards that let the player unlock the ability to use cards from all three of its attributes in that deck. In exchange, the player must include at least 75 cards in their deck; with the release of Houses of Morrowind, the maximum deck size is being raised to 100 for all decks.
  3. Houses of Morrowind includes cards for five of the ten possible three-attribute sets, each representing one of the major Houses, or factions, in Vvardenfell:

Cards[]

Houses of Morrowind introduces a new creature type called "God."

Name Attributes Power Health Cost Type Subtype Rarity Text
Endurance 1 2 2 Creature Breton Rare Rally, Lethal
Strength 2 3 4 Creature Dark Elf Rare Charge, Rally
Endurance 6 6 7 Creature God Unique legendary Exalt 3: +6/+6.
Friendly Exalted creatures are immune to damage.
Endurance 0 Action Common Give a friendly creature Drain and Guard.
Endurance 2 3 2 Creature Dark Elf Rare Exalt 2: Heal all friendly creatures.
Willpower 1 1 2 Creature Wood Elf Common Summon: Give another friendly creature power and health equal to Ambitious Hireling's power.
Endurance 2 4 3 Creature Undead
Skeleton
Common Slay: Summon a Risen Dead.
Intelligence
Willpower
Endurance
3 3 4 Creature Dark Elf Unique legendary Summon: Choose a blessing from one of the Tribunal gods.
Exalt 3: Gain all three blessings instead.
Strength
Intelligence
Agility
3 6 6 Creature Ash Creature Rare Guard
At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1.
Strength 3 3 4 Creature Ash Creature Rare At the end of your turn, if you have a creature with 5 power or more, draw a card.
Agility 4 3 3 Creature Ash Creature Common Summon: If you have a creature with power 5 or more, Shackle an enemy creature.
Intelligence 3 4 5 Creature Ash Creature Rare Summon: Deal 3 damage to a creature if you have a creature with 5 power or more.
Strength 1 2 1 Creature Dark Elf Common Summon: Battle an enemy creature.
Strength 6 6 9 Creature Werewolf
Daedra
Legendary Summon: Choose one:
Strength: +6/+6 and Guard.
Speed:
Gains Charge.
Endurance 4 3 3 Creature Undead
Vampire
Legendary At the end of your turn, if three or more creatures died this turn, put a random Blood Magic Spell into your hand.
Agility 2 3 2 Creature Dark Elf Rare At the end of your turn, if you have a creature with 5 power or more, Awakened Dreamer gains +1/+1.
Endurance 3 6 5 Creature Redguard Common Rally
Willpower 4 4 5 Creature Dark Elf Legendary Rally 2
Your other Rallies give an extra +1/+1.
Strength
Willpower
Agility
2 2 2 Creature Dark Elf Rare Plot: +1/+1 for each other card you've played this turn.
Intelligence 2 Action Rare Betray
Transform a creature into a random creature that costs 1 more.
Agility 5 3 5 Creature Undead
Vampire
Legendary Guard
Summon:
Secretly choose an enemy creature.
Last Gasp: Destroy the chosen creature.
Endurance 0 5 5 Creature Animal
Netch
Rare While Betty Netch is in play, your max magicka is increased by 2.
Agility 4 4 5 Creature Animal
Beast
Epic Drain
At the end of your turn, if you have a creature with 5 power or more, deal 2 damage to your opponent.
Agility 3 Action Rare Betray
Deal 2 damage to your opponent and gain 2 health.
Endurance 7 7 7 Creature Undead
Vampire
Common When a creature dies, Bloodline Outcast gains Drain this turn.
Neutral 3 8 7 Creature Dreugh Common
Strength
Willpower
Endurance
3 3 3 Creature Dark Elf Unique legendary Rally
When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck.
Endurance 1 2 4 Creature Undead
Skeleton
Common Prophecy, Guard
Summon:
+1/+1 for each enemy creature in this lane.
Intelligence 3 Action Common Prophecy
Deal 2 damage to a creature.
Strength 0 Action Common A friendly creature ignores Guards and can attack creatures in any lane this turn.
Endurance 3 4 4 Creature Imperial Unique legendary Summon: Look at two of your opponent's cards. Guess the one in their hand. If you're right, give all creatures in your hand +1/+1.
Endurance 2 Action Rare Betray
Give the top three creatures of your deck +1/+1.
Strength 4 3 5 Creature Orc Rare Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy.
Willpower 9 Action Legendary Destroy a creature.
Plot: Steal the creature instead.
Strength 3 3 6 Creature Animal
Reptile
Common Prophecy
Summon: Battle
an enemy creature.
Agility 9 Action Legendary Summon a 4/4 Cliff Racer with Charge in each lane. Your opponent summons a 0/1 Target with Guard in each lane.
Agility 3 4 4 Creature Animal
Reptile
Epic Charge
Can't attack your opponent.
At the end of your turn, if there are no enemy creatures in this lane, move Cliff Strider.
Intelligence 3 3 3 Creature High Elf Common Guard
Exalt 3:
+2/+2.
Agility 4 3 3 Creature Wood Elf Epic Summon: You must discard a card. At the start of your turn, draw two cards and Cornerclub Gambler loses this ability.
Strength 1 Action Rare Silence a creature, then give it +2/+0.
Willpower 2 Action Rare Summon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
Endurance 3 Item Common +2/+2
Slay: +1/+1
Strength 1 Item Common Breakthrough
+2/+1
Strength 3 3 3 Creature Dark Elf Common Summon: If you have a...
card in play, +1/+1.
card in play, +1/+1.
Strength
Intelligence
Agility
8 8 12 Creature God Unique legendary Breakthrough, Charge, Drain, Guard, Lethal, Ward
Agility 0 1 2 Creature Ash Creature Common Deranged Corprus has +5/+0 on your turn.
Neutral 3 Action Rare Destroy an enemy support or creature.
Intelligence
Agility
Endurance
9 Action Epic Betray
Summon a copy of a friendly creature.
Agility 4 Action Common Betray
Give a creature -2/-2.
Willpower 5 5 5 Creature Dark Elf Common Guard
Agility 1 1 0 Creature Dark Elf Common Summon: Look at the top card of your deck.
You may discard it.
Strength
Willpower
Agility
4 5 5 Creature Dark Elf Unique legendary The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka.
Neutral 2 Support Activate Rare Activate: Discard the top card of your deck.
Last Gasp: Draw a card.
Willpower 3 5 5 Creature Imperial Legendary Drain
Double the amount of health you gain.
Intelligence 4 3 3 Creature Dark Elf Legendary Exalt 4: Equip a +5/+0 Heirloom Greatsword to Enamor's Keeper.
Intelligence 4 Action Legendary Experimental Scroll is either Enlightenment, Flame Blast, or Flame Cloak. Don't worry which one it is, just give it a try!
Intelligence 5 5 2 Creature Wood Elf Epic Summon: Falling Wizard deals 5 damage to himself.
Last Gasp: Put an Experimental Scroll into your hand.
Strength 5 4 4 Creature Dark Elf Epic Your opponent can't gain health.
Willpower 3 3 3 Creature Daedra Rare Guard
Summon: You gain 1 health for each enemy creature.
Strength 5 5 5 Creature Daedra
Atronach
Epic When Fetcherfly Golem takes damage and survives, summon a 2/2 Fetcherfly Swarm.
Strength 2 2 2 Creature Insect Epic
Strength 2 Support Ongoing Rare When a friendly creature takes damage on your turn, give it +2/+0.
Strength 3 3 4 Creature Nord Rare Summon: A friendly creature with 5 or more power Battles an enemy creature.
Agility 5 Action Epic Betray
Summon a random creature from your deck that costs 3 or less to a random lane. Unsummon it at the end of your turn.
Willpower 2 Item Rare +2/+0
Summon: The wielder is immune to damage this turn.
Intelligence 4 4 7 Creature Breton Legendary Summon: Summon a random creature from your deck with cost equal to your current magicka.
Agility 5 4 7 Creature Redguard Unique legendary Summon: Your opponent chooses a card in their hand and gives it to you.
Intelligence 1 3 1 Creature Dark Elf Rare Guard
Exalt 3:
Deal 2 damage to a creature.
Agility 1 Item Common +1/+1
Plot: Reduce the cost of a random card in your hand by 1.
Willpower 2 3 4 Creature Dark Elf Rare Exalt 4: +3/+3.
Summon: Destroy a creature with less power than Grand Inquisitor.
Agility 3 3 3 Creature Dark Elf Common Summon: +1/+1 and Guard if you have an Animal.
Strength
Intelligence
Agility
5 4 5 Creature Ash Creature Epic Breakthrough, Drain, Ward
Intelligence 5 3 4 Creature Dark Elf Rare Summon: Swap a creature's power and health.
Strength
Willpower
Agility
4 Support Ongoing Epic Give the second creature you summon each turn +2/+2.
Willpower 1 1 3 Creature Dark Elf Common Summon: If you have a...
card in play, gain 3 magicka this turn.
card in play, draw a card.
Strength 2 3 3 Creature Nord Epic Plot: Silence a creature, then deal 1 damage to it.
Willpower 1 Action Common Prophecy
Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn.
Willpower 0 5 1 Creature Defense Common Prophecy, Guard
Sacrifice this at the start of your next turn.
Strength 1 by default 1 by default 1 Creature Dark Elf Epic
Strength 4 Action Epic Summon an Imposter with power and health equal to the power of your most powerful creature.
Endurance 5 5 5 Creature Dark Elf Epic Guard
Exalt 1: Your opponent can't target Indomitable Ordinator with actions.
Endurance 2 1 3 Creature Dark Elf Rare Summon: Draw a card.
Strength
Willpower
Endurance
3 4 4 Creature Dark Elf Epic Rally 2
Last Gasp: Give a random creature in your hand +2/+2.
Neutral 1 1 1 Creature Dark Elf Unique legendary Slay: Change into Saint Jiub, Eradicator of the Winged Menace.
Willpower 1 6 3 Creature Dark Elf Rare Rally, Guard
Endurance 2 3 3 Creature Dark Elf Epic Rally
Summon:
Put a 2/2 Colovian Trooper with Guard into your hand.
Willpower 1 1 1 Creature Kwama Common
Willpower 4 4 5 Creature Kwama Epic Plot: Summon a 1/1 Kwama Forager in each lane.
Other friendly Kwama have +1/+0.
Intelligence 5 6 6 Creature Ash Creature Common
Intelligence 8 8 7 Creature Daedra
Atronach
Epic Breakthrough, Guard, Ward
Endurance 7 Support Ongoing Legendary Your cards cost 0. You may play only one card per turn.
Willpower 4 4 5 Creature Dark Elf Epic Exalt 2: Give other friendly creatures in this lane +2/+2.
Strength 2 2 3 Creature Dark Elf Common Plot: Equip a friendly creature with a +2/+2 Steel Scimitar.
Intelligence 1 2 2 Creature Argonian Common Summon: Reduce the cost of an action in your hand by 2.
Intelligence 7 Action Legendary Summon a random Atronach. If you have a creature with 5 power or more, summon a Lava Atronach instead.
Agility 1 1 1 Creature Khajiit Rare Last Gasp: Gain 2 magicka this turn.
Willpower 4 3 4 Creature Nord Common Guard
Plot:
Put a random Guard into your hand.
Agility 2 1 1 Creature Dark Elf Legendary Slay: Summon a copy of Morag Tong Aspirant.
Agility 3 2 2 Creature Dark Elf Rare Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: +1/+1
Willpower 3 4 4 Creature Dark Elf Epic Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: Draw a card. If it's an action, reduce its cost to 0.
Endurance 4 4 4 Creature Dark Elf Common Regenerate
Exalt 3: +2/+2
Neutral 1 2 1 Creature Animal
Mudcrab
Epic Summon: The Merchant shows you two cards he has for sale. Choose one to put into your hand. He puts the other into your opponent's hand.
Endurance 9 Support Ongoing Epic Your actions have Betray.
Agility 6 6 6 Creature Dark Elf Unique legendary Summon: Summon a 0/1 Target with Guard for your opponent in each lane.
Friendly creatures have "Slay: +1/+1 and Lethal."
Agility 3 2 4 Creature Animal
Beast
Common Prophecy
Summon: Shackle
each enemy creature with less power than Nix-Hound.
Agility 5 5 7 Creature Animal
Beast
Common Summon: Gain 5 magicka this turn.
Endurance 3 3 6 Creature Dark Elf Legendary Summon: Summon a creature from your discard pile with power less than Odirniran Necromancer.
Strength 3 2 2 Creature Animal
Beast
Common Breakthrough
Willpower 0 Action Rare Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn.
Intelligence 2 3 2 Creature Dark Elf Rare Exalt 1: Gain a random Keyword.
Intelligence
Willpower
Endurance
8 Action Epic Set each creature's power and health to 1.
Willpower 0 5 3 Creature Defense Rare Summon: Shackle an enemy creature while you have Prison Ship.
Endurance 1 5 2 Creature Undead
Vampire
Common Drain
Strength 3 Item Rare Rally
+1/+3
Strength
Willpower
Endurance
1 1 2 Creature Dark Elf Rare Charge, Drain, Ward
Endurance 3 3 4 Creature Dark Elf Common Summon: If you have a...
card in play, double Redoran Oathman's heath.
card in play, double Redoran Oathman's power.
Endurance 1 1 1 Creature Undead
Skeleton
Common Guard
Endurance 3 3 3 Creature Undead
Skeleton
Common Guard
Endurance 4 Action Common Betray
Summon a 3/3 Risen Horror with Guard.
Neutral 5 5 5 Creature Dark Elf Unique legendary Guard
Can't be damaged or targeted by Cliff Racers, Cliff Hunters, and Cliff Striders.
Strength 1 1 1 Creature Dark Elf Common Rally
Strength 4 4 5 Creature Ash Creature Common Summon: If you have a creature with 5 power or more, +2/+2 and Guard.
Intelligence 0 1 2 Creature Dark Elf Common Summon: Equip a +3/+0 Steel Sword to a friendly creature.
Strength 6 6 6 Creature Dark Elf Legendary Plot: Discard your hand, then draw three cards.
Neutral 0 1 0 Creature Dark Elf Common Summon: Give Sheepish Dunmer Cover. While Sheepish Dunmer is pantsless, he does not lose Cover at the start of your turn.
Willpower 8 8 8 Creature Daedra Epic Guard
When your opponent summons a creature, reduce its power to 0 until the start of your turn.
Neutral 1 1 3 Creature Dark Elf Rare Summon: Draw a random multi-attribute card from your deck.
Agility 0 4 2 Creature Animal
Beast
Rare Prophecy, Guard
Summon:
Move a friendly creature to this lane.
Intelligence 1 Item Common +1/+1
Summon: If the wielder has 5 power or more, it gains a Ward.
Strength 5 5 6 Creature Redguard Legendary Rally
When Skar Drillmaster Rallies a creature, put a copy of the rallied creature into your hand with +1/+1.
Endurance 4 4 4 Creature Undead
Skeleton
Epic Guard
Summon: Give other friendly Skeletons +1/+1.
Intelligence 4 4 9 Creature God Unique legendary Exalt 3: +4/+4
At the end of your turn, if you have an Exalted creature in play, summon an Awakened Imperfect.
Intelligence 0 Action Legendary Summon a Spider Worker.
Intelligence 7 Action Common Deal 7 damage to a creature. Draw a card.
Willpower 2 Action Common Prophecy
Give a creature Guard.
Draw a card.
Strength 5 Item Unique legendary Summon: Double the wielder's power and health.
The wielder can only attack creatures.
Neutral 2 Item Epic +1/+1
Summon: Summon a 0/1 Sheepish Dunmer in the other lane.
Last Gasp: Give Sheepish Dunmer his pants.
Intelligence
Agility
Endurance
4 6 5 Creature Argonian Unique legendary Summon: Permanently Shackle another friendly creature to draw an action of your choice from your deck.
Agility 2 3 2 Creature Dark Elf Rare Plot: Put a random 0-cost card into your hand.
Intelligence 5 4 6 Creature Dark Elf Epic Ward
At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward.
Intelligence
Agility
Endurance
2 2 3 Creature Dark Elf Rare Last Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead.
Agility 4 4 5 Creature Dark Elf Common Summon: If you have a...
card in play, draw a random action from your deck.
card in play, summon a Risen Dead in each lane.
Intelligence 2 2 2 Creature Dark Elf Rare Exalt 3: Summon a 5/3 Flame Atronach with Breakthrough.
Intelligence
Willpower
Endurance
5 5 6 Creature Dark Elf Rare Summon: Trigger the Exalt of each friendly creature.
Strength 10 Action Unique legendary Deal 10 damage to each creature.
Intelligence 3 8 5 Creature Dark Elf Unique legendary After you play an action, shuffle three 0-cost copies of that action into your deck.
Intelligence 5 5 8 Creature High Elf Common Guard, Ward
Intelligence 7 Action Epic Betray
Deal 2 damage to all enemy creatures in a lane.
Endurance 2 Action Common Set a creature's power to 1.
Intelligence 3 3 4 Creature Dark Elf Common Summon: If you have a...
card in play, you gain 4 health.
card in play, gain +1 max magicka.
Agility 2 4 3 Creature Argonian Common Plot: Lethal and Guard.
Willpower 6 Item Unique legendary +3/+5
At the start of your turn, the wielder Battles an enemy creature of Umbra's choosing.
Neutral 3 Action Legendary If you have at least one card of each attribute in play, you win the game.
Intelligence 5 4 3 Creature Undead
Spirit
Epic Guard
Vigilant Ancestor is permanently Shackled.
Willpower 5 5 5 Creature God Unique legendary Exalt 3: +5/+5 while you have an Exalted creature in play, you can't lose the game.
Willpower 2 2 2 Creature Nord Common Drain
Exalt 3:
+2/+2
Willpower 0 Action Legendary Give other friendly creatures +1/+1.
Endurance 0 1 0 Creature Animal
Beast
Common
Endurance 0 Action Rare Summon a 0/1 Vvardvark in each lane.
Willpower 2 2 2 Creature Khajiit Common Rally
Intelligence 3 Action Common Betray
Shackle
a random enemy creature in each lane.
Willpower 4 Action Common Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand.
Neutral 2 4 3 Creature Dwemer Unique legendary Summon: Draw a Dwemer from your discard pile and give it +2/+2.


Gallery[]

See also[]

References[]