- For other uses, see Imperials.
- "The natives of Cyrodiil have proven to be shrewd tacticians and diplomats. As an Imperial, you will more quickly collect cards that build large armies."
- ―Character creation screen[src]
Imperial is a race in The Elder Scrolls: Legends.
Quotes[]
Female Imperial
- "Greetings." – Saying "Hello"
- "Well fought." – Saying "Good game"
- "Stendarr, give me strength!" – Imploring
- "Fear my wrath!" – Taunting
- "Mistakes were made." – Saying "Oops"
- "You fight well." – Saying "Nice play"
- "Apologies." – Saying "Sorry"
- "The victory is yours." – Conceding
Male Imperial
- "Greetings, citizen." – Saying "Hello"
- "A fine battle." – Saying "Good game"
- "Fortune favor me!" – Imploring
- "Fear my wrath!" – Taunting
- "Mistakes were made." – Saying "Oops"
- "You fight well." – Saying "Nice play"
- "I apologize." – Saying "Sorry"
- "The victory is yours." – Conceding
Strategy[]
Imperials are most often found in the Willpower and Endurance attributes. They typically gain advantages through having a creature in each Lane and filling the board, often buffing each other and putting pressure on the opponent.
Cards[]
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Intelligence | 5 | 5 | 6 | Creature | Imperial | Unique legendary | Summon: Abnur Tharn uses the summon ability of a creature. | |
Strength | 3 | 2 | 2 | Creature | Imperial | Common | At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1. | |
Willpower Endurance |
3 | 3 | 3 | Creature | Imperial | Epic | Summon: Summon a 1-cost creature from your discard pile. | |
Endurance | 5 | 5 | 6 | Creature | Imperial | Epic | Summon: If you have another creature in each lane, give the top creature of your deck +5/+5. | |
Endurance | 4 | 4 | 6 | Creature | Imperial | Rare | Summon: If you have more health than your opponent, summon a random creature card from your discard pile. | |
Intelligence | 4 | 3 | 4 | Creature | Imperial | Epic | Summon: Consume a creature. Summon a 1/1 Skeleton with its Keywords. | |
Willpower | 2 | 3 | 2 | Creature | Imperial | Epic | On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck. | |
Endurance | 2 | 2 | 3 | Creature | Imperial | Rare | When you summon another creature, give it +0/+2. | |
Willpower | 3 | 3 | 4 | Creature | Imperial | Rare | Summon: If you have another creature in each lane, set a creature's power to 1. | |
Willpower | 3 | 2 | 2 | Creature | Imperial | Rare | When you summon another creature, gain 1 health. | |
Neutral | 3 | 5 | 4 | Creature | Imperial | Unique legendary | Cadwell the Betrayer can attack you. | |
Neutral | 0 | 1 | 1 | Creature | Imperial | Unique legendary | Immune to Shackle. When a rune is destroyed, Cadwell the Soul Shriven gains +1/+0. | |
Endurance | 3 | 4 | 4 | Creature | Imperial | Unique legendary | Summon: Look at two of your opponent's cards. Guess the one in their hand. If you're right, give all creatures in your hand +1/+1. | |
Willpower | 3 | 5 | 5 | Creature | Imperial | Epic | Guard Summon: Give your Activated supports an extra use. You may Activate your supports an extra time each turn. | |
Willpower | 1 | 2 | 5 | Creature | Imperial | Rare | After you play an action, summon a random creature from your deck with the same cost. | |
Neutral | 4 | 4 | 5 | Creature | Imperial | Epic | At the start of the game, Cheesemancer gains the abilities of a random creature from Isle of Madness. | |
Willpower | 1 | 3 | 1 | Creature | Imperial | Common | ||
Willpower | 1 | 3 | 1 | Creature | Imperial | Common | Drain | |
Endurance | 1 | 6 | 6 | Creature | Imperial | Unique legendary | Lethal Slay: Draw two cards. Cicero can attack friendly creatures. | |
Endurance | 2 | 3 | 2 | Creature | Imperial | Common | Prophecy, Guard | |
Willpower Agility Endurance |
4 | 4 | 6 | Creature | Imperial | Unique legendary | Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane. | |
Endurance | 2 | 2 | 2 | Creature | Imperial | Common | Guard | |
Willpower | 2 | 1 | 2 | Creature | Imperial | Common | ||
Willpower | 3 | 2 | 4 | Creature | Imperial | Legendary | Summon: Summon a 2/2 Imperial Soldier for each friendly support. When you summon a support, summon a 2/2 Imperial Soldier. | |
Endurance | 3 | 3 | 5 | Creature | Imperial | Epic | At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane. | |
Endurance | 1 | 1 | 1 | Creature | Imperial | Rare | Last Gasp: Give a random creature in you hand +2/+2. | |
Intelligence Willpower |
2 | 3 | 3 | Creature | Imperial | Epic | At the end of your turn, add a flame to Dragonfire Wizard. Last Gasp: Put a Flame Lash into your hand that deals damage and gains health equal to the number of flames on Dragonfire Wizard. | |
Agility | 1 | 3 | 3 | Creature | Imperial | Rare | Lethal Summon: Dragonguard Outcast gains Cover until she attacks. | |
Agility | 2 | 2 | 3 | Creature | Imperial | Common | When you sacrifice a creature, Eager Torturer gains +2/+2. | |
Endurance | 2 | 4 | 3 | Creature | Imperial | Common | When you summon another creature with 5 health or more, give it +1/+1 and Guard. | |
Willpower | 3 | 5 | 5 | Creature | Imperial | Legendary | Drain Double the amount of health you gain. | |
Willpower | 8 | 8 | 5 | Creature | Imperial | Rare | Guard | |
Endurance | 1 | 4 | 4 | Creature | Imperial | Unique legendary | At the end of your turn, give the top creature of your deck +1/+1 and Guard. | |
Willpower Endurance |
4 | 5 | 4 | Creature | Imperial | Epic | Guard Slay: Gain 3 health. | |
Agility | 7 | 5 | 7 | Creature | Imperial | Common | Summon: If you have another creature in each lane, give a creature -2/-2. | |
Endurance | 4 | 4 | 4 | Creature | Imperial | Common | Summon: If you have a... card in play, give other friendly creatures +1/+0. card in play, give other friendly creatures +0/+1. | |
Willpower Agility Endurance |
2 | 3 | 2 | Creature | Imperial | Rare | Pilfer: Summon a 1/1 Recruit in the other lane. | |
Endurance | 2 | 3 | 1 | Creature | Imperial | Rare | Shackle Encumbered Explorer after he attacks. | |
Neutral | 3 | 3 | 3 | Creature | Imperial | Common | Summon: Give friendly Recruits +1/+1. | |
Strength | 5 | 4 | 4 | Creature | Imperial | Rare | Summon: Consume a creature to deal 2 damage to each player. | |
Willpower Endurance |
6 | 6 | 9 | Creature | Imperial | Unique legendary | Summon: Steal an enemy creature or support. Last Gasp: Your opponent steals it back. | |
Strength | 2 | 4 | 3 | Creature | Imperial | Common | Summon: Consume a creature to gain +2/+0. | |
Endurance | 3 | 3 | 4 | Creature | Imperial | Rare | Slay: Draw a creature from your discard pile. | |
Willpower | 1 | 3 | 2 | Creature | Imperial | Rare | When you summon another creature, give it +1/+0. | |
Willpower | 3 | 4 | 4 | Creature | Imperial | Rare | Guard Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane. | |
Willpower Endurance |
2 | 2 | 6 | Creature | Imperial | Unique legendary | Summon: Summon a 2/2 Colovian Trooper with Guard in each lane. When a friendly creature is destroyed, General Tullius gains +1/+1. | |
Willpower | 4 | 4 | 5 | Creature | Imperial | Common | ||
Endurance | 6 | 6 | 10 | Creature | Imperial | Epic | At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck. | |
Willpower | 0 | 5 | 7 | Creature | Imperial | Legendary | Expertise: You may trade Guildsworn Honeytongue for an enemy creature. | |
Willpower | 1 | 5 | 2 | Creature | Imperial | Common | Expertise: You gain 2 health. | |
Willpower | 4 | 4 | 5 | Creature | Imperial | Epic | Hero of Anvil costs 1 less for each creature summoned this turn. | |
Willpower | 1 | 1 | 1 | Creature | Imperial | Common | ||
Endurance | 2 | 2 | 2 | Creature | Imperial | Rare | Last Gasp: If you have another creature in each lane, summon a 1/1 Recruit in each lane. | |
Willpower | 3 | 4 | 3 | Creature | Imperial | Common | ||
Willpower | 3 | 3 | 5 | Creature | Imperial | Rare | Summon: +1/+1 for each other friendly creature. | |
Willpower | 2 | 2 | 2 | Creature | Imperial | Common | ||
Willpower | 3 | 3 | 5 | Creature | Imperial | Common | Prophecy, Guard Summon: You gain 3 health. | |
Willpower | 2 | 3 | 2 | Creature | Imperial | Common | Guard | |
Willpower | 3 | 4 | 4 | Creature | Nord Imperial |
Unique legendary | When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane. | |
Willpower | 4 | 4 | 7 | Creature | Imperial | Common | Summon: Other friendly creatures get +1/+1. | |
Willpower | 2 | 5 | 4 | Creature | Imperial | Common | Guard Summon: If you have another creature in each lane, +0/+3. | |
Endurance | 1 | 5 | 4 | Creature | Imperial | Unique legendary | Lethal Other friendly creatures have "Slay: +2/+2." | |
Willpower | 1 | 1 | 1 | Creature | Imperial | Common | Summon: Put a 0/2 Makeshift Defenses with Guard into your hand. | |
Agility Endurance |
3 | 7 | 4 | Creature | Imperial | Unique legendary | At the start of your turn, gain all unspent magicka from your last turn. When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh. | |
Endurance | 2 | 2 | 3 | Creature | Imperial | Common | Prophecy, Guard Summon: Give a creature in your hand Guard. | |
Endurance | 2 | 4 | 3 | Creature | Imperial | Common | Treasure Hunt – Guard: Give the Guard +1/+2. | |
Endurance | 3 | 3 | 3 | Creature | Imperial | Common | Summon: Consume a creature to gain +0/+2. | |
Endurance | 3 | 4 | 3 | Creature | Imperial | Common | Last Gasp: Give a random creature in your hand +1/+1. | |
Willpower | 2 | 3 | 3 | Creature | Imperial | Rare | Summon: Steal a creature's Keywords. | |
Willpower | 5 | 6 | 5 | Creature | Imperial | Rare | Guard When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand. | |
Willpower | 5 | 4 | 5 | Creature | Imperial | Epic | Summon: Give a friendly creature Drain this turn. | |
Willpower | 3 | 3 | 6 | Creature | Imperial | Epic | Summon: Give creatures in your deck +2/+2. | |
Willpower | 2 | 5 | 3 | Creature | Imperial | Epic | Summon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard. | |
Willpower | 2 | 1 | 2 | Creature | Imperial | Common | Summon: Draw a card if you have two other creatures. | |
Neutral | 1 | 1 | 1 | Creature | Argonian Dark Elf Orc Breton Nord Khajiit Wood Elf High Elf Redguard Imperial |
Common | ||
Willpower | 5 | 5 | 7 | Creature | Imperial | Legendary | Breakthrough Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature. | |
Endurance | 3 | 4 | 4 | Creature | Imperial | Common | Summon: Heal a creature. | |
Willpower | 5 | 5 | 7 | Creature | Imperial | Legendary | Breakthrough Summon: Summon a 1/1 Imperial Grunt. | |
Willpower | 1 | 2 | 0 | Creature | Imperial | Rare | Guard | |
Willpower | 2 | 2 | 4 | Creature | Imperial | Rare | Summon: Summon a random elixir. | |
Willpower | 4 | 5 | 4 | Creature | Imperial | Epic | Summon: Consume a creature. Give all creatures in your hand and deck with the same name +2/+2. | |
Endurance | 4 | 4 | 2 | Creature | Imperial | Epic | Siege Catapult can't attack unless your side of the lane is full. | |
Willpower | 3 | 2 | 2 | Creature | Imperial | Common | ||
Willpower | 3 | 5 | 5 | Creature | Imperial | Common | Guard Summon: +1/+1 if you have another creature with Guard. | |
Willpower | 2 | 2 | 1 | Creature | Imperial | Common | ||
Intelligence | 6 | 6 | 10 | Creature | Imperial | Unique legendary | After you play an action, put a random action into your hand. | |
Endurance | 3 | 1 | 3 | Creature | Imperial | Common | Summon: If you have another creature in each lane, gain +1 max magicka. | |
Willpower | 5 | 5 | 4 | Creature | Imperial | Unique Legendary | Immune to Lethal. Slay: Discard all copies of the slain creature from the opponent's deck. | |
Willpower | 2 | 4 | 3 | Creature | Imperial | Epic | Your support cards with Activate abilities have unlimited uses. | |
Willpower | 5 | 6 | 5 | Creature | Imperial | Common | Guard | |
Willpower | 4 | 6 | 4 | Creature | Imperial | Unique legendary | When one of your runes is destroyed, you gain 5 health instead of drawing a card. | |
Willpower | 3 | 3 | 4 | Creature | Imperial | Common | ||
Endurance | 4 | 4 | 5 | Creature | Imperial | Rare | Summon: Give all friendly Guards +1/+2. |