FANDOM


m
Line 1: Line 1:
 
{{LegendsCards
 
{{LegendsCards
|title = Indoril Archmage
+
|image = Indoril Archmage (Legends).png
|image = Indoril Archmage (Legends).png
+
|imagewidth = 180
|imagewidth = 180
+
|imagecaption =
|imagecaption =
+
|set = Base
|set = Base
+
|type = [[Creatures (Legends)|Creature]]
|type = Creature
+
|subtype = [[Dunmer (Legends)|Dark Elf]]
|subtype = [[Dunmer (Legends)|Dark Elf]]
+
|cost = 8
|cost = 8
+
|attributes = Intelligence
|attributes = Intelligence
+
|class =
|class =
+
|attack = 6
|attack = 6
+
|health = 6
|health = 6
+
|rarity = Legendary
|rarity = Legendary
 
 
|create = 1200
 
|create = 1200
 
|destroy = 400
 
|destroy = 400
|text = '''''Guard'''.<br />'''Last Gasp''': Indoril Archmage deals 6 damage to all enemy creatures in this lane.''
+
|text = '''''Guard'''<br />'''Last Gasp:''' Indoril Archmage deals 6 damage to all enemy creatures in this lane.''
|flavor =
+
|flavor =
|other =
+
|other =
 
}}
 
}}
'''Indoril Archmage''' is a legendary [[Dunmer (Legends)|Dark Elf]] intelligence card that appears in {{Legends}}.
+
'''Indoril Archmage''' is a [[Creatures (Legends)|creature]] [[card]] in {{Legends}}.
   
 
==Acquisition==
 
==Acquisition==
Line 26: Line 26:
 
==Strategy==
 
==Strategy==
 
Deploy the card when a number of powerful enemies are in the other lane. The best scenario is when there are four enemies with high defenses, as they can easily be killed or damaged when the card is activated. If an enemy has a ward, it is highly suggested to use another card to destroy it, so that the Archmage's ability will deal damage to it. If a creature has a defense higher than 8, it is suggested to use the Archmage to attack it first, making it easier to trigger a last grasp and defeating the creature.
 
Deploy the card when a number of powerful enemies are in the other lane. The best scenario is when there are four enemies with high defenses, as they can easily be killed or damaged when the card is activated. If an enemy has a ward, it is highly suggested to use another card to destroy it, so that the Archmage's ability will deal damage to it. If a creature has a defense higher than 8, it is suggested to use the Archmage to attack it first, making it easier to trigger a last grasp and defeating the creature.
{{Clr}}
+
  +
==Trivia==
  +
*The Indoril Archmage can be considered the "poster boy" for the game, often being depicted front in center in promotional images. He is now used as the game icon.
  +
*In ''[[The Elder Scrolls Online: Tales of Tamriel - Vol. II: The Lore]]'', art of the Indoril Archmage is seen on the [[Dire Legends of the Doomcrag]] book section.
  +
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Line 33: Line 33:
 
Legends Heroes Art.png|A mash-up of characters, with the Archmage at the center
 
Legends Heroes Art.png|A mash-up of characters, with the Archmage at the center
 
Legends Hero Art (Wide).png|Alternate mash-up, with the Archmage at the left of the center
 
Legends Hero Art (Wide).png|Alternate mash-up, with the Archmage at the left of the center
  +
Indoril Archmage card art.png|Card art
 
</gallery>
 
</gallery>
 
==Trivia==
 
*The Indoril Archmage can be considered the "poster boy" for the game, often being depicted front in center in promotional images. He is now used as the game icon.
 
*In ''[[The Elder Scrolls Online: Tales of Tamriel - Vol. II: The Lore]]'', art of the Indoril Archmage is seen on the [[Dire Legends of the Doomcrag]] book section.
 
   
 
==Appearances==
 
==Appearances==
 
*{{Legends}}
 
*{{Legends}}
  +
[[Category:Legends: Creatures]]
 
[[Category:Legends: Dunmer]]
 
[[Category:Legends: Dunmer]]
 
[[Category:Legends: Intelligence]]
 
[[Category:Legends: Intelligence]]
 
[[Category:Legends: Legendaries]]
 
[[Category:Legends: Legendaries]]
[[Category:Legends: Creatures]]
 

Revision as of 12:55, February 17, 2018

Indoril Archmage is a creature card in The Elder Scrolls: Legends.

Acquisition

The card can be obtained from card packs. Indoril Archmage is also the level 24 level up reward for Dark Elf Players.

Strategy

Deploy the card when a number of powerful enemies are in the other lane. The best scenario is when there are four enemies with high defenses, as they can easily be killed or damaged when the card is activated. If an enemy has a ward, it is highly suggested to use another card to destroy it, so that the Archmage's ability will deal damage to it. If a creature has a defense higher than 8, it is suggested to use the Archmage to attack it first, making it easier to trigger a last grasp and defeating the creature.

Trivia

Gallery

Appearances

Community content is available under CC-BY-SA unless otherwise noted.