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{{Pre-Release|Legends}}
 
 
{{LegendsCards
 
{{LegendsCards
|title = Indoril Archmage
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|image = Indoril Archmage.png
|image = Indoril Archmage (Legends).png
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|imagecaption =
|imagewidth = 180
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|set = Core
|imagecaption =
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|type = Creature
|set = Base
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|subtype = Dark Elf
|type = Creature
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|cost = 8
|subtype = [[Dunmer (Legends)|Dark Elf]]
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|attributes = Intelligence
|cost = 8
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|class =
|attributes = Intelligence
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|attack = 6
|class =
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|health = 6
|attack = 6
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|rarity = Legendary
|health = 6
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|create = 1200
|rarity =
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|destroy = 400
|text = ''Guard.<br/>Last Gasp: Indoril Archmage deals 6 damage to all enemy creatures in this lane.''
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|text = '''''Guard'''<br />'''Last Gasp:''' Indoril Archmage deals 6 damage to all enemy creatures in this lane.''
|flavor =
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|other =
|other =
 
 
}}
 
}}
'''Indoril Archmage''' is an [[Dunmer (Legends)|Dark Elf]] card that appears in {{Legends}}. <ref>https://legends.bethesda.net/articles/advanced-deck-building-tips?locale=en</ref>
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'''Indoril Archmage''' is a [[Creatures (Legends)|creature]] [[card]] in {{Legends}}.
   
==How to Get==
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==Acquisition==
  +
The card can be obtained from card packs.
  +
Indoril Archmage is also the level 24 level up reward for Dark Elf Players.
   
 
==Strategy==
 
==Strategy==
  +
Deploy the card when a number of powerful enemies are in the other lane. The best scenario is when there are four enemies with high defenses, as they can easily be killed or damaged when the card is activated. If an enemy has a ward, it is highly suggested to use another card to destroy it, so that the Archmage's ability will deal damage to it. If a creature has a defense higher than 8, it is suggested to use the Archmage to attack it first, making it easier to trigger a last grasp and defeating the creature.
   
==Artist==
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==Gallery==
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<gallery>
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Legends Icon.jpeg|Indoril Archmage as the icon of the game
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Legends Dunmer.png|The Indoril Archmage as seen during the trailer
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Legends Heroes Art.png|A mash-up of characters, with the Archmage at the center
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Legends Hero Art (Wide).png|Alternate mash-up, with the Archmage at the left of the center
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Indoril Archmage card art.png|Card art
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Indoril Archmage (Legends) DWD.png|Dire Wolf Digital version
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</gallery>
  +
  +
==Trivia==
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*The Indoril Archmage can be considered the "poster boy" for the game, often being depicted front in center in promotional images. He is now used as the game icon.
  +
*In ''[[The Elder Scrolls Online: Tales of Tamriel - Vol. II: The Lore]]'', art of the Indoril Archmage is seen on the [[Dire Legends of the Doomcrag]] book section.
   
 
==Appearances==
 
==Appearances==
 
*{{Legends}}
 
*{{Legends}}
{{Refs}}
 
   
{{Stub|Legends|Card}}
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<!--Interwiki links-->
[[Category:Legends: Dunmer]]
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[[es:Archimago de Indoril]]
 
[[Category:Legends: Creatures]]
 
[[Category:Legends: Creatures]]
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[[Category:Legends: Dunmer]]
 
[[Category:Legends: Intelligence]]
 
[[Category:Legends: Intelligence]]
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[[Category:Legends: Legendaries]]

Latest revision as of 18:21, November 4, 2018

Indoril Archmage is a creature card in The Elder Scrolls: Legends.

AcquisitionEdit

The card can be obtained from card packs. Indoril Archmage is also the level 24 level up reward for Dark Elf Players.

StrategyEdit

Deploy the card when a number of powerful enemies are in the other lane. The best scenario is when there are four enemies with high defenses, as they can easily be killed or damaged when the card is activated. If an enemy has a ward, it is highly suggested to use another card to destroy it, so that the Archmage's ability will deal damage to it. If a creature has a defense higher than 8, it is suggested to use the Archmage to attack it first, making it easier to trigger a last grasp and defeating the creature.

GalleryEdit

TriviaEdit

AppearancesEdit

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