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{{LegendsCards |
{{LegendsCards |
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ā | | |
+ | |image = Indoril Archmage.png |
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ā | |image = Indoril Archmage (Legends).png |
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ā | | |
+ | |set = Core |
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ā | | |
+ | |subtype = Dark Elf |
ā | | |
+ | |cost = 8 |
+ | |attributes = Intelligence |
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ā | |subtype = [[Dunmer (Legends)|Dark Elf]] |
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ā | | |
+ | |class = |
ā | | |
+ | |attack = 6 |
ā | | |
+ | |health = 6 |
ā | | |
+ | |rarity = Legendary |
ā | |health = 6 |
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ā | |rarity = Legendary |
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|create = 1200 |
|create = 1200 |
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|destroy = 400 |
|destroy = 400 |
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ā | |text |
+ | |text = '''''Guard'''<br />'''Last Gasp:''' Indoril Archmage deals 6 damage to all enemy creatures in this lane.'' |
ā | | |
+ | |other = |
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}} |
}} |
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ā | '''Indoril Archmage''' is a |
+ | '''Indoril Archmage''' is a [[Creatures (Legends)|creature]] [[card]] in {{Legends}}. |
==Acquisition== |
==Acquisition== |
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==Strategy== |
==Strategy== |
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Deploy the card when a number of powerful enemies are in the other lane. The best scenario is when there are four enemies with high defenses, as they can easily be killed or damaged when the card is activated. If an enemy has a ward, it is highly suggested to use another card to destroy it, so that the Archmage's ability will deal damage to it. If a creature has a defense higher than 8, it is suggested to use the Archmage to attack it first, making it easier to trigger a last grasp and defeating the creature. |
Deploy the card when a number of powerful enemies are in the other lane. The best scenario is when there are four enemies with high defenses, as they can easily be killed or damaged when the card is activated. If an enemy has a ward, it is highly suggested to use another card to destroy it, so that the Archmage's ability will deal damage to it. If a creature has a defense higher than 8, it is suggested to use the Archmage to attack it first, making it easier to trigger a last grasp and defeating the creature. |
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+ | |||
ā | {{Clr}} |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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Legends Heroes Art.png|A mash-up of characters, with the Archmage at the center |
Legends Heroes Art.png|A mash-up of characters, with the Archmage at the center |
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Legends Hero Art (Wide).png|Alternate mash-up, with the Archmage at the left of the center |
Legends Hero Art (Wide).png|Alternate mash-up, with the Archmage at the left of the center |
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+ | Indoril Archmage card art.png|Card art |
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+ | Indoril Archmage (Legends) DWD.png|Dire Wolf Digital version |
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</gallery> |
</gallery> |
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==Appearances== |
==Appearances== |
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*{{Legends}} |
*{{Legends}} |
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+ | |||
+ | <!--Interwiki links--> |
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+ | [[de:Indoril-Erzmagier]] |
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+ | [[es:Archimago de Indoril]] |
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+ | [[pl:Indorilski arcymag]] |
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[[Category:Legends: Dunmer]] |
[[Category:Legends: Dunmer]] |
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[[Category:Legends: Intelligence]] |
[[Category:Legends: Intelligence]] |
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[[Category:Legends: Legendaries]] |
[[Category:Legends: Legendaries]] |
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⚫ |
Revision as of 20:22, 10 November 2019
Indoril Archmage is a creature card in The Elder Scrolls: Legends.
Acquisition
The card can be obtained from card packs. Indoril Archmage is also the level 24 level up reward for Dark Elf Players.
Strategy
Deploy the card when a number of powerful enemies are in the other lane. The best scenario is when there are four enemies with high defenses, as they can easily be killed or damaged when the card is activated. If an enemy has a ward, it is highly suggested to use another card to destroy it, so that the Archmage's ability will deal damage to it. If a creature has a defense higher than 8, it is suggested to use the Archmage to attack it first, making it easier to trigger a last grasp and defeating the creature.
Gallery
Trivia
- The Indoril Archmage can be considered the "poster boy" for the game, often being depicted front in center in promotional images. He is now used as the game icon.
- In The Elder Scrolls Online: Tales of Tamriel - Vol. II: The Lore, art of the Indoril Archmage is seen on the Dire Legends of the Doomcrag book section.