Elder Scrolls
Elder Scrolls
m (ā†’ā€Žtop: Removing infobox variable)
m (ā†’ā€Žtop: Removing "create" and "destroy" parameters (TES:Moot/January 2020; Module:Legends))
Ā 
(13 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
{{LegendsCards
 
{{LegendsCards
āˆ’
|image = Indoril Archmage (Legends).png
+
|image = Indoril Archmage.png
āˆ’
|imagewidth = 180
 
 
|imagecaption =
 
|imagecaption =
āˆ’
|set = Base
+
|set = Core
 
|type = Creature
 
|type = Creature
 
|subtype = Dark Elf
 
|subtype = Dark Elf
|cost = 8
 
 
|attributes = Intelligence
 
|attributes = Intelligence
 
|class =
 
|class =
āˆ’
|attack = 6
+
|power = 6
 
|health = 6
 
|health = 6
 
|cost = 8
 
|rarity = Legendary
 
|rarity = Legendary
 
|text = '''Guard'''<br />'''Last Gasp:''' Indoril Archmage deals 6 damage to all enemy creatures in this lane.
āˆ’
|create = 1200
 
āˆ’
|destroy = 400
+
|effects =
|text = '''''Guard'''<br />'''Last Gasp:''' Indoril Archmage deals 6 damage to all enemy creatures in this lane.''
 
āˆ’
|other =
 
 
}}
 
}}
 
'''Indoril Archmage''' is a [[Creatures (Legends)|creature]] [[card]] in {{Legends}}.
 
'''Indoril Archmage''' is a [[Creatures (Legends)|creature]] [[card]] in {{Legends}}.
Line 25: Line 22:
 
==Strategy==
 
==Strategy==
 
Deploy the card when a number of powerful enemies are in the other lane. The best scenario is when there are four enemies with high defenses, as they can easily be killed or damaged when the card is activated. If an enemy has a ward, it is highly suggested to use another card to destroy it, so that the Archmage's ability will deal damage to it. If a creature has a defense higher than 8, it is suggested to use the Archmage to attack it first, making it easier to trigger a last grasp and defeating the creature.
 
Deploy the card when a number of powerful enemies are in the other lane. The best scenario is when there are four enemies with high defenses, as they can easily be killed or damaged when the card is activated. If an enemy has a ward, it is highly suggested to use another card to destroy it, so that the Archmage's ability will deal damage to it. If a creature has a defense higher than 8, it is suggested to use the Archmage to attack it first, making it easier to trigger a last grasp and defeating the creature.
āˆ’  
==Trivia==
 
*The Indoril Archmage can be considered the "poster boy" for the game, often being depicted front in center in promotional images. He is now used as the game icon.
 
*In ''[[The Elder Scrolls Online: Tales of Tamriel - Vol. II: The Lore]]'', art of the Indoril Archmage is seen on the [[Dire Legends of the Doomcrag]] book section.
 
   
 
==Gallery==
 
==Gallery==
Line 37: Line 30:
 
Legends Hero Art (Wide).png|Alternate mash-up, with the Archmage at the left of the center
 
Legends Hero Art (Wide).png|Alternate mash-up, with the Archmage at the left of the center
 
Indoril Archmage card art.png|Card art
 
Indoril Archmage card art.png|Card art
  +
Indoril Archmage (Legends) DWD.png|Dire Wolf Digital version
 
</gallery>
 
</gallery>
  +
 
==Trivia==
 
*The Indoril Archmage can be considered the "poster boy" for the game, often being depicted front in center in promotional images. He is now used as the game icon.
 
*In ''[[The Elder Scrolls Online: Tales of Tamriel - Vol. II: The Lore]]'', art of the Indoril Archmage is seen on the [[Dire Legends of the Doomcrag]] book section.
   
 
==Appearances==
 
==Appearances==
 
*{{Legends}}
 
*{{Legends}}
  +
āˆ’
[[Category:Legends: Creatures]]
 
  +
<!--Interwiki links-->
āˆ’
[[Category:Legends: Dunmer]]
 
  +
[[de:Indoril-Erzmagier]]
āˆ’
[[Category:Legends: Intelligence]]
 
  +
[[es:Archimago de Indoril]]
āˆ’
[[Category:Legends: Legendaries]]
 
  +
[[pl:Indorilski arcymag]]

Latest revision as of 20:49, 19 December 2020

Indoril Archmage is a creature card in The Elder Scrolls: Legends.

Acquisition[]

The card can be obtained from card packs. Indoril Archmage is also the level 24 level up reward for Dark Elf Players.

Strategy[]

Deploy the card when a number of powerful enemies are in the other lane. The best scenario is when there are four enemies with high defenses, as they can easily be killed or damaged when the card is activated. If an enemy has a ward, it is highly suggested to use another card to destroy it, so that the Archmage's ability will deal damage to it. If a creature has a defense higher than 8, it is suggested to use the Archmage to attack it first, making it easier to trigger a last grasp and defeating the creature.

Gallery[]

Trivia[]

Appearances[]