Elder Scrolls
Elder Scrolls
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'''Infernace''', also known as '''DOP 6''', is one of many pocket realms of [[Oblivion (Realm)|Oblivion]]. It is widely known amongst conjurers as home of [[Flame Atronach (Online)|flame atronachs]], and is said to be an area of extreme heat where molten rocks flow as water, made according to the specifications of the [[Daedra]] that inhabit it.<ref name="Daedra">''[[Daedra Dossier: Cold-Flame Atronach]]''</ref><ref>''[[Loremaster's Archive: The Maelstorm Arena - Part One]]''</ref> Being a realm of absolute cold, the [[Fourth Sinus of Takubar]] is an inversion of Infernace.<ref name="Daedra"/> Infernace may have come under the control of [[Mehrunes Dagon]] during the invasion of the [[Battlespire]].{{Fact}}
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'''Infernace''', also known as '''DOP 6''', is one of many pocket realms of [[Oblivion (Realm)|Oblivion]]. It is widely known amongst conjurers as home of [[Flame Atronach (Online)|flame atronachs]], and is said to be an area of extreme heat where molten rocks flow as water, made according to the specifications of the [[Daedra]] that inhabit it.<ref name="Daedra">''[[Daedra Dossier: Cold-Flame Atronach]]''</ref><ref>''[[Loremaster's Archive: The Maelstrom Arena - Part One]]''</ref> Being a realm of absolute cold, the [[Fourth Sinus of Takubar]] is an inversion of Infernace.<ref name="Daedra"/> Infernace may have come under the control of [[Mehrunes Dagon]] during the invasion of the [[Battlespire]].{{Fact}}
   
 
==Trivia==
 
==Trivia==
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==References==
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[[Category:Lore: Locations outside Tamriel]]

Revision as of 17:48, 3 August 2020

Infernace, also known as DOP 6, is one of many pocket realms of Oblivion. It is widely known amongst conjurers as home of flame atronachs, and is said to be an area of extreme heat where molten rocks flow as water, made according to the specifications of the Daedra that inhabit it.[1][2] Being a realm of absolute cold, the Fourth Sinus of Takubar is an inversion of Infernace.[1] Infernace may have come under the control of Mehrunes Dagon during the invasion of the Battlespire.[source?]

Trivia

  • In an effort to enhance the power of the Dremora Valkyn Skoria, Molag Bal experimented by imbuing aspects of the atronachs of the Infernace into him. As a result, the mutant must always remain in close proximity with magma.[3]

Appearances

References