- For other uses, see Intelligence.
Intelligence is a primary attribute and a significant factor in determining the amount of Magicka one has available. Without increasing the default Magicka multiplier, the Nerevarine has one point of Magicka per point of Intelligence (the multiplier is higher for Altmers, Bretons, and those with certain birthsigns). Fifteen percent of Intelligence also represents the amount of Magicka regained for hour of rest.
Skills[]
The following skills are governed by Intelligence. Their use contributes to the attribute multiplier at level-up:
Characters[]
Birthsigns[]
The following birthsigns provide a bonus to the Magicka multiplier, making more efficient use of Intelligence. These values are added to the base (1.0×) value.
- The Apprentice – +1.5
- The Atronach – +2.0
- The Mage – +0.5
Classes[]
The following classes receive a +10 bonus to Intelligence:
Races[]
Starting Intelligence | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Points | Altmer | Argonian | Bosmer | Breton | Dunmer | Imperial | Khajiit | Nord | Orsimer | Redguard | ||||||||||
F | M | F | M | F | M | F | M | F | M | F | M | F | M | F | M | F | M | F | M | |
30 | ✓ | ✓ | ✓ | ✓ | ✓ | |||||||||||||||
40 | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||||
50 | ✓ | ✓ | ✓ | ✓ | ✓ |
The following races have a bonus to the Magicka multiplier, making more efficient use of Intelligence. These values are added to the base (1.0×) value.
Items[]
Intelligence is one of three factors in determining the charge cost of using enchanted items, along with the Enchant skill and Luck attribute. By increasing these factors, enchanted items can be used more often before needing to be recharged.
The following items increase, lower, or restore Intelligence. (They may have additional effects – see articles for further details.)
Note: Damage effects persist until restored; Drain effects are temporary; Constant effects cannot be dispelled.
Armor[]
There are no pieces of armor or shields that affect Intelligence in Morrowind, the expansion packs, or official plug-ins.
Clothing[]
Enchanted Clothing and Jewelry | ||||||
---|---|---|---|---|---|---|
Item | Type | Effect Type | Magnitude | Duration | Target | Item ID |
Amulet of Unity | Amulet | Fortify | 10 | 120 | Self | amulet_unity_uniq |
Belt of Wisdom | Belt | Fortify | 1–10 | 5 | Self | belt of wisdom |
Distraction Ring | Ring | Drain | 1–10 | 10 | Target | distraction ring |
Fuddle Charm | Amulet | Damage | 1–20 | 1 | Touch | fuddle charm |
Gambolpuddy | Right Glove | Fortify | 15–30 | 30 | Self | extravagant_rt_art_wild |
Mage Ring | Ring | Fortify | 5 | 30 | Self | mage_ring |
Mentor's Ring | Ring | Fortify | 10 | Constant | Self | ring_mentor_unique |
Necromancer's Amulet | Amulet | Fortify | 25 | Constant | Self | necromancers_amulet_uniq |
Robe of Erur-Dan the Wise | Robe | Fortify | 3–30 | 20 | Self | robe_of_erur_dan |
Robe of the Drake's Pride | Robe | Fortify | 10 | Constant | Self | exquisite_robe_drake's pride |
The unique Mantle of Woe robe in Bloodmoon increases the wear's Magicka multiplier, making more efficient use of Intelligence.
Ingredients[]
First Effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.
Alchemy Ingredients | |||||
---|---|---|---|---|---|
Item | Drain | Fortify | Restore | First Effect | Item ID |
Alit Hide | ✓ | ✓ | ingred_alit_hide_01 | ||
Ash Yam | ✓ | ✓ | ingred_ash_yam_01 | ||
Bittergreen Petals | ✓ | ✓ | ingred_bittergreen_petals_01 | ||
Bloat | ✓ | ingred_bloat_01 | |||
Coda Flower | ✓ | ingred_bc_coda_flower_01 | |||
Gravedust | ✓ | ✓ | ingred_gravedust_01 | ||
Horker Tusk BM | ✓ | ingred_horker_tusk_01 | |||
Human Flesh | ✓ | ingred_human_meat_01 | |||
Muck | ✓ | ✓ | ingred_muck_01 | ||
Netch Leather | ✓ | ✓ | ingred_netch_leather_01 | ||
Raw Glass | ✓ | ✓ | ingred_raw_glass_01 | ||
Ruby | ✓ | ingred_ruby_01 | |||
Scrap Metal | ✓ | ingred_scrap_metal_01 | |||
Scrib Cabbage TR | ✓ | ✓ | ingred_scrib_cabbage_01 | ||
Wickwheat | ✓ | ingred_wickwheat_01 | |||
Wolfsbane Petals BM | ✓ | ✓ | ingred_wolfsbane_01 |
Potions[]
Potions and Beverages | ||||
---|---|---|---|---|
Item | Effect Type | Magnitude | Duration | Item ID |
Fortify Potions | ||||
Bargain Fortify Intelligence | Fortify | 5 | 8 | p_fortify_intelligence_b |
Cheap Fortify Intelligence | Fortify | 8 | 15 | p_fortify_intelligence_c |
Standard Fortify Intelligence | Fortify | 10 | 30 | p_fortify_intelligence_s |
Quality Fortify Intelligence | Fortify | 15 | 45 | p_fortify_intelligence_q |
Exclusive Fortify Intelligence | Fortify | 20 | 60 | p_fortify_intelligence_e |
Restore Potions | ||||
Bargain Restore Intelligence | Restore | 5 | - | p_restore_intelligence_b |
Cheap Restore Intelligence | Restore | 8 | - | p_restore_intelligence_c |
Standard Restore Intelligence | Restore | 10 | - | p_restore_intelligence_s |
Quality Restore Intelligence | Restore | 15 | - | p_restore_intelligence_q |
Exclusive Restore Intelligence | Restore | 20 | - | p_restore_intelligence_e |
Other | ||||
Ancient Dagoth Brandy | Damage | 20 | 60 | potion_ancient_brandy |
Mazte | Drain | 20 | 60 | Potion_Local_Brew_01 |
Shein | Drain | 20 | 60 | potion_comberry_wine_01 |
Skooma | Drain | 20 | 60 | potion_skooma_01 |
Spoiled Potion of Swift Swim | Drain | 15 | 40 | p_drain_intelligence_q |
Sujamma | Drain | 50 | 60 | potion_local_liquor_01 |
Scrolls[]
Enchanted Scrolls | |||||
---|---|---|---|---|---|
Item | Effect Type | Magnitude | Duration | Target | Item ID |
Scroll of Black Mind | Damage | 5–15 | 10 | Touch | sc_blackmind |
Scroll of Bodily Restoration BM | Restore | 20 | 1 | Self | sc_bodily_restoration |
Scroll of Grey Mind | Drain | 15–25 | 20 | Target | sc_greymind |
Scroll of Insight | Fortify | 10–30 | 60 | Self | sc_insight |
Scroll of Red Mind | Absorb | 20–40 | 10 | Touch | sc_redmind |
Scroll of the Mind Feeder | Absorb | 0–20 | 30 | Touch | sc_mindfeeder |
Weapons[]
Enchanted Weapons | ||||||
---|---|---|---|---|---|---|
Item | Type | Effect Type | Magnitude | Duration | Target | Item ID |
Silver Staff of Shaming | Blunt 2H | Damage | 5–12 | 1 | Target | silver staff of shaming |
Steel Staff of Shaming | Blunt 2H | Damage | 3–8 | 1 | Touch | steel staff of shaming |
Wooden Staff of Shaming | Blunt 2H | Damage | 3–8 | 1 | Touch | wooden staff of shaming |
Spells and magic effects[]
- Absorb Intelligence
- Damage Intelligence
- Drain Intelligence
- Fortify Intelligence
- Restore Intelligence
Appearances[]
- The Elder Scrolls: Arena
- The Elder Scrolls II: Daggerfall
- The Elder Scrolls III: Morrowind
- The Elder Scrolls Travels: Shadowkey
- The Elder Scrolls IV: Oblivion
Attributes in The Elder Scrolls III: Morrowind | |
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Primary | |
Secondary |
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