Elder Scrolls
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Elder Scrolls

Irkngthand is an ancient Dwemer Ruin in The Elder Scrolls V: Skyrim that is located west of Windhelm and south of Yorgrim Overlook, and is the location of the Thieves Guild quest "Blindsighted."

The Dragonborn cannot gain entry to the ruin before starting this quest: the last segment of the wooden bridge necessary to get to the entrance would not be there. Even if accessed from above, the door would still remain locked.

Overview[]

Irkngthand harbors the only known statue of a Snow Elf, before the betrayal by the Dwemer caused them to degenerate into the vengeful Falmer.

In the courtyard of the ruin there are five bandits and a chest. All but one of the entrances to the interior of the ruin have collapsed. Approaching northeast from Shearpoint allows entrance by descending from the mountains, and, if carried out correctly, can lead the Dragonborn immediately to the Bandit Chief, avoiding the other enemies.

Due to the high numbers of Falmer, Chaurus and other undesirables which inhabit the ruin, Irkngthand is one of the most difficult Dwemer sites to explore, although a high Sneak skill can prevent conflict within several areas, notably the Irkngthand Slave Pens, in which it is possible to sneak through the entire section without engaging a single enemy.

Quests[]

Blindsighted[]

After the Dragonborn becomes a Nightingale, they are tasked with meeting Karliah and Brynjolf at Irkngthand in order to team up and stop Mercer from stealing the Eyes of the Falmer and from keeping the Skeleton Key.

The trio delves deep into the ruins, until they find Mercer taking the legendary Eyes from an ancient Snow Elf statue in a large hall. The room's ceiling begins to collapse, and, after defeating Mercer and taking back the artifacts, the Nightingales escape by taking advantage of the water flooding the room and swimming into a clearing, and out of the ruins, emerging in Bronze Water Cave.

Notable items[]

Alchemy ingredients[]

For an alchemist, Irkngthand features a treasure trove of alchemical ingredients. As with any Dwemer ruin, it is possible to loot Dwarven Oil from the remains of automatons, whilst Falmer often drop Falmer Ears, and occasionally other alchemical ingredients. Additionally, the existence of Chaurus within the ruins provides Chaurus eggs and Chaurus Hunter Antennae, and Skeever Tails, Charred Skeever Hide and Spider Eggs can also be obtained.

Finally, Falmer have apparently taken to cultivating fungi within the dungeon. As a result, a variety of fungi can be harvested, including Imp Stool, Blisterwort, Bleeding Crown, White Cap, Namira's Rot and Fly Amanita, whilst Glowing Mushrooms can often be harvested from the walls of the ruin.

Gallery[]

Trivia[]

  • In a room that has been completely looted, the words "One step ahead - Mercer" are written backwards. This is a message to the Dragonborn and Karliah left by Mercer Frey.
  • On an alternative route of pipes above Falmer in the Irkngthand Slave Pens, the Shadowmark for a "Thieves' Cache" is on the stone wall where the player must jump down, though only a lone Potion of Ultimate Healing can be found.
  • In Raldbthar, a key can be looted from one of Alain Dufont's guards called "Irkngthand Consortium Key." As there is no such location in the game, the key has no known use.
  • Although followers cannot enter (neither during "Blindsighted," nor on subsequent visits), their bonuses, such as Lover's Comfort, will still be applied.
  • The flooded Sanctuary section cannot be entered from the main entrance after the "Blindsighted" quest. Even though the door opening animation plays, the transition will not occur. The room is still accessible from the Bronze Water Cave.
  • This Dwemer Ruin cannot be cleared, and thus, will never show the "cleared" mark on your map, because there are no actors tagged with "Boss" location ref type, and the quest only sets Bronze Water Cave to be cleared, which is not included as one of Irkngthand's locations.
    • This ruin's zone is also tagged as one that "Never Resets," which means it has no respawn time, allowing to store items safely without the fear of losing them. The zone's minimum level is 12.

Bugs[]

This section contains bugs related to Irkngthand. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to see the list of bugs encountered
  •  360   The Dragonborn enters Irkngthand and kills the bandits guarding Irkngthand, but the quest does not show "Visit Irkngthand" completed, and the game locks up when you try to enter the Irkngthand Arcanex, even if you reinstall the game or back up a save or two.
    • Cause undetermined, but fast travel away without entering the Arcanex, complete a couple other different quests, and return later via fast travel. For some reason, this qualifies as a visit, and allows entrance to the Arcanex without locking up.
  • Cannot return to the Sanctuary through Irkngthand after first exploring the ruin.
    • Returning to the entrance of the Sanctuary, the Dragonborn will be trapped due to a cliff.
      • You can exit without reloading you previous save by climbing to the top of the falmer hut on the right facing the door. Go behind this hut, climb onto the fence and once on the top, use whirlwind sprint to get onto the top of the cliff.
  • Occasionally Karliah will fail to follow the Dragonborn out of the hole in the ceiling and the player will not be able to complete the quest.
  •  360   Passing through the ruin can cause significant amounts of frame-rate lag and, in the worst cases, system instability. No known solution is currently available.
  •  PC   360   PS3   Delvin Mallory refuses to accept the Left Eye of the Falmer (a larceny target), whether carried by itself or along with the Right Eye of the Falmer.
    •  PC   Using the console enter: SetStage TGlarceny 80 to activate the quest to return the Left Eye to Delvin, then add the Eye to the inventory with the console (player.additem 1994f 1). Then return to Delvin Mallory to turn in the quest BEFORE killing Mercer. If Mercer is killed before turning the quest in, the quest may disappear from the journal as soon as his body is looted.
    •  360   One can escape Irkngthand without taking the Eye, take the rest of your items back to Delvin, sell them, and go back to get the Eye off of Mercer's body.
  •  PC   In the Slave Pens, there are numerous Falmer huts that are very difficult to get into but impossible to get out of due to the collision box of player characters without the use of console commands.
  •  PS3   If Dragonborn is installed, a potion of waterwalking or an item with a waterwalking enchantment is used when the Sanctuary is being flooded, the player will go through the roof. The way to fix it is to go through the right side of the exit tunnel.

Appearances[]

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