- Not to be confused with Festival of Madness.
Isle of Madness is a story expansion in The Elder Scrolls: Legends that was released on January 24th, 2019 for the PC, mobile and tablet devices.[1][2] The expansion could be pre-ordered for USD/EUR $/€19.99 or with all premium cards for USD/EUR $/€49.99 starting January 11, 2019. It includes 55 new cards based on the lore about Sheogorath and his plane.[2]
Background[]
"Over the course of three acts, Isle of Madness whisks players off to the Shivering Isles, where nothing is what it seems at first and no one can be trusted – least of all the Daedric Prince of Madness himself."[2]
Plot[]
Nagh: "Apologies, Kellen. Nagh was sure he saw water this way." Kellen: "(sigh) Not to worry. We should have enough to last until we reach the city." Nagh: "A long ride, that promises to be. Nagh would have a story to forget the heat." Kellen: "But of course. Indeed, you have just reminded me of one. I saw it not in the scrolls, but in a journal, many years ago. I shall try my best to recall it in the writer's own words." Talym: "My name is Talym Rend. This is my confession... and my warning." Talym: "Once I was one of the Empire's most cunning spies." Talym: "But I left that life behind when my son, Novos, was stricken with a terrible madness. I sought help from the Temple, from outlander healers, and even Ashland mystics. None could help him." Talym: "So I set out to make a bargain." Talym: "In Morrowind it is death to commune with Sheogorath, the Daedric Prince of madness. They say he is a corner of the House of Troubles. But to save my boy, I would commune with any devil you could name." Talym: "And so it was that I sought the fabled land of madness -- a place they call the Shivering Isles. And, gods help me, I found it."
Episodes[]
- Main article: Campaign (Legends Shivering Isles)
Characters[]
Cards[]
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Willpower | 2 | 1 | 2 | Creature | Grummite | Common | ||
Endurance | 2 | 6 | 4 | Creature | Grummite | Common | Guard | |
Endurance | Double Cards | Common | ||||||
Strength | 3 | 3 | 3 | Creature | Daedra | Common | All cards cost a minimum of 3. | |
Willpower | 4 | Action | Common | Gain 2 health for each friendly creature. | ||||
Willpower | 7 | 8 | 8 | Creature | Daedra | Epic | Summon and Pilfer: Summon a random creature with cost 3 or less. | |
Strength | 1 | Item | Common | +0/+2 | ||||
Strength | Double Cards | Common | ||||||
Neutral | 1 | 1 | 1 | Creature | Nord | Common | ||
Agility | 0 | 2 | 2 | Creature | Daedra | Common | Charge Crazed Hunger has +2/+0 on your turn. | |
Intelligence | 0 | 1 | 2 | Creature | Wood Elf | Common | Summon: Draw an item of your choice from your deck. | |
Agility | 3 | 3 | 3 | Creature | Wood Elf | Unique legendary | Pilfer: Reduce the cost of the top card of your deck by 3. | |
Strength | 1 | Item | Common | +2/+0 | ||||
Endurance | 7 | 7 | 8 | Creature | Daedra | Epic | Guard, Drain Dark Seducer Drains on both turns. | |
Neutral | 4 | Item | Unique legendary | +0/+3 At the end of your turn, if Dawnfang is in your hand, change it into Duskfang. Slay: You gain 5 health. | ||||
Neutral | 3 | 2 | 3 | Creature | Grummite | Common | ||
Neutral | 3 | 3 | 3 | Creature | Reachman | Rare | Summon: If the top card of your deck is... : +2/+0 : Ward : Drain : Lethal : +0/+2 | |
Strength | 4 | Action | Common | A creature Battles itself. | ||||
Neutral | 4 | Item | Unique legendary | +3/+0 At the end of your turn, if Duskfang is in your hand, change it into Dawnfang. Pilfer: Draw a card. | ||||
Agility | 2 | 2 | 3 | Creature | Imperial | Common | When you sacrifice a creature, Eager Torturer gains +2/+2. | |
Agility | 4 | 6 | 6 | Creature | Elytra | Common | Lethal | |
Agility | 2 | Action | Common | Give a creature Lethal this turn. | ||||
Agility | Double Cards | Common | ||||||
Neutral | 3 | Item | Unique legendary | -2/+0 Slay: Sacrifice Fork of Horripilation and draw three cards. | ||||
Willpower | 3 | 4 | 4 | Creature | Imperial | Rare | Guard Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane. | |
Intelligence | 1 | Item | Rare | +1/+1 At the end of your turn, if Gardener's Harvest is in your hand, it changes into a random item and keeps this ability. | ||||
Neutral | 3 | Support | Ongoing | Epic | Summon: Transform your deck into random cards. When you draw a creature or item, give it +1/+1. When you draw an action or support, reduce its cost by 1. | |||
Neutral | 3 | 3 | 2 | Creature | Animated Item | Legendary | Drain Last Gasp: Return Gateslayer Axe to your hand. | |
Neutral | 2 | Item | Legendary | Drain +3/+3 Last Gasp: Return Gateslayer Axe to your hand. | ||||
Neutral | 3 | 3 | 3 | Creature | Undead Spirit |
Rare | Ghost Fanatic costs 1 less for each creature that died this turn. | |
Neutral | 5 | 5 | 7 | Creature | Animal Beast |
Rare | Last Gasp: Fill this lane with 1/1 Confused Villagers. | |
Intelligence | 5 | 4 | 5 | Creature | Spriggan | Rare | When an action targets Gnarl Rootbender, draw a card. | |
Willpower | 3 | 3 | 3 | Creature | Daedra | Common | Prophecy, Drain | |
Agility | 4 | 5 | 5 | Creature | Spriggan | Rare | Guard If Greatwood Elder is in your hand at the start of your first turn, gain 1 magicka this turn. | |
Strength | 5 | 5 | 7 | Creature | Grummite | Epic | Guard Summon: Your opponent discards the highest cost action in their hand. | |
Neutral | 3 | 5 | 4 | Creature | Breton | Unique legendary | At the end of your turn, Haskill chooses a cost. When you play a card with the chosen cost, draw a card. Then Haskill chooses a new cost. | |
Willpower | 2 | 3 | 5 | Creature | High Elf | Rare | Guard Pilfer: Creatures you summon this turn are transformed into random Daedra. | |
Agility | 10 | 10 | 10 | Creature | Grummite | Epic | Immune to Lethal. Immune to Shackle. Your opponent can't target Hulking Scalon with actions. | |
Intelligence | 2 | 3 | 4 | Creature | Undead Skeleton |
Common | Shackle creatures damaged by Icy Shambles. Summon: Deal 2 damage to a creature. | |
Endurance | 3 | Action | Rare | Prophecy Each player gains +2 max magicka. | ||||
Endurance | 2 | 2 | 4 | Creature | Daedra | Rare | Summon: Silence all other creatures in this lane. | |
Agility | 2 | Action | Rare | Sacrifice a creature to gain magicka this turn equal to its power. | ||||
Intelligence | 2 | 3 | 2 | Creature | Orc | Unique legendary | When you summon a creature with 6 cost or more, both Luzrah and that creature gain +1/+1. | |
Agility | 2 | Action | Common | Move a friendly creature, then give it +1/+1 for each enemy creature in its lane. | ||||
Neutral | 2 | 3 | 3 | Creature | Grummite | Common | ||
Neutral | Double Cards | Common | ||||||
Intelligence | 3 | 3 | 3 | Creature | Breton | Common | When Manic Jack gains a Keyword, he gains +1/+1. | |
Intelligence | Double Cards | Common | ||||||
Intelligence | 1 | Action | Common | Give a friendly creature a random Keyword. | ||||
Strength | 6 | 5 | 4 | Creature | Giant | Rare | If Nervous Giant takes exactly 1 damage, destroy him. | |
Intelligence | 0 | 3 | 2 | Creature | Defense | Common | Prophecy, Guard When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature. | |
Agility | 2 | 4 | 4 | Creature | Elytra | Rare | Summon: Choose an enemy creature. When Preying Elytra damages the chosen creature, draw two cards. | |
Intelligence | 2 | 2 | 4 | Creature | High Elf | Unique legendary | Ward Summon: You gain a Ward. | |
Neutral | 1 | Item | Epic | +0/+2 Your creatures with the same type as the wielder cost 1 less. | ||||
Willpower | 7 | 7 | 7 | Creature | Daedra | Rare | Summon: Choose a cost. Your opponent can't play cards with the chosen cost. | |
Intelligence | 3 | 8 | 8 | Creature | Daedra Atronach |
Epic | When Seething Flesh Golem attacks, deal damage equal to its power to all enemy creatures in this lane. | |
Willpower | 2 | 2 | 2 | Creature | Daedra | Common | Summon: Give a creature -2/-0 this turn. It loses Cover. | |
Endurance | 2 | 1 | 2 | Creature | Undead Skeleton Animal Beast |
Common | Summon: Give a creature +0/+2 and Guard. | |
Endurance | 0 | Action | Common | Heal a creature. | ||||
Willpower | 1 | 1 | 4 | Creature | Grummite | Common | Summon: +1/+1 for each other friendly creature. | |
Willpower | Double Cards | Common | ||||||
Endurance | 2 | Action | Rare | A friendly creature Battles an enemy creature. | ||||
Strength | 7 | 6 | 6 | Creature | Wood Elf | Unique legendary | Summon: This lane becomes Dementia. | |
Endurance | 3 | 5 | 5 | Creature | High Elf | Unique legendary | Guard Your opponent can't target other friendly creatures with actions. | |
Endurance Intelligence |
Double Cards | Unique legendary | ||||||
Willpower | 6 | 7 | 6 | Creature | Wood Elf | Unique legendary | Summon: This lane becomes Mania. | |
Endurance | 6 | 6 | 5 | Creature | Daedra | Unique legendary | Guard Only one creature in this lane can attack each turn. | |
Strength | 1 | 1 | 2 | Creature | Dragon | Common | Summon: Deal 1 damage to all enemy creatures in this lane. | |
Intelligence | 7 | Action | Rare | Sacrifice a creature to summon the top creature from your deck. | ||||
Strength | 3 | 5 | 5 | Creature | Orc | Rare | Summon: Battle an enemy creature. When Trouble Seeker takes damage, he deals that much damage to you. | |
Strength | 2 | 2 | 3 | Creature | Nord | Rare | At the end of your turn, Unstable Madman gains +1/+1. Then, if he has 5 or more power, change him into Unstoppable Berserker. | |
Strength | 2 | 2 | 3 | Creature | Nord | Rare | Breakthrough At the end of your turn, Unstoppable Berserker gains +2/+2. | |
Endurance | 2 | Action | Common | Draw a Spirit or Skeleton creature of your choice from your deck and give it +0/+1. | ||||
Neutral | 0 | Support | Ongoing | Common | When a friendly creature slays an Animated Item and survives, it equips that item. | |||
Endurance | 3 | Creature | Daedra Atronach |
Common | Summon: You may sacrifice another creature to give Xavara Atronach its power and health. |
Gameplay[]
- Double Cards – a new card type.
- "A Double Card is two cards in one. When you draw a Double card, it splits into two cards. You can then use those cards independently of each other. Double Cards are added to your deck with a cost equal to the cost of both cards combined."
- ―Game Terms[src]
- New lanes for Arena and Campaign:
Gallery[]
See also[]
- The Fall of the Dark Brotherhood
- Heroes of Skyrim
- Return to Clockwork City
- Houses of Morrowind
- Alliance War
- Moons of Elsweyr
- Jaws of Oblivion
References[]
Main Series | |
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Spin-offs | |
General | |
Travels | |
Online | |
Daedric War: | |
Season of the Dragon: | |
Dark Heart of Skyrim: | |
Gates of Oblivion: | |
Legacy of the Bretons: | |
Shadow Over Morrowind: | |
Legends | |
Strategy Guides | |
Books | |
Merchandise | |