Promotional material.

Not to be confused with Festival of Madness.

Isle of Madness is a story expansion in The Elder Scrolls: Legends that was released on January 24th, 2019 for the PC, mobile and tablet devices.[1][2] The expansion could be pre-ordered for USD/EUR $/€19.99 or with all premium cards for USD/EUR $/€49.99 starting January 11, 2019. It includes 55 new cards based on the lore about Sheogorath and his plane.[2]

Background[edit | edit source]

"Over the course of three acts, Isle of Madness whisks players off to the Shivering Isles, where nothing is what it seems at first and no one can be trusted – least of all the Daedric Prince of Madness himself."[2]

Plot[edit | edit source]

Nagh: "Apologies, Kellen. Nagh was sure he saw water this way."
Kellen: "(sigh) Not to worry. We should have enough to last until we reach the city."
Nagh: "A long ride, that promises to be. Nagh would have a story to forget the heat."
Kellen: "But of course. Indeed, you have just reminded me of one. I saw it not in the scrolls, but in a journal, many years ago. I shall try my best to recall it in the writer's own words."
Talym: "My name is Talym Rend. This is my confession... and my warning."
Talym: "Once I was one of the Empire's most cunning spies."
Talym: "But I left that life behind when my son, Novos, was stricken with a terrible madness. I sought help from the Temple, from outlander healers, and even Ashland mystics. None could help him."
Talym: "So I set out to make a bargain."
Talym: "In Morrowind it is death to commune with Sheogorath, the Daedric Prince of madness. They say he is a corner of the House of Troubles. But to save my boy, I would commune with any devil you could name."
Talym: "And so it was that I sought the fabled land of madness -- a place they call the Shivering Isles. And, gods help me, I found it."

Episodes[edit | edit source]

Main article: Campaign (Legends Shivering Isles)

Characters[edit | edit source]

[?]

Cards[edit | edit source]

Notice: This table is generated automatically, so editing and updating it is possible only on the individual card pages listed.
Name Attributes Power Health Cost Type Subtype Rarity Text
Icon legends agility.svg Agility 3 3 3 Creature Wood Elf Legendary Pilfer: Reduce the cost of the top card of your deck by 3.
Icon legends neutral.png Neutral 5 5 7 Creature Animal
Beast
Rare Last Gasp: Fill this lane with 1/1 Confused Villagers.
Icon legends neutral.png Neutral 1 1 1 Creature Nord Common
Icon legends strength.svg Strength 5 5 7 Creature Grummite Epic Guard
Summon:
Your opponent discards the highest cost action in their hand.
Icon legends endurance.svg Endurance 7 7 8 Creature Daedra Epic Guard, Drain
Dark Seducer Drains on both turns.
Icon legends agility.svg Agility 0 2 2 Creature Daedra Common Charge
Crazed Hunger has +2/+0 on your turn.
Icon legends intelligence.svg Intelligence 2 3 4 Creature Undead
Skeleton
Common Shackle creatures damaged by Icy Shambles.
Summon: Deal 2 damage to a creature.
Icon legends willpower.svg Willpower 3 4 4 Creature Imperial Rare Guard
Summon:
You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane.
Icon legends endurance.svg Endurance Double Cards Common
Icon legends endurance.svg Endurance 2 6 4 Creature Grummite Common Guard
Icon legends endurance.svg Endurance 0 Action Common Heal a creature.
Icon legends strength.svg Strength Double Cards Common
Icon legends strength.svg Strength 1 Item Common +0/+2
Icon legends strength.svg Strength 1 Item Common +2/+0
Icon legends agility.svg Agility Double Cards Common
Icon legends agility.svg Agility 2 Action Common Give a creature Lethal this turn.
Icon legends agility.svg Agility 4 6 6 Creature Elytra Common Lethal
Icon legends neutral.png Neutral Double Cards Common
Icon legends neutral.png Neutral 2 3 3 Creature Grummite Common
Icon legends neutral.png Neutral 3 2 3 Creature Grummite Common
Icon legends intelligence.svg Intelligence Double Cards Common
Icon legends intelligence.svg Intelligence 3 3 3 Creature Breton Common When Manic Jack gains a Keyword, he gains +1/+1.
Icon legends intelligence.svg Intelligence 1 Action Common Give a friendly creature a random Keyword.
Icon legends endurance.svg Endurance
Icon legends intelligence.svg Intelligence
Double Cards Legendary
Icon legends endurance.svg Endurance 3 5 5 Creature High Elf Legendary Guard
Your opponent can't target other friendly creatures with actions.
Icon legends intelligence.svg Intelligence 2 2 4 Creature High Elf Legendary Ward
Summon:
You gain a Ward.
Icon legends willpower.svg Willpower Double Cards Common
Icon legends willpower.svg Willpower 1 1 4 Creature Grummite Common Summon: +1/+1 for each other friendly creature.
Icon legends willpower.svg Willpower 2 1 2 Creature Grummite Common
Icon legends strength.svg Strength 3 3 3 Creature Daedra Common All cards cost a minimum of 3.
Icon legends strength.svg Strength 1 1 2 Creature Dragon Common Summon: Deal 1 damage to all enemy creatures in this lane.
Icon legends strength.svg Strength 2 2 3 Creature Nord Rare At the end of your turn, Unstable Madman gains +1/+1. Then, if he has 5 or more power, change him into Unstoppable Berserker.
Icon legends strength.svg Strength 2 2 3 Creature Nord Rare Breakthrough
At the end of your turn, Unstoppable Berserker gains +2/+2.
Icon legends strength.svg Strength 3 5 5 Creature Orc Rare Summon: Battle an enemy creature.
When Trouble Seeker takes damage, he deals that much damage to you.
Icon legends strength.svg Strength 6 5 4 Creature Giant Rare If Nervous Giant takes exactly 1 damage, destroy him.
Icon legends strength.svg Strength 4 Action Common A creature Battles itself.
Icon legends strength.svg Strength 7 6 6 Creature Wood Elf Legendary Summon: This lane becomes Dementia.
Icon legends intelligence.svg Intelligence 2 3 2 Creature Orc Legendary When you summon a creature with 6 cost or more, both Luzrah and that creature gain +1/+1.
Icon legends willpower.svg Willpower 6 7 6 Creature Wood Elf Legendary Summon: This lane becomes Mania.
Icon legends endurance.svg Endurance 6 6 5 Creature Daedra Legendary Guard
Only one creature in this lane can attack each turn.
Icon legends neutral.png Neutral 3 Item Legendary -2/+0
Slay: Sacrifice Fork of Horripilation and draw three cards.
Icon legends neutral.png Neutral 4 Item Unique legendary +0/+3
At the end of your turn, if Dawnfang is in your hand, change it into Duskfang.
Slay:
You gain 5 health.
Icon legends neutral.png Neutral 4 Item Unique legendary +3/+0
At the end of your turn, if Duskfang is in your hand, change it into Dawnfang.
Pilfer:
Draw a card.
Icon legends neutral.png Neutral 3 5 4 Creature Breton Legendary At the end of your turn, Haskill chooses a cost.
When you play a card with the chosen cost, draw a card. Then Haskill chooses a new cost.
Icon legends neutral.png Neutral 3 3 3 Creature Undead
Spirit
Rare Ghost Fanatic costs 1 less for each creature that died this turn.
Icon legends neutral.png Neutral 3 Support Ongoing Epic Summon: Transform your deck into random cards.
When you draw a creature or item, give it +1/+1.
When you draw an action or support, reduce its cost by 1.
Icon legends intelligence.svg Intelligence 5 4 5 Creature Spriggan Rare When an action targets Gnarl Rootbender, draw a card.
Icon legends agility.svg Agility 10 10 10 Creature Grummite Epic Immune to Lethal.
Immune to Shackle.
Your opponent can't target Hulking Scalon with actions.
Icon legends endurance.svg Endurance 2 2 4 Creature Daedra Rare Summon: Silence all other creatures in this lane.
Icon legends neutral.png Neutral 1 Item Epic +0/+2
Your creatures with the same type as the wielder cost 1 less.
Icon legends endurance.svg Endurance 2 1 2 Creature Undead
Skeleton
Animal
Beast
Common Summon: Give a creature +0/+2 and Guard.
Icon legends endurance.svg Endurance 2 Action Common Draw a Spirit or Skeleton creature of your choice from your deck and give it +0/+1.
Icon legends intelligence.svg Intelligence 0 1 2 Creature Wood Elf Common Summon: Draw an item of your choice from your deck.
Icon legends intelligence.svg Intelligence 0 3 2 Creature Defense Common Prophecy, Guard
When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature.
Icon legends endurance.svg Endurance 3 Creature Daedra
Atronach
Common Summon: You may sacrifice another creature to give Xavara Atronach its power and health.
Icon legends endurance.svg Endurance 2 Action Rare A friendly creature Battles an enemy creature.
Icon legends endurance.svg Endurance 3 Action Rare Prophecy
Each player gains +2 max magicka.
Icon legends intelligence.svg Intelligence 1 Item Rare +1/+1
At the end of your turn, if Gardener's Harvest is in your hand, it changes into a random item and keeps this ability.
Icon legends intelligence.svg Intelligence 7 Action Rare Sacrifice a creature to summon the top creature from your deck.
Icon legends willpower.svg Willpower 4 Action Common Gain 2 health for each friendly creature.
Icon legends agility.svg Agility 2 Action Common Move a friendly creature, then give it +1/+1 for each enemy creature in its lane.
Icon legends agility.svg Agility 2 Action Rare Sacrifice a creature to gain magicka this turn equal to its power.
Icon legends agility.svg Agility 2 2 3 Creature Imperial Common When you sacrifice a creature, Eager Torturer gains +2/+2.
Icon legends agility.svg Agility 2 4 4 Creature Elytra Rare Summon: Choose an enemy creature.
When Preying Elytra damages the chosen creature, draw two cards.
Icon legends agility.svg Agility 4 5 5 Creature Spriggan Rare Guard
If Greatwood Elder is in your hand at the start of your first turn, gain 1 magicka this turn.
Icon legends neutral.png Neutral 3 3 3 Creature Reachman Rare Summon: If the top card of your deck is...
Icon legends strength.svg: +2/+0
Icon legends intelligence.svg: Ward
Icon legends willpower.svg: Drain
Icon legends agility.svg: Lethal
Icon legends endurance.svg: +0/+2
Icon legends willpower.svg Willpower 2 3 5 Creature High Elf Rare Guard
Pilfer:
Creatures you summon this turn are transformed into random Daedra.
Icon legends willpower.svg Willpower 7 7 7 Creature Daedra Rare Summon: Choose a cost.
Your opponent can't play cards with the chosen cost.
Icon legends willpower.svg Willpower 3 3 3 Creature Daedra Common Prophecy, Drain
Icon legends willpower.svg Willpower 2 2 2 Creature Daedra Common Summon: Give a creature -2/-0 this turn. It loses Cover.
Icon legends willpower.svg Willpower 7 8 8 Creature Daedra Epic Summon and Pilfer: Summon a random Icon legends willpower.svg creature with cost 3 or less.
Icon legends intelligence.svg Intelligence 3 8 8 Creature Daedra
Atronach
Epic When Seething Flesh Golem attacks, deal damage equal to its power to all enemy creatures in this lane.
Icon legends neutral.png Neutral 0 Support Ongoing Common When a friendly creature slays an Animated Item and survives, it equips that item.
Icon legends neutral.png Neutral 3 3 2 Creature Animated Item Legendary Drain
Last Gasp:
Return Gateslayer Axe to your hand.
Icon legends neutral.png Neutral 2 Item Legendary Drain
+3/+3
Last Gasp:
Return Gateslayer Axe to your hand.


Gameplay[edit | edit source]

Quotebg.png
"A Double Card is two cards in one. When you draw a Double card, it splits into two cards. You can then use those cards independently of each other. Double Cards are added to your deck with a cost equal to the cost of both cards combined."
―Game Terms[src]

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

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