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Elder Scrolls

For other uses, see J'zargo.

J'zargo is a Khajiit apprentice at the College of Winterhold in The Elder Scrolls V: Skyrim. He is a potential follower and is eligible to become a member of the Blades. When not accompanying the Dragonborn, he can be found at the College of Winterhold either in the Hall of Attainment or the Hall of the Elements.

Personality[]

"Oh, yes. J'zargo hopes to find things that will make him a more powerful mage here."
―J'zargo[src]

A skilled mage, J'zargo is confident to the point of arrogance, offering few words of praise for the work of others. He is highly competitive and strives to be the best of the College's students, using any means available, including theft and reckless experimentation. Despite his great ambition, he has no qualms accepting that he still has a long way to go before becoming a powerful wizard.

Interactions[]

First Lessons[]

Along with Onmund and Brelyna Maryon, he criticizes Tolfdir for not teaching them enough magic during their first meeting, though depending on how the Dragonborn responds when Tolfdir asks them for their opinion, J'zargo or one of the others will respond accordingly.

Under Saarthal[]

He accompanies the Dragonborn in the Saarthal excavation along with Onmund, Tolfdir and Brelyna Maryon. He is tasked with checking to make sure they are the first arrivals and that no tombs have been tampered with.

J'zargo's Experiment[]

Agreeing to help J'zargo experiment with a batch of scrolls, the Dragonborn uses them on undead as instructed. Serving as a Flame Cloak spell, the scrolls deal extra damage to undead creatures, but upon coming into contact with undead also cause an explosion that damages the Dragonborn and any followers, which can cause the follower to turn on the Dragonborn. Reporting to J'zargo the results of the experiment opens him up as a follower. Afterward, he will ask the Dragonborn to test later iterations of the scrolls, eventually resulting in a working version.

Combat[]

Main Stats
Health-icon Health 458-717
MagickaIcon Magicka 325-450
Stamina 132-183
Archery 20
Block 15
Heavy Armor 100
One-Handed 100
Two-Handed 15
Smithing 15
Alteration 15
Conjuration 15
Destruction 100
Illusion 100
Restoration 60-100
Enchanting 15
Alchemy 20
Light Armor 15
Lockpicking 20
Pickpocket 20
Sneak 25
Speech 15

He is equipped with non removable novice robes and a novice hood and a hunting bow. However, if he is hired as a follower and provided with other armor, should he equip the new armor, it is possible to pickpocket the default one after dismissing him.

J'zargo equips one-handed weapons, heavy armor, and light armor if they are given to him, but in combat, he tends to use dual cast destruction spells until his magicka runs out. He favors shock spells. Despite being a mage, he has an unusually high skill in heavy armor as well as one-handed weaponry. Giving him the Nahkriin or Zahkriisos mask may be helpful. (Zahkriisos can only be obtained if the Dragonborn add-on is installed.) The former in general allows him to cast more spells, while the latter can significantly increase his damage output at higher levels.

While in combat with higher level foes, he appears to use more powerful versions of the normal spells that he uses, or a spell crafted for him; that gives an appearance as a normal destruction class spell. For example, when fighting dragons on adept difficulty or lower, he will do a significant amount of damage, often killing the dragon before the Dragonborn has the chance to inflict notable damage.

While in prolonged combat, he may run out of magicka and will use his fists regardless of any weapon or shield the Dragonborn gave him. While he does equip such items, dual-cast Sparks is equipped as soon as a combat is started. When he regenerates magicka after fist fighting for a few seconds, he will start casting fireball spells. At a long distance in the open, he will use Ice Spikes as his preferred spell.

While in combat with melee opponents, he will hold out for himself very well, backing up as he is casting rather than standing still; placing him in top tier heavy armor only improves his combat usefulness. However, he will not survive for long while fighting other mage class foes that cast magic.

J'zargo will always use a unique dagger like the Blade of Woe or Mehrunes Razor if it is given to him. He will also always use any bow with a lightning enchantment instead of his default hunting bow.

J'zargo's health is high and regenerates fast, giving the Dragonborn no need to heal him during combat. This is a reason for J'zargo's state as one of the most durable followers. It should be noted that unlike most other followers, he levels with the Dragonborn all the way to level 81 until patch 1.9, and he has no level cap after the patch. His only weakness is that he favors low level shock spells, hindering his damage performance.

Spells and perks[]

J'zargo frostbite

A ward being used to block Frostbite cast by J'zargo in the Hall of the Elements.

Spells Perks
  • None

J'zargo knows a total of thirteen spells, but will only cast nine as a follower, and the others as a regular character in combat. Spells marked with an asterisk are the only spells he will use as a follower. Whether this is a bug or scripted behavior is unknown.

Dialogue[]

First Lessons[]

"You are new, yes? Have you mastered the Expert level destruction spells yet?"

Yes, I have. "You... you have? Already? Well, J'zargo is surprised. And pleased! There is real competition here. This is good."

(Or, at a lower level of skill and not owning the spells:

Not yet, but I will. "Ah, this is good. But J'zargo will know them first. It is good to finally be around mages who may be able to keep up with J'zargo."
That's far beyond my level of skill. "Is it? This is disappointing. J'zargo hoped there might be one who could keep pace with his accomplishments."
Why did you become a student at the College? "Mages in Cyrodiil are all about politics. The Synod and the College of Whispers are too busy guarding secrets to bother to teach. Skyrim was not J'zargo's first choice, but Winterhold is removed from politics, dedicated to study. This is the place for J'zargo to become great."
Not everything is a competition, you know. "Oh, but you are wrong. The only reason you could disagree is because you are losing so badly you cannot see it."
You seem very sure of yourself. "There is much for J'zargo to be sure of. There is skill in magic, there is charm, and there is a strong will. J'zargo will be succesful, of this there is no doubt."

Under Saarthal[]

"You know, there might be gold somewhere in here."

You seem excited to be here. "Oh, yes. J'zargo hopes to find things that will make him a more powerful mage here. Hopefully small things that fit inside pockets, and will not be noticed if they are missing."
Why do you think we're here? "Because Tolfdir says so. He says there are things to learn here."

(If approached again:

"J'zargo finds nothing but dust in these ruins."
"Do you think there's treasure here? Something to make J'zargo a powerful wizard?"

Conversations[]

First Lessons[]

Tolfdir: "Welcome, welcome! We were just beginning. Please, stay and listen. So, as I was saying, the first thing to understand is that magic is, by its very nature, volatile and dangerous. Unless you can control it, it can and will destroy you." Brelyna: "Sir, I think we all understand that fairly well. We wouldn't be here if we couldn't control magic!" Tolfdir: "Of course, my dear. Of course. You all certainly possess some inherent natural ability. That much is not being questioned. What I'm talking about is true control, mastery of magic. It takes years, if not decades, of practice and study." J'zargo: "Then what are we waiting for? Let's get started!" Tolfdir: "Please, please! This is exactly what I'm talking about. Eagerness must be tempered with caution, or else disaster is inevitable." Onmund: "But we've only just arrived here -- you've no idea what any of us are capable of. Why not give us a chance to show you what we can do?" (After speaking with Tolfdir, and not making a decision)
Onmund: "We're all pretty new to this, right? Let's just give it a chance. What's the worst that could happen?" Tolfdir: "All right, let's settle down. I suppose we can try something practical... In continuing with our theme of safety, we'll start with Wards. Wards are protective spells that block magic. I'll teach you all a ward, and we'll see if you can successfully use it to block spells, all right?" (After speaking with Tolfdir, and choosing something practical)
Brelyna: "See? He (or "She" if the Dragonborn is female) agrees with us too! Why don't you actually show us something?" Tolfdir: "All right, let's settle down. I suppose we can try something practical... In continuing with our theme of safety, we'll start with Wards. Wards are protective spells that block magic. I'll teach you all a ward, and we'll see if you can successfully use it to block spells, all right?" (After speaking with Tolfdir, and choosing safety first)
J'zargo: "Oh, don't listen to him ( or "her" if the Dragonborn is female). We can do it, just give us a chance!" Tolfdir: "All right, let's settle down. I suppose we can try something practical... In continuing with our theme of safety, we'll start with Wards. Wards are protective spells that block magic. I'll teach you all a ward, and we'll see if you can successfully use it to block spells, all right?" (After working with wards)
Tolfdir: "Well, I think this is an excellent start. I'd like you all to continue practicing with wards, please. I think perhaps we're ready to begin exploring some of the various applications of magic throughout history. The College has undertaken a fascinating excavation in the ruins of Saarthal nearby. It's an excellent learning opportunity. I suggest we meet there in a few hours and see what awaits us inside. That's all for now, thank you."

Quotes[]

Standard dialogue[]

  • "Other mages may claim to be as good at magic as J'zargo, but they cannot be as charming as he. Thus, J'zargo always comes out on top."
  • "Khajiit are not known as mages, so J'zargo has much to prove." — When beginning a conversation.
  • "I hear you found some... thing in Saarthal. You think it will help J'zargo become powerful mage?" — After the completion of "Under Saarthal."
  • "J'zargo has heard of the Staff of Magnus. When you are done with it, perhaps J'zargo can borrow it." — During and after the completion of The Staff of Magnus, if spoken to.
  • "J'zargo has heard much about the Staff of Magnus. Maybe, J'zargo could borrow it when you are done?" — A variation of the quote above.
  • "J'zargo expected to be named Arch-Mage, but there is still time." — After the completion of The Eye of Magnus
  • "Skyrim could not be more different from Elsweyr. But magic... Magic is the same, no matter where you go."
  • "The what of what? No. No idea. If it is important, maybe Tolfdir knows. He seems to know a lot." — When asked about the Augur of Dunlain.
  • "Khajiit guards your back." — When beginning or ending a conversation after the completion of J'zargo's Experiment.
  • "May you walk on warm sands." — When beginning or ending a conversation after the completion of J'zargo's Experiment.
  • "These sands are cold, but Khajiit feels warmness from your presence." — When passed by or talked to after the completion of the main questline of the College of Winterhold.
  • "Do you think there's treasure here? Something to make J'zargo a powerful wizard?" — During Under Saarthal.
  • "Oh, yes. J'zargo hopes to find things that will make him a more powerful mage here. Hopefully small things that fit inside pockets, and will not be noticed if they are missing." — After telling J'zargo he looks excited to be in Saarthal.
  • "Are the Arch-Mage's robes as comfortable as J'zargo believes them to be?" — After the completion of The Eye of Magnus.
  • "J'zargo regrets that there was no chance to speak with the Psijic Monk." — When spoken to after speaking with the Psijic Monk in the College of Winterhold.

J'zargo's Experiment[]

  • "Can you... Can you possibly help J'zargo?" — possible dialog when first talking to J'zargo about his Experiment.
  • "It is difficult to admit, but J'zargo could still use some help." — When talked to start J'zargo's Experiment.
  • "J'zargo is eager to hear how the scrolls are working."
  • "J'zargo is awaiting word on how well the scrolls work."
  • "Ah. No, that was not supposed to happen. But... J'zargo is pleased to see that you are here, and not in pieces!" — After reporting to J'zargo about his scrolls.

Follower[]

  • "You're taking us somewhere warm, I trust?" — When asked to follow.
  • "J'zargo is ready for more adventure." — When asked to follow.
  • "J'zargo only has so much room to carry things." — Trading items.
  • "If anyone sneaks up on us, I will smell them coming. Or I might not. We'll see."
  • "Something smells foul." — When near enemies, usually while sneaking.
  • "By the Twin Moons!" — Upon seeing a dangerous enemy (i.e. a dragon), Dwemer or Nordic ruins, or a location of interest.
  • "Ah! J'zargo feels like he just woke from a nap." — During or after being healed.
  • "Here, right here? Very well, J'zargo shall wait." — When asked to "Wait here," or to wait at a particular spot.
  • "J'zargo can learn magic from these men and elves, but they cannot learn to be as dashing as he. J'zargo comes out on top." — When near the College or friendlies.
  • "By the Twin Moons! A Dwarven city. It is incredible how this still stands after thousands of years." — When discovering or passing by Dwemer ruins.
  • "The old Nords sure did love their stonework." — When passing by a Nord ruin.
  • "Let's hope there's gold in here." — When near ruins or caves.
  • "We have found a cave. I don't think there are warm fires and friendly faces inside." — When discovering, entering or passing by caves.
  • "Really? J'zargo was having such fun. Ah, well. Back to the College then." — When told to part ways.
  • "J'zargo is listening." — When asked to do something.
  • "Even my claws feel sharper." — When player casts Courage or Rally spell on J'zargo.
  • "Khajiit will follow." — Ending dialogue.
  • "We follow, then." — Ending dialogue.

Trivia[]

  • J'zargo is one of the two Khajiit in the whole game who can become a follower. The other one being Kharjo, a guard to Ahkari's caravan.
    • When first opening chat with J'zargo, he will ask the Dragonborn if they have mastered any Expert level Destruction spells. The Dragonborn must wait until they actually have learned the Expert Destruction perk before speaking with J'zargo, as the chat option that says they have learned Expert level Destruction spells will only appear after getting said perk, not Expert spells.
  • Unlike Onmund and Brelyna Maryon, J'zargo cannot become a steward or be married.
  • If J'zargo is made a Blade, and is told to part ways, he will still say "Really? J'zargo was having such fun. Ah, well. Back to the College then," even though he is returning to Sky Haven Temple.
  • J'zargo has no level cap, meaning he levels with the player indefinitely, making him one of the strongest followers in the game.

Bugs[]

This section contains bugs related to J'zargo (Skyrim). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • When drawing his weapon, J'zargo will pull out his bow and have the spells equipped in his hand, although during combat the bow will leave his hands and he will use his spells.
  • If a dragon soul is absorbed the soul energy may appear to go into J'zargo. But the Dragonborn still gains the soul.
  •  PC   360   PS3   If the Dragonborn is Arch-Mage and gives J'zargo Arch-Mage robes, he will equip them but then he will appear half naked.
    •  360 (Fix)   PS3 (Fix)   The Dragonborn needs to give him a headpiece and cuirass, then pickpocket his robes and hood, give him the Archmage's Robes back and remove armor.
  •  PC   If J'zargo's a follower, he may not follow the Dragonborn into a location that needs a loading screen to go into.
    •  PC (Fix)   Type into the console, player.moveto 1c1a3. This will move the Dragonborn to J'zargo, and he will once again follow them. Instead of doing this, one could also type into the console prid 1c1a3, then type in moveto player. This will make J'zargo move to the Dragonborn's location. Doing this will also make J'zargo follow them once again.
  •  PC   J'zargo may get stuck underwater.
    •  PC (fix)   Type into the console prid 1c1a3, then type into the console moveto player. This will make J'zargo move to the Dragonborn's location, and he will once again follow them.
  •  PC   Sometimes, J'Zargo's head does not exist, and his walking animation is removed. confirmation needed
    •  PC (fix)   Restart the game.

Appearances[]

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