Elder Scrolls
Elder Scrolls
(Added Bug Template)
(Added a Location section; and two sub-location sections (Location; Sea Cave, Japhet's Folley Towers, respectively). Various organization fixes, links, wording, and fixed grammar.)
Tag: Visual edit
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|LocationID = JaphetsFollyOrigin<br />JaphetsFollyWorld<br />JaphetsFolly02
 
|LocationID = JaphetsFollyOrigin<br />JaphetsFollyWorld<br />JaphetsFolly02
 
}}
 
}}
'''{{PAGENAME}}''' is on a small island located in the far north-east of [[Skyrim]]. It is home to the [[Blood Horker]]s, a band of pirates led by [[Haldyn]]. This is the objective of the [[Quests (Skyrim)|quest]] [[Rise in the East]], given by [[Orthus Endario]], from the [[East Empire Company]] office in [[Windhelm (Skyrim)|Windhelm]].
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'''{{PAGENAME}}''' is an island settlement on a small island located in the far north-east of [[Skyrim]]. It is home to the [[Blood Horker|Blood Horkers]], a band of pirates led by [[Haldyn]]. This is the objective of the [[Quests (Skyrim)|quest]] [[Rise in the East]], given by [[Orthus Endario]], from the [[East Empire Company]] office in [[Windhelm (Skyrim)|Windhelm]].
   
==Interactions==
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== Location ==
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The island lies far northeast of [[Winterhold]], making it one of the most secluded locations in all of Skyrim. The [[Dragonborn]] cannot return to the island after [[Rise in the East]] is completed.
It is accessible either via a frontal assault and lockpicking a [[Lock Level|master-level]] door or more covertly through a sea cave under the nearest tower. Alternately, if one follows the perimeter from the main gate to the left, round both of the towers, there is a section of the wall with logs slanted in on an angle where it is possible to jump over the wall.
 
   
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=== Sea Cave ===
Haldyn is at the top of the main tower.
 
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The Dragonborn can covertly enter the fort on the island, Japhet's Folley Towers, through the cave under the nearest tower to the East Empire Company's ship. [[Mudcrab (Skyrim)|Mudcrabs]] and [[Blood Horker|Blood Horkers]] are encountered upon entering the cave, and a chest filled with random loot can be found on the left hand side of the cave, when facing away from the entrance.
   
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=== Japhet's Folley Towers ===
 
It is accessible via a frontal assault and [[Lockpicking (Skyrim)|lockpicking]] a [[Lock Level|master-level]] door. If one follows the perimeter from the main gate to the left, round both of the towers, there is a section of the wall with logs slanted in on an angle where it is possible to jump over the wall.
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[[Haldyn]] is at the top of the main tower.
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==Interactions==
 
After the [[Last Dragonborn|Dragonborn]] kills Haldyn and exits the tower in which he resides, the island will be assaulted with explosive arrows by the [[East Empire Company]] mercenaries, thus destroying the settlement and killing all the pirates, making the place uninhabitable.
 
After the [[Last Dragonborn|Dragonborn]] kills Haldyn and exits the tower in which he resides, the island will be assaulted with explosive arrows by the [[East Empire Company]] mercenaries, thus destroying the settlement and killing all the pirates, making the place uninhabitable.
   
 
==Notable items==
 
==Notable items==
*''[[Japhet's Journal]]'' - At the bottom of the main tower is an expert-locked door, leading to a cobweb-filled room containing the corpse of Japhet, his journal, a leveled sword and a master-level chest.
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*''[[Japhet's Journal]]'' - At the bottom of the main tower is an [[Lock Level|expert-level]] door, leading to a cobweb-filled room containing the corpse of [[Japhet]], his journal, a leveled sword and a master-level chest.
   
 
==Trivia==
 
==Trivia==
 
*This location is only meant to be visited during the quest [[Rise in the East]] by speaking to [[Adelaisa Vendicci]].
 
*This location is only meant to be visited during the quest [[Rise in the East]] by speaking to [[Adelaisa Vendicci]].
   
*Loot everything ''before'' killing Haldyn, as his death causes changes in the tower complex and surrounding land which will render parts of the tower complex inaccessible. If the loot that exceeds one's carrying limit, do not stash it on the surface of the island, as the artillery barrage will destroy any containers and their contents. Instead, stash them in the chest nearest the entrance/exit of the sea cave near the bottom of the island, and retrieve the contents prior to returning to the East Empire Company ship.
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*It is advised that the Dragonborn loots everything ''before'' killing Haldyn, as his death causes irreversible changes in the tower complex and surrounding land which will render parts of the tower complex inaccessible. If the loot that exceeds one's carrying limit, it is recommended not to stash it on the surface of the island, as the artillery barrage will destroy any containers and their contents. Instead, it is suggested that the Dragonborn place them in the chest nearest the entrance/exit of the sea cave near the bottom of the island, and retrieve the contents prior to returning to the East Empire Company ship.
   
 
==Bugs==
 
==Bugs==

Revision as of 01:11, 22 September 2014

Japhet's Folly is an island settlement on a small island located in the far north-east of Skyrim. It is home to the Blood Horkers, a band of pirates led by Haldyn. This is the objective of the quest Rise in the East, given by Orthus Endario, from the East Empire Company office in Windhelm.

Location

The island lies far northeast of Winterhold, making it one of the most secluded locations in all of Skyrim. The Dragonborn cannot return to the island after Rise in the East is completed.

Sea Cave

The Dragonborn can covertly enter the fort on the island, Japhet's Folley Towers, through the cave under the nearest tower to the East Empire Company's ship. Mudcrabs and Blood Horkers are encountered upon entering the cave, and a chest filled with random loot can be found on the left hand side of the cave, when facing away from the entrance.

Japhet's Folley Towers

It is accessible via a frontal assault and lockpicking a master-level door. If one follows the perimeter from the main gate to the left, round both of the towers, there is a section of the wall with logs slanted in on an angle where it is possible to jump over the wall.

Haldyn is at the top of the main tower.

Interactions

After the Dragonborn kills Haldyn and exits the tower in which he resides, the island will be assaulted with explosive arrows by the East Empire Company mercenaries, thus destroying the settlement and killing all the pirates, making the place uninhabitable.

Notable items

  • Japhet's Journal - At the bottom of the main tower is an expert-level door, leading to a cobweb-filled room containing the corpse of Japhet, his journal, a leveled sword and a master-level chest.

Trivia

  • It is advised that the Dragonborn loots everything before killing Haldyn, as his death causes irreversible changes in the tower complex and surrounding land which will render parts of the tower complex inaccessible. If the loot that exceeds one's carrying limit, it is recommended not to stash it on the surface of the island, as the artillery barrage will destroy any containers and their contents. Instead, it is suggested that the Dragonborn place them in the chest nearest the entrance/exit of the sea cave near the bottom of the island, and retrieve the contents prior to returning to the East Empire Company ship.

Bugs

This section contains bugs related to Japhet's Folly. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   If one goes back up into the tower from the sea cave after the artillery barrage begins, the wrecked tower chamber will not have the door that would normally allow a return to the sea cave from the wrecked tower. It will take reloading a prior save game file or using console commands to return to the rest of Skyrim.
  • It is possible to return to the island by fast traveling, but it is impossible to leave again. A previous save file must be reloaded or PC users can use the console command coc riverwood, taking the Dragonborn outside Riverwood.
    • This issue has been fixed by the official patch 1.9 by removing Japhet's Folly as a fast travel location.
  • Sometimes, after fast traveling back to the island, the artillery barrage hits several points consistently, at a rate much higher than that of the input from the boat.
  • To the south of the island there is a small boat. If you swim to it, it will look like the artillery barrage begins, no damage is caused by the explosions to either the dragonborn or the pirates and the appearance of the island does not change. The artillery barrage will end soon after the dragonborn swims to the island again. 

Appearances