Promotional material.

Jaws of Oblivion is a pack-based expansion for The Elder Scrolls: Legends that was released on October 8th, 2019 for PC, mobile and tablet devices. The expansion was available to pre-order for USD/EUR $/€49.99 starting September 24, 2019.[1] It includes 82 new cards based on The Elder Scrolls IV: Oblivion.[2]

Background[edit | edit source]

"Tamriel tears at the seams as conflict worsens between the Imperials of Cyrodiil and the Daedra-worshipping Order of the Mythic Dawn. From witnessing the rise of Martin Septim to braving Mankar Camoran's eerie Paradise, Jaws of Oblivion immerses players in the world-shaking events of the Oblivion Crisis."[1]

Gameplay[edit | edit source]

Invade is a new mechanic which comes in the form of an action or a creature's summon ability. The first time the player Invades, an Oblivion Gate is summoned in the right lane. If the player Invades while an Oblivion Gate is already in play, the Oblivion Gate levels up. At each Level, the Oblivion Gate is given 2 additional Health and grants buffs to the player's Daedra:

  • Level 1 Gate – When you Summon a Daedra, give it +0/+1.
  • Level 2 Gate – When you Summon a Daedra, give it +1/+1.
  • Level 3 Gate – When you Summon a Daedra, give it +1/+1. Daedra you summon cost 1 less.
  • Level 4 Gate – When you Summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. When you summon a Daedra, give it a random keyword.
  • Level 5 Gate – When you Summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. When you summon a Daedra, give it two random keywords.

After Level 5, the Oblivion Gate will continue to gain 2 health and Daedra will gain additional Keywords.

Cards[edit | edit source]

Notice: This table is generated automatically, so editing and updating it is possible only on the individual card pages listed.
Name Attributes Power Health Cost Type Subtype Rarity Text
Icon legends agility.svg Agility 4 4 5 Creature Unique legendary Summon: Draw a card from your opponent's discard pile.
Pilfer: Reveal a random unrevealed card from your opponent's hand.
Icon legends strength.svg Strength 3 2 2 Creature Imperial Common At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1.
Icon legends agility.svg Agility
Icon legends endurance.svg Endurance
3 7 4 Creature Imperial Unique legendary At the start of your turn, gain all unspent magicka from your last turn.
When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh.
Icon legends strength.svg Strength
Icon legends intelligence.svg Intelligence
4 4 4 Creature High Elf
Wood Elf
Unique legendary After you play an action, Invade.
Friendly Oblivion Gates have +4/+0.
Icon legends agility.svg Agility 3 4 3 Creature Wood Elf Common Lethal on your opponent's turn.
Icon legends intelligence.svg Intelligence 4 5 5 Creature Daedra Rare Summon: Gain all Keywords friendly creatures have.
Icon legends willpower.svg Willpower 1 Action Common Put two 1/1 Scamps into your hand.
Icon legends agility.svg Agility 2 2 3 Creature Goblin Common Prophecy
Summon:
Give a creature -1/-1.
Icon legends endurance.svg Endurance 1 4 3 Creature Argonian Common Gains +2/+0 when your max magicka increases.
Icon legends endurance.svg Endurance 4 Support Ongoing Epic When a friendly creature dies, give a random creature in your hand +1/+1.
Icon legends endurance.svg Endurance 3 3 3 Creature Breton Common Summon: Give a creature in the other lane +0/+2.
Icon legends agility.svg Agility 4 3 4 Creature Nord Common Summon: Give a creature in the other lane +2/+0.
Icon legends willpower.svg Willpower 4 5 5 Creature Redguard Rare Guard
Summon:
Give a creature in the other lane +1/+1 and Guard.
Icon legends agility.svg Agility 3 5 4 Creature Breton Epic Slay: Blades Stalwart gains power equal to her health.
Icon legends intelligence.svg Intelligence 3 Action Common Prophecy
Invade,
then deal damage equal to your Oblivion Gate's level to a creature.
Icon legends willpower.svg Willpower 2 3 2 Creature Imperial Epic On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck.
Icon legends strength.svg Strength 3 2 3 Creature Daedra Rare Summon: Draw a card if there is a Wounded creature in this lane.
Icon legends agility.svg Agility 2 2 2 Creature Goblin Legendary When you reduce an enemy creature's power or health with an effect, Bloody Hand Chef gains that much power or health.
Icon legends agility.svg Agility 2 4 1 Creature Argonian Epic Last Gasp: Your opponent draws a Completed Contract.
Icon legends endurance.svg Endurance 1 2 2 Creature Breton
Undead
Vampire
Epic Summon: +1/+1 for each creature that died this turn.
Icon legends endurance.svg Endurance 2 3 2 Creature Imperial Common Prophecy, Guard
Icon legends willpower.svg Willpower 1 3 0 Creature Daedra Common
Icon legends strength.svg Strength 3 Action Common Draw a random Daedra from your deck.
Invade.
Icon legends agility.svg Agility 0 Action Rare Give a friendly creature "Slay: Put a Completed Contract into your hand" this turn. It may move to attack creatures in the other lane this turn.
Icon legends willpower.svg Willpower 4 Action Epic Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard.
Icon legends endurance.svg Endurance 1 4 4 Creature Breton Common Guard
Last Gasp:
Gain max magicka equal to Determined Supplier's power.
Icon legends willpower.svg Willpower 0 Action Rare Banish a creature with 0 power.
Icon legends endurance.svg Endurance 1 1 1 Creature Imperial Rare Last Gasp: Give a random creature in you hand +2/+2.
Icon legends strength.svg Strength 1 1 3 Creature Daedra Rare Prophecy
Summon:
Deal damage to a creature equal to Dremora Archer's power.
Icon legends intelligence.svg Intelligence 4 3 3 Creature Daedra Legendary When Dremora Adept gains a Keyword, Invade.
Icon legends neutral.png Neutral 3 3 4 Creature Animal
Fish
Rare Give friendly Animals +2/+0 at the start of your turn.
Icon legends intelligence.svg Intelligence 6 Action Epic Costs 1 less for each action you've played this turn.

Deal 1 damage to a creature.
Deal 2 damage to a creature.
Deal 3 damage to a creature.
Icon legends willpower.svg Willpower 4 Action Legendary Choose three times: Invade or summon a 1/1 Scamp.
Invade. Invade. Invade.
Invade. Invade. Summon a 1/1 Scamp.
Invade. Summon two 1/1 Scamps.
Summon three 1/1 Scamps.
Icon legends willpower.svg Willpower 2 2 2 Creature Khajiit Common At the end of each turn, if you Invaded, put a 1/1 Scamp into your hand.
Icon legends neutral.png Neutral 12 Action Epic Costs 2 less for each attribute you have in play. Costs 2 less if you have a Icon legends neutral.png card in play.
Summon a Painted Troll in each lane.
Icon legends neutral.png Neutral 0 4 3 Creature Common Level 1: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +0/+1
Level 2: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1.
Level 3: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Daedra you summon cost 1 less.
Level 4: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. When you summon a Daedra, give it a random Keyword.
Level 5+:
Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. When you summon a Daedra, give it 2+ random Keywords.
Icon legends neutral.png Neutral 4 4 4 Creature Troll Epic Regenerate
Summon:
Painted Troll becomes a random attribute.
Icon legends agility.svg Agility 2 1 1 Creature Goblin Rare When Dust Eater Skirmisher takes damage from a creature, give that creature -1/-1.
Icon legends intelligence.svg Intelligence 2 Support Activate Epic Activate: Give a creature a random Keyword.
Icon legends endurance.svg Endurance 1 1 2 Creature Redguard Rare Summon: Give a creature in your hand power and health equal to Emperor's Attendant's power.
Icon legends endurance.svg Endurance 1 3 5 Creature Undead
Spirit
Legendary Summon: Draw cards equal to Faded Wraith's power.
Icon legends strength.svg Strength 2 Action Common Prophecy
Deal 1 damage to everything.
Icon legends intelligence.svg Intelligence 10 Action Legendary Invade, then summon random Daedra with total cost 10.
Icon legends agility.svg Agility 6 Action Common Draw three cards.
Icon legends neutral.png Neutral 4 Support Activate Unique legendary Activate: Invade.
Last Gasp:
Draw a random Daedra from your deck and give it +2/+2.
Icon legends intelligence.svg Intelligence 5 5 7 Creature Breton Unique legendary After you play an action, Hannibal Traven learns it.
Last Gasp: Play all learned actions from your discard pile.
Icon legends willpower.svg Willpower 3 3 3 Creature Daedra Common Summon: Invade.
Icon legends strength.svg Strength 1 1 1 Creature Daedra Common Summon: Invade.
Icon legends intelligence.svg Intelligence 1 4 2 Creature Daedra Common Summon: Invade.
Icon legends willpower.svg Willpower 3 9 5 Creature Breton Unique legendary Summon: Choose another friendly creature.
Damage that would be dealt to the chosen creature is dealt to Jauffre instead.
Icon legends strength.svg Strength 6 6 6 Creature Nord Epic When you Invade, Invade again.
Icon legends strength.svg Strength 4 3 4 Creature Daedra Legendary When Kynreeve Champion takes damage, it deals that much damage to your opponent.
Icon legends strength.svg Strength 8 8 11 Creature Minotaur Legendary Summon: Choose two creatures to Battle each other.
Icon legends strength.svg Strength 1 5 4 Creature Orc Epic Summon: Give a creature +1/+0.
When another friendly creature gains power, Marauder Chieftain also gains that much power.
Icon legends strength.svg Strength 2 5 3 Creature Daedra Rare At the start of your turn, deal 1 damage to another friendly creature and give it +2/+0.
Icon legends willpower.svg Willpower 3 6 4 Creature Daedra Rare Breakthrough, Drain
Icon legends endurance.svg Endurance 3 5 4 Creature Undead
Skeleton
Legendary Summon: Choose an enemy creature.
At the start of your turn, if the chosen creature is alive, summon a 1/1 Risen Dead with Guard in its lane.
Icon legends strength.svg Strength 4 4 4 Creature Dark Elf Unique legendary Breakthrough
Summon:
Your opponent summons a Blackwood Hoodlum in each lane.
Icon legends agility.svg Agility 4 3 3 Creature Animal
Beast
Common Summon: Gain 1 magicka this turn.
Icon legends endurance.svg Endurance 1 Action Common Silence two creatures.
Icon legends intelligence.svg Intelligence 5 4 5 Creature Breton Common At the end of each turn, if you Invaded, deal 2 damage.
Icon legends intelligence.svg Intelligence 2 1 2 Creature Dark Elf Rare Last Gasp: Put a random Daedra into your hand.
Icon legends neutral.png Neutral 0 Action Common Invade.
Icon legends intelligence.svg Intelligence 4 3 4 Creature Orc Rare Summon: Put a Steel Dagger into your hand.
When Occult Ritemaster equips an item, Invade.
Icon legends endurance.svg Endurance 3 4 3 Creature Imperial Common Last Gasp: Give a random creature in your hand +1/+1.
Icon legends neutral.png Neutral 15 15 11 Creature Daedra Epic Breakthrough
Icon legends intelligence.svg Intelligence 3 4 4 Creature Daedra Common Summon: Invade, then give your Oblivion Gate a Ward.
Icon legends intelligence.svg Intelligence 5 7 7 Creature Daedra
Atronach
Common Ward
Icon legends willpower.svg Willpower 6 Action Common Destroy a creature. Invade.
Icon legends agility.svg Agility 12 Action Epic Costs 3 less for each time you've Pilfered or Drained this turn.
Deal damage to your opponent destroying their front rune. Steal the card drawn from the rune. If it's a Prophecy, you may play it for free.
Icon legends endurance.svg Endurance 1 3 3 Creature Goblin Rare Summon: Set a creature's health to 1.
Icon legends intelligence.svg Intelligence 0 Item Common +2/+0
Icon legends endurance.svg Endurance 6 3 6 Creature Unique legendary Guard
When Umaril the Unfeathered leaves play, summon him in the other lane Silenced.
Icon legends willpower.svg Willpower 3 Action Epic Invade, then summon a random Daedra with cost equal to your Oblivion Gate's level.
Icon legends strength.svg Strength 6 Action Epic Costs 3 less for each friendly Wounded creature.
Unsummon a creature. Then you may unsummon a friendly creature.
Icon legends agility.svg Agility 2 3 3 Creature Animal
Beast
Legendary Friendly creatures in this lane with less power than Unicorn have Charge.
Icon legends intelligence.svg Intelligence 1 1 1 Creature Daedra Epic Ward
When Valkynaz Mage's Ward is broken, Invade.
Icon legends willpower.svg Willpower 2 2 3 Creature Daedra Common Prophecy
Summon:
You gain health equal to Xivkyn Channeler's power plus health.
Icon legends strength.svg Strength 3 3 4 Creature Daedra Common Charge, Guard
Icon legends endurance.svg Endurance 8 Action Epic Costs 1 less for each creature in your discard pile.
Gain +2 max magicka.
Icon legends strength.svg Strength 5 3 4 Creature Daedra Common When an enemy rune is destroyed, Invade.
Icon legends agility.svg Agility 1 3 2 Creature Animal
Beast
Rare Wild Boar can't gain Cover.
At the start of your turn, Wild Boar moves and gains +1/+0.
Icon legends agility.svg Agility 3 2 2 Creature Undead
Spirit
Common Drain
Icon legends willpower.svg Willpower 3 5 5 Creature Nord Legendary Summon: Summon a support of your choice from your deck with cost less than Worldly Wanderer's power.
Icon legends agility.svg Agility
Icon legends endurance.svg Endurance
30 30 4 Creature Dragon Unique legendary
Icon legends neutral.png Neutral 1 1 1 Creature Khajiit Legendary Last Gasp: Give Modryn Oreyn +2/+2.


Gallery[edit | edit source]

Trivia[edit | edit source]

  • The pre-order contains 50 card packs, a Legendary pack and the title "The Herald."[1]

See Also[edit | edit source]


References[edit | edit source]

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