Jaws of Oblivion is a pack-based expansion for The Elder Scrolls: Legends that was released on October 8th, 2019 for PC, mobile and tablet devices. The expansion was available to pre-order for USD/EUR $/€49.99 starting September 24, 2019.[1] It includes 82 new cards based on The Elder Scrolls IV: Oblivion.[2]
Background[]
"Tamriel tears at the seams as conflict worsens between the Imperials of Cyrodiil and the Daedra-worshipping Order of the Mythic Dawn. From witnessing the rise of Martin Septim to braving Mankar Camoran's eerie Paradise, Jaws of Oblivion immerses players in the world-shaking events of the Oblivion Crisis."[1]
Gameplay[]
Invade is a new mechanic which comes in the form of an action or a creature's summon ability. The first time the player Invades, an Oblivion Gate is summoned in the right lane. If the player Invades while an Oblivion Gate is already in play, the Oblivion Gate levels up. At each Level, the Oblivion Gate is given 2 additional Health and grants buffs to the player's Daedra:
- Level 1 Gate – When you Summon a Daedra, give it +0/+1.
- Level 2 Gate – When you Summon a Daedra, give it +1/+1.
- Level 3 Gate – When you Summon a Daedra, give it +1/+1. Daedra you summon cost 1 less.
- Level 4 Gate – When you Summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. When you summon a Daedra, give it a random keyword.
- Level 5 Gate – When you Summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. When you summon a Daedra, give it two random keywords.
After Level 5, the Oblivion Gate will continue to gain 2 health and Daedra will gain additional Keywords.
Cards[]
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Strength | 3 | 2 | 2 | Creature | Imperial | Common | At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1. | |
Agility | 3 | 4 | 3 | Creature | Wood Elf | Common | Lethal on your opponent's turn. | |
Intelligence | 4 | 5 | 5 | Creature | Daedra | Rare | Summon: Gain all Keywords friendly creatures have. | |
Agility Endurance |
30 | 30 | 4 | Creature | Dragon | Unique legendary | ||
Willpower | 1 | Action | Common | Put two 1/1 Scamps into your hand. | ||||
Agility | 2 | 2 | 3 | Creature | Goblin | Common | Prophecy Summon: Give a creature -1/-1. | |
Endurance | 4 | Support | Ongoing | Epic | When a friendly creature dies, give a random creature in your hand +1/+1. | |||
Endurance | 1 | 4 | 3 | Creature | Argonian | Common | Gains +2/+0 when your max magicka increases. | |
Neutral | 1 | 1 | 1 | Creature | Khajiit | Legendary | Last Gasp: Give Modryn Oreyn +2/+2. | |
Endurance | 3 | 3 | 3 | Creature | Breton | Common | Summon: Give a creature in the other lane +0/+2. | |
Agility | 4 | 3 | 4 | Creature | Nord | Common | Summon: Give a creature in the other lane +2/+0. | |
Willpower | 4 | 5 | 5 | Creature | Redguard | Rare | Guard Summon: Give a creature in the other lane +1/+1 and Guard. | |
Agility | 3 | 5 | 4 | Creature | Breton | Epic | Slay: Blades Stalwart gains power equal to her health. | |
Intelligence | 3 | Action | Common | Prophecy Invade, then deal damage equal to your Oblivion Gate's level to a creature. | ||||
Willpower | 2 | 3 | 2 | Creature | Imperial | Epic | On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck. | |
Strength | 3 | 2 | 3 | Creature | Daedra | Rare | Summon: Draw a card if there is a Wounded creature in this lane. | |
Agility | 2 | 2 | 2 | Creature | Goblin | Legendary | When you reduce an enemy creature's power or health with an effect, Bloody Hand Chef gains that much power or health. | |
Agility | 2 | 4 | 1 | Creature | Argonian | Epic | Last Gasp: Your opponent draws a Completed Contract. | |
Endurance | 1 | 2 | 2 | Creature | Breton Undead Vampire |
Epic | Summon: +1/+1 for each creature that died this turn. | |
Endurance | 2 | 3 | 2 | Creature | Imperial | Common | Prophecy, Guard | |
Willpower | 1 | 3 | 0 | Creature | Daedra | Common | ||
Strength | 3 | Action | Common | Draw a random Daedra from your deck. Invade. | ||||
Agility | 0 | Action | Rare | Give a friendly creature "Slay: Put a Completed Contract into your hand" this turn. It may move to attack creatures in the other lane this turn. | ||||
Willpower | 4 | Action | Epic | Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard. | ||||
Endurance | 1 | 4 | 4 | Creature | Breton | Common | Guard Last Gasp: Gain max magicka equal to Determined Supplier's power. | |
Willpower | 0 | Action | Rare | Banish a creature with 0 power. | ||||
Endurance | 1 | 1 | 1 | Creature | Imperial | Rare | Last Gasp: Give a random creature in you hand +2/+2. | |
Intelligence | 4 | 3 | 3 | Creature | Daedra | Legendary | When Dremora Adept gains a Keyword, Invade. | |
Strength | 1 | 1 | 3 | Creature | Daedra | Rare | Prophecy Summon: Deal damage to a creature equal to Dremora Archer's power. | |
Agility | 2 | 1 | 1 | Creature | Goblin | Rare | When Dust Eater Skirmisher takes damage from a creature, give that creature -1/-1. | |
Intelligence | 2 | Support | Activate | Epic | Activate: Give a creature a random Keyword. | |||
Endurance | 1 | 1 | 2 | Creature | Redguard | Rare | Summon: Give a creature in your hand power and health equal to Emperor's Attendant's power. | |
Endurance | 1 | 3 | 5 | Creature | Undead Spirit |
Legendary | Summon: Draw cards equal to Faded Wraith's power. | |
Intelligence | 6 | Action | Epic | Costs 1 less for each action you've played this turn. Deal 1 damage to a creature. Deal 2 damage to a creature. Deal 3 damage to a creature. | ||||
Strength | 2 | Action | Common | Prophecy Deal 1 damage to everything. | ||||
Intelligence | 10 | Action | Legendary | Invade, then summon random Daedra with total cost 10. | ||||
Agility | 6 | Action | Common | Draw three cards. | ||||
Neutral | 3 | 3 | 4 | Creature | Animal Fish |
Rare | Give friendly Animals +2/+0 at the start of your turn. | |
Neutral | 4 | Support | Activate | Unique legendary | Activate: Invade. Last Gasp: Draw a random Daedra from your deck and give it +2/+2. | |||
Intelligence | 5 | 5 | 7 | Creature | Breton | Unique legendary | After you play an action, Hannibal Traven learns it. Last Gasp: Play all learned actions from your discard pile. | |
Willpower | 3 | 3 | 3 | Creature | Daedra | Common | Summon: Invade. | |
Willpower | 4 | Action | Legendary | Choose three times: Invade or summon a 1/1 Scamp. Invade. Invade. Invade. Invade. Invade. Summon a 1/1 Scamp. Invade. Summon two 1/1 Scamps. Summon three 1/1 Scamps. | ||||
Strength | 1 | 1 | 1 | Creature | Daedra | Common | Summon: Invade. | |
Intelligence | 1 | 4 | 2 | Creature | Daedra | Common | Summon: Invade. | |
Willpower | 3 | 9 | 5 | Creature | Breton | Unique legendary | Summon: Choose another friendly creature. Damage that would be dealt to the chosen creature is dealt to Jauffre instead. | |
Strength | 6 | 6 | 6 | Creature | Nord | Epic | When you Invade, Invade again. | |
Strength | 4 | 3 | 4 | Creature | Daedra | Legendary | When Kynreeve Champion takes damage, it deals that much damage to your opponent. | |
Strength | 8 | 8 | 11 | Creature | Minotaur | Legendary | Summon: Choose two creatures to Battle each other. | |
Strength Intelligence |
4 | 4 | 4 | Creature | High Elf Wood Elf |
Unique legendary | After you play an action, Invade. Friendly Oblivion Gates have +4/+0. | |
Strength | 1 | 5 | 4 | Creature | Orc | Epic | Summon: Give a creature +1/+0. When another friendly creature gains power, Marauder Chieftain also gains that much power. | |
Agility Endurance |
3 | 7 | 4 | Creature | Imperial | Unique legendary | At the start of your turn, gain all unspent magicka from your last turn. When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh. | |
Strength | 2 | 5 | 3 | Creature | Daedra | Rare | At the start of your turn, deal 1 damage to another friendly creature and give it +2/+0. | |
Willpower | 3 | 6 | 4 | Creature | Daedra | Rare | Breakthrough, Drain | |
Endurance | 3 | 5 | 4 | Creature | Undead Skeleton |
Legendary | Summon: Choose an enemy creature. At the start of your turn, if the chosen creature is alive, summon a 1/1 Risen Dead with Guard in its lane. | |
Strength | 4 | 4 | 4 | Creature | Dark Elf | Unique legendary | Breakthrough Summon: Your opponent summons a Blackwood Hoodlum in each lane. | |
Agility | 4 | 3 | 3 | Creature | Animal Beast |
Common | Summon: Gain 1 magicka this turn. | |
Endurance | 1 | Action | Common | Silence two creatures. | ||||
Intelligence | 5 | 4 | 5 | Creature | Breton | Common | At the end of each turn, if you Invaded, deal 2 damage. | |
Intelligence | 2 | 1 | 2 | Creature | Dark Elf | Rare | Last Gasp: Put a random Daedra into your hand. | |
Willpower | 2 | 2 | 2 | Creature | Khajiit | Common | At the end of each turn, if you Invaded, put a 1/1 Scamp into your hand. | |
Neutral | 0 | 4 | 3 | Creature | Common | Level 1: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +0/+1 Level 2: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Level 3: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. Level 4: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. When you summon a Daedra, give it a random Keyword. Level 5+: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. When you summon a Daedra, give it 2+ random Keywords. | ||
Neutral | 0 | Action | Common | Invade. | ||||
Intelligence | 4 | 3 | 4 | Creature | Orc | Rare | Summon: Put a Steel Dagger into your hand. When Occult Ritemaster equips an item, Invade. | |
Endurance | 3 | 4 | 3 | Creature | Imperial | Common | Last Gasp: Give a random creature in your hand +1/+1. | |
Neutral | 4 | 4 | 4 | Creature | Troll | Epic | Regenerate Summon: Painted Troll becomes a random attribute. | |
Neutral | 12 | Action | Epic | Costs 2 less for each attribute you have in play. Costs 2 less if you have a card in play. Summon a Painted Troll in each lane. | ||||
Neutral | 15 | 15 | 11 | Creature | Daedra | Epic | Breakthrough | |
Intelligence | 3 | 4 | 4 | Creature | Daedra | Common | Summon: Invade, then give your Oblivion Gate a Ward. | |
Intelligence | 5 | 7 | 7 | Creature | Daedra Atronach |
Common | Ward | |
Willpower | 6 | Action | Common | Destroy a creature. Invade. | ||||
Agility | 4 | 4 | 5 | Creature | Unique legendary | Summon: Draw a card from your opponent's discard pile. Pilfer: Reveal a random unrevealed card from your opponent's hand. | ||
Agility | 12 | Action | Epic | Costs 3 less for each time you've Pilfered or Drained this turn. Deal damage to your opponent destroying their front rune. Steal the card drawn from the rune. If it's a Prophecy, you may play it for free. | ||||
Endurance | 1 | 3 | 3 | Creature | Goblin | Rare | Summon: Set a creature's health to 1. | |
Intelligence | 0 | Item | Common | +2/+0 | ||||
Endurance | 6 | 3 | 6 | Creature | Unique legendary | Guard When Umaril the Unfeathered leaves play, summon him in the other lane Silenced. | ||
Willpower | 3 | Action | Epic | Invade, then summon a random Daedra with cost equal to your Oblivion Gate's level. | ||||
Strength | 6 | Action | Epic | Costs 3 less for each friendly Wounded creature. Unsummon a creature. Then you may unsummon a friendly creature. | ||||
Agility | 2 | 3 | 3 | Creature | Animal Beast |
Legendary | Friendly creatures in this lane with less power than Unicorn have Charge. | |
Intelligence | 1 | 1 | 1 | Creature | Daedra | Epic | Ward When Valkynaz Mage's Ward is broken, Invade. | |
Endurance | 8 | Action | Epic | Costs 1 less for each creature in your discard pile. Gain +2 max magicka. | ||||
Strength | 5 | 3 | 4 | Creature | Daedra | Common | When an enemy rune is destroyed, Invade. | |
Agility | 1 | 3 | 2 | Creature | Animal Beast |
Rare | Wild Boar can't gain Cover. At the start of your turn, Wild Boar moves and gains +1/+0. | |
Agility | 3 | 2 | 2 | Creature | Undead Spirit |
Common | Drain | |
Willpower | 3 | 5 | 5 | Creature | Nord | Legendary | Summon: Summon a support of your choice from your deck with cost less than Worldly Wanderer's power. | |
Strength | 3 | 3 | 4 | Creature | Daedra | Common | Charge, Guard | |
Willpower | 2 | 2 | 3 | Creature | Daedra | Common | Prophecy Summon: You gain health equal to Xivkyn Channeler's power plus health. |
Gallery[]
Trivia[]
See also[]
- The Fall of the Dark Brotherhood
- Heroes of Skyrim
- Return to Clockwork City
- Houses of Morrowind
- Isle of Madness
- Alliance War
- Moons of Elsweyr
References[]
Main Series | |
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Spin-offs | |
General | |
Travels | |
Online | |
Daedric War: | |
Season of the Dragon: | |
Dark Heart of Skyrim: | |
Gates of Oblivion: | |
Legacy of the Bretons: | |
Shadow Over Morrowind: | |
Legends | |
Strategy Guides | |
Books | |
Merchandise | |