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The Elder Scrolls Legends Jaws of Oblivion Cover

Promotional material.

Jaws of Oblivion is a pack-based expansion for The Elder Scrolls: Legends that was released on October 8th, 2019 for PC, mobile and tablet devices. The expansion was available to pre-order for USD/EUR $/€49.99 starting September 24, 2019.[1] It includes 82 new cards based on The Elder Scrolls IV: Oblivion.[2]

Background[]

"Tamriel tears at the seams as conflict worsens between the Imperials of Cyrodiil and the Daedra-worshipping Order of the Mythic Dawn. From witnessing the rise of Martin Septim to braving Mankar Camoran's eerie Paradise, Jaws of Oblivion immerses players in the world-shaking events of the Oblivion Crisis."[1]

Gameplay[]

Invade is a new mechanic which comes in the form of an action or a creature's summon ability. The first time the player Invades, an Oblivion Gate is summoned in the right lane. If the player Invades while an Oblivion Gate is already in play, the Oblivion Gate levels up. At each Level, the Oblivion Gate is given 2 additional Health and grants buffs to the player's Daedra:

  • Level 1 Gate – When you Summon a Daedra, give it +0/+1.
  • Level 2 Gate – When you Summon a Daedra, give it +1/+1.
  • Level 3 Gate – When you Summon a Daedra, give it +1/+1. Daedra you summon cost 1 less.
  • Level 4 Gate – When you Summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. When you summon a Daedra, give it a random keyword.
  • Level 5 Gate – When you Summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. When you summon a Daedra, give it two random keywords.

After Level 5, the Oblivion Gate will continue to gain 2 health and Daedra will gain additional Keywords.

Cards[]

Name Attributes Power Health Cost Type Subtype Rarity Text
Strength 3 2 2 Creature Imperial Common At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1.
Agility 3 4 3 Creature Wood Elf Common Lethal on your opponent's turn.
Intelligence 4 5 5 Creature Daedra Rare Summon: Gain all Keywords friendly creatures have.
Agility
Endurance
30 30 4 Creature Dragon Unique legendary
Willpower 1 Action Common Put two 1/1 Scamps into your hand.
Agility 2 2 3 Creature Goblin Common Prophecy
Summon:
Give a creature -1/-1.
Endurance 4 Support Ongoing Epic When a friendly creature dies, give a random creature in your hand +1/+1.
Endurance 1 4 3 Creature Argonian Common Gains +2/+0 when your max magicka increases.
Neutral 1 1 1 Creature Khajiit Legendary Last Gasp: Give Modryn Oreyn +2/+2.
Endurance 3 3 3 Creature Breton Common Summon: Give a creature in the other lane +0/+2.
Agility 4 3 4 Creature Nord Common Summon: Give a creature in the other lane +2/+0.
Willpower 4 5 5 Creature Redguard Rare Guard
Summon:
Give a creature in the other lane +1/+1 and Guard.
Agility 3 5 4 Creature Breton Epic Slay: Blades Stalwart gains power equal to her health.
Intelligence 3 Action Common Prophecy
Invade,
then deal damage equal to your Oblivion Gate's level to a creature.
Willpower 2 3 2 Creature Imperial Epic On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck.
Strength 3 2 3 Creature Daedra Rare Summon: Draw a card if there is a Wounded creature in this lane.
Agility 2 2 2 Creature Goblin Legendary When you reduce an enemy creature's power or health with an effect, Bloody Hand Chef gains that much power or health.
Agility 2 4 1 Creature Argonian Epic Last Gasp: Your opponent draws a Completed Contract.
Endurance 1 2 2 Creature Breton
Undead
Vampire
Epic Summon: +1/+1 for each creature that died this turn.
Endurance 2 3 2 Creature Imperial Common Prophecy, Guard
Willpower 1 3 0 Creature Daedra Common
Strength 3 Action Common Draw a random Daedra from your deck.
Invade.
Agility 0 Action Rare Give a friendly creature "Slay: Put a Completed Contract into your hand" this turn. It may move to attack creatures in the other lane this turn.
Willpower 4 Action Epic Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard.
Endurance 1 4 4 Creature Breton Common Guard
Last Gasp:
Gain max magicka equal to Determined Supplier's power.
Willpower 0 Action Rare Banish a creature with 0 power.
Endurance 1 1 1 Creature Imperial Rare Last Gasp: Give a random creature in you hand +2/+2.
Intelligence 4 3 3 Creature Daedra Legendary When Dremora Adept gains a Keyword, Invade.
Strength 1 1 3 Creature Daedra Rare Prophecy
Summon:
Deal damage to a creature equal to Dremora Archer's power.
Agility 2 1 1 Creature Goblin Rare When Dust Eater Skirmisher takes damage from a creature, give that creature -1/-1.
Intelligence 2 Support Activate Epic Activate: Give a creature a random Keyword.
Endurance 1 1 2 Creature Redguard Rare Summon: Give a creature in your hand power and health equal to Emperor's Attendant's power.
Endurance 1 3 5 Creature Undead
Spirit
Legendary Summon: Draw cards equal to Faded Wraith's power.
Intelligence 6 Action Epic Costs 1 less for each action you've played this turn.

Deal 1 damage to a creature.
Deal 2 damage to a creature.
Deal 3 damage to a creature.
Strength 2 Action Common Prophecy
Deal 1 damage to everything.
Intelligence 10 Action Legendary Invade, then summon random Daedra with total cost 10.
Agility 6 Action Common Draw three cards.
Neutral 3 3 4 Creature Animal
Fish
Rare Give friendly Animals +2/+0 at the start of your turn.
Neutral 4 Support Activate Unique legendary Activate: Invade.
Last Gasp:
Draw a random Daedra from your deck and give it +2/+2.
Intelligence 5 5 7 Creature Breton Unique legendary After you play an action, Hannibal Traven learns it.
Last Gasp: Play all learned actions from your discard pile.
Willpower 3 3 3 Creature Daedra Common Summon: Invade.
Willpower 4 Action Legendary Choose three times: Invade or summon a 1/1 Scamp.
Invade. Invade. Invade.
Invade. Invade. Summon a 1/1 Scamp.
Invade. Summon two 1/1 Scamps.
Summon three 1/1 Scamps.
Strength 1 1 1 Creature Daedra Common Summon: Invade.
Intelligence 1 4 2 Creature Daedra Common Summon: Invade.
Willpower 3 9 5 Creature Breton Unique legendary Summon: Choose another friendly creature.
Damage that would be dealt to the chosen creature is dealt to Jauffre instead.
Strength 6 6 6 Creature Nord Epic When you Invade, Invade again.
Strength 4 3 4 Creature Daedra Legendary When Kynreeve Champion takes damage, it deals that much damage to your opponent.
Strength 8 8 11 Creature Minotaur Legendary Summon: Choose two creatures to Battle each other.
Strength
Intelligence
4 4 4 Creature High Elf
Wood Elf
Unique legendary After you play an action, Invade.
Friendly Oblivion Gates have +4/+0.
Strength 1 5 4 Creature Orc Epic Summon: Give a creature +1/+0.
When another friendly creature gains power, Marauder Chieftain also gains that much power.
Agility
Endurance
3 7 4 Creature Imperial Unique legendary At the start of your turn, gain all unspent magicka from your last turn.
When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh.
Strength 2 5 3 Creature Daedra Rare At the start of your turn, deal 1 damage to another friendly creature and give it +2/+0.
Willpower 3 6 4 Creature Daedra Rare Breakthrough, Drain
Endurance 3 5 4 Creature Undead
Skeleton
Legendary Summon: Choose an enemy creature.
At the start of your turn, if the chosen creature is alive, summon a 1/1 Risen Dead with Guard in its lane.
Strength 4 4 4 Creature Dark Elf Unique legendary Breakthrough
Summon:
Your opponent summons a Blackwood Hoodlum in each lane.
Agility 4 3 3 Creature Animal
Beast
Common Summon: Gain 1 magicka this turn.
Endurance 1 Action Common Silence two creatures.
Intelligence 5 4 5 Creature Breton Common At the end of each turn, if you Invaded, deal 2 damage.
Intelligence 2 1 2 Creature Dark Elf Rare Last Gasp: Put a random Daedra into your hand.
Willpower 2 2 2 Creature Khajiit Common At the end of each turn, if you Invaded, put a 1/1 Scamp into your hand.
Neutral 0 4 3 Creature Common Level 1: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +0/+1
Level 2: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1.
Level 3: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Daedra you summon cost 1 less.
Level 4: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. When you summon a Daedra, give it a random Keyword.
Level 5+:
Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. When you summon a Daedra, give it 2+ random Keywords.
Neutral 0 Action Common Invade.
Intelligence 4 3 4 Creature Orc Rare Summon: Put a Steel Dagger into your hand.
When Occult Ritemaster equips an item, Invade.
Endurance 3 4 3 Creature Imperial Common Last Gasp: Give a random creature in your hand +1/+1.
Neutral 4 4 4 Creature Troll Epic Regenerate
Summon:
Painted Troll becomes a random attribute.
Neutral 12 Action Epic Costs 2 less for each attribute you have in play. Costs 2 less if you have a card in play.
Summon a Painted Troll in each lane.
Neutral 15 15 11 Creature Daedra Epic Breakthrough
Intelligence 3 4 4 Creature Daedra Common Summon: Invade, then give your Oblivion Gate a Ward.
Intelligence 5 7 7 Creature Daedra
Atronach
Common Ward
Willpower 6 Action Common Destroy a creature. Invade.
Agility 4 4 5 Creature Unique legendary Summon: Draw a card from your opponent's discard pile.
Pilfer: Reveal a random unrevealed card from your opponent's hand.
Agility 12 Action Epic Costs 3 less for each time you've Pilfered or Drained this turn.
Deal damage to your opponent destroying their front rune. Steal the card drawn from the rune. If it's a Prophecy, you may play it for free.
Endurance 1 3 3 Creature Goblin Rare Summon: Set a creature's health to 1.
Intelligence 0 Item Common +2/+0
Endurance 6 3 6 Creature Unique legendary Guard
When Umaril the Unfeathered leaves play, summon him in the other lane Silenced.
Willpower 3 Action Epic Invade, then summon a random Daedra with cost equal to your Oblivion Gate's level.
Strength 6 Action Epic Costs 3 less for each friendly Wounded creature.
Unsummon a creature. Then you may unsummon a friendly creature.
Agility 2 3 3 Creature Animal
Beast
Legendary Friendly creatures in this lane with less power than Unicorn have Charge.
Intelligence 1 1 1 Creature Daedra Epic Ward
When Valkynaz Mage's Ward is broken, Invade.
Endurance 8 Action Epic Costs 1 less for each creature in your discard pile.
Gain +2 max magicka.
Strength 5 3 4 Creature Daedra Common When an enemy rune is destroyed, Invade.
Agility 1 3 2 Creature Animal
Beast
Rare Wild Boar can't gain Cover.
At the start of your turn, Wild Boar moves and gains +1/+0.
Agility 3 2 2 Creature Undead
Spirit
Common Drain
Willpower 3 5 5 Creature Nord Legendary Summon: Summon a support of your choice from your deck with cost less than Worldly Wanderer's power.
Strength 3 3 4 Creature Daedra Common Charge, Guard
Willpower 2 2 3 Creature Daedra Common Prophecy
Summon:
You gain health equal to Xivkyn Channeler's power plus health.


Gallery[]

Trivia[]

  • The pre-order contains 50 card packs, a Legendary pack and the title "The Herald."[1]

See also[]

References[]


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