- "This effect increases the height and distance of the target's jumps. The magnitude is proportional to the increase in a jump's height and distance."
- ―The Elder Scrolls III: Morrowind Construction Set[src]
Jump is a magic effect and a spell in The Elder Scrolls III: Morrowind that is a member of the Alteration school of magic, governed by Willpower. Its base Magicka cost is 3.00 points.
Characters[]
The following people use this spell:
Spells[]
The following spells consist of a Jump effect. They may include additional effects. See articles for details.
Jump Spells | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | Type | Cost |
Magnitude Min. |
Magnitude Max. |
Duration (sec.) |
Range | Area (ft.) |
Base ID | |
Jump | Spell | 8 | 5 | 5 | 10 | Self | 0 | jump | |
Tinur's Hoptoad | Spell | 30 | 20 | 20 | 10 | Self | 0 | ✓ | tinur's hoptoad |
= Available for purchase from a spell merchant. |
Merchants[]
The following spell merchants are purveyors of one or more spells consisting of a Jump effect:
Jump Merchants | ||||
---|---|---|---|---|
Name | Faction | MS | Location | Spell(s) |
Fanildil | Imperial Legion | 10 | Ebonheart: Hawkmoth Legion Garrison | Tinur's Hoptoad |
Gildan | Blades | 10 | Ald'ruhn: Gildan's House | Tinur's Hoptoad |
Llaros Uvayn | Hlaalu | 10 | Caldera: Governor's Hall | Tinur's Hoptoad |
Nebia Amphia | Imperial Legion | 10 | Ebonheart: Hawkmoth Legion Garrison | Tinur's Hoptoad |
Nelso Salenim | Telvanni | 10 | Sadrith Mora: Telvanni Council House Entry | Tinur's Hoptoad |
Ranis Athrys | Mages Guild | 10 | Balmora: Mages Guild | Tinur's Hoptoad |
Sirilonwe | Mages Guild | 6 | Vivec, Foreign Quarter: Mages Guild | Tinur's Hoptoad |
Tinaso Alan | Telvanni | 10 | Tel Mora: Tower Services | Tinur's Hoptoad |
Tyermaillin | Blades | 10 | Balmora: Tyermaillin's House | Tinur's Hoptoad |
Uvele Berendas * | Redoran | 10 | Indarys Manor: Berendas' House | Tinur's Hoptoad |
* This person's services are available to faction members of a sufficient rank only.
Items[]
The following items consist of a Jump effect. They may include additional effects. See articles for details.
Apparel and jewelry[]
Enchanted Apparel and Jewelry | |||||
---|---|---|---|---|---|
Item | Type | Magnitude Min. |
Magnitude Max. |
Duration (sec.) |
Item ID |
Hoptoad Ring | Ring | 20 | 20 | 10 | hoptoad ring |
Potions and scrolls[]
Potions and Scrolls | |||||||
---|---|---|---|---|---|---|---|
Item | Type | Magnitude (Min.) |
Magnitude (Max.) |
Duration (sec.) |
Item ID | ||
Bargain Potion of Jump | Potion | 1.50 | 5 | 5 | 5 | 8 | p_jump_b |
Cheap Potion of Jump | Potion | 1.00 | 15 | 8 | 8 | 15 | p_jump_c |
Exclusive Potion of Jump | Potion | 0.25 | 175 | 20 | 20 | 60 | p_jump_e |
Quality Potion of Jump | Potion | 0.50 | 80 | 15 | 15 | 45 | p_jump_q |
Scroll of Tinur's Hoptoad | Scroll | 0.20 | 112 | 40 | 40 | 60 | sc_tinurshoptoad |
Standard Potion of Jump | Potion | 0.75 | 35 | 10 | 10 | 30 | p_jump_s |
Trivia[]
- Jump does not increase one's ability to land without incurring fall damage, therefore caution must be used to avoid serious injury or death. If creating a custom spell or enchantment consisting of a Jump effect, it may be advisable to include one point of Slow Fall, which eliminates the possibility of fall damage while minimally slowing the rate of descent. As an alternative to Jump, Fortify Acrobatics can be used to increase jump distance and is more prevalent in the game.
- Although Jump potions can be found or purchased from merchants, there are no alchemy ingredients available to the Nerevarine consisting of the effect, preventing them from crafted.