Level 6 is the sixth quest in An Elder Scrolls Legend: Battlespire.
Walkthrough[]
The level starts at the teleporter, where a number of Herne and Seducers are encountered. Looking around the area quickly results in the Hero discovering that there is no way to advance. There is a large gate located a short walk from the teleporter, however, there is no clear way to open it.
Pushing one of the wooden beams in front of the gate results in it collapsing and pushing open the gate. This leads to a large open area, with gates on three sides. Within the open area, Clannfear, Daedra Lords, Seducers and Herne can be found. If the right dialogue options are chosen, the Clannfear can be directed to fight with the Herne. There is also a single Scamp which, similar to the one in Level 5, has a large health pool.
Having cleared the room, there are two ways to advance, one is to use the large drum at the end of the room to open the gate leading straight ahead, while the other option is using an elevator in the middle of the room. On one of the stools a scroll is found, Curiosities of the Second Age.
Drum Area[]
If the drum is chosen, the gate will open, leading to another area where Lesser Lords, Dark Seducers, Herne, and more Clannfear are encountered. The two Lesser Lords carry Sigil Keys which are required to advance. The central structure has a raised drawbridge, but this one can be lowered by activating the round mechanics next to it.
Imago's Keep[]
The central structure serves as the Keep of Imago Storm, one of Mehrunes Dagon's lieutenants. Several Seducers and Daedra Counts are found roaming around. There are four elevators, one in each corner. The one which leads up to Imago is the one with a sigil lock.
Lord Imago is willing to part with information regarding Xivilai Moath, Mehrunes Dagon and Faydra Shardai before disappearing. He also provides a small note with information as well as a Gatekey. In front of Lord Imago is a green gem, in which the three Gatekeys of the Lords must be placed in order to proceed to level 7.
Right Path[]
The right path leads to the holdings of the Clannfear. The area quickly splits into two hallways - each of which has a hidden room attached to their walls. Both paths give access to a small area blocked by a Sigil Lock. The two hallways reunite near a lava pit. Here, a Seducer, as well as a number of Clannfear are found. There are also two round doors on either side of the room. Advancing further leads to more Clannfear, some of which carry the required Sigil Key. Within the sigil-locked area, the book Codex Arcana, Volume VII, potions, as well as a health and spell gem are found.
At the very end of the right path, the Hero will come across Xivilai Moath.
Right Door[]
Taking the right door at the lava pit leads to some Herne and a Seducer. Three paths can be taken. The path to the left leads to a clannfear and some parts for an oculory. The path to the right leads to a small library, where a Coffer of Restoration is found. With the proper sigil key, the path straight ahead can also be followed, which will lead to Sirran Angada, who will inform the Hero of his part in taking over the Battlespire.
Left Door[]
The left door leads to a barracks area. Here, three rooms are attached. To the right is a dining hall, where in the lower part A Short History of The Augmented Craftworks can be found. Straight ahead is a relatively small chamber with a healing gem. The room to the right is the sleeping quarters, where some gear and The Restricted List Of Noble Artifacts are found.
Left Path[]
The left path leads to a different area. Going right instantly from the left path leads to a small library, where the book Codex Arcana, Volume VI is found. In the main hallway are three doors. The left door leads to some bells of a sort. The central door leads to a small room, and the door on the right leads to a small library where some potions can be found. To the right of the last door is a hallway, leading to three mirrors.
Left Mirror[]
The left mirror leads to a hallway filled with Hernes, blocked off by a sigil lock. With the proper sigil key, the Hero can advance and encounter Faydra Shardai.
Central Mirror[]
The central mirror leads to a testing ground of sorts. Several Clannfear, Herne, and Seducers are found here and need to be beaten.
Right Mirror[]
The right mirror leads to a room for "intelligence training". Here, several small rooms are found with trapdoors. Standing on them leads to a pitfall down into water, with no way to get out. There are also four sleeping quarters. Three of these can be freely accessed, one requires a sigil key which can be obtained from one of the Hernes or Clannfear in the area. Two of the bedrooms have wheels in them, which can be turned to unlock another room, where some gear, potions, a Coffer of Restoration, as well as a health and spell gem are found.
Obtaining all three Gatekeys[]
The information provided by Lord Imago can be used against Xivilai Moath and Faydra Shardai in order gain possession of all three Gatekeys. With the keys, the Hero must return to Imago's Keep and insert them in the green gem on the top floor. This will enable the teleportation to Level 7.
Books[]
- Curiosities of the Second Age – In the central courtyard on a stool.
- Codex Arcana, Vol VI – In the sigil-locked area of the right path.
- Codex Arcana, Vol VII – In the library of the left path.
- Codex Arcana, Vol VIII – In the small library of the left path.
- Codex Arcana, Vol IX – In a small library.
- The Restricted List Of Noble Artifacts – In the barracks sleeping quarters.
- A Short History of The Augmented Craftworks – In the barracks dining hall.
- Imago's Notes on Neonymics – Provided by Lord Imago after having spoken to him.
Appearances[]
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Level 1 • Level 2 • Level 3 • Level 4 • Level 5 • Level 6 • Level 7 |