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Liberation of Skyrim

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{{SkyrimQuests
 
{{SkyrimQuests
|image = Liberation of Skyrim.png
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|image = LiberationSkyrim.png
|caption = Galmar Stone-Fist planning in a Stormcloak camp.
 
 
|questgiver = [[Ulfric Stormcloak (Skyrim)|Ulfric Stormcloak]]
 
|questgiver = [[Ulfric Stormcloak (Skyrim)|Ulfric Stormcloak]]
 
|location =
 
|location =
 
|prereq = [[Battle for Whiterun (Stormcloaks)|Battle for Whiterun]]
 
|prereq = [[Battle for Whiterun (Stormcloaks)|Battle for Whiterun]]
|next = [[Rescue from Fort Neugrad]]
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|next =
 
|reward =
 
|reward =
 
|faction = [[Stormcloaks]]
 
|faction = [[Stormcloaks]]
|type = [[Quests (Skyrim)#Civil War|Civil War quest]]
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|type = [[Quests (Skyrim)#Civil War Quests|Civil War]]
 
|QuestID = CWObj
 
|QuestID = CWObj
 
}}
 
}}
{{Quote|I suspect you'll be of greater use to us with greater freedom, so you're free to engage the Imperials as you see fit. [...] Galmar will have special tasks for you, and will need you when we liberate the capital.|[[Ulfric Stormcloak (Skyrim)]]|The Elder Scrolls V: Skyrim}}
 
 
'''Liberation of Skyrim''' is a [[Quests (Skyrim)|quest]] available in {{Skyrim}}. After returning from the [[Battle for Whiterun (Stormcloaks)|Battle for Whiterun]] and claiming victory in the name of the [[Stormcloaks]], [[Ulfric Stormcloak (Skyrim)|Jarl Ulfric Stormcloak]] is pleased that he now controls [[Whiterun (Skyrim)|Whiterun]], the center of the province of [[Skyrim]], a position he aims to keep.
 
'''Liberation of Skyrim''' is a [[Quests (Skyrim)|quest]] available in {{Skyrim}}. After returning from the [[Battle for Whiterun (Stormcloaks)|Battle for Whiterun]] and claiming victory in the name of the [[Stormcloaks]], [[Ulfric Stormcloak (Skyrim)|Jarl Ulfric Stormcloak]] is pleased that he now controls [[Whiterun (Skyrim)|Whiterun]], the center of the province of [[Skyrim]], a position he aims to keep.
 
==Background==
 
<div class="blockquote-half">''I will help Ulfric Stormcloak liberate Skyrim from Imperial control.''</div>
 
 
==Objectives==
 
#Report to Ulfric Stormcloak
 
#Liberate [[Haafingar]]
 
#Liberate the [[The Reach|Reach]]
 
#Liberate [[Hjaalmarch]]
 
#Liberate [[Whiterun Hold]]
 
#Liberate [[Falkreath Hold (Skyrim)|Falkreath Hold]]
 
#Liberate the [[The Pale|Pale]]
 
#Liberate [[Winterhold (Skyrim Hold)|Winterhold Hold]]
 
#Liberate the [[The Rift|Rift]]
 
   
 
==Walkthrough==
 
==Walkthrough==
After completing the "Battle for Whiterun," the [[Last Dragonborn|Dragonborn]] is told to report to Ulfric Stormcloak with the news.
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After completing the "Battle for Whiterun," the [[Last Dragonborn|Dragonborn]] is told to report to Ufric Stormcloak with the news.
Elated at the achievement of his newest victory, he presents the Dragonborn with a random enchanted weapon that once belonged to an [[Imperial Captain]] and the moniker, "Ice-Veins." With the full support of the rebellion, the Dragonborn is now free to openly engage the Imperials and create mayhem as they see fit. However, they are commanded to meet [[Galmar Stone-Fist]] at the [[Falkreath Stormcloak Camp|Stormcloaks' hidden camp]] in [[Falkreath Hold (Skyrim)|Falkreath]] for the first of many orders.
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Elated at the achievement of his newest victory, he presents the Dragonborn with a random enchanted weapon that once belonged to an [[Imperial Captain]] and the moniker, "Ice Veins." With the full support of the rebellion, the Dragonborn is now free to openly engage the Imperials and create mayhem as they see fit. However, they are commanded to meet [[Galmar Stone-Fist]] at the [[Falkreath Stormcloak Camp|Stormcloaks' hidden camp]] in [[Falkreath Hold (Skyrim)|Falkreath]] for the first of many orders.
   
 
The quest is actually an overarching quest encompassing a number of subquests in order to take over [[Imperial Legion (Skyrim)|Imperial]]-controlled towns, forts and ultimately entire [[Hold]]s in the name of the Stormcloaks, thus solidifying Ulfric's rule and the freedom of Skyrim.
 
The quest is actually an overarching quest encompassing a number of subquests in order to take over [[Imperial Legion (Skyrim)|Imperial]]-controlled towns, forts and ultimately entire [[Hold]]s in the name of the Stormcloaks, thus solidifying Ulfric's rule and the freedom of Skyrim.
   
===Prerequisite quests===
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==Objective quests==
*[[Rescue from Fort Neugrad]]
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#Liberate [[Falkreath Hold (Skyrim)|Falkreath Hold]]
*[[Compelling Tribute (Stormcloaks)|Compelling Tribute]]
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#*[[Rescue from Fort Neugrad]]
*[[The Battle for Fort Sungard]]
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#Liberate [[The Reach]]
*[[A False Front (Stormcloaks)|A False Front]]
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#*[[Compelling Tribute (Stormcloaks)|Compelling Tribute]]
*[[The Battle for Fort Snowhawk]]
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#*[[The Battle for Fort Sungard]]
*[[The Battle for Fort Hraggstad]]
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#Liberate [[Hjaalmarch]]
*[[Battle for Solitude]]
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#*[[A False Front (Stormcloaks)|A False Front]]
If under Imperial control following "[[Season Unending]]":
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#*[[The Battle for Fort Snowhawk]]
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#Liberate [[The Pale]] / [[The Rift (Skyrim)|The Rift]] / [[Winterhold (Skyrim City)|Winterhold]] (Depending on the choices made during [[Season Unending]])
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#Liberate [[Haafingar]]
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#*[[The Battle for Fort Hraggstad]]
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#Capture [[Solitude (Skyrim)|Solitude]]
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#*[[Battle for Solitude]]
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Note: Depending on the choices made during [[Season Unending]], these quests may also take place:
 
*[[The Battle for Fort Dunstad]]
 
*[[The Battle for Fort Dunstad]]
 
*[[The Battle for Fort Greenwall]]
 
*[[The Battle for Fort Greenwall]]
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==Journal==
 
==Journal==
{|class="skqtable"
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{| class="skqtable"
 
!colspan="2"|Liberation of Skyrim – CWObj
 
!colspan="2"|Liberation of Skyrim – CWObj
 
|-
 
|-
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|-
 
|-
 
|align="center"|255||''We have won the war by taking Solitude and killing General Tullius, and have liberated Skyrim from Imperial control.''
 
|align="center"|255||''We have won the war by taking Solitude and killing General Tullius, and have liberated Skyrim from Imperial control.''
*<u>Quest completed</u>
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*<u>Quest complete</u>
 
|-
 
|-
 
|align="center"|N/A||''(displayed as needed)''
 
|align="center"|N/A||''(displayed as needed)''
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**This can be fixed by sleeping in a tent on a hay pile for a couple of hours. Galmar will appear when the Dragonborn awakes.
 
**This can be fixed by sleeping in a tent on a hay pile for a couple of hours. Galmar will appear when the Dragonborn awakes.
 
*{{ALLPLAT}} There may be no "Reporting In" dialogue option with Galmar after completing a task. Here are numerous ways to resolve it.
 
*{{ALLPLAT}} There may be no "Reporting In" dialogue option with Galmar after completing a task. Here are numerous ways to resolve it.
**{{PC}} If this happens after the Battle for Fort Sungard, the command <code>setstage cwmission03 10</code> will advance the quest.
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**{{PC}} If this happens after the Battle for Fort Sungard, the command "setstage cwmission03 10" will advance the quest.
**{{PC}} Opening the console by hitting the ~ key, selecting Galmor Stone-fist then typing in <code>disable</code>, will cause him to disappear. Now typing in <code>enable</code> without clicking anything else will cause him to have the "reporting in" dialogue option.
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**{{PC}} Opening the console by hitting the ~ key, selecting Galmor Stone-fist then typing in "disable," will cause him to disappear. Now typing in "enable" without clicking anything else will cause him to have the 'reporting in' dialogue option.
 
**Wearing the Stormcloak armor can make the reporting in option to appear.
 
**Wearing the Stormcloak armor can make the reporting in option to appear.
 
**If it does not appear after [[Fast Travel (Skyrim)|fast travel]], then fast traveling again, either without leaving or going somewhere else and returning, will cause the dialogue to appear.
 
**If it does not appear after [[Fast Travel (Skyrim)|fast travel]], then fast traveling again, either without leaving or going somewhere else and returning, will cause the dialogue to appear.
 
**Reloading a previous auto-save right before the last fast travel, then not fast traveling at all, not even close to the camp as another fix says, but walking the entire way will cause the dialogue to appear.
 
**Reloading a previous auto-save right before the last fast travel, then not fast traveling at all, not even close to the camp as another fix says, but walking the entire way will cause the dialogue to appear.
 
**{{ALLPLAT}} Another solution is to hit him until awarded a bounty, run away and then fast travel to Windhelm to pay the bounty off. Waiting or sleeping for 24 hours, then traveling back to the camp should resolve it. If not, after attacking him again until he goes down on one knee, when he gets back up he should have the dialogue option and he will not be hostile.
 
**{{ALLPLAT}} Another solution is to hit him until awarded a bounty, run away and then fast travel to Windhelm to pay the bounty off. Waiting or sleeping for 24 hours, then traveling back to the camp should resolve it. If not, after attacking him again until he goes down on one knee, when he gets back up he should have the dialogue option and he will not be hostile.
**{{XBOX360|Fix}}{{PS3|Fix}} Shouting Galmar down with a full [[Unrelenting Force (Skyrim)|Unrelenting Force]] shout will cause no trouble with the guards or Galmar, and should solve the problem.
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**{{XBOX360}}{{PS3}} Shouting Galmar down with a full [[Unrelenting Force (Skyrim)|Unrelenting Force]] shout will cause no trouble with the guards or Galmar, and should solve the problem.
 
**After the liberation of Hjaalmarch, going to Markarth and buying the property (if not already done), then asking the Dragonborn's [[Marriage (Skyrim)|spouse]] to move there and wait a couple of days inside the house, then fast traveling to a location nearby the camp and walking there, Galmar will congratulate the Dragonborn, pay them some money and give the [[Fort Snowhawk]] quest "[[The Battle for Fort Snowhawk]]."
 
**After the liberation of Hjaalmarch, going to Markarth and buying the property (if not already done), then asking the Dragonborn's [[Marriage (Skyrim)|spouse]] to move there and wait a couple of days inside the house, then fast traveling to a location nearby the camp and walking there, Galmar will congratulate the Dragonborn, pay them some money and give the [[Fort Snowhawk]] quest "[[The Battle for Fort Snowhawk]]."
 
**{{PS3}} Completing the "[[Season Unending]]" quest in the main quest line, forcing the Empire to relinquish Falkreath, will complete the requirements of Liberation of Skyrim. Reporting back to Ulfric will allow continuation of the quest.
 
**{{PS3}} Completing the "[[Season Unending]]" quest in the main quest line, forcing the Empire to relinquish Falkreath, will complete the requirements of Liberation of Skyrim. Reporting back to Ulfric will allow continuation of the quest.
**{{PC|Fix}} Previously completing "Season Unending" may cause this if it does not complete gracefully leaving the war permanently suspended. This can be checked with the command <code>player.sqs CW</code> to see if stage 255 is active but 256 is not. This can be fixed with the console command <code>setstage CW 256</code>. Galmar's quest marker will then appear, and he will have the "Reporting In" option available on his next spawn.
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**Previously completing Season Unending may cause this if it does not complete gracefully leaving the war permanently suspended. {{PC}} This can be checked with the command "player.sqs CW" to see if stage 255 is active but 256 is not. This can be fixed with the console command "setstage CW 256." Galmar's quest marker will then appear, and he will have the "Reporting In" option available on his next spawn.
 
**If this still is a problem after [[Season Unending]] is completed, completing the entire main quest line and then reporting to Ulfric Stormcloak will complete the previous objective of "[[Liberation of Skyrim]]" and allow the quest to continue.
 
**If this still is a problem after [[Season Unending]] is completed, completing the entire main quest line and then reporting to Ulfric Stormcloak will complete the previous objective of "[[Liberation of Skyrim]]" and allow the quest to continue.
**{{XBOX360|Fix}} Going to the camp Quartermaster and trading item(s), then return to Galmar can fix this.
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**{{XBOX360}} Going to the camp Quartermaster and trading item(s), then return to Galmar can fix this.
**{{XBOX360|Fix}}{{PS3|Fix}} Turning the console off, turning it back on, and loading a save may fix this.
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**{{XBOX360}}{{PS3}} Turning the console off, turning it back on, and loading a save may fix this.
**{{PC|Fix}} Ralof may be dead somehow. Using the console command <code>resurrect</code> on his corpse may fix this. If his corpse cannot be found, the command <code>moveto 002BF9E</code> will find it.
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**Ralof may be dead somehow. Using the console command 'resurrect' on his corpse may fix this. If his corpse can't be found, the command 'moveto' followed by his RefID, which is {{ID|002bf9e}}, will find it.
 
*{{ALLPLAT}} The quest can also bug at the "Report to Ulfric Stormcloak" after taking over The Rift.
 
*{{ALLPLAT}} The quest can also bug at the "Report to Ulfric Stormcloak" after taking over The Rift.
 
**Fix: This bug sometimes happens because the battle of Whiterun has not officially ended. (The logo of Whiterun does not appear on the map during the battle.) Fast traveling to another location, then fast traveling back close to Whiterun sometimes make the battle complete correctly and allows the rest of the mission to be completed. (If the logo of Whiterun appears on the map, the battle is successfully completed.)
 
**Fix: This bug sometimes happens because the battle of Whiterun has not officially ended. (The logo of Whiterun does not appear on the map during the battle.) Fast traveling to another location, then fast traveling back close to Whiterun sometimes make the battle complete correctly and allows the rest of the mission to be completed. (If the logo of Whiterun appears on the map, the battle is successfully completed.)
 
**A possible solution is to kill all of the other Stormcloaks and beat Ulfric down to his knees. (With a high enough sneak level one can do this without killing the other [[Stormcloaks]].) He should come back up and still be calm and allow the rest of the mission to be completed. If he is hostile, a calming spell can be used on him.
 
**A possible solution is to kill all of the other Stormcloaks and beat Ulfric down to his knees. (With a high enough sneak level one can do this without killing the other [[Stormcloaks]].) He should come back up and still be calm and allow the rest of the mission to be completed. If he is hostile, a calming spell can be used on him.
*Another way the quest can bug is that when first accepting the freelance missions after taking Whiterun, Galmar seems to cease to exist. He leaves Windhelm for the camp near Falkreath and is no longer in the [[Palace of the Kings]], but at the Falkreath Stormcloak camp, only the default commander is there and the quest tracking icon is centered a few feet off the ground in the middle of camp. Without Galmar one cannot report in.
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*Another way the quest can bug is that when first accepting the freelance missions after taking Whiterun, Galmar seems to cease to exist. He leaves Windhelm for the camp near Falkreath and is no longer in the [[Palace of the Kings]], but at the Falkreath Stormcloak camp, only the default commander is there and the quest tracking icon is centered a few feet off the ground in the middle of camp. Without Galmar one can't report in.
 
**Waiting some time or fast traveling to a location and back may fix this.
 
**Waiting some time or fast traveling to a location and back may fix this.
 
*{{XBOX360}} There may be no marker, and there is nothing at the location of the camp.
 
*{{XBOX360}} There may be no marker, and there is nothing at the location of the camp.
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*{{PC}}{{PS3}} The quest indicator may not show the fort being taken over and only shows to report back to Ulfric once the fort is taken.
 
*{{PC}}{{PS3}} The quest indicator may not show the fort being taken over and only shows to report back to Ulfric once the fort is taken.
 
|}
 
|}
{{Civil War Quests Skyrim}}
 
   
 
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