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{{SkyrimQuests
 
{{SkyrimQuests
|image = LiberationSkyrim.png
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|image = Liberation of Skyrim.png
|questgiver = [[Ulfric Stormcloak]]
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|caption = Galmar Stone-Fist planning in a Stormcloak camp.
|location =
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|questgiver = [[Ulfric Stormcloak (Skyrim)|Ulfric Stormcloak]]
|prereq = [[Battle for Whiterun]]
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|location =
|next =
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|prereq = [[Battle for Whiterun (Stormcloaks)|Battle for Whiterun]]
|reward =
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|next = [[Rescue from Fort Neugrad]]
|faction = [[Stormcloaks]]
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|reward =
|type = [[Quests (Skyrim)#Civil War Quests|Civil War]]
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|faction = [[Stormcloaks]]
|QuestID = CWObj
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|type = [[Quests (Skyrim)#Civil War|Civil War quest]]
  +
|QuestID = CWObj
 
}}
 
}}
After returning from the [[Battle for Whiterun]] and claiming victory in the name of the [[Stormcloaks]], [[Ulfric Stormcloak|Jarl Ulfric Stormcloak]] is pleased that he now controls [[Whiterun (Skyrim)|Whiterun]], the center of the province of [[Skyrim]], a position he aims to keep.
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{{Quote|I suspect you'll be of greater use to us with greater freedom, so you're free to engage the Imperials as you see fit. [...] Galmar will have special tasks for you, and will need you when we liberate the capital.|[[Ulfric Stormcloak (Skyrim)]]|The Elder Scrolls V: Skyrim}}
  +
'''Liberation of Skyrim''' is a [[Quests (Skyrim)|quest]] available in {{Skyrim}}. After returning from the [[Battle for Whiterun (Stormcloaks)|Battle for Whiterun]] and claiming victory in the name of the [[Stormcloaks]], [[Ulfric Stormcloak (Skyrim)|Jarl Ulfric Stormcloak]] is pleased that he now controls [[Whiterun (Skyrim)|Whiterun]], the center of the province of [[Skyrim]], a position he aims to keep.
   
Elated at the achievement of his newest attack, he presents an enchanted Imperial Officer's sword, a fitting weapon with which to combat Skyrim's foes. With the full support of the rebellion, the [[Last Dragonborn|Dragonborn]] is now free to openly engage the Imperials and is commanded to meet [[Galmar Stone-Fist]] at the [[Falkreath Stormcloak Camp|Stormcloak's hidden camp]] in [[Falkreath Hold|Falkreath]] for the first of many orders.
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==Background==
  +
<div class="blockquote-half">''I will help Ulfric Stormcloak liberate Skyrim from Imperial control.''</div>
   
The quest is actually an overarching quest encompassing a number of subquests in order to take over [[Imperial Legion (Skyrim)|Imperial]]-controlled towns, forts and ultimately entire [[Hold]]s in the name of the Stormcloaks, thus solidifying Ulfric's rule and the freedom of Skyrim.
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==Objectives==
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#Report to Ulfric Stormcloak
==Objective quests==
 
#Liberate [[Falkreath Hold]]
 
#*​[[Rescue from Fort Neugrad]]
 
#Liberate [[The Reach]]
 
#*[[Compelling Tribute (Stormcloaks)|Compelling Tribute]]
 
#*[[The Battle for Fort Sungard]]
 
#Liberate [[Hjaalmarch]]
 
#*[[A False Front (Stormcloaks)|A False Front]]
 
#*[[The Battle for Fort Snowhawk]]
 
#Liberate [[The Pale]] / [[The Rift]] / [[Winterhold (Skyrim)|Winterhold]] (Depending on the choices made during [[Season Unending]])
 
 
#Liberate [[Haafingar]]
 
#Liberate [[Haafingar]]
#*[[The Battle for Fort Hraggstad]]
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#Liberate the [[The Reach|Reach]]
#Capture [[Solitude (Skyrim)|Solitude]]
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#Liberate [[Hjaalmarch]]
#*[[Battle for Solitude]]
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#Liberate [[Whiterun Hold]]
  +
#Liberate [[Falkreath Hold (Skyrim)|Falkreath Hold]]
  +
#Liberate the [[The Pale|Pale]]
  +
#Liberate [[Winterhold (Skyrim Hold)|Winterhold Hold]]
  +
#Liberate the [[The Rift|Rift]]
   
Note: Depending on the choices made during [[Season Unending]], these quests may also take place:
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==Walkthrough==
  +
After completing the "Battle for Whiterun," the [[Last Dragonborn|Dragonborn]] is told to report to Ulfric Stormcloak with the news.
  +
Elated at the achievement of his newest victory, he presents the Dragonborn with a random enchanted weapon that once belonged to an [[Imperial Captain]] and the moniker, "Ice-Veins." With the full support of the rebellion, the Dragonborn is now free to openly engage the Imperials and create mayhem as they see fit. However, they are commanded to meet [[Galmar Stone-Fist]] at the [[Falkreath Stormcloak Camp|Stormcloaks' hidden camp]] in [[Falkreath Hold (Skyrim)|Falkreath]] for the first of many orders.
  +
  +
The quest is actually an overarching quest encompassing a number of subquests in order to take over [[Imperial Legion (Skyrim)|Imperial]]-controlled towns, forts and ultimately entire [[Hold]]s in the name of the Stormcloaks, thus solidifying Ulfric's rule and the freedom of Skyrim.
  +
  +
===Prerequisite quests===
  +
*[[Rescue from Fort Neugrad]]
  +
*[[Compelling Tribute (Stormcloaks)|Compelling Tribute]]
  +
*[[The Battle for Fort Sungard]]
  +
*[[A False Front (Stormcloaks)|A False Front]]
  +
*[[The Battle for Fort Snowhawk]]
  +
*[[The Battle for Fort Hraggstad]]
  +
*[[Battle for Solitude]]
  +
If under Imperial control following "[[Season Unending]]":
 
*[[The Battle for Fort Dunstad]]
 
*[[The Battle for Fort Dunstad]]
 
*[[The Battle for Fort Greenwall]]
 
*[[The Battle for Fort Greenwall]]
 
*[[The Battle for Fort Kastav]]
 
*[[The Battle for Fort Kastav]]
  +
  +
==Journal==
  +
{|class="skqtable"
  +
!colspan="2"|Liberation of Skyrim – CWObj
  +
|-
  +
!ID!!Journal Entry
  +
|-
  +
|align="center"|1||''I will help Ulfric Stormcloak liberate Skyrim from Imperial control.''
  +
|-
  +
|align="center"|255||''We have won the war by taking Solitude and killing General Tullius, and have liberated Skyrim from Imperial control.''
  +
*<u>Quest completed</u>
  +
|-
  +
|align="center"|N/A||''(displayed as needed)''
  +
*'''Objective 1002:''' Report to Ulfric Stormcloak
  +
|-
  +
|align="center"|N/A||''(Displayed as each new hold becomes the target)''
  +
*'''Objective 102:''' Liberate Haafingar
  +
*'''Objective 202:''' Liberate the Reach
  +
*'''Objective 302:''' Liberate Hjaalmarch
  +
*'''Objective 402:''' Liberate Whiterun Hold
  +
*'''Objective 502:''' Liberate Falkreath Hold
  +
*'''Objective 602:''' Liberate the Pale
  +
*'''Objective 702:''' Liberate Winterhold Hold
  +
*'''Objective 902:''' Liberate the Rift
  +
|}
   
 
==Bugs==
 
==Bugs==
*{{PC}}360     Sometimes at the [[Falkreath Stormcloak Camp]], Galmar will not be there. To fix this, sleep in a tent on a hay pile for a couple of hours. Galmar will appear when you wake up.
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{{Bugs}}
*{{PC}} If you encounter the lack of "Reporting In" dialogue after the Battle for Fort Sungard you can input "setstage cwmission03 10" into the console to advance the quest.
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{|class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"
*{{Template:Pc}}A possible problem is that Ralof is dead somehow. Use the console command 'resurrect' on his corpe and then try to speak to Galmar. If you can't find the corpse use the command 'moveto' followed by his RefID, which is 002bf9e.
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!Click to show
*{{Template:Pc}}A quick way to fix the no "reporting in" dialogue option that works every time, is going into the console by hitting the ~ key, selecting Galmor Stone-fist then type in "disable". He will disappear. Now type in "enable" without clicking anything, or what the game is 'enabling' will not be Galmor and an earlier save will have to be loaded to make him re-appear. After disabling and enabling him, he will have the 'reporting in' dialogue option.
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|-
*Before trying the fix to the Galmar Stone-Fist dialogue bug below, I have also discovered it to work when you fast travel, if the reporting in dialogue does not appear, then fast travel again without leaving and the dialogue appears. -Saint Grimm. Clarification: While in his location (Falkreath Stormcloak Camp in my situation, unsure if he moves in later quests), fast travel to the same location (Falkreath Stormcloak Camp). This fixed my issue on the xbox, when the 'beat him and pay off bounty in Whiterun' attempts did not.
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|
*From a personal expierence on the PC, when Galmor Stone-Fist doesn't have the "Reporting in" dialogue, reload your previous auto-save right before you fast traveled, do NOT fast travel AT ALL, not even close to the camp as another fix says, walk the entire way and the dialogue will be there. This happened to me after the Compelling Tribute quest when returning to Galmar to report the success of taking the caravan. I tried just walking from the caravan to him and it started the quest to take Fort Sungard. After this, Liberation of [[Hjaalmarch]] had the same problem, sadly to fix it, I had to walk from Windhelm all the way to Morthal. However, I have not yet tried taking a carriage but I expect this will also work.
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*{{PC}}{{XBOX360}} Sometimes at the [[Falkreath Stormcloak Camp]], Galmar will not be there.
*{{PS3}} If [[Galmar Stone-Fist]] does not have the dialogue option "Reporting in." then you can attempt to "fix" this issue by simply fast traveling to another location then fast traveling back.  This works for areas that are within walking distance of the camp.  However fast traveling to the camp while already within it will not fix the missing dialogue option.
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**This can be fixed by sleeping in a tent on a hay pile for a couple of hours. Galmar will appear when the Dragonborn awakes.
*{{ALLPLAT}} If Galmar Stone-Fist does not have the dialogue option "Reporting In" in order to start the quest, try the following: keep hitting him until awarded a bounty, run away and then fast travel to Windhelm and pay the bounty off. Wait or sleep for 24 hours, then travel back to the camp. If he doesn't have the dialogue option, attack him again until he goes down on one knee; when he gets back up he should have the dialogue option and he won't be hostile.
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*{{ALLPLAT}} There may be no "Reporting In" dialogue option with Galmar after completing a task. Here are numerous ways to resolve it.
*{{PC}} [Fix] "SetStage CWMission07 10" in the console to forward past his dialog and start the [[Compelling Tribute (Stormcloaks)|Compelling Tribute]] quest.
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**{{PC}} If this happens after the Battle for Fort Sungard, the command <code>setstage cwmission03 10</code> will advance the quest.
*{{XBOX}} Another fix is to not fast travel to the Stormcloak camps. Fast travel to a near location and walk there. This worked when beating him down didn't.
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**{{PC}} Opening the console by hitting the ~ key, selecting Galmor Stone-fist then typing in <code>disable</code>, will cause him to disappear. Now typing in <code>enable</code> without clicking anything else will cause him to have the "reporting in" dialogue option.
*{{Template:Ps3}} {{Template:Xbox}}Yet another fix which worked for me was simply shouting Galmar down with a full Unrelenting Force. You will get no trouble with the guards or Galmar. After he stands up, the 'Reporting In' option should be there. Worked for me on the X360. (Confirmed on PS3)
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**Wearing the Stormcloak armor can make the reporting in option to appear.
*(confirmed) If the above solutions don't work, there is an alternative, but it must be done exactly right. Hit Galmar until he is on his knees, keep hitting him so he takes a long time to get up. Make sure no other guards see/become hostile. While Galmar is down, transform into a werewolf. (If the Dragonborn gets 1,000 bounty it means Galmar got up before the transformation finished or another guard saw it and the fix will no longer work.) Wait until Galmar attacks and then attack him until he is down again. Run far away and wait until the transformation ends and fast travel back to the camp. Reporting in should now be an option.
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**If it does not appear after [[Fast Travel (Skyrim)|fast travel]], then fast traveling again, either without leaving or going somewhere else and returning, will cause the dialogue to appear.
*If you don't see the 'reporting in' dialogue in liberation of Hjaalmarch, try going to Markarth and buying the property(if you heven't done so, ask your wife to move there and wait a couple of days inside the house, then fast travel to a location nearby the camp and walk there, Galmar will congratulate you, pay you some money and give you the Fort Snowhawk quest.
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**Reloading a previous auto-save right before the last fast travel, then not fast traveling at all, not even close to the camp as another fix says, but walking the entire way will cause the dialogue to appear.
*Previously completing [[Season Unending]] is another possible cause that [[Galmar Stone-Fist]] will be lacking the "Reporting In" option, in which case, he will also be missing his quest marker. Stage 255 of the overall civil war quest (CW) is triggered by Season Unending and puts a hold on all civil war battles (except the [[Battle for Whiterun]]), until stage 256 goes into effect at the conclusion of the peace conference. In some cases, however, Season Unending does not complete gracefully leaving the war in stage 255 permanently. {{PC}} This can be checked with the command "player.sqs CW" to see if stage 255 is active but 256 is not. To fix this, execute the console command "setstage CW 256". Galmar's quest marker will then appear, and will have the "Reporting In" option available on his next spawn. (To ensure the dialogue option is available immediately, ensure that CW stage 256 is in effect the first time he appears in the current game session.)
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**{{ALLPLAT}} Another solution is to hit him until awarded a bounty, run away and then fast travel to Windhelm to pay the bounty off. Waiting or sleeping for 24 hours, then traveling back to the camp should resolve it. If not, after attacking him again until he goes down on one knee, when he gets back up he should have the dialogue option and he will not be hostile.
*{{ALLPLAT}} The quest can also bug at the "Report to Ulfric Stormcloak" after taking over The Rift. A possible solution is to kill all of the other Stormcloaks and beat Ulfric down to his knees. (With a high enough sneak level one can do this without killing the other [[Stormcloaks]].) He should come back up and still be calm and allow the rest of the mission to be completed. If he is hostile, try using a calming spell on the him.
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**{{XBOX360|Fix}}{{PS3|Fix}} Shouting Galmar down with a full [[Unrelenting Force (Skyrim)|Unrelenting Force]] shout will cause no trouble with the guards or Galmar, and should solve the problem.
*Another way the quest can bug is that when one first accepts the freelance missions after taking Whiterun, Galmar seems to cease to exist. He leaves Windhelm for the camp near Falkreath and is no longer in the Palace of Kings, but at the Falkreath Stormcloak camp, only the default commander is there and the quest tracking icon is centered a few feet off the ground in the middle of camp. Without Galmar there one can't report in to him. Waiting some time or fast traveling to a location and back may fix this and he should be back.
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**After the liberation of Hjaalmarch, going to Markarth and buying the property (if not already done), then asking the Dragonborn's [[Marriage (Skyrim)|spouse]] to move there and wait a couple of days inside the house, then fast traveling to a location nearby the camp and walking there, Galmar will congratulate the Dragonborn, pay them some money and give the [[Fort Snowhawk]] quest "[[The Battle for Fort Snowhawk]]."
*{{XBOX}} There is another bug in which there is no marker, and there is nothing at the location of the camp.
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**{{PS3}} Completing the "[[Season Unending]]" quest in the main quest line, forcing the Empire to relinquish Falkreath, will complete the requirements of Liberation of Skyrim. Reporting back to Ulfric will allow continuation of the quest.
*If the Dragonborn negotiates the truce while doing the "Liberation of Hjaalmarch" step, or any later step, and the Rift is given to the Empire, a bug may occur after completing the [[Main Quest (Skyrim)|main quest]] where the step shows as completed and no further options appear. To fix this, go to Windhelm and talk to Ulfric, who will give new orders to liberate the Rift.
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**{{PC|Fix}} Previously completing "Season Unending" may cause this if it does not complete gracefully leaving the war permanently suspended. This can be checked with the command <code>player.sqs CW</code> to see if stage 255 is active but 256 is not. This can be fixed with the console command <code>setstage CW 256</code>. Galmar's quest marker will then appear, and he will have the "Reporting In" option available on his next spawn.
*{{XBOX}} There is a bug while reporting in to Galmar for the "Liberating the Reach" mission, occasionally when fast traveling from Windhelm, Galmar will be hostile. Pay a small bounty to the Guard in the Palace of the Kings in Windhelm and upon return to the Stormcloak Reach camp the player should be able to report in.
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**If this still is a problem after [[Season Unending]] is completed, completing the entire main quest line and then reporting to Ulfric Stormcloak will complete the previous objective of "[[Liberation of Skyrim]]" and allow the quest to continue.
*When arriving at the camp the quest marker is over a patch of snow instead of Galmar. This can be fixed by loading an autosave immediately before starting the quest and resting before entering the camp.
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**{{XBOX360|Fix}} Going to the camp Quartermaster and trading item(s), then return to Galmar can fix this.
*{{PS3}} Another way to fix the missing Galmor bug is to complete the Season Unending quest in the main quest line. During this quest one will have the option to force the Empire to relinquish Falkreath. Doing this completes the requirements of Liberation of Skyrim. Report back to Ulfiric and continue on with the remainer of the quest.
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**{{XBOX360|Fix}}{{PS3|Fix}} Turning the console off, turning it back on, and loading a save may fix this.
*If [[Galmar Stone-Fist]] still does not have the "Reporting In" option or a quest marker when [[Season Unending]] is completed, completing the entire main quest line and then reporting to Ulfric Stormcloak will complete the previous objective of "[[Liberation of Skyrim]]" and allow you to continue the quest.
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**{{PC|Fix}} Ralof may be dead somehow. Using the console command <code>resurrect</code> on his corpse may fix this. If his corpse cannot be found, the command <code>moveto 002BF9E</code> will find it.
*{{PC}} Sometimes the quest name will be bugged and will not be called "Liberation of Skyrim" but simply "[...]", quest stages can still be completed, however there will be no quest markers on the compass and one will be unable to view the map locations straight from the journal
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*{{ALLPLAT}} The quest can also bug at the "Report to Ulfric Stormcloak" after taking over The Rift.
*If a dragon attacks while the Dragonborn is talking to Galmar he will not give the second dialog selection. To solve this either quick travel away and the back again or kill the dragon.
+
**A possible solution is to kill all of the other Stormcloaks and beat Ulfric down to his knees. (With a high enough sneak level one can do this without killing the other [[Stormcloaks]].) He should come back up and still be calm and allow the rest of the mission to be completed. If he is hostile, a calming spell can be used on him.
*{{XBOX}} Possible fix for "Reporting In" is to go to the camp Quartermaster and trade item(s) then return to Galmar.
+
*Another way the quest can bug is that when first accepting the freelance missions after taking Whiterun, Galmar seems to cease to exist. He leaves Windhelm for the camp near Falkreath and is no longer in the [[Palace of the Kings]], but at the Falkreath Stormcloak camp, only the default commander is there and the quest tracking icon is centered a few feet off the ground in the middle of camp. Without Galmar one cannot report in.
*{{PS3}}{{PC}} There is yet another bug where the quest indicator does not show you what fort you're taking over and only shows to report back to Ulfric once you take over the fort.
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**Waiting some time or fast traveling to a location and back may fix this.
  +
*{{XBOX360}} There may be no marker, and there is nothing at the location of the camp.
  +
*If the Dragonborn negotiates the truce while doing the "Liberation of Hjaalmarch" step, or any later step, and the Rift is given to the Empire, after completing the main quest the step shows as completed and no further options appear.
  +
**Going to Windhelm and talking to Ulfric, who will give new orders to liberate the Rift, fixes this
  +
*{{XBOX360}} Occasionally when fast traveling from Windhelm, Galmar will be hostile.
  +
**Paying a small bounty to the guard in the Palace of the Kings in Windhelm will allow the Dragonborn to report in.
  +
*When arriving at the camp the quest marker may be over a patch of snow instead of Galmar.
  +
**This can be fixed by loading an autosave immediately before starting the quest and resting before entering the camp.
  +
*{{PC}} Sometimes the quest name will be bugged and will not be called "Liberation of Skyrim" but simply "[...]." Quest stages can still be completed, however there will be no quest markers on the compass and one will be unable to view the map locations straight from the journal
  +
*If a [[Dragons (Skyrim)|dragon]] attacks while the Dragonborn is talking to Galmar he will not give the second dialog selection.
  +
**This can be solved by either quick traveling away and then back again or killing the dragon.
  +
*{{PC}}{{PS3}} The quest indicator may not show the fort being taken over and only shows to report back to Ulfric once the fort is taken.
  +
|}
  +
{{Civil War Quests Skyrim}}
   
  +
<!--Interwiki links-->
 
[[de:Die Befreiung von Himmelsrand]]
 
[[de:Die Befreiung von Himmelsrand]]
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[[es:Liberación de Skyrim]]
 
[[ru:Освобождение Скайрима]]
 
[[ru:Освобождение Скайрима]]
 
[[Category:Stormcloak Quests]]
 
[[Category:Stormcloak Quests]]

Latest revision as of 19:41, August 15, 2019

Quotebg
"I suspect you'll be of greater use to us with greater freedom, so you're free to engage the Imperials as you see fit. [...] Galmar will have special tasks for you, and will need you when we liberate the capital."
Ulfric Stormcloak (Skyrim)[src]

Liberation of Skyrim is a quest available in The Elder Scrolls V: Skyrim. After returning from the Battle for Whiterun and claiming victory in the name of the Stormcloaks, Jarl Ulfric Stormcloak is pleased that he now controls Whiterun, the center of the province of Skyrim, a position he aims to keep.

BackgroundEdit

I will help Ulfric Stormcloak liberate Skyrim from Imperial control.

ObjectivesEdit

  1. Report to Ulfric Stormcloak
  2. Liberate Haafingar
  3. Liberate the Reach
  4. Liberate Hjaalmarch
  5. Liberate Whiterun Hold
  6. Liberate Falkreath Hold
  7. Liberate the Pale
  8. Liberate Winterhold Hold
  9. Liberate the Rift

WalkthroughEdit

After completing the "Battle for Whiterun," the Dragonborn is told to report to Ulfric Stormcloak with the news. Elated at the achievement of his newest victory, he presents the Dragonborn with a random enchanted weapon that once belonged to an Imperial Captain and the moniker, "Ice-Veins." With the full support of the rebellion, the Dragonborn is now free to openly engage the Imperials and create mayhem as they see fit. However, they are commanded to meet Galmar Stone-Fist at the Stormcloaks' hidden camp in Falkreath for the first of many orders.

The quest is actually an overarching quest encompassing a number of subquests in order to take over Imperial-controlled towns, forts and ultimately entire Holds in the name of the Stormcloaks, thus solidifying Ulfric's rule and the freedom of Skyrim.

Prerequisite questsEdit

If under Imperial control following "Season Unending":

JournalEdit

Liberation of Skyrim – CWObj
IDJournal Entry
1I will help Ulfric Stormcloak liberate Skyrim from Imperial control.
255We have won the war by taking Solitude and killing General Tullius, and have liberated Skyrim from Imperial control.
  • Quest completed
N/A(displayed as needed)
  • Objective 1002: Report to Ulfric Stormcloak
N/A(Displayed as each new hold becomes the target)
  • Objective 102: Liberate Haafingar
  • Objective 202: Liberate the Reach
  • Objective 302: Liberate Hjaalmarch
  • Objective 402: Liberate Whiterun Hold
  • Objective 502: Liberate Falkreath Hold
  • Objective 602: Liberate the Pale
  • Objective 702: Liberate Winterhold Hold
  • Objective 902: Liberate the Rift

BugsEdit

This section contains bugs related to Liberation of Skyrim. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to show
  •  PC   360   Sometimes at the Falkreath Stormcloak Camp, Galmar will not be there.
    • This can be fixed by sleeping in a tent on a hay pile for a couple of hours. Galmar will appear when the Dragonborn awakes.
  •  PC   360   PS3   There may be no "Reporting In" dialogue option with Galmar after completing a task. Here are numerous ways to resolve it.
    •  PC   If this happens after the Battle for Fort Sungard, the command setstage cwmission03 10 will advance the quest.
    •  PC   Opening the console by hitting the ~ key, selecting Galmor Stone-fist then typing in disable, will cause him to disappear. Now typing in enable without clicking anything else will cause him to have the "reporting in" dialogue option.
    • Wearing the Stormcloak armor can make the reporting in option to appear.
    • If it does not appear after fast travel, then fast traveling again, either without leaving or going somewhere else and returning, will cause the dialogue to appear.
    • Reloading a previous auto-save right before the last fast travel, then not fast traveling at all, not even close to the camp as another fix says, but walking the entire way will cause the dialogue to appear.
    •  PC   360   PS3   Another solution is to hit him until awarded a bounty, run away and then fast travel to Windhelm to pay the bounty off. Waiting or sleeping for 24 hours, then traveling back to the camp should resolve it. If not, after attacking him again until he goes down on one knee, when he gets back up he should have the dialogue option and he will not be hostile.
    •  360(Fix)   PS3(Fix)   Shouting Galmar down with a full Unrelenting Force shout will cause no trouble with the guards or Galmar, and should solve the problem.
    • After the liberation of Hjaalmarch, going to Markarth and buying the property (if not already done), then asking the Dragonborn's spouse to move there and wait a couple of days inside the house, then fast traveling to a location nearby the camp and walking there, Galmar will congratulate the Dragonborn, pay them some money and give the Fort Snowhawk quest "The Battle for Fort Snowhawk."
    •  PS3   Completing the "Season Unending" quest in the main quest line, forcing the Empire to relinquish Falkreath, will complete the requirements of Liberation of Skyrim. Reporting back to Ulfric will allow continuation of the quest.
    •  PC(Fix)   Previously completing "Season Unending" may cause this if it does not complete gracefully leaving the war permanently suspended. This can be checked with the command player.sqs CW to see if stage 255 is active but 256 is not. This can be fixed with the console command setstage CW 256. Galmar's quest marker will then appear, and he will have the "Reporting In" option available on his next spawn.
    • If this still is a problem after Season Unending is completed, completing the entire main quest line and then reporting to Ulfric Stormcloak will complete the previous objective of "Liberation of Skyrim" and allow the quest to continue.
    •  360(Fix)   Going to the camp Quartermaster and trading item(s), then return to Galmar can fix this.
    •  360(Fix)   PS3(Fix)   Turning the console off, turning it back on, and loading a save may fix this.
    •  PC(Fix)   Ralof may be dead somehow. Using the console command resurrect on his corpse may fix this. If his corpse cannot be found, the command moveto 002BF9E will find it.
  •  PC   360   PS3   The quest can also bug at the "Report to Ulfric Stormcloak" after taking over The Rift.
    • A possible solution is to kill all of the other Stormcloaks and beat Ulfric down to his knees. (With a high enough sneak level one can do this without killing the other Stormcloaks.) He should come back up and still be calm and allow the rest of the mission to be completed. If he is hostile, a calming spell can be used on him.
  • Another way the quest can bug is that when first accepting the freelance missions after taking Whiterun, Galmar seems to cease to exist. He leaves Windhelm for the camp near Falkreath and is no longer in the Palace of the Kings, but at the Falkreath Stormcloak camp, only the default commander is there and the quest tracking icon is centered a few feet off the ground in the middle of camp. Without Galmar one cannot report in.
    • Waiting some time or fast traveling to a location and back may fix this.
  •  360   There may be no marker, and there is nothing at the location of the camp.
  • If the Dragonborn negotiates the truce while doing the "Liberation of Hjaalmarch" step, or any later step, and the Rift is given to the Empire, after completing the main quest the step shows as completed and no further options appear.
    • Going to Windhelm and talking to Ulfric, who will give new orders to liberate the Rift, fixes this
  •  360   Occasionally when fast traveling from Windhelm, Galmar will be hostile.
    • Paying a small bounty to the guard in the Palace of the Kings in Windhelm will allow the Dragonborn to report in.
  • When arriving at the camp the quest marker may be over a patch of snow instead of Galmar.
    • This can be fixed by loading an autosave immediately before starting the quest and resting before entering the camp.
  •  PC   Sometimes the quest name will be bugged and will not be called "Liberation of Skyrim" but simply "[...]." Quest stages can still be completed, however there will be no quest markers on the compass and one will be unable to view the map locations straight from the journal
  • If a dragon attacks while the Dragonborn is talking to Galmar he will not give the second dialog selection.
    • This can be solved by either quick traveling away and then back again or killing the dragon.
  •  PC   PS3   The quest indicator may not show the fort being taken over and only shows to report back to Ulfric once the fort is taken.


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