Elder Scrolls
Elder Scrolls
No edit summary
No edit summary
Line 14: Line 14:
 
}}
 
}}
 
{{Confuse|Lilmothiit}}
 
{{Confuse|Lilmothiit}}
  +
{{Quote|Lilmoth: the Festering Jewel of Black Marsh. Murkmire's southernmost port and entryway to the wild swamps that lie beyond. Merchants and travelers alike walk its muddy streets, the rampant humidity causing sweat to pearl against their skin. In all of Black Marsh, you will find no town quite so cultivated.|[[Authors#Tyrrya Len, The Wayrest Wanderer|Tyrrya Len, The Wayrest Wanderer]]|The Elder Scrolls Online: Murkmire}}
{{Quote|Old Imperial Lilmoth spread out below them, crumbling hulks of villas festooned with vines and grounds overgrown with sleeping palms and bamboo, all dark now as if cut form black velvet, except where illuminated by the pale phosphorescence of lucan mold or the wispy yellow airborne shines, harmless cousins of the deadly will-o'-wisps in the deep swamps.|Imperial Quarter description|An Elder Scrolls Novel: The Infernal City}}
 
'''Lilmoth''' is one of the eight major cities in the province of [[Black Marsh]], being the capital of the region of [[Murkmire]]. Lilmoth is colloquially known as, the '''"Festering Jewel of Black Marsh."''' It is known for the sundered Imperial Villas of the Old Imperial Lilmoth, built during the Empire's expansion into Black Marsh.
+
'''Lilmoth''' is one of the eight major cities in the province of [[Black Marsh]], being the capital of the region of [[Murkmire]]. Lilmoth is colloquially known as, the '''"Festering Jewel of Black Marsh."''' It is known for the sundered Imperial Villas of the Old Imperial Lilmoth, built during the Empire's expansion into Black Marsh. Lilmoth is ruled by a council of high-class merchants that have garnered influence throughout Murkmire.
   
 
==By game==
 
==By game==
Line 25: Line 25:
 
The city-state of Lilmoth is located along the south-central coast, on the shores of the [[Oliis Bay]], which like the various other waterways of Black Marsh, eventually lead into the deep marsh and the dark forests of [[Murkwood]]. And like other cities in Black Marsh, areas of Lilmoth are sinking into the environment, with the [[Statue of Xhon-Mehl]] sinking, with only the lower snout peeking out, sometime after [[4E 6]]. The Oliis Bay is surrounded by mangroves, much like the entire coast, and [[Sea Drakes (Lore)|Sea Drakes]] inhabit the area. Land south of Lilmoth is used for agriculture, either rice or other tropical crops. The [[Hereguard Plantation]] has been traditionally a [[Breton]] settlement for many years, even with the arrival of [[An-Xileel]]. The site of Lilmoth had contained an ancient temple settlement, as seen with the [[Pyramid of Ixtaxh-thtithil-meht]], which was slowly excavated by the An-Xileel. Lilmoth region is territory far from the [[Imperial City]], and so the modern-day magic guilds, such as [[the Synod]], do not have a conclave in Lilmoth, with the only one found 400 miles of the Oliis Bay. The nearest settlements around Lilmoth are [[Rockpark]] to the east, and [[Alten Meirhall]] to the west.
 
The city-state of Lilmoth is located along the south-central coast, on the shores of the [[Oliis Bay]], which like the various other waterways of Black Marsh, eventually lead into the deep marsh and the dark forests of [[Murkwood]]. And like other cities in Black Marsh, areas of Lilmoth are sinking into the environment, with the [[Statue of Xhon-Mehl]] sinking, with only the lower snout peeking out, sometime after [[4E 6]]. The Oliis Bay is surrounded by mangroves, much like the entire coast, and [[Sea Drakes (Lore)|Sea Drakes]] inhabit the area. Land south of Lilmoth is used for agriculture, either rice or other tropical crops. The [[Hereguard Plantation]] has been traditionally a [[Breton]] settlement for many years, even with the arrival of [[An-Xileel]]. The site of Lilmoth had contained an ancient temple settlement, as seen with the [[Pyramid of Ixtaxh-thtithil-meht]], which was slowly excavated by the An-Xileel. Lilmoth region is territory far from the [[Imperial City]], and so the modern-day magic guilds, such as [[the Synod]], do not have a conclave in Lilmoth, with the only one found 400 miles of the Oliis Bay. The nearest settlements around Lilmoth are [[Rockpark]] to the east, and [[Alten Meirhall]] to the west.
   
Lilmoth is known for ancient Imperial villas, to which the area calls it, [[Old Imperial Lilmoth]]. These homes are no longer usable, as the forces of nature had enveloped them in an entanglement of vines and overgrown bamboo & sleeping palms along the floor. They are covered in a Lucan mold, which emits a pale glow. This area is entirely abandoned, a shell of its former self. The most notorious neighborhood in Lilmoth is [[Pusbottom]], considered to be a dodgy place that even the An-Xileel would not dare to enter. It is known as the vile center of Lilmoth, as the criminal underground of the Lilmoth region are known to reside in Pusbottom. Various actions, such as [[Skooma]] dealing are conducted here. Along the [[Padomaic Ocean]] coast, the Lilmoth Waterfront can be found. The Waterfront is shaped like a long cross, and it can be seen as a town, within a city. The An-Xileel of Lilmoth had prevented faraway travelers from entering their city, and so the foreigners are found here. Traders from as far as [[Colovia]] sell their goods.
+
Lilmoth is known for ancient Imperial villas, to which the area calls it, [[Old Imperial Lilmoth]]. These homes are no longer usable, as the forces of nature had enveloped them in an entanglement of vines and overgrown bamboo & sleeping palms along the floor. They are covered in a Lucan mold, which emits a pale glow. This area is entirely abandoned, a shell of its former self. The most notorious neighborhood in Lilmoth is [[Pusbottom]], considered to be a dodgy place that even the An-Xileel would not dare to enter. It is known as the vile center of Lilmoth, as the criminal underground of the Lilmoth region are known to reside in Pusbottom. Various actions, such as [[Skooma]] dealing are conducted here. Along the [[Padomaic Ocean]] coast, the Lilmoth Waterfront can be found. The Waterfront is shaped like a long cross, and it can be seen as a town, within a city. The An-Xileel of Lilmoth had prevented faraway travelers from entering their city, and so the foreigners are found here. Traders from as far as [[Colovia]] sell their goods.<ref group="Notes">This is from a description of Lilmoth in {{Infernal City}}, which is somewhat different than what is seen in {{Murkmire}}. </ref>
   
 
===Traditions===
 
===Traditions===
Line 66: Line 66:
 
===[[First Era]]===
 
===[[First Era]]===
 
====Lilmoth's Origin; The Saxhleel & Lilmothiit====
 
====Lilmoth's Origin; The Saxhleel & Lilmothiit====
The origins of Lilmoth is largely unknown, but the general region, as well as, the name of the city has ties to the beast-folk known as the [[Lilmothiit]], a nomadic race of vulpine-men that were among the various races in Black Marsh. The race has ties to the [[Khajiit]] of Elsweyr, even the name of beastfolk derives from [[Ta'agra]], the Khajiiti language. Lilmothiit means "one who is from Lilmoth," and since the city-state of [[Blackrose]] was originally a settlement built by the Lilmothiit, it implies that either the city or the general area, is the namesake of the Lilmothiit. But as time went on, the fox-folk had lost their homes, as at one point, the city-states of Lilmoth and Blackrose had turned into cities of the Saxhleel, otherwise more commonly known as, the Argonians.<ref>''[[Wet Wilds of Black Marsh]]''</ref><ref>''[[Once]]''</ref><ref group="OOG">[https://www.imperial-library.info/content/lady-clarisse-laurent-answers-your-questions ''Lady Clarisse Laurent Answers Your Questions'']</ref>
+
The origins of Lilmoth is largely unknown, but the general region, as well as, the city has ties to the beast-folk known as the [[Lilmothiit]], a nomadic race of vulpine-men that were among the various races in Black Marsh. The race has ties to the [[Khajiit]] of Elsweyr, even the name of beastfolk derives from [[Ta'agra]], the Khajiiti language. Lilmothiit means "one who is from Lilmoth," and since the city-state of [[Blackrose]] was originally a settlement built by the Lilmothiit, it implies that either the city or the general area, is the namesake of the Lilmothiit. The Lilmothiit had built the original settlement of Lilmoth, but as time went on, the fox-folk had lost their homes, as at one point, the city-states of Lilmoth and Blackrose had turned into cities of the Saxhleel, otherwise more commonly known as, the Argonians. Merchants and travelers overwhelmed the city, turning it into a prominent trading town.<ref>''[[Wet Wilds of Black Marsh]]''</ref><ref>''[[Once]]''</ref><ref name="Lilmoth">''[[A History of Lilmoth]]''</ref><ref group="OOG">[https://www.imperial-library.info/content/lady-clarisse-laurent-answers-your-questions ''Lady Clarisse Laurent Answers Your Questions'']</ref>
   
 
====The Blackwater War & Falco's Campaign====
 
====The Blackwater War & Falco's Campaign====
Line 73: Line 73:
 
====Warchief Ulaqth & the Four-Score War====
 
====Warchief Ulaqth & the Four-Score War====
 
During the [[Four Score War]] in [[1E 2920]], the city-state of Lilmoth was under the reign of [[Warchief Ulaqth]], was among the leading forces in the Empire's front against the province of [[Morrowind]]. The [[Battle of Bodrum]] commenced on the 20th of [[First Seed]], on the border township of [[Bodrum]], within the [[Valus Mountains]]. The Crown Prince [[Juilek Cyrodiil]] was the commander of the conflict in general, alongside the Akaviri Potentate, [[Versidue Shaie]]. In the battle, Ulaqth was on the right flank, while the other notable figures were on the left. Despite the Emperor, [[Reman III]], having a disdain for beastfolk, Juilek's forces were able to defeat the Dark Elves, pushing them back into Morrowind, at the fortress of [[Ald Marak]]. The conflict was over when the Empire was able to besiege Ald Marak, on account of shoddy espionage on the side of [[Vivec]]. At that point, Morrowind was under the control of the Second Empire, but when the Empire would fall without heirs, this eighty-year long conflict had existed for nothing.<ref>''[[2920, vol 03 - First Seed]]''</ref><ref>''[[2920, vol 08 - Last Seed]]''</ref>
 
During the [[Four Score War]] in [[1E 2920]], the city-state of Lilmoth was under the reign of [[Warchief Ulaqth]], was among the leading forces in the Empire's front against the province of [[Morrowind]]. The [[Battle of Bodrum]] commenced on the 20th of [[First Seed]], on the border township of [[Bodrum]], within the [[Valus Mountains]]. The Crown Prince [[Juilek Cyrodiil]] was the commander of the conflict in general, alongside the Akaviri Potentate, [[Versidue Shaie]]. In the battle, Ulaqth was on the right flank, while the other notable figures were on the left. Despite the Emperor, [[Reman III]], having a disdain for beastfolk, Juilek's forces were able to defeat the Dark Elves, pushing them back into Morrowind, at the fortress of [[Ald Marak]]. The conflict was over when the Empire was able to besiege Ald Marak, on account of shoddy espionage on the side of [[Vivec]]. At that point, Morrowind was under the control of the Second Empire, but when the Empire would fall without heirs, this eighty-year long conflict had existed for nothing.<ref>''[[2920, vol 03 - First Seed]]''</ref><ref>''[[2920, vol 08 - Last Seed]]''</ref>
  +
  +
===[[Second Era]]===
  +
{{Main|Lilmoth (Online)}}
  +
{{Missing|Lore}}
   
 
===[[Third Era]]===
 
===[[Third Era]]===
Line 108: Line 112:
 
*{{Online}} {{Mo}}
 
*{{Online}} {{Mo}}
 
**{{Murkmire}}
 
**{{Murkmire}}
  +
  +
==Notes==
  +
<references group="Notes"/>
   
 
{{Refs}}
 
{{Refs}}

Revision as of 16:02, 14 October 2018

Template:City infobox

Not to be confused with Lilmothiit.
"Lilmoth: the Festering Jewel of Black Marsh. Murkmire's southernmost port and entryway to the wild swamps that lie beyond. Merchants and travelers alike walk its muddy streets, the rampant humidity causing sweat to pearl against their skin. In all of Black Marsh, you will find no town quite so cultivated."
Tyrrya Len, The Wayrest Wanderer[src]

Lilmoth is one of the eight major cities in the province of Black Marsh, being the capital of the region of Murkmire. Lilmoth is colloquially known as, the "Festering Jewel of Black Marsh." It is known for the sundered Imperial Villas of the Old Imperial Lilmoth, built during the Empire's expansion into Black Marsh. Lilmoth is ruled by a council of high-class merchants that have garnered influence throughout Murkmire.

By game

Description

Geography

The city-state of Lilmoth is located along the south-central coast, on the shores of the Oliis Bay, which like the various other waterways of Black Marsh, eventually lead into the deep marsh and the dark forests of Murkwood. And like other cities in Black Marsh, areas of Lilmoth are sinking into the environment, with the Statue of Xhon-Mehl sinking, with only the lower snout peeking out, sometime after 4E 6. The Oliis Bay is surrounded by mangroves, much like the entire coast, and Sea Drakes inhabit the area. Land south of Lilmoth is used for agriculture, either rice or other tropical crops. The Hereguard Plantation has been traditionally a Breton settlement for many years, even with the arrival of An-Xileel. The site of Lilmoth had contained an ancient temple settlement, as seen with the Pyramid of Ixtaxh-thtithil-meht, which was slowly excavated by the An-Xileel. Lilmoth region is territory far from the Imperial City, and so the modern-day magic guilds, such as the Synod, do not have a conclave in Lilmoth, with the only one found 400 miles of the Oliis Bay. The nearest settlements around Lilmoth are Rockpark to the east, and Alten Meirhall to the west.

Lilmoth is known for ancient Imperial villas, to which the area calls it, Old Imperial Lilmoth. These homes are no longer usable, as the forces of nature had enveloped them in an entanglement of vines and overgrown bamboo & sleeping palms along the floor. They are covered in a Lucan mold, which emits a pale glow. This area is entirely abandoned, a shell of its former self. The most notorious neighborhood in Lilmoth is Pusbottom, considered to be a dodgy place that even the An-Xileel would not dare to enter. It is known as the vile center of Lilmoth, as the criminal underground of the Lilmoth region are known to reside in Pusbottom. Various actions, such as Skooma dealing are conducted here. Along the Padomaic Ocean coast, the Lilmoth Waterfront can be found. The Waterfront is shaped like a long cross, and it can be seen as a town, within a city. The An-Xileel of Lilmoth had prevented faraway travelers from entering their city, and so the foreigners are found here. Traders from as far as Colovia sell their goods.[Notes 1]

Traditions

Click to show
  • The Argonians of Lilmoth celebrate the South Wind's Prayer on the 15th of Morning Star. It is a day to pray to the Gods for a bountiful harvest, and it is for citizens who cannot afford to heal from the local temple to get healed from an ailment.[OOG 1]
  • The Argonians of Lilmoth celebrate Heart's Day on the 16th of Sun's Dawn. It is in honor of a legend passed down from generation to generation about a couple named Polydor and Eloisa. Every Inn in Tamriel become free for visitors arriving into town.[OOG 1]
  • The Argonians of Lilmoth celebrate the First Planting on the 7th of First Seed. It is the day that begins the harvest, where neighbors reconcile their difference, bad habits are dropped, and the clerics heal people for free.[OOG 1]
  • The Argonians of Lilmoth celebrate the Second Planting on the 7th of Second Seed. The holiday is ideally the same holiday as First Planting, to improve one’s soul, and to improve relationships with others.[OOG 1]
  • The Argonians of Lilmoth celebrate the Mid Year Celebration on the 16th of Mid Year. A day to distract everyone from the increased taxes. It is a day celebrating the halfway mark in the year, where many warriors feel blessed and venture to dungeons they normally cannot defeat.[OOG 1]
  • The Argonians of Lilmoth celebrate Sun's Rest on the 20th of Sun's Height. It is a day when the workers of Tamriel take a day to relax, businesses across town are closed in observance of this day. Some people have to have to leave the province to actually buy something.[OOG 1]
  • The Argonians of Lilmoth celebrate Harvest's End on the 27th of Last Seed. It is the final day of the harvest, and it is where the people eat the crops they have grown since the First Planting. Travelers are given the option to join a farmer’s family for a feast.[OOG 1]
  • The Argonians of Lilmoth celebrate Tales and Tallows on the 3rd of Hearthfire. It is the day of superstition where the elderly do not speak for an entire day, in fear of evil spirits entering their body. The Mages of Tamriel favor this day since it is a day to study the oldest forms of magic.[OOG 1]
  • The Argonians of Lilmoth celebrate the Witches' Festival on the 13th of Frostfall. A day where the creepy ghouls and creatures of the night gather to terrorize the residents of Tamriel. Many have not dared to wander the streets at night, in fear of being nabbed by a creature.[OOG 1]
  • The Argonians of Lilmoth celebrate the Warriors Festival on the 20th of Sun's Dusk. It is a day where many warriors gather to practice their fighting prowess. Travelers buy weapons in stores since their price's drop by half. Young children foolishly buy weapons, only to stab themselves by mistake.[OOG 1]
  • The Argonians of Lilmoth celebrate the Old Life Festival on the 31st of Evening Star. It is a day of rest, where many leave the events of the passing year behind and to reflect their past. They rest for the New Life Festival.[OOG 1]

History

First Era

Lilmoth's Origin; The Saxhleel & Lilmothiit

The origins of Lilmoth is largely unknown, but the general region, as well as, the city has ties to the beast-folk known as the Lilmothiit, a nomadic race of vulpine-men that were among the various races in Black Marsh. The race has ties to the Khajiit of Elsweyr, even the name of beastfolk derives from Ta'agra, the Khajiiti language. Lilmothiit means "one who is from Lilmoth," and since the city-state of Blackrose was originally a settlement built by the Lilmothiit, it implies that either the city or the general area, is the namesake of the Lilmothiit. The Lilmothiit had built the original settlement of Lilmoth, but as time went on, the fox-folk had lost their homes, as at one point, the city-states of Lilmoth and Blackrose had turned into cities of the Saxhleel, otherwise more commonly known as, the Argonians. Merchants and travelers overwhelmed the city, turning it into a prominent trading town.[1][2][3][OOG 2]

The Blackwater War & Falco's Campaign

In 1E 2811, the Second Empire of Cyrodiil waged war with the Black Marshes, long before it was the province that is known to this day. It had begun with the borderlands, as it soon pushed into the regions of the inner marsh. Control over the Imperial Legion had shifted, as it did in 1E 2833 when Regulus Sardecus had passed away, and Lucinia Falco had assumed the mantle, revising the strategy for the Blackwater War. General Falco took to the seas, establishing the front along the coast, around the cities of Lilmoth and Archon. In conjunction with the Diamond Marines of the Imperial Legion, fought the countless bands of pirates found throughout this general area of the province, using the city-state of Gideon as her base of operations. Unlike her predecessors, Falco had split her armies, rather than using a single force against the versatile Argonians. In 1E 2837, the Blackwater War was over and the Second Empire claimed the province of Black Marsh as their own.[4][5]

Warchief Ulaqth & the Four-Score War

During the Four Score War in 1E 2920, the city-state of Lilmoth was under the reign of Warchief Ulaqth, was among the leading forces in the Empire's front against the province of Morrowind. The Battle of Bodrum commenced on the 20th of First Seed, on the border township of Bodrum, within the Valus Mountains. The Crown Prince Juilek Cyrodiil was the commander of the conflict in general, alongside the Akaviri Potentate, Versidue Shaie. In the battle, Ulaqth was on the right flank, while the other notable figures were on the left. Despite the Emperor, Reman III, having a disdain for beastfolk, Juilek's forces were able to defeat the Dark Elves, pushing them back into Morrowind, at the fortress of Ald Marak. The conflict was over when the Empire was able to besiege Ald Marak, on account of shoddy espionage on the side of Vivec. At that point, Morrowind was under the control of the Second Empire, but when the Empire would fall without heirs, this eighty-year long conflict had existed for nothing.[6][7]

Second Era

Main article: Lilmoth (Online)

[?]

Third Era

Main article: Lilmoth (Arena)

Queen Hellena & King Magnus Septim

In 3E 109, the city-state of Lilmoth was ruled by Queen Hellena, who was of Imperial-descent. Before her rise to power, the Argonian Priest-King was executed, in favor of Hellena. She was said to represent Imperial rule very well, which would have likely resulted in her marriage with Magnus Septim, son of the former Emperor, Pelagius Septim II. Magnus was an exponential leader. This occurred sometime around the War of the Isle, which took place on the other side of the continent. Magnus' rule of Lilmoth was prosperous, among his siblings, such as Cephorus I of Gilane, and Potema of Solitude. Hellena was a diplomat by nature, but because of her position in the backwaters of Lilmoth, she understood adversity and caution, and so both Magnus and Hellena were aware of Potema's wrath and ruthlessness, picking it up as far as 3E 120, a year before the coronation of the Empress, Kintyra Septim II. On that year, Potema Septim had declared war against the Empire, known as the War of the Red Diamond. Magnus Septim and the Kingdom of Lilmoth were at the forefront against the North.[8][9][10]

The War of the Red Diamond & Battle of Falconstar

King Magnus Septim and his Army of Argonian Brigadiers fought against Queen Potema of Solitude, and her allies she mustered throughout the years, consisting of nations such as Ebonheart and Glenpoint. Magnus' forces, stationed at the ruins of Kogmenthist Castle, encountered Potema's warriors in what would become, the Battle of Falconstar. The battle commenced, sometime around the end of the Battle of Ichidag, where her only son, Uriel Septim III was defeated by Cephorus, and sent to the city-state of Gilane, awaiting trial. The Battle against Magnus and Lilmoth's forces was over, and it ended in victory, in favor of Potema and her right-hand, Lord Vhokken. By the time the Battle of Falconstar was over, it was revealed that Uriel III was killed in a riot and that Cephorus I was named the Emperor. Magnus' forces continued the fight, all the while into 3E 137 at the Siege of Solitude. In 3E 140, Cephorus I had passed away, and Magnus was named the Emperor. What happened to Lilmoth afterward is unknown.[11][12]

Lilmoth during the Imperial Simulacrum

During the Imperial Simulacrum from 3E 389 to 3E 399, Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne, and he was able to achieve so in ten years. Tharn had a powerful weapon called the Staff of Chaos, and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the Eternal Champion, and he assembled the staff and defeated Jagar Tharn at the Imperial Palace. The Eternal Champion had at one point visited the city of Lilmoth in their quest to recover the pieces. The city of Lilmoth was under the rule of Queen Artomeda.[13]

Fourth Era

The Slaughter of Lilmoth; The Umbriel Crisis

In 4E 6, the Argonians of the An-Xileel had risen into power, claiming the entire province of Black Marsh, under the banner of the An-Xileel. The city-state of Lilmoth was one of the cities that were brought into their control. Sometime later, the Hist of Lilmoth had gone awry, only talking to the An-Xileel and Argonians not considered "Lukiul," known in Jel as the Assimilated. All the while, strange reports had appeared on the Lilmoth Bay, of a floating island moving from the ocean, and towards the city-state of Lilmoth. This floating city was known as Umbriel and it first made their appearance known on the province of Black Marsh, beginning with Lilmoth and other nearby settlements. Sea creatures such as Dreugh emerged from the water, and even the Hist-controlled An-Xileel attacked the people, to which Umbriel would unleash moth-like creatures onto the land, enveloping dead bodies and turning them into undead creatures. Lilmoth was the first casualty in the Umbriel Crisis, which continued north into the Imperial City.[OOG 3][OOG 4]

Minor Events

  • 3E 80 – During the reign of Emperor Uriel Septim II, the city-state of Lilmoth was ruled by the warlord, Ioa, who is of unknown origin. This was during the waning years of Uriel II's power, to which it ended in 3E 82, being given to his son, Pelagius II.[14]
  • Circa 3E 173 – The Hist Tree of Lilmoth was said to have gone rogue, resulting in the city elder into killing the tree. But supposedly, the tree as of the early fourth era was from the surviving root that was preserved ever since. Much of the event is currently unknown.[OOG 5]

Gallery

Trivia

  • In an earlier stage of development, Arena was going to be a tournament-based game, where each city had their own gladiatorial team. Lilmoth's team was known as the Dark Tide.[OOG 6]

Appearances

Notes

  1. This is from a description of Lilmoth in An Elder Scrolls Novel: The Infernal City, which is somewhat different than what is seen in The Elder Scrolls Online: Murkmire.

References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.